a multiplayer game of parenting and civilization building
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I think Box Eden is the first tourist attraction of this world. We should connect it to the rest of the network.
How do you make screenshots? My typical ubuntu tools fail there...
I stumbled on a totally walled-off milkweed garden that was luxurious and protected from filthy industrial hands.
I wonder... Is there absolutely no way to remove walls from the game? Also I wondered about removing milkweed stumps, shovels do not seem to work.
It would actually be interesting to see it decrease in time. Compare it vs age of mother, number of siblings, proximity to civilization, etc...
Yes shouting and signaling. I think this game is a lot about that. Actually Jason at one point mentioned he was working on making communication easier when someone is a bit offscreen
This needs to be stickied!
What are the roads? People really built continuous wooden floor or is just cut down trees?
You could still get away with it: shoot an arrow and don't go take it. Or change clothes, or go naked, or undress before the murder.
The goal is to not prevent murder, it is too make mass-murder denial a bit less convenient, like in real life. Here you can kill someone in 2 seconds, and deny it while someone is just 10 m away. "Meh I don't know, they quit I guess."
I think the game can work with easy murder. We need to organize around it. There is a problem however in murder denial.
Killing someone with a knife would put blood stains on both the murderer and the murdered's clothes.
Killing someone with a bow would put blood stains on the victim's clothes. Taking back the arrow would put blood stains on the person pulling the arrow out.
Maybe have some item that requires some manufacturing to clean these out. Or not.
I expect most clothes to be stained pretty quickly. Yet, it would put a price on murder and give a good cause to shoot someone wielding a weapon without warnings.
Blood stains could dry out after a bit so that there is a difference between a fresh murder and a cloth with "history".
A griefer came to our camp and ate all our food, insulted us. I parted ways, found another camp, warned them and told them to have a weapon ready. We hid a bow under a known tree.
Thing is, I knew a griefer was on the server and I became wary of all the babies. I ended up trusting a farmer with the bow.
I think right now even with a good organization, the griefers are at a big advantage. Over a one hour game it is easy to gain trust and then destroy everything and kill everyone. I think Jason does not want to put a reputation system but then a mechanism needs to be put in place to prevent surprise murders. Maybe make it so that we need two wounds to die?
One of the things that is different from real life is that here, a griefer has no reason to be nice to their family. Maybe prevent people from killing their direct family?
At the very least, I think that when someone gets killed around, a big sound/alert should be triggered.
Aha. Things are getting interesting!
Fence the villages! Guard the food and the weapons!
Awesome! How did you get the background? Is it random or did you scrub the server data somehow?
I think it is no random chance that Jason released the game at a point when one can build secured closed rooms and have bows and knives to kill badly behaving people.
berry trees dry up and need to be replenished with water. The problem with these is (I believe) that they provide food with a much slower rhythm and that if you don't water a dry bush it will eventually die and you will have wasted a piece of soil, and need a shovel if you want to reclaim the spot.
The berry seeds you get by using a flint on a berry.
During playtest we tried it with another player. "Killed by arrow". I think I was the first victim of a murder in this world. You may call me Abel.
Sounds fun!
Some obvious tips: the warmer you are, the less food you consume, so being clothed helps!
If you have backpacks or even a cart to transport things, you can probably even craft things along the way, like more clothes (please still only take milkweed when they are fruiting). A hatchet and a fire dill would allow to cook food you hunt. A needle to craft clothes.
I have seen bases where most of the workshops are on greenland and the farms in wetland.
It involves hauling baskets or carts of carrots to the greenland but at least the distance of these trip does not increase like the one to the water ponds do. And farmers can eat on the spot. After you get an axe you can get wood from the wetlands too so this becomes less of a problem.
The swamps are definitely better for farming. Green lands have milkweed and emergency berries and more crucially lots of necessary branches for crafting or making fire (until recently swamps had no trees).
It does make sense to move plots to swamps once a food supply starts to be secured. Note that you can put back fertile soils in baskets, so moving a farm away just takes a few loads of a handcart.
Yes, when the kid grows is the perfect time for it. Especially if you can be close to a fire and have clothes or food in a backpack. Less stress and a few minutes with nothing else to do.
I will look for the French translation
Can you PM me your fork when you do this, I can help!
I think that we will soon see mechanisms against griefers: guarded closed houses with supplies. Griefers can be killed with a bow and arrow. I expect thieves, vandals and criminals to soon be shot dead. I also expect bands of armed thieves appearing.
Emergent civilization!
I see the game progressing. People learn.
Far less berry orchards now than in the first day. Better seeds management too. The meta is progressing that's encouraging!
Ponds can be refilled with a pouch though, can't they?
Long live the wolf's hat! Making it a sign of leadership is brilliant. I actually gave mine to a newborn so that she doesn't freeze.
I observed that a leader's role is better spent at teaching and giving instructions. In this game the feeling of urgency makes everyone want to run as many errands as possible but actually having one person knowing that some water is on the way, that we need more soil, that these carrots are for seeds, etc... is really precious!
- When real hair appears is when you can take objects.
- Only women can breastfeed! I have seen babies asking me food as a male. Older babies can be fed berries by males but that is generally a waste of food (it overfills your food bar)
And yes, babies abandonment is a valid strategies for early days in a settlement!
Yes, the garbage pit is one of the most high-tech items in the game.
The same game where the highest achievement possible is to die of old age and where pieces of strings are so rare that they could be used as a currency. Love the emerging silliness of all this! :-)