a multiplayer game of parenting and civilization building
You are not logged in.
Could it have been someone from a rival civ, I was in a group that sent out people to go raid nearby civs. They basically equipped people with knives, bows and some carts. One time we even kidnapped a baby and raised it as one of us.
I'm not gonna lie It was kinda fun being assholes for once rather than just farming for my whole life.
Honestly, this is a very headache subject... this is the issue with the beauty about this game where it definitely shows the reality of humanity. There are players who would like to build glorious cities while others just like to kill civilization.
With respect to Jason's article of Everything Runs Out about exhaustible resources, our one-hour-life is actually an infinite resources using a knife, which is another infinite resources (unless some idiot lost it somewhere and the server wipes it from the floor), clinching on easily exhaustible food and clothing resources.
Is the world round? And if so, has anyone tried going around it?
...Jason-God will introduce some kind of apocalyptic event...
Simple enough, server wipes; however, i think this is more of a good thing than bad thing though.
welp guess i cant play then
You still can play... but I guess that you encounter payment issue.
There should be a rule that if you pick the last domestic gooseberry, you are responsible for watering it.
So it turns out farming berries is actually constructive and necessary, even if it is a risk to the soil. I'll update my farming guide thread.
Domestic berry should be a secret garden feature.
...I will do my best to maintain it (especially as new information and content patches are made available) it is of course free to be edited and amended by the community as desired.
A very nice guide indeed but would you please mention more about milkweed? We need to stop people from picking unfruited milkweed.
Seems a lot of people are just standing around and eating still because they're not really sure what else to do. Hopefully that changes as people start wanting to accomplish more than just stand around and eat for an hour, but there's always going to need to be someone bringing in the food to allow others to build effectively.
If there's a fire going and those children have no clothes at all, it's actually very efficient for them to just sit there and reduce food consumption. Of course, when a kid reaches 12, I do want that kid start doing things because his/her moving speed is as fast as an adult.
I was in the clothing industry settlement several times... I wonder what it calls...
Kids actually have smaller food limits I think - and I mean that their food squares are worth less, a single berry fills'em up.
Yes, the single berry thing is what I meant by over-eating; I would prefer the mom eat the berry and milk the child instead of having that child to eat the berry; but again, if breast-milk is really indeed more efficient, I am all for that. Further, this is only possible in a flourishing village with a carefree mom.
If breast-milk is more efficient for the child, the mom in a small village can bring the kid to work IMO and milk him/her while she eat the food.
Sometimes, people are too eager to work and I don't like it.
In a flourishing village where a fire is kept well, I would prefer those clothes-less children stay near fire to slow hunger and prevent from over-eating. Further, a child won't run fast until 12 anyway so he/she would be less of a burden when that village already has a dedicated water-carry, a farmer, and a rabbit-killer.
I am looking forward for anyone to provide breast-milking stat and see if it's a one to one conversion or less effective.
There is one that I can think of dealing with carrots. If you water carrots and let them grow but never pick them, I believe they eventually just die off. I saw this happen when I watered a large crop of dry carrot seeds I came across. I planned to let them stay on the plot so they'd become flowering carrots for whoever came next, leaving a bunch of seeds ready to go. I didn't pick them when they were flowering, and after a while, poof! They were all gone.
I believe this has to do with server setting where if any object hasn't been touched by anyone, those objects will be gone to save server memory.
I do seem to have an easier time on my own, and this worries me. It means that the preferred method of play could eventually be to do just that, leave and live out on your own. Eves may eventually prefer to ignore kids just because they get more done if they do so.
There will be times that you want to be alone, but sometimes, you might want to meet people and get mad about them once a while.
I once like established village so I can survive. But then...
there's once I really want to learn the intermediate like making fire and clay bowl so I need to be on my own; I don't want to make one extra klin, or other uni-taskers just to satisfy my own thirst for knowledge and curiosity on getting a feel about the game. Of course now...
I prefer living in a small family setting to get the feel about food income and, funny enough, the homey feeling.
Or just never digging wild carrots.
Digging carrot is a Don't Starve signature and people got too used to it; so it's better to teach them about picking seed before digging it.
Further, I could be wrong but I hardly find those wild carrots regrow seeds, so it's alright to dig wild carrots, but only if you are really desperate.
Someone call in the Factorio folks and you're gonna see some of the most insane, awe-inducing, formations of material production.
https://www.reddit.com/r/FactorioBlueprints/top/
For example:
https://giant.gfycat.com/VigilantCrazyJerboa.webm
Yes, I played Factorio... a few hours and I give up but I never regret purchasing it. I might re-visit someday.
About the "single carrot on a plot" thing, it's usable as long as you really have excessive amount of soil but not enough seed; further, by having that eye-sore carrot sitting there doing nothing, it's a valid signal for semi-pro players to realize what is going on.
However, when your farming really starts kicking in and you finally managed to save seeds, "single carrot on a plot" is really not efficient.
What I realize though, is people gotta be taught about picking seed from wild carrots before digging.
It's only because there is server cap so birth-rate drops as people staying alive longer.
>...Except it's super easy to accidentally click on a bush, tree, or whatever and get lagged or, start a long queued process like taking apart a tree.
It'd be nice if the mouse movement, once started a "run", wouldn't pickup clicks from objects, until you let go of the mouse click and click again. That is "click and hold" won't accidentally pickup an object while you're running.
I read another post where Jason said that mouse click is better as the game will auto navigate for you and I agree with this part when you move inside a dense forest. However, I hope the "click and hold" will become a valid feature as I hate running through farms and pick up carrots by accident.
Wow nice list, I guess you printed it out right? ![]()
Oh no, what happend?
A couple of hours ago there are so many Players asking REALLY ... annoying questions ...- nice tits
- lets fuckGosh, where are all the brats come from?
Happened to many games and these people are from Doomed Sunday where all settlements are doomed with crowd like these.
But there needs to be instructions to do all these things. Like what are family animals? How do new players know? I played about 10 games for a few hours and I barely know how to do anything.
I watched GreyStillPlay from U-tube and learned about this game first and later read Jason's article about exhaustible resources.
Ok so we are talking about batch production vs streamline production; my god... planting carrots isn't so "easy that even a caveman can do it" huh
Before I left the BB die, I always said sorry no food.
This game is certainly fun in role playing and cooperative aspect, but one of the best feeling I've just got is starting a fire all by myself and turned that wet clay bowl into a dry one.
I got murdered by knife, that's all. Haven't met a jerk who ate all the food though.
Frankly, for the bear thing, I only like doing that for suicide; but there is once that I didn't realize my mom who left me would walk the same path before I die.
Jason let us build walls so that we could prevent raiders.
Great info!
This is more evidence for forming small hamlets instead of centralized villages.
Some additional variables to consider are rabbit meat and pies. I haven't done the math, but pies are *significantly* more efficient than individual carrots. Rabbit meat is an excellent supplement to a pure carrot diet.
Watering carrots are certainly a chore, but I have been in a settlement of 24 patches of carrots and this isn't just a chore, it's a nightmare to spot which soil is wet or not because the light brown/dark brown color isn't obvious enough. In other words, I am actually wasting more time for the higher quantity of field.
Unless a higher tech level is introduced where I could build an iron water can for watering 4 patches before depletion along with a well built at the very center of those fields, more field = time wasting = food wasting.