a multiplayer game of parenting and civilization building
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MultiLife wrote:PeaGirl wrote:Omg, that looks sooooo creepy!
She got this Gollum look in her eyes...
"My precious...!"Excuse me no one calls my Smeagol "Gollum".
I was considering using Sméagol but went with Gollum due to referring more to the form he has after the corruption, losing his self as Sméagol.
Fixed one of the pictures!
Bring back ol' sly eyes!
There are improvements that need doing. Braid girl needs to be more obviously grey at 40, same with red head girl.
I agree. And more gray on the brunette curly haired lady. Even bags under eyes would be a great lil' texture to imply older age. And the short haired Egyptian looking lady should have darker hair before menopause.
Yeah that's such a creepy face. That family tree bug reminds me of the time I had a child who actually had a father in the family tree viewer. Only issue was her father was a baby and had been dead for over a month before she was born.
Wow, that's a bit disturbing. ![]()
No, the braid girl had an update. She now looks like this.
It is awful
In game, braid girl has same face as always. Think it's just family trees.
Yes, she looks like her old self in-game, just in the family tree she goes "OuO"
Omg, that looks sooooo creepy!
She got this Gollum look in her eyes...
"My precious...!"
Hey!
The ginger lady has somehow messed up the braid lady's eyes in the family tree. In-game the eyes are still normal.
Me in-game today:
My family tree picture:
I haven't played it myself but I saw mobile version of the game has 3 zoom options so maybe we'll get them in base game as well.
Same, and I hope for that too!
One thing I want to add separately;
As the game is 60 minutes, you tend to get approx 6 kids per mother. These 6 could easily all be males, or five males and one girl who suicided, etc.
As this is a multiplayer game where the players have no power over their characters, it's very harsh to not favour the gender that can save the lineage in times of need. Yes it's PvE, and gender odds can be a part of it, but it does feel very punishing towards players who are powerless against it.
In real life, we would need both males and females. Now that women give virgin births, males are left as a "lesser being" when it comes to lineages and saving towns.
I am not suffering over the random chance and it has its sides (I know all lineages end anyways and nothing lasts forever), but I do think, due to the harshness of the game and new settlements, there could be a point to try and give more chances for the players over things they have no control over. I can't prevent suiciding daughters but I'd love to be given a chance for a new one as the time window to spawn more is so short for 50/50 odds.
As a cause, I'd imagine this favouring to cause more cities to rise as lineages had a higher survival chance. But even those cities would die if the Eve can't get back there.
I wish males could contribute more to the "spawning more kids cause"...
Yeah I gotta say, the game could be a bit smarter over the gender ratio & chance, giving a possibility to have clutch saves for lineages. It's quite unusual for a game to leave the odds strictly 50/50 as it rarely works without some destreaking: usually some situational favoring to one side or another gives players a sense of fairness and they feel like the chance is more 50/50 that way when in reality it is constantly changing.
There is something already implemented regarding the spawning gender odds as males start spawning when the servers are going down.
I do like how some women birth only males and some not, as that is realistic, but when it comes down to dying lineages, it just sucks.
I wish males would get something similar to Eves' spawning trick (dying at 60 with marker set). Feels bad man when you see that your lineage's Eve had died at 20 years and you worked for the place 60 years only to see it die to your nieces. The game is really, extremely harsh over "lost camps", gone just like that, leaving powerless and frustrated players behind.
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MultiLife wrote:Regarding the original topic:
the bodies are default and same for every character so they share the pubes, specific colours are really just extra work. Mostly pubic hair is darker anyways.Obviously not, because boob freckles.
Those are most likely a texture that is connected with her body colour which is applied onto the default body (with default pubes).
I dislike that the ponytail lady has lost the sly look she had on her face in her last sage of life. It feels less rewarding for me to keep her alive up to that age now without seeing that sly old lady look. Sly old ladies are great!

I think this wasn't intended. She looks so creepy with the eyes wide open like that. D:
(Minor thing but I'd call her "braid lady")
Regarding the original topic:
the bodies are default and same for every character so they share the pubes, specific colours are really just extra work. Mostly pubic hair is darker anyways.
I don’t know how possible this would be but what about a full transition to voice chat? It would be proximity based so you could faintly hear other conversations from off screen. And what if we used a pitch modifier for babies and kids changing from an impossible to understand high pitch to normal pitch by the time you reach 14 or so years old. With voice chat you’d be able to make real lasting relationships, I just hope it would remain role-play oriented and not have people having conversations about where they are from in the real world. Bottom line, you’d be able to work and talk, work and listen, rather than missing things people say because you are caught up in your work.
Well I for one hate talking with people in online chat and the last thing I'd do was roleplay. I hate playing pretend/acting but I do mild roleplays when I type, only when I type.
Bravo! I'll be trying to mimic this setup!
A teacher hat which grants you the ability to talk as long sentences as elders (would probably be over-used and OP though)? Maybe wearable only by teens and older?
Yeah kids should be able to speak two words. Babies one word. Teens short sentences and adults should be able to speak like elders. The limitations are really harsh for such short lives and hinder teaching.
Once an adult woman came to me speaking one word at a time (I starved while listening to her).
Would it help if your speech bubbles sort of rose up from your chara and the first bubble vanishes as you type your third text? Right now you gotta wait so others can read your first bubble before entering the next one, but if you could have two visible, that could be useful? The older top bubble could have some opacity.
Key bindings seem nice, but you know the voice commands in games like Left 4 Dead? You press a key and use mouse to select a preset command like Follow me, Stay, Wait, Careful, Watch out and so on. If one would bind a system like that on mouse 3 button it would be easy to spawn and toggle without the keyboard. Then ofc people could either have a set selection to bind or then type in their own sentences to use like "Stay on this warm tile", "Are you new?" "Do you need help?" "Leave a carrot for seeds" and so on. This ability could activate as a teen if bypassing the character limit is an issue.
Was the roadbuilder in this family line(bb tarr). Awesome cactus valley town, was so awesome. Shame we have these grieffing asses here ruining towns. Especially the ones that arent typical super berry farms. Atleast have some eye for the murderings. Kill the typical mega towns with 100 berry farms for sure, but leave these special diamonds alone!
+1
But one day we get to plant trees so woop!
Heya, yesterday I birthed two sets of twins almost back to back and I can happily report my chain of bad experience with twins has been, for the first time, broken. Briefly, but still!
I was suspicious as Dane and Jane popped out, at least no cursed speech bubbles so I observed a bit. We were in a desert town so I was a bit concerned when the twins ran to poke clothes and backpacks as babies; people geared them up though as I stared with my newborn son. I said, "you will overheat like that" when Dane and Jane stood in the desert berry farm in full gear: hats, loincloths, shirts, shoes and backpacks. One of the twins even wanted the shoes off an old woman. They did contribute though and lived to old age (birthed only boys, server going down back then maybe?). Maybe they put their gear to good use, it was just odd to have as girls in a desert village fully clothed; hunter males I'd have understood as they'd be running in wilderness.
The twins I birthed soon after Dane and Jane ran off immediately so yeah, at least there was one good set for me to experience. ![]()
Booklat1 wrote:I like how pein gets shit for caling people feminazies in game when that has actually being a strategy. It's not even like he is saying this about real life women, like wtf trick is it really him being toxic?
Is comparing people who advocate for equality to nazis and nazism toxic?
Feminist=/=feminazi. Feminazi is a term used for people who are in the extreme side of the spectrum.
Anyways an Amazon town is not feminazi so the message was a bit weird from pein but I guess what he meant was that towns which just keep girls only are bad and yes that is often true as the population booms uncontrollably. But in this case the town probably just birthed girls a lot and ended up as a town of women?
OP: Yay for kickass women and overall kickass players!
This issue isn't as simple as you wanting a different play-style. By choosing this, you are denying a group of others the opportunity to enjoy the game themselves. This means that you are putting your interests above those of the group. I am sorry to say, but that is the definition of selfishness.
Now, if there are a lot of girls around, then sure, go ahead and suicide. There aren't many consequences to that. But if a place is in a desperate need for females, then by choosing to suicide as a girl, you are denying many others in that camp the opportunity you want for yourself: enjoyment in their one hour of play.
That's why I mentioned that I am not relying on players for my enjoyment so I don't focus on lineages but rather on myself to have fun and do stuff that is not relying on other players and/or luck. An Eve run of 5 gens or 25 gens is all the same for me, I'll be spawning back anyways and reviving the place for others. But yes there are two views, personally I haven't adopted the other view because I know some are selfish and I have no need to "convert" them to behave differently, personally. ![]()
Now, putting my personal opinions on baby suicide aside:
This is why I believe Jason will have to choose a route in the future (valuing personal play more, or community oriented play more). Simply put, the player base is currently too divided in this regard. This is bound to cause contention and lessen the enjoyment for all. By choosing one he will temporarily loose some players, but they will be replaced by more of those who prefer the selected path. In the long run, this will create a stronger, larger, and more loyal following for the game. As it is, I am a little unsure what this game is trying to be.
Yep, I do often wonder what is something Jason wants to have and what is not. We will see!
If it was a minority who suicide, i will not waste my time in this thread. But it's not. It's a majority.
Not a majority in my experience but shrug to that. If people could choose their lives no one would suicide.
A place is not doomed for three days, you can make a story during three days. The server don't reset everyday. Your argument is invalid. The goal is to make big stories with a bunch of short stories. Even if the eve is dead, sometimes there is traveller who pass nearby and want to participate to the life of the village.
My argument is that a lineage can be doomed at any given point all the time no matter how we try to get players to stay and play. My goal is to live different lives and not making long lineages, personally. I can't rely on long lineages as a goal, but I can rely on having fun each life by myself.
You do know stuff disappear when someone hasn't spawned near it in a while? There was some algorithm that deletes things that players haven't encountered in a while iirc. Relying on others finding your stuff seems a bit silly when this is the case. Honestly, the best we have are Eves dying at 60 if we want to keep up long lineages and make cities and stories...
You have a short window for making babies, if all those babies run away. It's less motivated. It's say than if you want to play and be sure to do some stories, you need to play in big city (Because mostly jumping baby try to respawn in big city). This is really boring.
Wait now I have no idea what you mean with stories, you can make a story with only two players? Each life is a story and all you need is a player or two?
So the thing that frustrates most about suiciding babies is that they doom a lineage, right?
Remember guys, all towns are doomed to die off anyways UNLESS!!! the Eve of the family tree died at 60 to Old Age. She can spawn back and revive the place if she died with her home marker set and at 60 years.
Whether your babies ran off at Gen X or you only got boys at Gen X, the place will die anyways and the only hope is that the Eve gets back there. Even then, servers reset.
Don't be too frustrated over running babies and your "work going to waste": everyone is, selfish or not, entitled to play the game how they want, even if it hurts others. It's just a cold fact.
I think people should accept that; yes we can plan systems that would punish or reward certain actions that are "wanted" from the players but would it really do anything worthwhile? Would people just think of ways to benefit from these systems and yet still do whatever they please? I think they would.
I don't oppose the pregnancy idea thing, but I dunno if we really need it, I already imagine griefers looking over where the weapons and bear caves are... ![]()
Anyways TL;DR, every place is doomed, don't play if you fear your work is going to "waste" (it is, sooner or later, but it won't be wasted time if you enjoyed yourself while doing it) and people will play as they please. Yes for cool ideas, always interesting.
I've seen a lot of twins left to starve and even murdered because they "could be griefers". So can single babies.
Sure, but two griefers are worse than one. Having one griefer should be easy enough to kill but try going against two or more, odds are you end up dead, especially as twins usually coordinate by having a voice chat open between them.
I've yet to experience good twins/triplets/quadruplets. First experience was two chatty twins that didn't seem to contribute, just roleplayed (my daughter got fed up with them and murdered both twins, surprisingly enough).
Had to kill two girls who were originally triplets; they turned murderous when their triplet sister died to a bear (well they may have been trying to get a bear to attack the town), the two sisters who were left got knives and started to kill women and little girls. I did manage to stop them though. Then in the same life I killed quadruplets because one was cursed. No mercy.
Some people in the forums said they'd suicide out of spite if they got named Hope (they said they are fed up with the name). Some players are trying to get back into a family they spawned before and couldn't care less for other settlements. Some are griefers who want to get to cities.
Nope I would not, whether the place is to my liking or not, I'll deal with it. It's a challenge to me. If it is a small camp but there is a more optimal or safer spot nearby I'd slowly move the camp there throughout my life. If it's a messed up place I'll organize. If there is an annoying player I'll manage.
I see no reasons to suicide in normal scenarios. The only two times I suicided was as a male because the camp/town had a cursed player who just couldn't function without spouting racist and sexist stuff, yell and whine or have some sex related roleplay going on.
I think it would be sweeeet to get some minor and major appearance differences in the game.
When I am a smith I can't help but imagine a burly strong man/woman, and when I am the last girl of a town and get fed with pies and stew I imagine a chubby lil' Hope, the "Last Girl Who Is Fed With Stuff She Shouldn't Be Eating At That Age". :'D
Tiny stuff like eye colours and scars or birthmarks would be fun, of course bigger things like build and such would be amazing, but fitting clothing is one of the issues, along with tall people blocking the upper tiles even more. But still I'd like to see some variation in addition to the "default skins".
I like all lives more or less!
If the city tires me out I craft a cart and go get rabbits and iron somewhere far so I don't have to deal with people or city troubles (murderers, people ruining your stuff, being stuck in a job you are fed up with etc.). It's sometimes quite refreshing to visit the wilderness and dodge the animals while you explore.
I tend to have a good balance of different lives so I am not exhausted by certain kind of lives yet; camps, towns and cities are all a-ok but big populations get overwhelming - big population for a camp is a bit different than a big population for a city but you know the deal, too many players running around to keep track of things.
I haven't suicided as a baby yet just because I don't want to be in the place I am born in (not gonna count the time I ran from a cursed mom). I just tend to find entertaining things to do even in city lives: sometimes I go off to make an outpost to satisfy the need for creating (just need to find a good location so the resources are not exhausted by the city people).
People tend to be social in a good way in mid-sized towns where it is easier to keep track on familiar faces and collaborate. In cities, it quickly evolves to "whats-his-face stabbed the bakerylady and now the guy-I-saw-with-a-bow is running towards him... oh I have a little sister? Wait did the carrot farmer just die? Uh oh".
This is actually one of the reasons it is so hard to learn in this game. People tend to feel rushed because their life is so short. That is why I agree with what Tea mentioned earlier about letting new players take their time learning. This is also one of the reasons why it is so important to talk kindly to people you are teaching.
...
"No carrots means no compost
No compost means no soil
No soil means no food
No food means mass starvation"
...
Four: Many, many people learn visually or kinetically. Simply explaining isn't enough for people who don't learn well by reading. This includes reading on the forums. So show them by having them watch you and/or by doing it themselves.
I picked some parts of the message I want to talk about.
So I've been thinking of becoming a strictly teacher-only villager in my next lives to try it out (currently all of my recent tries to focus on in-game teaching have gone down the drain due to having to compost for huge populations or overall preventing a total collapse of towns and cities).
Quote, first part: yeah, learning and teaching in a game like this is crazy tough as seconds go by and the hunger bar depletes while towns suffer from the lack of a good player as you are stuck teaching, making you slower than usual.
The best time to teach is around 40 so you get enough text and hunger bar (no kids for females), but your life is quickly rushing towards the end and first you need to grab the apprentices to get to teaching (adult apprentices are more ideal so they don't die mid-way like kids often do, starving while asking about things). I think a shaman hat or some 'teacher' hat could help a bit, so people could approach these players to ask about things (now people ask from crowned people which does work half the time but crowns make you a target so I'd rather wear a less flashy hat...).
Quote, repetition (next) part: yes. Do this. Then the people can search for more info about your compressed explanation and maybe learn a bit how stuff is connected and needed for things.
Yesterday a boy made baskets in a wheat farm, I managed to quickly explain that the straws are needed for compost but I had no time to teach him and he was too small to keep up.
Quote, next part ("Four"): this has been the best way to teach for me. My most successful lessons were the ones with teen/adult males as apprentices and I showed them examples and made them watch and eat pie. It's hard to teach fertile girls as babies pop in and the newbie girls try to raise them at the same time.
---
Overall the toughest things are:
- you finding time to teach (teachers have to be good players but towns always need good players to help)
- you finding an apprentice of good age
- you not being interrupted (hunger, babies, losing apprentice, dead or lost somewhere)
- explaining more abstract things like how only lambs should be fed and how farms shouldn't be expanded and how space should be left in farms etc., and overall just stuff that is good in moderation but bad when excessive.
These more abstract things and tricks I have learnt from videos.
Yesterday there was an old man tending berries but he was just expanding the huge field, probably had for years, and I was preteen aged and couldn't explain the problem of the expanding to him very well due to the text limitation. After he was gone and I was older the city fell to famine as the soil had gone to the berry expansion so there wasn't soil left to fertilize the existing bushes. It's these kinds of lessons that are hard to explain when they seem good but bring trouble in the long run.
Anyways that made me busy for the rest of my life (trying to compost, get mutton for pies etc.) and I birthed two newbie daughters, both sweet as can be but I had no time to teach as I rushed around multitasking as they got babies.
Ah yes, this happened to me too. I have had very nice, talkative kids, surrounded by food and they go to work at a young age. Then sometimes I catch a glimpse of them running towards a berry bush, only to collapse next to it. They were too ambitious and ended up starving by pushing themselves too much too early.
And as mentioned, losing connection is quite a common reason for random deaths.