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#76 Re: Main Forum » Late Game Town Yum Survival List » 2020-05-11 14:54:27

Thanks for the feedback testo!

I agree that corn is not bad to eat for yumming, but when talking about a super late game town, every ounce of value matters. for the same investment, you get more berries, carrots, tomatoes, onion, and I think peppers. Early on in a town's life when there isn't as much food variety, you probably should eat corn raw. Late game, please process it into one of the literally 15 other foods you can derive from corn.

You are probably right about carnitas. However I find when I'm making tacos I feel like I can never find enough pork.

I think we're saying the same thing about mutton and mutton pie. However, I suggest both be preserved for traveling as they both pack well. When in town, eat the food that doesn't travel in your backpack. Mutton pie should be made as much as possible as it gives good pips, you'll always have extra lamb, and it's slightly more efficient than mutton.

labeling 3 sisters stew as very hard was probably a mistake. corn tortillas with salsa are very hard. 3 sisters stew is probably just hard.

you're probably also right about burrito... hard would probably be better than very hard. corn is harder because you need to get the lyme. both were very hard before the table update.

I didn't label mushroom as exotic, only as wild! You'll probably never find one in your lifetime in a late-game town.

For late game towns, I think baked potato is not ok for yumming. potatoes are a pain to make compared to other crops. It's better to get 5 people a yum +1 per potato than just 1 person. Also, palm oil is limitless so might as well get some extra food value out of it.

#77 Main Forum » Late Game Town Yum Survival List » 2020-05-11 08:49:13

tocal
Replies: 6

Late Game Town Yum Survival List

I have found that late game towns need a sustainable, high yum chain food economy or they quickly eat up all the remaining food and die.
These are my notes on what foods late game towns should focus on to stay alive. This list doesn't necessarily apply to towns that haven't reached the late game yet.
The late game for towns is when most foods only give 1 pip.
Most foods aren't or shouldn't be portable. Most pies should not be taken with you because it would result in you eating the same food four times.
Portable food should be eaten last when in town. It should mostly be taken with you for emergencies.
I included my opinion on the difficulty for making some foods.
As a rule, never eat a food more than once unless it's a base food or you're about to die.

Feedback welcome.

(*) denotes portable

~~~~~~~~~~~~
baby yum chain
(these foods are ideal for 3 year olds to start out their yum chains with as each only provides 1 pip.)
(the non-portable foods in this list are very efficient foods for yumming.)
(the portable foods in this list are very inefficient if they aren't eaten just once for yumming.)
~~~~~~~~~~~~
green beans (super easy)
popcorn (super easy)
tortilla chips (very hard to make, but super efficient use of resources.)

milk from bowl (easy)
milk from pouch (easy)
milk from bottle (hard)

skim milk from bowl (easy)
skim milk from pouch (easy)
skim milk from bottle (hard)

* berry (super easy)
berry from bowl (super easy)

* carrot (super easy)
* onion
* hot pepper
* tomato


~~~~~~~~~~~~
adult yum chain
(these are good foods to yum with if you are an adult. these foods provide more than 1 pip thus are a waste for kids.)
(these foods don't provide enough food to be eaten more than once though.)
(For example, if a kid starts out their yum chain with buttered bread, it will take a few minutes before they are hungry enough to yum again. All that time they'll have to hang out around town.)
~~~~~~~~~~~~
tortilla chip with salsa (very hard)
french fry (hard)
french fry with ketchup (very hard)

turkey broth from bowl
turkey broth from pouch
turkey broth from bottle

carrot pie (easy)

* bread (easy)
buttered bread


~~~~~~~~~~~~
adult yum foods
(These are good foods to yum with and they provide many pips.)
(due to the difficulty in making these foods or their resource inefficiency, they shouldn't be eaten more than once.)
~~~~~~~~~~~~
* mutton

berry pie
carrot berry pie

taco beans  (very hard)
taco pork (very hard)
* burrito (very hard)


~~~~~~~~~~~~
base food
(eat these foods more than once if hungry and you can't yum chain)
(These are the foods a late stage town should focus on making because they can sustain a town by themselves for short periods of time if food diversity is low.)
~~~~~~~~~~~~
3 sisters stew (very hard)
(*) mutton pie
turkey plate
pumpkin pie


~~~~~~~~~~~~
hungry work yum chain
(miner, woodcutter)
(these foods provide a lot of pips, more than most players might need if they are yumming. Save these foods for hungry workers if possible.)
~~~~~~~~~~~~
rabbit berry carrot pie
feast plate (very hard)


~~~~~~~~~~~~
exotic wild foods
(most late game town residents will never see these foods unless they leave town and go very far away.)
~~~~~~~~~~~~
* cactus fruit
* wild carot
* banana
* wild onion
* mushroom

~~~~~~~~~~~~
exotic foods
(these are foods that late game towns don't see much of due to the difficulty to make them or due to resources drying up)
(I only included rabbit foods here because most late game towns I've been in nobody wants to hunt rabbits.)
~~~~~~~~~~~~
* goose
rabbit pie
rabbit carrot pie
rabbit berry pie
ice cream (very hard)
turkey drumstick
wine (very hard)
sour kraut (hard)
fish
shrimp

~~~~~~~~~~~~
terrible foods
(these are foods that should be used for other things. These foods shouldn't even be used for yumming.)
~~~~~~~~~~~~
* rabbit (should make one of the 4 rabbit pies instead. Only eat if you really need sewing needles.)
ommelette (should make pumpkin pie or a goose instead. Only eat if you don't have sheep OR pumpkin/sugar/cows)
* corn on cob (terrible food only provides 1 pip. You could just make popcorn for 6 pips. Best use is to make 3 buckets of milk or 48 tortilla chips.)
carnitas (can turn into a plate of tacos)
cooked beans (Can turn into a plate of tacos, plate of burritos, or be used for 3 sisters stew. Only eat this if you don't have access to corn or are about to die.)
* burdock (can use to hunt 3 rabbits instead. Only eat this food if you are about to die.)
* baked potato (could make 5 french fries instead. Only make baked potatoes if you don't have access to palm oil.)

#78 Re: Main Forum » LEADING THE DOVERS - Posse issues, a griefer, and mild success. » 2020-05-11 05:36:31

@Cordy I was the guy who tried helping you kill Luna before she died of old age. I also got trapped in the property fence... first time I've seen that trick. Thankfully I'm a good yummer and was able to last 15 mins until she died of old age. I made a bunch of tacos and burritos... Hope the town is still doing well.

#79 Re: Main Forum » As many food recipes as available, as many recipes as you can think of » 2020-05-11 03:06:16

Chinese Dumplings

all dumplings ingredients are placed in bowl together then smashed with sharp stone.
smashed dumpling ingredients are placed on full bowl of dough to make 8 raw dumplings in bowl.
8 raw dumplings in bowl need to be placed in a croc of boiling water to cook.
dumplings are removed with plate to get cooked plate of 8 dumplings.

types of dumplings:

* egg + onion (4 pips)

* raw pork + cabbage (6 pips)

* raw pork + cabbage + shrimp (8 pips)

#80 Re: Main Forum » Jason, Too many babies! » 2020-04-24 01:35:36

123 babies... lol. I honestly think the Eve Volek did the correct thing; I once started and an eve and tried taking care of all my kids before I had fire going... we all quickly starved. With fire, it would have been better. With a fire, the wild food might have given us enough time to get a farm going.

I would prefer a birth cooldown of at least 15 seconds. 45 would be better. Cap would be good too but not as critical as the cooldown. Cooldown allows you enough time to carry your baby to a fire, name them, find them a couple articles of clothes.

I think the way births are currently handled punishes the scores of people who actually do take care of their kids. If the birth system isn't changed, maybe the way score is calculated could be changed. Like, over a certain number of kids, only the top 10 are counted towards your score.

#81 Main Forum » Jason, Too many babies! » 2020-04-23 16:21:15

tocal
Replies: 4

First post!

I recently had a life where I had 19! children in one lifetime. At one point, there was a baby popping out of me every 3 seconds until I had about 8 children standing around the fire.

Chilyn Sarullo:
http://lineage.onehouronelife.com/serve … id=6151883

I'm one of those players who is fairly new to the game but who reads all the docs and the wiki and am fairly good at it at this point. I care about my leaderboard score and genetic fitness. When I'm born female, I always try to take care of all of my kids. This recent life dropped me about 10 whole years and 2-3 hundred points on the leaderboard. Now if I'm born to an eve family, I understand that losing points is part of the game. Sometimes you just have to leave a baby to die. However, when I'm in an advanced town with other women running around, it's not cool to be hit with an avalanche of babies like that. It's impossible to find all of them clothes, keep track of them all, or have the time to teach them anything. It's a full time job just trying to name them all and feed them.

Jason, There should be either a cap on the total number of children one can have or at least a cap on how quickly babies can pop out. In the real world, there's a minimum 9 month delay between separate pregnancies. Can't we have it in the game where if you just had a baby that didn't '/die' then there is a 45 second delay before your next pregnancy? If I'm the only woman on the server who can have kids (I wasn't), people should just have to wait to join. I would rather have to wait 5 minutes to join the server than be born to a mother with 10 kids 2 years old and under to take care of.

I still managed to get 5 kids to adulthood and 7 to childhood.

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