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#76 Re: Main Forum » People Keep Resettling Old Towns » 2023-05-28 22:54:28

LonelyNeptune wrote:

Thanks for that hot bit of arithmetic. Really contributes to the conversation.

I feel confused by your message.  I read "hot bit" as implying that there was something like a "hot take" with my arithmetic.  For sure, I don't see how the little bit of reasoning and math I did there is some sort of "hot take".  I didn't draw any further inferences.  Nor did I state any opinions about Tarr's suggested number of families.

Maybe I'd do better to just say "you're welcome", and maybe I've read into what you wrote, but I have a feeling you read into what I wrote.

And I would say that sometimes consequences do get missed.  So, making an inference and doing some arithmetic CAN be a contribution to a conversation.

But then again, OHOL doesn't encourage arithmetic and is poor at encouraging reasoning too.

And people who resettle old towns, likely are poor at reasoning also, since it leads to the nonsense of spread out families.

#77 Re: Main Forum » People Keep Resettling Old Towns » 2023-05-28 21:43:29

fug wrote:

  The game is properly balanced (imo) around 10-15 people per family, not too much struggling and not too much to worry about.

This implies that for a server of 120 players, the game would have 8 to 12 families on a server.

#78 Re: Main Forum » People Keep Resettling Old Towns » 2023-05-28 20:00:26

From a reddit thread: https://www.reddit.com/r/onehouronelife … _opinions/

beeOela wrote:

     "All families should be rebuilding from scratch in making new settlements"

Indeed. That's the point of the game.

From the Steam page:

jasonrohrer wrote:

Leave a legacy for the next generation as you help to rebuild civilization from scratch.

From another reddit thread:  https://www.reddit.com/r/onehouronelife … n_falling/

SoloAceMouse wrote:

Once a family dies out their town is usually looted for the benefit of the future towns.

Since no one is around to inhabit the dead town, the supplies and resources are scavenged by looters. This process may be compared to the practice in medieval Europe of repurposing Roman stoneworks for use as construction materials.

fug wrote:

This has literally always been a thing in this game.

The issue in my opinion is that because Jason changed iron to only be unlocked once people who would prefer to play in either a new area or start a new village are screwed over because they cannot know if their iron has been used or not.

Not literally, but for a very long time.  Like maybe a few days after the first 2018 release.  But, honestly I don't think it wasn't so bad between the Steam release and The Come Together Disaster.  ALL parts of that update were bad that I recall... I DO mean the artificially imposed MIS-TRANSLATION of PLAYER GENERATED messages also... were bad.  Honestly, the messaging system can get compared to taking a text in English with an expectation that it gets translated into Spanish for a Spanish speaker, but it gets translated in ancient Mayan where none of us know the vocabulary of ancient Mayan or it's grammar. 

The problem got worse after The Rift, since new settlements couldn't get built.

And though maybe better for a short period, it got worse after the iron changes and food generational decline.

The real source of the issue?  The issue comes about, because someone in the family can go to an old town.   One solution seems simple enough: one family per server.  If it had always been one family per server, then every single family would have been rebuilding from scratch as a family.

#79 Re: Main Forum » Language System Is Counter Intuitive » 2022-10-18 01:57:30

Laggy wrote:

The problem is the massive amount of springs made dry when a well is dug.

Families can't live within 200 tiles of each other.

Plus the eve system spawns eves so far away from current families.

Fix wells, and eve spawns please!!!

Language is just indicator of how broken the mechanics truly are.

Eve spawns seem to spawn just to the left of the most recent dug up well.  I say this based on two consecutive Eve lives as Ginger (the first one my child died at 14).  On the second life, I ran a little right looking for milkweed, like around 40 tiles, and I saw the furthest iron vein that I had unlocked from the previous life.  The first life I had run maybe 80 tiles left.  So, it seems to spawn Eves just outside of the 160-tile iron unlock radius from the last iron unlock.  Families though spreading out happens in the following ways I think:

1. Some family like ginger Weasners survives a long time.  There are many Eve spawns along the way.  So, they eventually get farther and farther from other families.  I note that the ginger Weasners started from scratch.

2. One Eve runs right back to an old town, while another Eve runs left.  Depending on how far the Eves run, that can very much spread out families.  Wouldn't really matter if they spawned in the same column. 

No tapout though would make it likely that Eves could find closer spots to old towns in more cases.  But, there's still iron to consider.  Even without iron to consider, there's still the issue of Eves running in opposite directions.  In the end, there's ultimately no workable fix within the context of race restrictions.  At some point in time, two families will be far away from each other horizontally due to some family wanting to resettle an old town and another wanting to start from scratch or because of some family surviving a long time, while many other Eves spawn.  It's one big mess, and the mess shows that the core idea is flawed with families dying out all the time and families existing in different eras... like the other day I went to the tan family to get latex and palm oil as black.  IRL was in the tan family and said:

"I just started as Eve and you want rubber."  or something like that.

And I'm like "yea, well, that's how it works."

I also recall one time being a black Eve and someone comes and drops off palm oil, and then I got her sulfur (didn't... and couldn't... ask what she wanted... put sulfur in her bowls with her horsecart, and she left).

I also remember one time watching a streamer with a truck as ginger go to an Eve to get latex and palm oil.  It doesn't make any sense. 

There is no way to expect that families will consistently be at similar levels of development.  That can only get expected to happen at arc reset, and oh that part about when I was black Eve and getting palm oil?  That was *just* one or two days AFTER an arc reset.

Eve Troll wrote:

If race restrictions will not be removed and we're still not allowed to have multifamily towns at least consider removing the language barrier so families can communicate and work together effectively.

The language barrier almost surely functions as a big time waster for new players.  They have 60 minutes to live.  I remember one streamer the other night saying he wish he knew how to do more in the 60 minutes he played.  But, he didn't get pressured to get rubber or other supplies, I think.  I ended up the other night being white and found some tans.  They were both new, and I had to explain everything about getting latex and palm oil.  With the language barrier in place, they almost surely are massively confused.  Even them figuring out that paper dropped at their feet is legible/readable for them is very tricky.  Other times I've gone to blacks and tried to get sulfur.  I get confused looks.  Even after I get them to a desert with a note saying something "CAN SOMEONE COME WITH ME TO A HOT SPRING TO GET SULFUR PLZ", getting a new player to get sulfur from a hot spring is very, very time consuming and no doubt confusing for them.  I feel confident in saying that their experience would be more enjoyable if I could talk to them and explain to them how to get things, like how I sometimes can teach someone new to some or all specialty stuff in PXChat something like "6 bowls of palm oil fit in a bucket".

The game would also easily be better if it had a universal chat system available *to all* players.  That the game doesn't have one, shows another longstanding deficiency with it's design, as it's also one way that destructive players become less effective.  But, then again, removing the language barrier would require a lot less effort than designing a universal chat system for all players.

#80 Re: Main Forum » Why there are no wars » 2022-09-15 20:14:24

jasonrohrer wrote:

The lack of wars in this game is a symptom of a larger problem, I think.

There aren't meaningful wars in OHOL, because they just mean population losses.  They are anti-family survival.

Wars in the real world haven't necessarily been so simple.  Yes, of course, there are many casualties. So, the total number of people has declined because of wars.  But, when America conquered Mexico and kept only what is now Nevada, Utah, California, and some other territories, it's at least possible that America had more citizens after the Mexican-American War than before.  Perhaps there weren't more Americans after that war than before, I don't know, but the point still stands that in the real world a successful war can result in conditions which lead to an increase of the members of one's nation (and the United States had the possibility of annexing Mexico completely after that war, if you don't know), and thus could increase that nation's future survival potential.

Also, it seems reasonable to believe that in the real world, some families have grown via war after say a child loses their biological parents in the war, and the family adopts them.  "War orphans" is a term out there.

But in OHOL, instead, there exists a very narrow notion of a family.  Only breastfeeders can become parents, and they can only have children that get put upon them.  As JonySky made a post about a while back, there are no adoptions: https://onehouronelife.com/forums/viewt … p?id=10081  And families are completely racially based and of a rather uniform character.

If people were actually put into some sort of survival scenario with tens-a few hundred of people on the planet, and someone knew that they were the last member of their family AND such a person viewed their family survival as paramount, they wouldn't go try to pet a wolf and get bite by that wolf.  No.  Such a person would more likely try to find a lost child, persuade someone else to let them adopt their child, or use other means to get some child, raise them, and then have that child continue their name.  After all, in the real world, we have a broad enough of a notion of family like that.  Or at least some people do.

Edit: In the real world, there are groups like Boko Haram who have engaged in mass child kidnapping.  Protection from such groups probably has been one rational motivation for war.

#81 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-08-29 21:58:29

I tried to use a skewer on clay to make a nozzle, and it gave me some message about being full.  I then tried again while full and got the same message, and no clay nozzle.

Also, I used '/leader' and it crashed my client.

#82 Main Forum » There Exist Different Theories of Property » 2022-07-15 17:51:21

Spoonwood
Replies: 0

Recently when watching a video from the Foundation for Rights in Education, I heard of a professor referring to the labor theory of property in a land acknowledgment. 

https://en.wikipedia.org/wiki/Labor_theory_of_property

In addition to talking about the labor theory of property and John Locke's theory of property, the wikipedia there refers to the first possession theory of property, and there exists a utilitarian theory of property rights apparently also.

It is easy to believe that one likes the idea of personal property.  But, one might not like the idea of personal property were that idea to happen in the context of a different theory of personal property.

#83 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-06-12 22:42:14

Eve Troll wrote:

If you want some type of class structure where there are benefits or deficits to different classes, I suggest making that a choice at the beginning of each life. Or something that can be chosen or changed by interacting with a specific object or waystone. Not something grounded in the color of people's skin.

I'm not sure I understand the mechanic.  But, if I understand correctly, Gingers like temperature a bit cooler than whites, then browns, then blacks.  Being a redhead in my younger hairs and less so these days, I seemed to get sunburn much more easily than anyone else I knew other than another redhead.  Undoubtedly, people have different temperature preferences.  Do those preferences have anything to do with the texture of their skin?  I would think so.

Also, though there's differentiation between races here, how is it negative that gingers have a different temperature preference/optimization point?  There exist different challenges for the characters from the get go with that.  I don't see how different challenges is inherently negative.  It isn't like some characters of some race couldn't reach their optimization point, or they were *deprived* of some ability, because of their race, is it?

If your point lies in that such may look bad, yea, sure.  Anything which suggests any sort of connection between skin color and differences between people can become controversial.  But, skin color is real.  It has to correlate to some differences between people I would think, even if those correlations are weak.  And if the differences are not negative, unlike suggesting that people of some race are inherently unable to do jobs, couldn't the problem lie with the people who cry racism over such?  Why worry about those people if they are unable to even acknowledge that differentiating among people on skin color could be neutral or positive in some situations?

I mean black people can sunburn, I'm sure.  I could be wrong, but I doubt it's as severe OR black people sunburning requires more sun exposure than hispanics or whites require in order to sunburn.  Also, wouldn't it be negative if we didn't differentiate between redhead children and black children, and as a consequence redhead children sunburned more often and had more severe consequences than black children, since we treated everyone the same?

#84 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-06-12 18:47:48

A lot of this makes for fascinating reading and interesting things to see. 

I feel I should clarify that the time-based nature of games like OHOL hasn't seemed to fit me well lately.  I have a personal concern that playing games like this make it more likely that I will rush through things.  That could just be one of my worries, or could be more of a concern for me than other people.

I feel highly honored to see all of this.

#85 Re: Main Forum » Welcome to BETA test a fully new written OHOL Hardcore Server » 2022-06-12 18:35:12

Arcurus wrote:

-AI: and extra for jinbaili83: dont deconstruct Fire Bow Drill

Is it don't deconstruct fire bow drill, or something like "don't deconstruct firebow drill if there exists only one within a certain number of tiles"?

#86 Re: Main Forum » Anyone with an issue with me? » 2022-06-02 18:05:54

Arcurus wrote:
Spoonwood wrote:

Yeah, I got an issue.  You didn't post the right link.  At the very least you should support Mr. Astley's work if you're going to refer to it.  At least, I believe this is from his official channel, especially since concert dates get talked about.

https://www.youtube.com/watch?v=dQw4w9WgXcQ


Hey Spoon, just wondered where you have been!

I've been playing other games.  OHOL, 2HOL, and the like haven't interested me lately.

#87 Re: Main Forum » Anyone with an issue with me? » 2022-06-01 15:01:08

Yeah, I got an issue.  You didn't post the right link.  At the very least you should support Mr. Astley's work if you're going to refer to it.  At least, I believe this is from his official channel, especially since concert dates get talked about.

https://www.youtube.com/watch?v=dQw4w9WgXcQ

#88 Re: Main Forum » How to make suggestions » 2022-06-01 14:52:26

Eve Troll wrote:
Laggy wrote:
Eve Troll wrote:

Wood seems pretty mellow tbh.

Lots of salt in the air. But to be honest. Wood didnt do shit and you immediately called him an alt and attacked him over nothing.

Chill, take the L, and move on.

Wood wrote:


Eat a shit


Based on your forum interactions, You'd kill and curse me for burning a rabbit.

Seems like a chill response.

Eve Troll, your clueless.

______________________________________________

Wood and Eve Troll, What you lack in intelligence, you make up for with effort.

You're*

Well, that's actually a suggestion in this thread.

#89 Re: Main Forum » How to cope with boredom » 2022-05-27 12:10:03

Wood wrote:
Spoonwood wrote:

2HOL has new content.

It also has more people playing during the past two days (at two points during those days at least), if not longer, with likely smaller family sizes than OHOL.



2HOL is fucking boring.  2 hours is way too long and shits just confusing.

There's no rule that you have to play that for 2 hours at a time.  Nor is there any genetic score penalty for stopping early.  You can exit the game anytime, at any age, by using '/die', and you'll get the death screen with a message that says "killed by you".

#90 Re: Main Forum » Private Server - Shallow Well reverts to Well Site after death » 2022-05-25 13:09:16

2HOL doesn't have well reset or well tapout.  It also doesn't have clothing decay, with the exception of the reed backpack which is unique to 2HOL I believe.  It has a deeper mining system, with bronze based tools before steel tools.  It's also free to download.  Here's the link: https://twohoursonelife.com/

You also can use a seed to start in a part of the map every single life (someone else could end up there *by coincidence*).  If you say 'NO BB' you won't have any children after that.  Destructive players also get banned, as 2HOL has rules.

And it's free.

#91 Re: Main Forum » Troll Problem and Curses » 2022-05-25 12:43:22

pierce wrote:
Laggy wrote:

They have the freedom to talk how they want.

Freedom of Speech ≠ Freedom of Consequences

Freedom of speech does mean freedom of consequences, in the form of freedom of punishment from the authority with the ability to punish.

pierce wrote:
Laggy wrote:

Who are you to say, who deserves death?

Their sole caretaker. Freedom of Speech protects you from the government, not me.

When you have a child in OHOL, you are their government.  You are the one who makes rules for them, at least until they can feed their self.  So, if the child had freedom of speech, he/she would not get penalized by you for their speech.

pierce wrote:
Laggy wrote:

Guess your a person who thinks we should censor people IRL?

At first I was gonna say No because that's the honest answer but saying Yes is funnier. Bark like a dog, you're below me. Our conversation ends here.

So you don't want people censored in real life for words, but you want them censored in a game for words?

pierce wrote:
Wood wrote:

I think you'd both benefit from learning to let shit go.

I mean yeah, it's just a game but it's totally not like people to actively those words outside the game and even... outside the internet. To hurt others! No way they'd do that! Sarcasm aside, people in general need know you can't just say slurs and get away with it all the damn time because not everyone is going to put up with it.

Those people can find some way that they can get away with such.  It's only a matter of them finding the right situation.  Such slurs aren't going to get banned from the chatbox.  At least, such censorship would be the censorship of ideas, which I don't think Mr. Rohrer ever has liked.  Such a person could go on a low population server and play as Eve.  Such a person could get a child sometime, and then speak those slurs to others.  Since such a person would then be the mother, they would have the power and "get away with it".

pierce wrote:

Usually the ones who say them haven't got floored yet because they think they can get away with anything because they're all Freedom of Speech until Consequences show up.

"Got floored yet".  That sounds very telling.  What did you say up top "want to murder them" or something like that?  Look, you said that such people were talking words.  That's it.  WORDS!  Nothing more, nothing less.  And you talk about actions which in the real world would be physically harmful or deadly as justified in game.

It thus seems likely enough to me that you are (more like) the violent party looking for a scapegoat, or the person who escalates talking into fighting.  You aren't the Chris Rock making a joke that someone else dislikes.  You are more like the Will Smith who hears the joke (and laughs by the way), and then escalates the situation into illegal physical violence.

#92 Re: Main Forum » Troll Problem and Curses » 2022-05-25 12:21:15

Laggy wrote:

They have the freedom to talk how they want.

Who are you to say, who deserves death?

Maybe they think you should die for being a brain dead mother talking about her babies?

Guess your a person who thinks we should censor people IRL?

Good questions Laggy.

#93 Re: Main Forum » How to cope with boredom » 2022-05-25 12:08:25

2HOL has new content.

It also has more people playing during the past two days (at two points during those days at least), if not longer, with likely smaller family sizes than OHOL.

#94 Re: Main Forum » A challenge for you guys » 2022-05-11 13:54:40

Eve Troll wrote:

Im sensing a dynamic feud that could even rival that of dodge and spoon.

Keep up the good work.

Jerry, Jerry, Jerry!

Already, I didn't watch that except when coworkers had it on, and you might be too young for that.  Or maybe not.

#95 Re: Main Forum » Random Tips & Tricks » 2022-05-06 14:58:58

arkajalka wrote:

when eve you can get fast carrot yum bonus by putting wild in bowl and dropping it on ground as a regular one.

sharpstone op 100+ recipes

You can do that at anytime (once you can hold objects).

#96 Re: Main Forum » Random Tips & Tricks » 2022-05-05 07:24:38

pein wrote:

not sure if this works, someone should check it. it works in yah. make a fnece under a stump and the goose stays on stump and won't decay.

Stumps don't decay anymore.  Also, the headless goose that never dies on the stump got changed, I think, when the 'stand on an object and you can't get killed' thing changed.  That also made it so that you could stand on a grassland tile and get killed by a boar, for example, if the boar would cross that grassland tile while moving between swamps.

#97 Re: Main Forum » Random Tips & Tricks » 2022-05-02 11:03:31

Eve Troll wrote:

If you build a fence bellow a fence with a horse on it it remains horizontal and horses can be attached. Repeat this process and you can have a full vertical running fence with the ability to have horses on each post.

If you have a lasso you can turn vertical fences to horizontal fences.

#98 Re: Main Forum » Mango Infused Cow Urine » 2022-05-01 22:43:24

Eve Troll wrote:

Why can we not feed the cow after the urine is collected to save it?

Hmmm... it does sound better if we had the option to save the cow from death, while still getting it's urine.

Eve Troll wrote:

So why are cows fed corn instead of hay?

I think corn is cheaper, because it's mass produced much more easily.  I'd have to check to know for sure.  I do seem to recall from attending some animal issue talks that most of the world's corn goes to feeding cattle, not people.  I think it was quite a bit more than 50%, but I don't recall any specifics on that matter.

#99 Re: Main Forum » Mango Infused Cow Urine » 2022-05-01 16:57:02

Eve Troll wrote:

Need I say more?

Yes.

Admittedly I'd say that, just to be a smart alec, but honestly in this case, what about mango infused cow urine?  This post is lacking context and clarification, and I don't recall any of your opinions on this subject, other than that I think you wore yellow clothes.

#100 Re: Main Forum » Thank You Jason » 2022-04-29 21:14:41

Eve Troll wrote:

Its possible until a server update/reset. Which would kill all families. Plus in order to keep a family alive that long you would need almost all community members working to keep that family alive. With race restrictions that would be a very fragile system. Griefers would also catch on and target the family because so many people want to keep it alive.

Plus family longevity is governed by the system jason builds around them. You can work as hard as you can to make a long line but it will only be slightly above average within the current system. Jason makes a change, suddenly lineages double or are cut in half. All because of a minor tweek to the spawn system or etc. In the end we dont have a lot of influence on how things are. Its the sad truth.

The longest lineages happened after race restrictions got introduced.  The top 4 were before bands.  I think some of them were before expert waystones existed?

The Tini lineage, which is number 1, lived through an apocalypse.  Also, and more interestingly, they lived during the time when one of the races existed in donkeytown on bigserver2.  One of Twisted's videos shows him as a Tini where he talks about that.  So, it seems that for a while they had a dry deep well, and weren't getting rubber resources for a pump, nor had access to kerosense.  I think they were importing water from wells other than their first one, and/or importing water from ponds.

The iron system was different though then.

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