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a multiplayer game of parenting and civilization building

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#76 Re: Main Forum » Spoonwood, we need to have a talk. » 2019-12-20 00:32:43

Spoonwood wrote:

But seriously, with the walls of text I sometimes write, you think there's nothing in there?

Yes, yes we all do think that.

#78 Re: Main Forum » Family name - bad autocorrect? » 2019-12-19 03:58:02

I'd hate to trace my roots back to the "the" family, allegedly in the US' history

#79 Re: Main Forum » The forum is slowly dying. » 2019-12-18 16:57:53

Cantface wrote:

Hello, long time player and forum lurker, just popping in to give my two pence. I only played a few rift games and took a break until it was removed, but I don't think this new followers update will be removed so I'm waiting for the novelty of it to wear off so I don't see ranked people roleplaying and shanking eachother and myself for not taking part in the hierarchy. I already saw this kind of thing happen in the newest Twisted video.

Literally no one except streamers care about the hierarchy shit until jason makes bbs auto follow mama, which given Jason's weird obsession with rank names might not happen. So no worries! You're unlikely to see anyone use it ever

#80 Re: Main Forum » The forum is slowly dying. » 2019-12-18 08:31:37

Spoonwood keeps the blood flowing through our veins

#81 Re: Main Forum » Overpopulation » 2019-12-17 20:35:59

Just knife the extras. Sorted.

#82 Re: Main Forum » So I had 15+ kids in one life. » 2019-12-17 05:18:10

Zombeh wrote:

That's so crazy. Lol. How is that even possible, though? Was this during a buggy update or?

Yeah it still gets a little hectic sometimes but for a bit there was either a bug or just way more players than there were supposed to be and you'd see your mom running across a field shitting out babies every other tile. It's been fixed since then i think with a cooldown timer and better balancing

#83 Re: Main Forum » War update? » 2019-12-16 20:58:32

DarkDrak wrote:

The concept is interesting, but there can't be war before multicultural trade. There can't be multicultural trade before a sense of appartenence. There can't be a sense of appartenence if we get to live in every family and every town.
Right now, we have none of all that.

I agree with that up to where you get into appartenance, but I think that if it were easier to get to and from an "enemy" village, whether for war or trade, then it might be different. Like if you lived to 30, went off and raided and came back by 40, then you'd still have quite a lot of life left to enjoy the spoils before you had to go live somewhere else. But as is, going and fighting another village, stealing shit, and bringing it back presumably in multiple trips would occupy your entire lifetime easily and yeah it's hard to motivate towards that.

The whole 60 year 60 minute analogy is just pretty broken right now IMO because it takes like 5-10 years to travel 1km on foot which makes absolutely zero sense. Exploring, sure whatever, but revisiting a place you or a fellow villager has been to already which is only 1km away and takes a decade round trip is a joke.

#84 Re: Main Forum » So I had 15+ kids in one life. » 2019-12-16 20:44:15

sigmen4020 wrote:
Zombeh wrote:

A few of them counted it. Atleast one of the sids babies did and one of my sids grandkids. The others were either new and died from starving in a functional town. But yeah definitely not good on my score at all. Maybe it stops counting them after a certain amount?

Must be a bug then.

Though nothing truly compares to the ridiculousless this mom had to go through during the times of baby hell:

http://lineage.onehouronelife.com/serve … id=5037902

Holy hell lol... That's impressive. I don't think a single one lived to age 1. That womb must be made of steel

#85 Re: Main Forum » You are a griefer » 2019-12-16 20:39:41

schmloo wrote:

How in the hell did this even blow up so big?

Because destiny, spoon, and dodge are all closet sociopathic serial griefers and they're trying to build up the tension around grief so they can spread out on top of it like a water bed.

CURSE EVE SPOONDESTINYDODGE

#86 Re: Main Forum » How To Use The Leadership System To Your Benefit » 2019-12-16 20:29:49

Yeah... It seems painfully obvious that your mother needs to be your default. Jason's resistance to accidental countesses is pointless. Remove the name titles entirely if it's that big a deal, who cares, the name titles could not be further from the point of the system. They're totally arbitrary and mean nothing.

Plus, since so few players know about how this system works it means that hierarchies just die out due to ignorance, or you have to keep teaching it to people over and over. If it was just maintained by default by family structure then problem solved.

Well, i guess family structure maintains an existing hierarchy due to the follow your mother's leader thing... I dunno I'll get another couple games in and see if I can get it working.

#87 Re: Main Forum » You are a griefer » 2019-12-16 20:17:45

DestinyCall wrote:
Dodge wrote:

But the basic concept is you have to work and be invested within your community in order to survive and by doing so you eventually forget that you where about to grief that said community or/and become attached to that community and lose the will to grief it in the first place.

Dodge ...  you aren't thinking like a griefer.    You are thinking about what would make YOU care about the village and become more invested in its future success.   What would make the game feel better and more engaging for you in particular.   There's nothing wrong with that.  But as you have pointed out to other people, your challenge was to think like a griefer.   Not like yourself, but on a bad day. 

True griefers are sociopaths.    Other people aren't real to them.   They don't form bonds with their community.   They don't care about any of that touchy-feely crap that gives you a warm feeling inside.   They don't get those nice feelings that other people talk about.     

...

So let's talk about sociopaths, shall we?

Clinically-speaking, "sociopath" is a term used to describe someone who has antisocial personality disorder.  People with ASPD can’t understand others’ feelings. They’ll often break rules or make impulsive decisions without feeling guilty for the harm they cause.    People with ASPD may also use “mind games” to control friends, family members, co-workers, and even strangers.    Some sociopaths may be perceived as charismatic or charming by the people around them, because they have become adept at handling social interactions and reading emotional cues.   The terms "sociopath" and "psychopath" are sometimes used interchangeably, but from a clinical perspective, either label could be used to describe a person with ASPD.

ASPD is part of a category of personality disorders characterized by persistent negative behaviors.

The new edition of the Diagnostic and Statistical Manual of Mental Disorders says that someone with ASPD consistently shows a lack of regard for others’ feelings or violations of people’s rights. People with ASPD may not realize that they have these behaviors. They may live their entire lives without a diagnosis.

To receive a diagnosis of ASPD, someone must be older than 18. Their behaviors must show a pattern of at least three of the following seven traits:

* Doesn’t respect social norms or laws. They consistently break laws or overstep social boundaries.
* Lies, deceives others, uses false identities or nicknames, and uses others for personal gain.
* Doesn’t make any long-term plans. They also often behave without thinking of consequences.
* Shows aggressive or aggravated behavior. They consistently get into fights or physically harm others.
* Doesn’t consider their own safety or the safety of others.
* Doesn't follow up on personal or professional responsibilities. This can include repeatedly being late to work or not paying bills on time.
* Doesn’t feel guilt or remorse for having harmed or mistreated others.


ASPD can be diagnosed in someone as young as 15 years old if they show symptoms of a conduct disorder. These symptoms include:

* breaking rules without regard for the consequences
* needlessly destroying things that belong to themselves or others
* repeatedly stealing
* lying or constantly deceiving others
* being aggressive toward others or animals

.....

Read over those symptoms a few times and tell me if it sounds like a griefer to you.   Now think about how you would convince a SOCIOPATH to care about his village.   

Because that's pretty much what you are dealing with.    People who have anti-social tenancies in real life, given the ability to act on their inner feelings through the medium of an anonymous multiplayer game.    Chances are pretty high that they show some of those same symptoms in the real world, whether or not they have been professionally diagnosed.   Sociopathy is not rare condition, unfortunately, and it is likely to go undiagnosed in people who are better at avoiding notice and controlling their impulses.   That's what we are dealing with when we have a serial griefer in the game.   Someone who enjoys hurting other people and keeps doing it, life after life, even when they know the behavior is harmful to others.

Let's say that's all true and not just armchair psychology about faceless players we know nothing about besides a sample size of one life we watch. Not saying I think it's true, but just for the point of discussion let's go with it for a moment.

How do we get rid of them then? Non-griefers already get sent to donkeytown sometimes, intensifying that mechanic will almost certainly exacerbate that. Ban them outright from the game then? Even if Jason was cool with that, which there's been no indication that he is, it just means they have to blow another 20 bucks out whatever the current price of the game is to get a fresh start and do it again but sneakier so they don't pass that threshold. So unless you have a suggestion it sounds like the players in question are going to continue to be present in the game.

So what to do then? I mean it's a survival game right? Why not figure out some way to leverage their desire to subvert survival and make it add to the challenge? Why not figure out tools to add to the village arsenal to protect themselves against dangerous strangers and sociopathic youth?

Or think outside the box, what if getting cursed made you spawn as a bear or wolf or something next life and you had the same frequency of movement restrictions that bears do but you get to choose where and when to move to as long as it's within that threshold? Or maybe killing a certain number of people within a certain timeframe made you spawn as a witch/warlock rather than an eve which is necessary as the first step of building the apocalypse.

Maybe not being able to automatically trust each other is a good thing and we just need more defense mechanisms that are less useless/tedious than property fences

#88 Re: Main Forum » You are a griefer » 2019-12-16 12:21:10

DiscardedSlinky wrote:

Anyone wanna buy my dead baby bones?

He has your mother's eye sockets

#89 Re: Main Forum » So I had 15+ kids in one life. » 2019-12-16 12:19:31

Zombeh wrote:

A few of them counted it. Atleast one of the sids babies did and one of my sids grandkids. The others were either new and died from starving in a functional town. But yeah definitely not good on my score at all. Maybe it stops counting them after a certain amount?

What's 15 dead babies if you've already got 14 amirite

#90 Re: Main Forum » War update? » 2019-12-16 12:17:11

honikker wrote:
Wuatduhf wrote:

Look at a game like TF2 that has PvP content. Now imagine that after you were killed by the opposite team, you then respawned as part of the opposite team and are now being told to fight your allies.

This used to be a thing that happened quite often in TF2 for the longest time.

Autobalance is a bitch. Whenever that happens I'm momentarily disoriented, then i realize that the only people I couldn't kill before were now the only ones I could kill, yay!

#91 Re: Main Forum » You are a griefer » 2019-12-16 11:47:38

Dodge wrote:

IIRC first time murder was introduced you would just get instant death black screen and murderer would have no cooldown, so definitly a long way from we have now.

Haha I remember that. It was like "oh, it's over now" I'm not sure it even said you were shot with a bow, can't remember

sigmen4020 wrote:

Also I doubt griefers would actually stick around under those conditions and not just straight up leave. Again you are making a lot of assumptions about a griefer's wishes here.

That sounds like a win though, ideally the griefer would join in but if you make it simply unpalatable for the griefer to grief and so they go elsewhere or suicide or whatever then at least they didn't tear the place up.

It seems kind of okay to let griefers bounce around until they find a small camp to target which doesn't have property protections because it just would mean that small camps are dangerous, and they should be. It would give a reason to live in a city, compared to now where it comes up now and then how it's weird that running from berry bush to carrot to berry bush is pretty much the safest way to guarantee life.

Getting exiled from a city like that would be a big deal too, assuming it came with actual lack of access to food (looking ahead to future features, of course)

#92 Re: Main Forum » Alcohol makes you smarter! » 2019-12-16 09:11:22

MCzerotacos wrote:
JasonY wrote:

Honestly would be nice if we had a way to say more as a kid.

Well wouldn't that defeat the purpose of being a kid then? Anyways I get what you mean but, its not that big of a deal. Most players understand what toddlers are saying anyways.

Whenever a 1 year old starts babbling at me i just tell them to please be quiet for a couple years lol i don't have the patience to watch every letter every second and keep track in my head. Last time i put the effort in they were asking about whether I played some other game on steam. Pretty sure I didn't suffer them to live at that point

#93 Re: Main Forum » You are a griefer » 2019-12-16 09:02:57

I mean, my post was pretty openly from the perspective of a sometimes griefer, no need to imagine haha.

But yeah i agree with your post about how property can come into play hypothetically, especially wrt food. It would be interesting to try to think through how such a village could actually be built and what, if anything, is missing from the existing mechanics.

A lot can be done with property fences and property fence boxes... But it's all crazy unintuitive atm, if the system fell into the hands of noobs it would 100% immediately fall apart

#94 Re: Main Forum » You are a griefer » 2019-12-16 07:55:16

Oh my god... He actually looked up a definition of false advertising and decided it would be helpful to copy and paste. I'm going to slowly back away from the keyboard now

#95 Re: Main Forum » Griefing-overfeeding » 2019-12-16 06:10:46

Yeah I noticed that too... Is it just pies that let you do this? I'm pretty sure you can't expend a berry on a full bb but I could be wrong.

#96 Re: Main Forum » You are a griefer » 2019-12-16 06:07:23

Spoonwood wrote:
jcwilk wrote:

And re: "this game isn't about that" - you're kidding yourself if you think that combat is the only solution Jason could think of vs griefers. Play the castle doctrine and tell me Jason doesn't like blood. If he wants to outlaw griefing and start banning people who aren't strictly roleplaying neurotypical family members that would be well within his power, but he doesn't, and he never will, because that approach to player management is boring af.

If this game is about that, then Jason Rohrer should get sued for false advertising, since it clearly says on the website

jasonrohrer wrote:

a multiplayer survival game of parenting
and civilization building

Need I got into another analysis where I break down what that means and that such griefers like you jcwilk are not engaging in a game of multiplayer survival, nor one of parenting, nor civilization building when they are doing that?

CURSE EVE JCWILK

Wow spoon you really have it all figured out. Go sue him for putting war swords, knives, bows, murder mouth, killer tracking in the family tree, exclamation marks, endblocks, the apocalypse, "join"ing, gasping, and whatever other mechanisms I'm forgetting into a game that you're attempting to reduce down to literally be fully encapsulated by a one sentence general summary of theme. Clearly he hasn't put a single minute of effort into making players murdering other players part of the game ya? Wow so observant.

I'm going to name my family jcwilk next time I'm eve just for you and feed them to bears, then tell them they'll be fine because this game is about civilization building and parenting not killing as they're bleeding out and panicking

#97 Re: Main Forum » You are a griefer » 2019-12-16 00:44:43

fug wrote:
jcwilk wrote:

I kind of wish that donkeytown still let other griefers spawn as your children (it doesn't right?) so that it made kind of a good place / bad place dynamic. Why not let the players who cause outrage have outrage together? xD

You can still get babies as a donkey it's just rare to have 2/60 people so disliked that their both exiled at the same time. Getting sent to DT in the current version of the curse rework is pretty much reserved for 12 year olds and people with an IQ of a potato.

Oh okay cool, I'll have to experiment with this

#98 Re: Main Forum » You are a griefer » 2019-12-16 00:08:20

I kind of wish that donkeytown still let other griefers spawn as your children (it doesn't right?) so that it made kind of a good place / bad place dynamic. Why not let the players who cause outrage have outrage together? xD

#99 Re: Main Forum » These Damn Animals Sneaking Up On Me » 2019-12-15 23:35:35

MCzerotacos wrote:

I really wish there was an early warning system for animals that are about to kill you. Like for a wolf that is nearby, give it a howl so you know that you should be careful and for a boar give it some grunting noises.

These would really help out because a boar is not actually silent when its out in the wild. Also its not like they stalking us down like prey. I would be minding my own business then BOOM im stabbed in the chest by a boar. Like damn, can I not just enjoy nature?

Anyways, an early wanring system for animals that can potentially kill you would be super helpful.

Agree, it would be nice if it was always:

1 - noticed by boar-senpai
2 - pursued
3 - pounced

Rather than often:

1 - noticed by boar-kun
2 - pounced

When you happen to pass too close while they're stationary.

What animal irl just hangs out relaxing and then casually reaches over and kills something running by? That's not a thing.

#100 Re: Main Forum » War update? » 2019-12-15 22:40:03

I think war in OHOL would be great personally, but my wager would be that war could never exist as realplay until trade exists. More specifically, until one village needs something that another village has but neither gifting nor merging is a mutually desirable option.

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