a multiplayer game of parenting and civilization building
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LOL. Any reason for all other pillars except middle one?
and another post about how awesome you think you are at a no skill game.......... Ever think you attitude is shit so people don't want to play with you kid? I would suicide being born to you too.
Do this, don't do that..... I'm the best you're shit....... GOD.
Stop being such a scrub kid.
How is your refund going, Kubassa? Any problem with it?
https://onehouronelife.com/forums/viewt … 441#p21441
LOL. If this garbage was in the main page video explaining the game i would have held onto my $20.
https://onehouronelife.com/forums/viewt … 476#p21476
kubassa, please email me for a refund.
https://onehouronelife.com/forums/viewt … 103#p25103
I let them die whenever possible.
https://onehouronelife.com/forums/viewt … 099#p25099
You are right. And I personally will no longer be taking care of twins and will kill at least one if i can.
im just peeved cos i *told* my sister twins were evil. the only thing she did abt it was name one "danger" and now the civ is dead. i just want ppl to know to stop keeping twins till its fixed!
I want it fixed before ppl stop keeping twins ![]()
I posted it in known bugs:
https://onehouronelife.com/forums/viewtopic.php?id=3064
https://onehouronelife.com/forums/viewt … 086#p25086
http://lineage.onehouronelife.com/serve … _id=653261
bambi and danger were twins. they killed anna and sarah, i assume to get rid of all the fertile women. they didnt raise any of their own kids. dont raise any more twins yall theyre all evil. and even if theyre not its impossible to tell em apart. just kill twins or theyll wipe ur civ
i played a game before this where another pair of twins killed ppl. i assume it was the same pair
suggestions to make groups less destructive:
groups cant heal each other
put heartbreak in
group cursing (one cursed, whole group cursed)
when one kills someone both are slowed
https://onehouronelife.com/forums/viewt … 211#p24211
jasonrohrer wrote:Yeah, I decided not to implement the twin broken heart thing just yet.
I wanted to see how twins in general shake out first.
So far, it seems terrible.
https://onehouronelife.com/forums/viewt … 129#p24129
sc0rp wrote:Tarr wrote:However, I do think that cursing one twin/triplet/quadruplet should lead to the whole group receiving a combined curse point.
+1
Tarr wrote:Another possible idea is that whenever grouping with friends instead of counting each individual players curse points it adds both players together while queued together to determine whether or not said group has black or white chat bubbles.
+1
!
https://onehouronelife.com/forums/viewt … 088#p24088
Oh hey Brother, I was Dori. I was excited at first because this was my first encounter with twins. They seemed good up until they reached around 12, Then the killings began. Both my daughters killed by them, Too old and only sons remained. I did manage to kill them but I was too late, I killed one but the other was alive long enough to ambush my other daughter.
Sadly this isn't the only time I've heard about griefer twins, I'm thinking it's the same two teaming up to go on killing sprees.
https://onehouronelife.com/forums/viewt … 079#p24079
http://lineage.onehouronelife.com/serve … _id=577678
Needless to say that was an awful experience. Having two people attempting to stab you makes killing either of the griefers a much harder task than just killing one. I'm sure everyone knew something like this would occur as soon as the ability to play with friends was added to this game. As annoying as this turns out to be I think it's a lot more interesting than having two people run around in the murder stagger for one persons crime.
However, I do think that cursing one twin/triplet/quadruplet should lead to the whole group receiving a combined curse point. Cursing is already a weak mechanic (I've seen one or two people cursed max since the update) and having to spread point between two people is even worse. Either everyone gets a point for the sins of the sinner or maybe the person getting cursed gets the amount of points multiplied by the size of the group their in. Another possible idea is that whenever grouping with friends instead of counting each individual players curse points it adds both players together while queued together to determine whether or not said group has black or white chat bubbles.
I'd personally rather see cursing be tweaked before seeing the 30th murder nerf so we might actually get to move along the tech tree.
Edit: I apparently hadn't kept fully up to track with the twins update and had assumed the second griefer dying was broken heart kicking in.
Cursing one of twin/triplet/quadruplet should lead to the each one receiving a curse point.
Whenever grouping with friends instead of counting each individual players curse points it should add both players together while queued together to determine whether or not said group has black or white chat bubbles.
Other option is that people will start starving/killing every twin+ they see.
BTW. I usually restart the game after each life to report bugs more easily. That won't help it this case, but may help in future.
Does replay show the same thing? If so, send it to Jason.
Yeah I see it now I think. I am pretty sure that given bare chances of breaking on each use (not >after each use<) summing them up to 100% would give the average. I am aware that I might be wrong there but for the moment can't find a reason why wouldn't it be.
It never sums up to 100%, that's the point. Think about it as tossing a coin. Are 5 tosses enough to be sure that you had at least 3 tails? Of couse not. Will 10 be enough? Well, not always. If you've tossed 100 times, you still could've got all heads. It's just very very very unlikely. But can happen. It's never enough.
sc0rp wrote:Nope, maybe I wrote the title of table wrong. It's probability that it will break at this use or some earlier one. And 100% is a limit at inifinity. For skewer with 50% chance of use, it's equivalent to tossing a coin. So the question is, what probability is of having at least 3 tails in x throws.
So it is already a summed up probability?
Yes, it's already summed up. So it's probability it will break on 3rd use, probability it will break on 4th use or earlier, etc.
And it's not exactly right to call 50% case there as average - the series itself is infinite with higher and higher probability of breaking, but never reaching 100%. So average = (num of uses / probability of breaking). But proving it is a bit more complicated.
Boring math nitpick: onetech is right, average uses of skewer is 6 and of stone hoe is 20 (that's due to long tail of very improbable but still possible cases).
So 3 skewers should be almost as good as 1 stone hoe.
sc0rp wrote:That's not true. Skewer has 5 uses on average (3 uses @ 50%), stone hoe 18 (4 uses @ 20%).
I believe the math for average should be summing up to 100%. That would make 5 (closer to 100% than from 6) for skewer and and 13 (closer to 100% than from 14) for stone hoe.
Nope, maybe I wrote the title of table wrong. It's probability that it will break at this use or some earlier one. And 100% is a limit at inifinity. For skewer with 50% chance of use, it's equivalent to tossing a coin. So the question is, what probability is of having at least 3 tails in x throws.
For 3 it's 1 out of 8 - 12.5%:
hhh hht hth htt thh tht tth TTTFor 5 it's 16 out of 32 - 50%:
hhhhh hhhht hhhth hhhtt hhthh hhtht hhtth HHTTT
hthhh hthht hthth HTHTT htthh HTTHT HTTTH HTTTT
thhhh thhht thhth THHTT ththh THTHT THTTH THTTT
tthhh TTHHT TTHTH TTHTT TTTHH TTTHT TTTTH TTTTTAre you sure you have the latest copy? Use link from last update mail.
Are you sure you are running copy you've just unpacked, not some old one lying around? That's seems the case from log you've posted.
Thx i reinstalled the game many times ..
Delete the old version before you do it. Maybe it's write protected and you're not overwriting it properly. Did you use the latest download?
I trying to connect,to an offical server, and my game stuck forever by waiting to be born ,and closed.
You are trying to connect to local server:
Using custom server address: localhost:8005And you have messed up copy:
Failed to load sprite from graphics/guiBlood.tga
Failed to load sprite from graphics/yumSlip1.tga
Failed to load sprite from graphics/yumSlip2.tga
Failed to load sprite from graphics/yumSlip3.tga
Failed to load sprite from graphics/yumSlip4.tga
File does not exist in sounds folder: tutorialChime.aiff
File does not exist in sounds folder: curseChime.aiffReinstall will be the simplest option.
sc0rp wrote:Skewer seems to break almost on first use. I use it only as emergency to plant the last milkweed for next hoe.
next time, check what it says, you might be using a weak skewer, those always break on first use,
That may be the case. As I said I use them only in absolute emergency, so it may be cut redundant home marker.
but if you use freshly cut saplings, you get 6 to 10 uses out of it, sometimes you're unlucky and they break at 4. But on average, 3 fresh saplings might get you further than a stone hoe.
That's not true. Skewer has 5 uses on average (3 uses @ 50%), stone hoe 18 (4 uses @ 20%).
Probability of breaking on each use below:
skewer
1 0.00%
2 0.00%
3 12.50%
4 31.25%
5 50.00%
6 65.62%
7 77.34%
8 85.55%
9 91.02%
10 94.53%stone hoe
1 0.00%
2 0.00%
3 0.00%
4 0.16%
5 0.67%
6 1.70%
7 3.33%
8 5.63%
9 8.56%
10 12.09%
11 16.11%
12 20.54%
13 25.27%
14 30.18%
15 35.18%
16 40.19%
17 45.11%
18 49.90%
19 54.49%
20 58.86%
21 62.96%
22 66.80%
23 70.35%
24 73.61%
25 76.60%
26 79.32%
27 81.77%
28 83.98%
29 85.96%
30 87.73%so kinda hard to make but would be an ideal town center where people eat and talk
It doesn't do much to encourage talking. It's another stew that you just eat and go. I think it would be better if e.g. yum bonus increased for each person eating together with you. But how to layout that? And woudn't it degrade into "professional table sitters", that are there only to give you bonus?