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#76 Re: Main Forum » I tried being a policeman » 2019-04-25 09:00:00

finally some positive report about that job
cause all police or guard people i encountered ended up with killing someone just out of boredom

we really need a blessing system in game
maybe with the reward, i think futurebird suggested, where it becomes apparent by some halo or token next to name that a player behind the current character was blessed several times & is therefore trustworthy & not just some random scumbag bragging about how he's a protector but likes just roleplay without any experience & will end up causing trouble instead

also handing down a job or knife or a backpack becomes slowly a regular thing in OHOL, i think
a tradition
OHOL needs traditions

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#77 Re: Main Forum » Jason might as well go quiet again » 2019-04-25 08:49:31

darn lol

yeah, one person & a community between admirers & haters
& everybody is screaming to be heard

i don't envy Jason
it's hard to be a dev, but it's even harder to be a sole dev

yeah, it's his choice to be a sole dev, but it's always a choice, no matter what

Hail Jason !
he does a hell of a job !!!
big_smile

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#78 Re: Main Forum » I'm Angry » 2019-04-25 08:38:53

graves in OHOL should have some more meaning than waste shovel & give some decor

IRL graves are a symbol of civilization
IRL graveyards are reassuring that we are not savages pissing on everything & everybody but able to honor achievements
it's motivating, it upholds moral standards, it's defence against chaos & raging destruction

in a game graves have to have more gameplay content than IRL, even the most complex RL simulation cannot simulate all important parts of RL, so it has to have shortcuts included - features, functionalities

graves in OHOL have not enough function, gaveyards in OHOL have not enough function
OHOL life is too short in one hour to be able to simulate the RL importance of graves, religion, honor

OHOL characters are empty avatars, unlike RL, where every person is not only a material body but also an emotional, psychological & societal entity
in OHOL characters are only empty avatars, with no skill on their own, it's not an RPG, it's not even sims
in OHOL we, the players are jumping from one avatar to another, we are like souls giving life to an empty vessel
the appearance of the vessel is random, we get teleported to some family, maybe we founded it, but it's unlikely, maybe we built something in the town we are teleported to but it's not a given

the death of an empty avatar is way less tragic than the death of a RL entity, who had even way more time to change things than one hour can ever give

so we had to have more content to the person who is our current avatar for one hour
atm, the only content there is to that avatar is the curse count, the count of our sins & mistakes others made by cursing us because of some silliness
there had to be more to an avatar than a negative count, there had to be more to a grave of an avatar than a pile of bone trash

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#79 Main Forum » is there a way to destroy or dismantle the engine ? » 2019-04-24 09:27:18

breezeknight
Replies: 2

so yeah, afaik, don't see any option
which means that wherever that big thing is being built first, it stays there forever or till next apocalypse
i've been to many towns where that engine stands in the way

so if there is no way to destroy it or dismantle it then plz add one
i would prefer to dismantle it & move the pieces to a new destination

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#80 Re: Main Forum » Another off-the-wall idea » 2019-04-24 07:09:34

another off the wall suggestion from me

instead to send off cursed players to Donkey Town, make them play as animals

that would be consistent with the classic karma belief
here was my suggestion made 10 months ago : traditional karma - to be born as an animal

would make for a completely different life experience & would mix up the stale gameplay down one line of development wink

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#81 Re: Main Forum » Another off-the-wall idea » 2019-04-24 07:01:24

why making players artificially bound to biomes ?

if biomes were better equipped, more distiguishable, so that different cultures can develop, then players wouldn't feel the urge to leave in that particular life that particular biome, but traders might want to or nomads as well

add more options for different life design

atm
all lives are more or less same because there is only one viable option to progress
all towns are same, all Eve's camps are pushed down one line of development only, not only there is no digression from that but you get punished for any digression

if you think this thought further, then at some point players start to optimize that one tech tree progression & Eve's camp development, because there is just not even one alternative to live

you're Eve ?
make hatchet - tick
make fire bow - tick
make kiln - tick
make pots - tick
make berry farm - tick
make carrot farm - tick
make sheep pen - tick
collect iron - tick
...
& so on
down one line - over & over & over again

that's why i don't like to play Eve at all, it's stressful but at the same time, it's always the same
you have to tick off all the necessary points, if you don't then you get punished, but there is no deviation, which would be as viable as this one line of development

it's meantime like painting by numbers,
thus boring if you know what you have to do
& it's optimizable,
there are meantime many players who have optimized that one line of development to perfection & those players seem to draw some sort of fun by repeating it, but this won't last forever, at some point even those players get bored with the repeat & start first asking for tech tree updates to rush through those (mobile gameplay with constant linear content updates), then they start to roleplay some fantasy lives, which harm the development for others & then they start to grief or they leave the game - because bored with painting by numbers

solution to that is

make different paths of development possible
make alternative to iron, to wood, to reed, to clay, to wool, to thread, to rope ...

* that's why asked several times for an option of a stone axe & stone knife, to at least being able to live a nomadic life & not being bound to settle

but there would be more options for more diversity of life design
eg,
* copper would make tools as well, but those would be less sturdy while still viable if abundandly available
* add hard wood workable with stone already & you'd get wood tools on par with metal tools, if there was an abundance of wood but no copper & no iron in long proximity, players woul develop wood tools

alternative solutions to necessities of life would make a more interesting gameplay

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#82 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-24 01:27:38

Glassius wrote:

Hardcore players are zooming in for conversation and crafting. We are zooming out for gathering resources, finding tools and building. None of those 3 things has anything with close-in experience. In fact, we enjoy the game more, because we can see the city layout, we see beautiful landscapes created by your algorithms. And, this is funny, we are involved in more close-in experiences, not less. I often see far away bubbles, but on zoomed out view it is hard to recognize who is talking about what. So I often stop my work to come close and participate in griefer judgement, help somebody looking for tools (I almost always am rewarded with 'Thank you' or 'Tx'), or just look at beautiful stories being told. All this close-in moments are exclusive to us, zoom users, who can notice them and come to dive into them. Vanilla players don't even know how much beautiful storylines omit them.

you think i don't know

you don't understand that what you describe is the problem

the game plays practically better with the zoom mod & every vanilla player is at disadvantage

i probably would immediately stop playing, if i would see myself acting in a gameplay of a zoom mod user
because a zoom mod user is in direct advantage to me

it makes me literally sick for being punished playing vanilla sad


& if Jason doesn't correct this situation, then it will have grave consequences to the balance of the gameplay & the motivation of players
the more map & area related updates come, the more drastic the discrepancy gets between playing vanilla & zoom mod user
in the end, Jason will develop a game for vanilla players but there won't be any left, because those playing will undo all his efforts by using mods to circumvent & ease the difficulties
yeah, talk about self sabotage with this hmm

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#83 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-24 01:08:23

futurebird wrote:

I get what you are saying. But at the same time I think the rewards for being a positive constructive player are intrinsic. I don't need or want any other support. Part of the fun is making the choice HOW you want to play the game.

if there was reward for playing constructively you still would do it

it's the dilemma IRL too, do it because it's right, don't do it because you get rewared

but if you do it right & you don't get rewarded while people who do it wrong get rewarded, even for harmful things, then the society is going down the drain
that's why living in war zones is as depressing as people choose to become suicide bombers because to die for becomes more worth than to live for no future, living in corrupt states is making people poor & leave, living in high violence states is thwarting development


futurebird wrote:

When I was new to the game I remember hunting rabbits and my snares and rabbits kept vanishing, but I wasn't certain if I was looking in the right place. The player who was sniping me with zoom must have felt bad seeing me walk back and forth searching and growing more frustrated because they popped back in out of nowhere and gave me one of my traps back. Is that a good dynamic? I just felt like a moron for not using the mod.

yes, i feel indeed like an idiot because i play vanilla & that's the problem

a vanilla player shouldn't feel that way at all

i felt & still feel the same way about playing constructively
playing griefer is just more rewarding, add to that all the attention they constantly get ...
& this right here feels like living in a corrupt state

mods should be modifications, which are cosmetic
but a zoom mod is improving the gameplay significantly & that's skewing the gameplay in the wrong direction, into cheating

zoom mod users are taking directly gameplay away from me, i did encounter it already
i discovered once in my short sighted vanilla way an iron vein, did get back to settlement, told another player only to get the answer that they know it already, although they didn't leave settlement at all, they just looked around with their zoom
so why should i strain myself for others, if my efforts as vanilla player are less worth than if using zoom mod ?
this situation is thwarting my gameplay
& yes, there's no serious griefer without zoom mod

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#84 Re: Main Forum » This Alan Watts video is relevant to some recent discussion » 2019-04-24 00:40:01

scarcity desn't make the gameplay more interesting, it makes the gameplay just more grindy & time consuming

Eveing is boring because it's painting by numbers
late game is boring because every town is same, every life is same
people roleplay because there is no other way to play it than linear development of things
we don't even have an option for nomadic lifestyle, no differences between cultures in different areas
there is only one right way for a town to advance, no deviations, no choices

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#85 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-24 00:17:49

honikker wrote:

I don't see how it's so unfair? Playing vanilla vs. playing with a mod is a choice and you've chosen to stick with vanilla. The mods are available to anyone who wants to download them. They're easy to install and it currently isn't against any rules to use them.

unfair is if i am being punished for playing vanilla & players using a zoom mod are being rewarded by easier gameplay while Jason says that his reasons not to include zoom are for esthetical reasons, while players using zoom mod do it for practical reasons
in the end i am being punished by Jason, he betrays his own ideas, players not playing vanilla are being rewarded by easier gameplay, which is allowed by Jason though he doesn't like it
just because he doesn't like it doesn't make him block the usage, thus betraying his idea & betraying vanilla players
that he allows a mod which makes life in OHOL significantly easier is the betrayal of those sticking to Jason's original way to play the game

i have there a deeper going problem,
it's not about that i could or couldn't use the mod,
it's about Jason not supporting players who stick to his vision of the game but inviting all those who play it their way

it's the same pattern with griefers,
there is much greater care for players who grief than players who play constructively
griefers destroy intended gameplay but get rewarded by attention & even an own set of features, curses & Donkey Tonkey
while constructive players are just being taken for granted, there is no blessing system & they don't get any form of reward for playing supportively

that very same pattern is even visible in the lack of care within the gameplay
players don't care much for each other, mothers abandon their babies, brothers kill, aunts grief, players suggest usage of ancestors bones for recipes, family is family tree & roleplay, there is no genuine care for each other within the gameplay, no reward, no feature surrounding care for each other

the same pattern
greater care for players who skew intended gameplay
no reward or care for players who stick to the original concept

that way, my respect for the intended gameplay is lacerated
same as it is lacerated by the players who grief & use a zoom mod
to grief & use a zoom mod is the result of that reduced respect,
i can't play that way, i can play games only if i respect the ideas & the makers
if i am not being rewarded for playing by the book but for playing against, then i don't want to play at all


well, i doubt anybody here understands the problem
i am even hesitant to write things like this, since nobody cares to look closely at what's happening
not even Jason does, which leaves me in even a deeper crisis

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#86 Re: Main Forum » Breezeknight's zoom-mod addict rehab clinic for veteran players » 2019-04-23 10:12:57

futurebird wrote:

So, I had this amusing idea that we should all swarm one of the more empty servers and it should be breeze and all of the people who love zoom but they can't use it and see what it's like. It would be rehab for zoom mod addiction. Anyone in? 

But more seriously I think there is a point to be made about being aware that not everyone is using zoom if you choose to use it. I'm going to limit it to lives where I think I'll be gathering, organizing and building because it's just soooo much better for those tasks. But, it's not a more serious way to play it's just easier. And I think we should at least talk about it in that way.

especially the building part is one of the main problems

if you use a zoom mod to build, then you build for zoom mod users
vanilla players would build in a different way, but we'll never know since all builders now use zoom mod, aren't they ?

vanilla players perceive the town in a different way than zoom mod users
that's the big difference here

& you can't bridge that with using it "a little bit"
because you are using it for exactly the reasons why it is being used
& where i am presented with the results, which harm my gameplay in direct way as vanilla player

that's the conflict

& there is no rehab
because players using zoom mod don't see themselves as violating anything, since Jason allows it
players can pretty well live & play knowing that "Jason doesn't like it", because, SO WHAT ?

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#87 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-23 09:15:28

why do you assume that i build only bad roads ?

players work against me because they can, not because what i am doing is harming the town or the work flow, there are players who just do what they want to
same as i do encounter players who help or i help them building a road or a farm border

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#88 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-23 00:03:57

Averest wrote:

The last town I was in was crazy. Everything was spread out. Fenced areas were jumbled about. Sheep one side of the forge, berries the other. Little fields spread out all over in places I assume were once fenced in. God help me but the only thing unifying the town was a semi finished through the center of town road. I could make neither head nor tails of anything. I just gave up.

yep

that's why in the last month i have been building mainly any kind of roads

only some main roads bring some sort of order into the chaos
but i was usually the only one, some players often even worked actively against me

also, it's not a fun gameplay after you've finally managed to get to a decent mother to end up then as the garbage collector, life after life after life

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#89 Re: Main Forum » Top reddit suggestions are storage related » 2019-04-22 23:57:49

yeah, let us just head towards the next disaster, it will be fun

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#90 Re: Main Forum » Top reddit suggestions are storage related » 2019-04-22 23:50:51

then let's talk about the ressources needed to build storage objects

if Jason makes more storage objects dependend on milkweed, then the already streched thin milkweed situation will become unbearable

& the next problem with storage objects just lurks around the corner, wood shortage

since reed was nerfed by decay it has become a problem, one has to use straw to make baskets, which then if used additionally to the compost production will produce an excess of flour, same as the clothing produced now an excess of poop

therefore
i still think the same
all things which are used in big amounts or regularly have to be stackable as a rule
& additionally a multi-pile with up to 10 different things to put into them
both solutions would reduce clutter immedietly, as sackable carrots did & would not be needing any additional ressources
once additional storage objects are introduced, those would be an orderly alternative to stacks, therefore not producing the problems described above

but i suppose people suggesting new objects to craft just want craft more stuff without any consideration for the problems produced
those seem to them to be only a negligible afterthought hmm

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#91 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-22 23:32:01

Psykout wrote:

He offered a solution as designating an area away from camp to store items. It had nothing to do with the zoom mod, you made it about the mod. You are now demanding that any visual solution be presented in a way you deem valid. You are pushing this crusade against the mod too far Breeze. If you can't stand it so much, don't participate in the community man.

no, i demand that any solution is presented for vanilla players

any further representation of any mod as solution is a tryout to fix the game with a mod
i am strictly against mods fixing gameplay problems

& yeah, thanks for the advice to not participate
it's always the same - if someone is not fitting in, then they are minority & should scram
interestingly, we are talking here about the vanilla gameplay, means, how the game is meant to be played
if that has to become monority, than thanks Jason, you've done a great job of ousting players who play your game as you meant it mad

& no, i am not pushing a crusade against a mod, i am being pushed to use a mod because more & more players are using it & therefore expect that i am using it too & they are building towns for zoom mod players, vanilla players are lost in them
playing vanilla becomes frustrating, that's why even players are pushed to use the mod

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#92 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-22 20:32:31

futurebird wrote:

Have you tried the zoom mod, Breeze? If you want we could twin and I'll leave it off. I'd hate for you to go.

what do you mean with "twin" ?

i won't be playing with a zoom mod, i like to play vanilla
but not if vanilla players become minority

anyway

this thread should have been about clutter
only the solution was presented with a zoom mod hmm

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#93 Re: Main Forum » Private property - the first million you have to steal? » 2019-04-22 20:21:43

Glassius wrote:
breezeknight wrote:

but you probably just want to have griefers stop griefing & thieves stop stealing, GL with your wishful thinking lol
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But it happens IRL. There are places with very low crime rate, because people in the choose not to commit crimes.

Personally, I love griefers. They are another realism aspect and challenge to deal with. What I believe, we just do not have enough ways to deal with them. Like, non lethal violence, capturing people (Whatever's traps are no real prisoners).police/guarding dogs, ingame communication...

non lethal violence will be used by griefers
capturing people is already happening with one door houses, any other addition to that will end up in more griefing
(the new fences add another layer to that with prisoners from birth)
so far all "guards" in the game ended up killing someone, out of boredom

the griefing rate in OHOL is very high compared to crime IRL
& that's because life in OHOL is too bland, just to live to survive is just not enough to live at all

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#94 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-22 19:57:50

InSpace wrote:

I used to play the game normally, I would run and before I have time to react get killed by wild animals almost 50% of all my lives. And I would just be running around searching nonstop for the thing I needed, like a rabbit biome, trees whatever.
And I am strongly against mods in almost all aspects when it comes to games, but the zoom out mod feels so mandatory for me to be able to enjoy the game at all.

Without it is a walking around being lost game. The game should at least be able to be zoomed out twice as much as vanilla.

yeah

what do you think my gameplay looks like ?

i am in greater danger to get killed by wild animals
i am running aimlessly because i cannot find a thing outside my narrow view & also because it's too near to find among all the clutter
i also am unable to leave town even into the near surroundings without a home marker made because i will get lost, did get lost enough times already

hardcore gameplay, that's what playing vanilla is

that's what makes this zoom mod so unfair to all vanilla players
even without PvP, it's actually cheating an easy way in a survival multiplayer game
i can fully understand why players use the zoom mod
as i stated, i am at disadvantage for playing vanilla, if that's not unfair, what is ?

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#95 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-22 19:35:02

DestinyCall wrote:
breezeknight wrote:

really those zoom mod screenshots make just angry
everything built with the zoom mod makes me just angry mad

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Out of curiosity, does pein's texture mods or the various mosquito mods also make you angry?   What about the lineage tracker?   Or is it just zoom in particular.

a mod by definition is a modification to the regular gameplay

if a mod is fixing a gameplay problem, then that's not a modification anymore

& you, same as many other players have repeadedly stated that they will stop playing if they are not able to use a zoom mod anymore
because it makes their gameplay significantly easier while those players have absolutely no consideration or understanding for my harder gameplay & that it becomes increasingly frustrating to be punished for playing vanilla


as it looks now
i will have to stop playing because i refuse to fix a game problem by using such a mod
because Jason refuses to realise how hard it is for me & any other vanilla player to play meantime without a zoom mod while a growing number of players use it

that's what makes me angry
& what makes me sad

this game made me many times very sad & not because of the stories in it but because of the lack of gameplay fairness
this zoom mod situation is another gameplay unfairness
sad

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#96 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-22 19:20:03

@futurebird

if even you are now using a zoom mod then that's it for me then sad

no place for a vanilla player because Jason wants to stay in his fantasy view of how players play but refuses to back vanilla players

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#97 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-22 19:07:54

DestinyCall wrote:

If Jason blocked out the zoom mod from working, I'd probably just stop playing OHOL.  That would be a deal breaker for me.

yeah, slowly it becomes a deal breaker for me

town after town it becomes apparent that players i play with are using a zoom mod & they expect me to act as they do, they expect me to find stuff, to find my way while i can't see further than few tiles away

& the number of people using a zoom mod is growing, since the fence update it's extremely apparent
nobody could build such widely spread towns & big buildings without a zoom
one of the reasons why i don't build, i can't see where's what

no zoom, no map
& i am punished for playing vanilla - great hmm

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#98 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-22 18:25:07

well,
you don't need to tell me what i can or cannot use playing vanilla
i play only vanilla
& your screenshot is made in zoom mod

build your area without the zoom mod !!!
post pictures without the zoom mod !!!
& then tell me what your experience is, not your skewed estimations hmm

cause what you show is not what i see in game
i see just one corner in a screen

really those zoom mod screenshots make just angry
everything built with the zoom mod makes me just angry mad

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#99 Re: Main Forum » so when do we get craftable zoom ? » 2019-04-22 18:17:41

jasonrohrer wrote:

Game looks like crap with the zoom mod, so it will never be official.

The hardcore players don't get this, but part of the game's widespread appeal is the close-in, personal nature of the whole thing.  Being able to see the characters and their interactions.

And furthermore, this is what makes the game so great for videos.

Note that none of the most popular videos are using the zoom mod.  Even Twisted, as into the game as he is, does not use the zoom mod in most of his videos.

In other words, if this game shipped, originally, with a 2x zoom by default (20x14 tiles visible instead of 10x7), I'm pretty sure the game would have made half the money that it made, and that it would be dead by now with no players or community.

So, yeah, if you're hardcore, feel free to use the zoom mod.

But please realize why it should not be rolled into the official game.

players use the zoom mode not because they are hardcore but because they like to have it easier

to play vanilla is hardcore

most towns are built with the help of the zoom mod & i am quite often just lost because i have absolutely no orientation,
now with the fences update it became even more apparent, players build not only the fenced areas but the entire towns while using zoom mod, they are far more spread out, as they would be if using a farther view, not a narrow vanilla one

& if you refuse to include zoom into the game, then you should make it impossible to use the mod or at least harder for the mod players & not for those who play the game vanilla
the reality in game is - vanilla players are in disadvantage hmm

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#100 Re: Main Forum » so when do we ought to expect the end of clutter in OHOL ? » 2019-04-22 11:20:53

i still play vanilla

so
plz stop to encorage players to use mods to fix this game

no game deserves to be saved by mods
if the devs don't care for the dysfunctionality of the actual interactions in game
i endured it for 18 years with The Sims, i am not going to repeat that with any other game ever !

i found your storage area in a second town now
it's sparsely used & without the zoom mod hard to find or recognize at all

also
this thread here is not me asking for a craftable zoom
it's here

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