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#51 Re: Main Forum » pond with duck in tutorial » 2018-07-08 02:10:24

FounderOne wrote:

Jason could you please add a pond with duck to the tutorial are? tongue

You make i think about knife tongue

#53 Re: Main Forum » Reasons why you would abandon a baby? » 2018-07-06 15:09:49

I abandon a baby when i have a hungry baby in home. I must back as fast as posible to feed him.

#54 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 20:46:57

sc0rp wrote:

I don't understand your arguments subria.  I'm just saying that if it works on average even in 5% of cases, we can stop serial griefers.  That's very low bar to pass.  I we cannot manage even that, we're are doomed regardless of the system used.
Wiith curse system 3, we will have new meta.

When griefer hide item and make town full of rabbit bone, we update murder to kill them. But griefer use new update to become serial killer. They destroy game again.
Now, if you give them 5% or 1% to success, they will destroy us again by another way.

That is what i want say: make curse system work with 100%.

Can you tell me: what wrong with plan 1 + fix. What will not work?

#55 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 20:35:00

sc0rp wrote:

But it's already there.  Bad guy has 1 curse token every 2 hours, good guys in town have collectively 15 curse tokens every 2 hours.

Jason did not say that good guy have 15 curse tokens every 2 hours. Even if he make that, curse token is not curse point. No one will use 15 curse token. But if you take less point than some one cursed, you will make them think carefully before do something bad.

#56 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 20:24:51

sc0rp wrote:

I haven't yet seen a griefer asking somebody to stab him and then running to the town blaming somebody else.  But I may be new here... wink

INB4: New griefing meta coming.

Griefer can not stab himself and blame soneone else. But if victim die, and murder back to blame anyone he want. Do you make sure that will not happen?
With curse system 3, we will have new meta. And we have new war, war of blame. In that war, villager curse or not curse, griefer always win or draw.

sc0rp wrote:

The beauty of this system is in herd immunity.  With non-griefers outnumbering griefers 10:1, and 2:1 ratio of curse points to curse decay, to stop serial griefer it's enough that 5% of people will believe you.

How you know 5% will believe you.

#57 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 20:12:59

YAHG wrote:

How would the game ever know who is good or bad?

The game do not need know. Just let good guy always win.
You will ask how.
1. If bad guy use curse to destroy game or curse for fun. He can curse in 10 games but not same person. He take 100 points and other person take 15 points. Good guy win.
2. If good guy curse bad guy, he will not curse all game. He only curse in the game bad guy destroy town. He take 10 points when bad guy take 15 points. Good guy win.

So if good guy is alone and no one help him, he still win.
Bad guy will read my comment and have two choice: change behavior or shut down OHOL.

#58 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 19:47:11

sc0rp wrote:

I don't consider it to be backdoor at all - it never happened to me.  What are you doing when you are more than 1 minute away from town and somebody just comes by and stabs you?

I see when a person back to town and say name of murder, some one will not care. Some one ask: Are u sure? because they know griefer can lie.
Do you sure that villager will curse the name what you tell them? Maybe they use their token. Maybe they want save token.

I think good guy always need take less curse point than bad guy.
If a player want curse for fun, he will fail. After 10 games, if he curse 10 players, he takes 100 points but other take 15 points. He become evil first.

#59 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 19:23:37

YAHG wrote:
subria wrote:

Just think about a situation.
A murderer kill me. No one else see that. He take all my item. I curse him and he take 1 curse point. But he back to play game and i die. After two hours, 1 curse point disapear. You can see a murderer crime but have not to take any consequences. How is this fair?

Because he beat you, you were too weak to live.

If your think that, why we need curse system. Just let griefer do anything they want because they can.

sc0rp wrote:
subria wrote:

Just think about a situation.
A murderer kill me. No one else see that. He take all my item. I curse him and he take 1 curse point. But he back to play game and i die. After two hours, 1 curse point disapear. You can see a murderer crime but have not to take any consequences. How is this fair?

You have full minute to relay this information to townfolks.  If you're willingly going to middle of nowhere with someone having weapon in his backpack, then well... it may hurt you IRL too.

- Doctor, it hurts when I do it.
- Then just don't do it.

I never go to somewhere with someone have weapon. They bring weapon and kill me when i busy to build town. If I know they kill me, I will run. But if I use all time to run, how i can play this game?

We try to make a system to deal with the most troublesome, destructive. Why we can accept a backdoor for griefer use it?

#60 Re: Main Forum » Implementation plan 3 for the curse system » 2018-07-05 19:00:46

Just think about a situation.
A murderer kill me. No one else see that. He take all my item. I curse him and he take 1 curse point. But he back to play game and i die. After two hours, 1 curse point disapear. You can see a murderer crime but have not to take any consequences. How is this fair?

Implementation plan 3 still let griefer destroy town once every two hours. Griefer will act like good guy then play like bad guy. This like +1 blessing point then +1 curse point.

I think plan 1 (with fix) still better. When i curse bad guy, he take 15 curse point, I take 10. I always think carefully because if not, i will become marked person first.

#61 Re: Main Forum » Ownership » 2018-07-05 13:40:29

The most important is land ownership. If we own land, you can put item in your land. But how?

#62 Re: Main Forum » Curse Colors .... » 2018-07-05 13:07:05

Agree. I think bad guy will born with red rash dot on skin. Ha ha. We will call them sick man.

#63 Re: Main Forum » Implementation plan for curse system » 2018-07-05 11:26:39

TrustyWay wrote:

People cursing should get the same curse point too. If he cursed random people who did nothing he will end up with the same ammount of this guy, which seems pretty logic. If many people curse the same then it is ok, he bad guy. Not because he bothered someone but everybody.

If we get the same curse point, bad guy will do not curse back because he know bad guy become black as fast as good guy.

If we get less curse point than bad guy, bad guy have 2 choice:
1. He curse to revenge: he does not know who curse him. He will curse any one. This make him become black guy faster.
2. He will not revenge. This is good. Good man take less than bad man. Fair.

#64 Re: Main Forum » Implementation plan for curse system » 2018-07-05 11:14:03

sc0rp wrote:

That's too frequent IMO - once per day seems reasonable.  We should aim for curse to be used for exceptional situations.  I'd like to make it hard to be used for "He took my basket! Curse him!".  I think the best way to rate limit is to require some kind of ritual that will take like 5-10 minutes to perform.  You need to hate somebody a lot to want to waste your time like that.

How a griefer destroy a town?
First, he kill a good people. Town lose 1.
We know him do that again. Some one chase him, some one find weapon. Town lose many time.
Child die because not enough food. Some of them is good man. Town lose more.

Griefer destroy a town by make us lose many time. If u make some kind of rituale take 5-10 mins to only curse a griefer, you will destroy town and help griefer more than he can do.

#65 Re: Main Forum » Implementation plan for curse system » 2018-07-05 10:54:59

Kinrany wrote:

Babies can't curse because of the character limit, can they?

No. Murder very happy if she/he has long name: Daenerys Targaryen. Anyone younger than 25 year old can not curse them. I suggest we have 3 curse per game after 5/25/45 min.

I suggest this:

1. If a bad guy curse 10 other. He take 100 curse point. Other take 10 point/per guy. Bad guy become black guy. But he does not care. He reborn again and curse 10 man. He still a black guy but 10 man get 10 point again. After several game, he make every one become black guy like him. If every one is black, we can not know who is really bad.
So, i think we have only 3 curses per life. We have the first curse after 5 mins. Next after 25 min and next after 45. We only curse one man one time per game.
This will help we control population without blame from new born. Black baby can not curse us too soon.
After 5 mins, baby can work so baby have right to curse.
Three curse after 45 minutes give us time to agains bag guys before we too old.
2. Black guy can not curse.
3. If i curse Ron, add me 10 point curse and Ron 15 point. He can curse back. This will make criminal can not fight back good guy because he alone. He will take more curse point than others.

#66 Re: Main Forum » Implementation plan for curse system » 2018-07-05 09:48:52

ZCaliber wrote:

Mayhaps add a system to forgive someone you've cursed (Within' the same life.)

A bit of a fail safe for someone who makes a legitimate mistake and makes amends or people blaming innocents for nefarious purposes.

How you know what is mistake and what is crime?

I think we need a signal to know who is newbie. We will not curse them. Maybe a birthmark.

#67 Re: Main Forum » Implementation plan for curse system » 2018-07-05 09:28:32

jasonrohrer wrote:

Global curses.... Stuck in a curse loop is a problem, hmm...

No no. Bad man will not stuck in curse loop except they want that.
If bad man have 110 curse point, maybe no any mom feed him, he will die after 1 minute. Very hard to decrease his point. But. After several time, he can reborn as Eve. Survive in 60 mins is very easy if he know how to grief. And with 60 minutes, he decrease his point <100 point. He can play normal.
Several time to reborn and 60 mins survive is  a price for what he did.
If he still play like asshole, next time he need 120 mins live as a good man. If he still not change his behaviour? Well, we do not need care him anymore.

Current plan is ok.

#68 Re: Main Forum » Implementation plan for curse system » 2018-07-05 01:10:14

Kinrany wrote:

Some thoughts for global karma:

- it shouldn't be possible to hide a large amount of negative karma by saving or farming positive karma in advance

This is a very good point. No blessing. Agree.

#69 Re: Main Forum » Implementation plan for curse system » 2018-07-04 23:39:49

jasonrohrer wrote:

Let me lay out an alternative plan:

  1. Everyone starts at 0 global curse points.

  2. Everyone loses 10 global curse point an hour of play (time alive), stopping at 0.

  3. Saying I CURSE YOU RON JEREMY adds +10 to both you and Ron Jeremy's global curse points.

  4. Saying it a second time does nothing.

  5. Ron Jeremy cursing you back does nothing.

  6. Anyone who has >100 points at the time of their birth has a black speech bubble with white text, seen by everyone.

  7. Anyone who has >200 points at the time of their birth has a black speech bubble with red text, seen by everyone.

  8. This would be implemented separately per server and not tracked across server resets (at least for now, to keep the implementation quick an simple)

That's it, no blessings, nothing else.


+10 and >100 are used instead of +1 and >10 because it gives us some flexibility on "how hard" it is to curse someone.  It could be +15 for you, +10 for them.  Or +5 for you, +10 for them.  How many people can you curse before you yourself become cursed?  How many people can you safely curse per hour?

I could make it +34 for you, +10 for them.  So then you'd really want to save it for the right occasions.

I think

1. If a bad guy curse 10 other. He take 100 curse point. Other take 10 point/per guy. Bad guy become black. But he does not care. He reborn again and curse 10 man. He still a black guy but 10 man get 10 point again. After several game, he make every one become black guy like him. If every one is black, we can not know who is really bad.
So, i think we have only 3 curses per life. We have the first curse after 5 mins. Next after 25 min and next after 45. We only curse one man one time per game.
This will help we control population without blame from new born. Black baby can not curse us too soon.
After 5 mins, baby can work so baby have right to curse.
Three curse after 45 minutes give us time to agains bag guys before we too old.
2. Black guy can not curse.
3. If i curse Ron, add me 10 point curse and Ron 15 point. He can curse back. This will make criminal can not fight back good guy because he alone. He will take more curse point than others.

#70 Re: Main Forum » Saving the game from evil killers, and this idea isnt about stew » 2018-07-04 22:07:42

TheRedBug wrote:

Oh true. I was just tickling the murder problem due to a past life.

However, if someone has a bad internet connexion they can't kill the killer. Just make them stop and immobile so players with medium connexion can actually save town and/or themselves

Agree.
But, how you can find weapon and kill murderer with 10 secs?

#71 Re: Main Forum » Implementation plan for curse system » 2018-07-04 21:50:17

Current plan will not help anything.
1. If community know about one person's crime in past, grifiers will think twice before they do something bad. If curses are only individual-to-individual, victim will be alone. We can not stop crime.
2. Grifier have influence on all people by destroy or kill. All villager have the right to know, not only someone saw what happen.
3. In real, see what we do with some kind of crime jeopardize community: paedophile. All people have the right to know where criminal live to protect our child.
4. No one must live all life with something bad what they did in past.

The plant in this topic (https://onehouronelife.com/forums/viewtopic.php?id=2502) is good because we know who is crimial and criminal can change how all player see him.
The current plan will make criminal laugh at us.

Many new players will come. Many of them will be a victim. Some else will be a criminal. How we help them do not become a victim or a criminal? I think a warning in turtorial say "Do not be an asshole because anyone will know" will help.

#72 Re: Main Forum » suzuki family » 2018-07-04 05:19:05

Here i am: Summer
http://lineage.onehouronelife.com/serve … _id=448829

I born in other town which belong to some family before us (Foret, Ding, Mann). I think that town will die soon because no water and no iron. So i leave it with only one basket, one bowl. I go to the north and build the town where you was born. I tried to reborn in this town but i can not success. Maybe, you change it too much. Thank for your picture. Now, i know town's name is Caitits.

#73 Re: Main Forum » Current idea for cursing/blessing » 2018-07-03 17:37:56

forestglade wrote:
The Nameless poeple being able to get around it though.... That seems way too easy to game. Babies can easily jump off mothers, it's happened several times when I'm naming someone.

Yes. griefer will do that.

I think Hitler beard is good for murder. Maybe horn or Vampire teeth is better.

#74 Re: Main Forum » Revisting the twins idea » 2018-07-03 08:44:11

Dont make twist. If they want find new game together, they can quit. But many times, one of them die because an incident and the other want finish their job.

#75 Re: Main Forum » Inappropriate texts and names » 2018-07-03 00:02:25

I know this town. Big town and beauty. I think that board is a joke. I do not like that board like you. Many time i born in there, i quit and quit again.
But that is a joke.

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