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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Home Markers » 2018-03-16 22:01:08

You can dig up anyone's home marker, it won't remove their waypoint.

Suggestion: Allow people to click a home marker to set their waypoint.

#77 Re: Main Forum » Clothes vanish if someone dies on farmland » 2018-03-16 21:53:35

JuliusRex wrote:

Afaik when you die on farmland your clothes are placed on the nearest empty tile. I don't know what the maximum range that they can be moved to is, but given that Jason has said before that pathfinding works beyond the range of a screen, I would guess that range would not be a problem. I have only tested this while wearing a fur shawl, but will test with more different clothes tonight (on a test server, can't go wasting clothes in game now)

Except this doesn't work. I died and lost a full set of clothing when there wasn't even anything else blocking the tiles nearby. I was just an Eve who started a colony and got born to my daughter. We should have been off to a great start but instead the backpack with 3 snares and my full set of clothing was deleted from the game.

#78 Re: Main Forum » Of my many lives, there is one I cherish the most. » 2018-03-16 21:45:04

This reminds me of my first experiences in the game. The innate roleplay makes the game more fun for me. Now that i know more about the game, and the people i meet don't even give you the time of day when you're old, it has lessened the enjoyment.

#79 Re: Main Forum » Stop overdeveloping the land! » 2018-03-16 19:43:19

Goldra wrote:

Pies aren't worth it because of use of water--you can make them in moderation, at best, though you should be ensuring that nobody's screwing over the farms before you try to pursue baking. Carrots, meanwhile, are more efficient with water, and so are DEFINITELY more useful.

Also, of course they're going to take your stuff. You're just leaving it out in the open, and not to mention with nakeds; a new player is going to think "more storage=easier access to stored resources," or something along those lines, and so they're going to spam baskets because it's easy. And, even if you had been doing something else (like getting rabbits to make waterskins, etc.) people are still going to take whatever furs you bring in, assuming the rare situation where there's more milkweed than fur, and use them for whatever they want--it's in the collective colony stockpile, and nobody seems like they're doing anything with that resource, so why not? With a situation like trying to make compost, though, there's an easy solution: just make the recipe-specific item first. When a berry/carrot bowl has been mashed, there's nothing to do with it but make compost, unless whoever happens to find it goes off and puts it somewhere random outside of the colony. Then you can go and gather a reed, and not have to worry if it's going to be used by someone else, because you're already using it.

Though, if you had told them that you were going to make compost and they still made baskets, all I can say is that village deserved to die out from that lack of soil. Still, the solution above still applies.

Tell me how turning 3 carrots into 12 carrots worth of food for 1 flour and 1 water isn't worth it? Are you stupid?

#80 Re: Main Forum » Shallow Wells and Deep Wells The Truth. EDIT » 2018-03-16 19:14:09

Simple solution - Allow us to refill an empty well so it can start replenishing. Just like ponds... If it becomes dead and unusable, unable to be interacted with. What the hell is the point in it?

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