a multiplayer game of parenting and civilization building
You are not logged in.
It isn't my fault...
You're looking at education the wrong way. Imagine if all those teachers that taught you how to read and write just gave that attitude to educated new people.
Nothing is your fault, but it can be to your benefit and ours to help people others who want to play to help us.
I'm not saying you don't. That's the game, if you're playing, you;re probably being helpful, but their are degrees to which we can help each other to make our communities better. Some give more, some give less. Some care so much that that is all they want to do. While doing the bare minimum to keep themselves alive, they give everything else they have to their communities, especially to those in need. And just as in real life, with children born in every community, every day, teachers know that it is in the best interest of everyone in the community that they teach other people's kids. Many will do so for 30, 40, maybe even 60 years of their lives, because they know how valuable they really are and how rewarding it is to be a part, of the betterment of each individuals life.
Whether we are grateful for them for teaching us how to spell, how to add, or how to turn a bar of iron into a plant hanger, is up to them. They did what they love doing, and they know that some individuals will be far better off for their contributions to the people they become. And when people know how to be productive, we all benefit in some way.
The pace of this game barely facilitates teaching people how to go from the basics on up to some of the highest recipes on the tech tree, but I remember the first time someone walked me through the steps of forging iron ore up to steel. I'd seen it done in videos before but never actually did it myself before then, and played for a few weeks never having done so. Then one day, I just asked someone working at the forge how it's done and, starting from raw iron ore and kindling, I turned that ore into the bloom, hammered it, followed his instructions, made coal, added it in the crucible, fired it up, and when I pulled out that piece of steal, I stood there holding it in my hand and died. Nothing else mattered more in the game at that moment than that piece of steel. And whoever that man was, I owe him a debt of gratitude.
Everyone of us is given the opportunity to be that person in someones life, time and time again. Take it and you are responsible for making life a little better for everyone and a lot better for someone. Pass, and things just don't get better, for them, or, for us.
No, you are being retarded. You are huffing your own farts.
PEOPLE in game are controlled by actually living humans mass graveyards are sentimental trash.
Instead of wishing evil on people MAYBE you might want to fucking relax...
So you can be sadistic fucks in game, murdering your children, using their graves to make sheep shit, and murdering each other for bullshit reasons, But someone tries to talk some sense into you outside of the game, and you have to get bent out of shape?
Look in the mirror YAHG. You've been condoning this sort of behavior for the longest time. You get bent out of shape over words, but you enjoy the far worse actions? Oh no, words upset poor YAHG, the sadistic fuckin psychopath who condones murder of children.
I am not upset I hurt your feelings, you're a terrible human being.
Find somewhere else to make your fucking sheep pens.
You people are sick.
I admit, the graveyards are getting a little too big, but that just means you folks need to stop killing each other and dying so young.
That and Jason needs to stop spawning people into developed towns, either as Eves or as children of mothers who really don't need kids. I wish mothers like you folks didn't exist, you are virtually the most disgusting people on the planet and I hope you don't reproduce because your genes need to die with you.
Have some respect for life, or don't live in this game with my families.
What the fuck is wrong with you?

Thanks you, for being such a wizard.
All of you on this planet that code, you deserve a lot more recognition from the rest of us, simple, users.
Thank you, for what it is you do for the rest of us. Especially sharing the process like this, live.
As a former educator, you have a tremendous amount of my gratitude for sharing what you are learning with others.
...but how do potatoes fill a niche? What's the niche?
You have water, you have soil, you have time. Maybe it's not what the player gets from the food that you should be looking at, but what the food needs that you should be looking to expand on. People have already mentioned PNP, now, more often referred to as NPK; nitrogen, phosphorus and potassium. But that is probably beyond what you want to add. I get that. So make adding ash from fires a thing, make adding legumes or clover a way to fix nitrogen (without specifically saying that), make adding bones required for phosphorous. Later you can make them mineable or found out in the open the way you're doing with iron, alum or limestone, or just add them findable off the bat.
But that's not what I really wanted to hit on. There must be some other factors you can add to growing, add to the game, that can bring with it's own niches. Sunlight is the first thing that comes to mind, but , with the way biomes are scattered about, it wouldn't make much sense of some biomes had certain amounts of sunlight while others had less, with the way they are scattered about the map. Biomes have temperatures though, what about making the plants growth possible based on temperature ranges? Humidity is another thing that comes to mind. The landscape is flat, so you can't really add altitude, but you could simulate it somehow. Maybe the tundras could be some equivalent to high altitude and the deserts just the opposite?
None of those things in particular are what I want you to consider, but things like that, that can vary from place to place randomly, over large swaths of land the same way biomes do, or randomly throughout a biome , the way ponds or soil placement do. Maybe the greatest food in the game can only be generated based on some rare factor that is only as common as a gold vein or a monolith. Maybe it's based on some biological even that only occurs rarely; the equivalent of whale fall to seafloor, or a monsoon.
The environment determines what grows there, and what grows there determines what food chains exist, and what niches foods serve peoples diets around the world.
Maybe we got a swamp with more frogs, maybe they got a prairie with more chicken. Some things can be farmed, other things depend on the regeneration rate of the biome and the organisms in it. You already kinda do that with rabbits for pie. Have more factors come from the environment, either via living resources, or via inorganic ones (like the NPK) or some kind of natural events. You know, the way you made the apocalypse happen? Have something like that occur. Screen changes colors, goes dark, black out, then, the players are back in their world only to find a hurricane has passed through, the fields are flooded with water and certain crops have been devastated. Could do something similar for a server wide drought, like the dust bowl of the 1930's, or a snow storm...
I just have too many ideas on this stuff and I don't want to distract you from what you plan for the game, or take away from any one thing, by suggesting a thousand others along with it.
Natural disasters really sound fun though, but they're not really that related to food.
Let me be clear about the temp thing, when I say you want it to be warmer, I do not mean hotter, unless you are cold.
By warmer I mean closer to the middle; you want your temp meter indicator to be centered, whenever possible, if your goal is to reduce the amount of food you are consuming and the time and reduce the amount of time you spend; searching for food, farming and preparing food. As it stands, it seems like a vast majority of our life is spent dealing with food concerns, and if we can manage our temps more closely, we free up a large amount of our time to do other things, like stand around and chat, create roads and buildings, or work on other projects.
I'm sure that in the future, as Jason works on more tech for us to create in game, that more 'modern' material, say, for clothes, will be a thing, or, furnaces to heat surrounding areas or air conditioning units, to cool them, all of this will be released in time. For now though, things are pretty simple and straight forward, we have the food meter and the temp meter, and the simplest, easiest way to get the most out of our food supply, is to live, at first, near the edge of the desert biome, and if we are going to expand, to do so onto the desert, for the sake of players without clothing, or to invest heavily into rabbit hunting, sheep herding and milkweed farming so we can tailor clothing to help players live less costly lives in other biomes.
I'm perfectly fine being naked deep in a desert biome with nothing but a backpack on giving me 10 seconds per pip. Some of you may not want your dingle berries or milk bags hangin out in the fresh air and that's all on you. Maybe you just want a really snazzy red wool cap and a blue wool sweater and matching booties. Fine. But if you're wearing clothing on the desert, you're just making the food situation worse for yourselves and for your family. Same goes for being nude out on the grassland, placing your farm out on the grass when a nice warm desert is just a screen or two away. When it's the farmers who are consuming 2-10x or more food due to the location of the farm, that means less food for the people doing everything else, like gathering resources far and wide to make up for what is not yet at home, or out there finding things that have run out. When you lose them, you lose the people who know the lay of the land around your settlement, and everyone in it either has to make due without that, or then go investing time scouring the land, looking for those resources, which then costs everyone even more.
Things aren't quite as bad now as they were in the past, sure, iron is a little more scarce, but food is plentiful compared to what it used to be, but give it time and this can all change. Good personal habits are always useful. Don't get lulled into a false sense of security by the calm before the storm. Take this time, now that we have more abundant than usual food supplies, to practice good habits, you'll need them when the shit hits the fan again.
How do you even find this out??
How do you find out how many hours you've played?
Leave a review of the game, via the game. Then, go to the home page: http://onehouronelife.com/ and click #### Player Reviews below the logo.

Or, you can just scroll down the home page, reviews are about 40% to 70% of the way down the page.
Chances are, if you haven't made the review recently, or you don't have much time played, you'll need to click More Reviews at the bottom of that list, to sort by recent reviews, or More Reviews to see a list sorted by hours played.
Hope that's enough to get you the info that you want.
Morti wrote:25 generations, not too bad.
I wonder how many it could get if some of the girl kids just put a bowl in a basket and were like "Peace bitches" ran 5 minutes in any direction and fake Eve'd
1 life = 60 minutes
average generations per hour = 3
time between average patch release = 1 week
7 days*24 hours*3 generations = 504 generations
25 generations, not too bad.
Lmao I was your mother! You were so confident I gave you my backpack too xD
Yeah, considering you had so little, and gave me so much, I figured an apology was in order.
Even though I died right in front of you, with, I think, a berry in my hand, and I imagine you took the backpack right back with a sigh.
I have a very serious problem that even Jason has had to make a message about recently; I'm so bent on being the most efficient player I can be, especially when it comes to food, that I have taken to eating whatever I have when my food meter is lowest. That way, if it's a Burdock or Cactus Fruit and I, say, only have 8 or 9 pips on my food meter, I waste the absolute least possible.
I've gotten really good at this. As I know, based on the last place I was standing still, generally what my temp meter read, and, given my lack of clothing and the audio cues, I'm really god at getting the most seconds out of that last pip. But, with the lag I get on occasion, or the desire to get out an extra word, or action, before I make that dash for food, well, I think we all know it doesn't always contribute the most to our home, if we died trying to be that efficient.
In contrast there are players in all fur, eating through berry farms in the desert, and nudes that stand two tiles outside a desert, doing the same thing, filling up on berries and just standing there, neglecting their temp meter, gorging on everyone's food supply.
If you, any of you reading this, not just you Buttcheeks
, suspect you may be guilty of this behavior, I want you to understand this one point, if nothing else;
THE TEMP METER DETERMINES HOW FAST YOUR FOOD METER RUNS OUT!
It's not a trivial amount, either!
It's the difference between 2 seconds per food meter pip, and 22 seconds per food meter pip. This is why utilizing the warmth of the desert is so critically important. It's not too hot, if you;re not on the desert in fur, or put a fire on the desert in front of the blacksmith, forcing the person trying to do the smithing to eat food every 10 seconds!
Naked on the grassland, you get 5 seconds per pip.
Naked on the prairie, you get 5 seconds per pip.
Naked on the swamp, you get 5 seconds per food meter pip.
Naked on the badlands, you get 5 seconds per food meter pip.
Naked on the desert, you get 10 seconds per food meter pip.
Naked on the tundra, you get 2 seconds per food meter pip.
Naked outside the edge of the desert, you get 10-15 seconds per food meter pip.
Naked inside the edge of the desert, you get 15-22 seconds per food meter pip.
Making a roaring fire on that grassland home may give your babies 20 seconds per food meter pip, but you are wasting branches midgame turning them into kindling, and trees; turning them into firewood, late game. Not to mention you are breaking hatchets and axes and going through milkweed, soil, water, branches, stone, iron, charcoal, and the food to feed the people who have to make those tools, all just to do so.
MAKING A ROARING FIRE ON A DESERT TILE AND PUTTING YOUR BABY THERE, KILLS THE BABY!
Or at the very least causes them to have to say F every 5 seconds, if they are new and don't know any better, and if you are a new, attentive mother, it will make your life a LIVING HELL!
DON'T DO THIS!
If you are a baby and someone does this to you, or worse, dresses you in full furs while you're siting there watching your food meter drop like a lead weight, pitched down from the top of the Empire State Building by Nolan Ryan, THAN MOVE!
Take it upon yourself to make sure your temperature is balanced by moving onto a warmer tile and if your mother gives you shit about you moving from the spot she keeps trying to place you, give her a U after that F. Na, jk, be nice. Say something like T O O H O T or even just T E M P, but don't stand there and get cooked!
Please folks, I want you to live! Not be slaves to your stomachs. This is an important aspect of the game, and understanding it will benefit you and your civilization, at every stage of it's development, but it's especially important for Eve's and their children struggling to get farmed food going while the forageable food within the area around the home is steadily diminishing.
Also, just because you should balance your temp, doesn't mean you have to find that nice warm spot, with a perfect balance in the middle of the berry farm and just sit there for 60 minutes, what possible fun would that be? Your temperature is only changed when you stop moving, so, if you are standing on a roaring fire in the middle of the grasslands, or, naked on just the right corner of a desert biome, you can set out from there with that perfectly balanced temp and travel for years without eating!
Let's say you manage to get 20 seconds per pip on that perfectly balanced temp tile.
How long to you have, to run without stopping, before you are down to your last pip?
3=60 seconds, 0:01:00
4=80 seconds, 0:01:20
5=100 seconds, 0:01:40
6=120 seconds, 0:02:00
7=140 seconds, 0:02:20
8=160 seconds, 0:02:40
9=180 seconds, 0:03:00
10=200 seconds, 0:03:20
11=220 seconds, 0:03:40
12=240 seconds, 0:04:00
13=260 seconds, 0:04:20
14=280 seconds, 0:04:40
15=300 seconds, 0:05:00
16=320 seconds, 0:05:20
17=340 seconds, 0:05:40
18=360 seconds, 0:06:00
19=380 seconds, 0:06:20
So, from the age of 16 - 44, when you have 20 pips on your food meter, you can travel for over 6 minutes, 6 years of your life, without stopping, if you really wanted to, without eating. That is more than enough time to scout out a massive amount of real estate, not just for food and warm temperature tiles, but for resources; for rabbits, for iron, for seeds. For the perfect area to make a new home, if you so desire.
And thanks, to a post made by pein, I've realized something else; if you travel on a diagonal, with your cursor held down, or clicking, on one of the four corners of the screen, you are far less likely to click somewhere that you will stop moving, the like the top or bottom of a tall tree, if you are moving north to south while your temperature is locked. It gives the pathing system a lot more time to find an ideal route, with the increased distance as well, if you are navigating through a particularly dense patch of swamp trees, reeds and ponds. Just try to avoid travelling behind trees if you are near a desert, as snakes can occasionally be resting behind them. And I want you to have long, safe, and exciting journeys, out into the world around the places you find yourselves born.
Be brave. Don't fear the world. Master your temperature. Master your hunger. Master the clock. And live a long, productive life providing for your family.
And treat yourself with an early berry once in awhile. >.>
Sorry I died on you, after telling you I had the most played time in this game.
I'm sorry.
Please forgive me if you read this.
morti do you think map is NW-SE diagonal repeating pattern? cause i see that on every single map, for green and yellow at least
diagonal running has the advantage of not getting eaten by animals so often, and seeing more of the screen
I don't run on diagonals intentionally. I try to stick to borders unless I'm exploring a biome for other reasons; like the prairie to wake up the rabbits, deserts to find cacti and get them to start cycling through their life to produce fruit, or grassland if I am adding up the number of milkweed there in my head to decide whether or not I can get enough rope to make tools.
I just follow the borders.
Whether I am an Eve or a child born to an old family and town that I see needs something like, iron, sheep, soil or seeds. It is essential that I explore the nearest grasslands, deserts and even prairies, just so that I know where alternative food sources are.
The best part of doing this, going out an exploring early, especially as a boy, is when I find a better spot to have a home than the one I was born into. A lot of times I've started in a town on grasslands, maybe the Eve just stated there because it had lots of berries, and, because I know the value of the temp meter is greater in many ways than the value of the food meter, I am determined to find a place that will be better in the long run for the survival and maintenance of the city's food and soil supply.
If I find a good place, I will devote that entire life to it. Laying things out in the best places, like the place for the carrot farm, the forge, the oven, where the berries and wheat might go, just anything I can do in that time to create a place that, when found by the right player, is a more attractive alternative than the conditions back home. If I can I will sometimes go back and inform some members of the family that I have made an expansion, or found a better place, but... sometimes I don't like to be the one to suggest the move.
Whoever the player was that made that home there, I'm sure they would be so proud to come back to find a thriving village where they struggled to raise children living off of berries. I don't want to take that potential satisfaction away from them. But at the same time, if I just know that my place will double the life time of that family, I may just tell people and let them decide.
--
pein, I don't know about the map's generations of biomes, but if you notice those slanted borders are more common than vertical or horizontal ones, I would be willing to guess that somewhere in the code that generates the biomes, that was intentional, to reduce the monotony. Otherwise the map would look, on the largest scales, like a giant chess board of the 6 biomes. Which, of course, it doesn't look anything like today.
But if I get what you are asking; the underlying question, is you're trying to look for patterns to pick up on, those ones we feel when we get a gut instinct that we should travel in a particular direction, based on the limited information around us, so that we can find the biome and resources we need most at the moment. If that is what you're after, well, best of luck. I get those feelings too sometimes, but given just the odds that the next biome over is going to be 1 of 5, I'm almost always wrong if I every try to go with a hunch.
When I am in this, Eve mode, as an Eve or as a child, searching for nice places, I find it's much better to use these algorithms.
GDS
GSD
DGS
DSG
SDG
SGD
G: Grassland
D: Desert
S: Swamp
Having 3 of the 6 means I've already got a 1 in 2 chance of starting of starting at a desirable point in one of those algorithms, that is, if all biomes were equally distributed, which, I don't think they are, but I could be wrong. If I'm not born inside one of those three biomes, I just move until I find one, and , well, odds are good 3:2 that the next biome you find will be one of them. Then, it's just a matter of following the border of that G, D or S, until you find one of the missing two, then following that until you find the last one you're missing and, voila. A decent home... about half the time. Sometimes the swamp may not have enough ponds nearby the desert, or the grassland may be too small and not have enough milkweed, and if that is the case, you just keep moving along one of those G, D or S borders until you find a combination that is suitable enough to support a family of 10, 50 or even 100 people.
Sometimes you get really lucky and find just the perfect place, that just says everything is perfect for the greatest city ever, and sometimes there is a snake on that desert that totally catches you off guard. ;.(
But it's so much fun, to be the one in charge of that decision, and to live, and to lay the groundwork for a city, and a family, that you come back to time, after, time, for days...
... so satisfying.
Is there a possibility to motivate those cute basta- ehm worms ?
Water should really help speed them up.
Only time you ever see worms in dry dirt is after it rains, and, well, it's not really dry anymore, is it?
The ground needs to be moist for worms to do their best work, not water logged, just moist, and it just seems like an extra helping of water would be just the thing to help encourage them to move about an leave lots of casings throughout the soil.
A worm farm would be great though, and being able to add extra worms to the soil should be able to cut the time in half for each worm added. Up to at least three or four of them. But you'd have to have a nice worm farm going, and for that, maybe something like adding dung or dug up plants like teosinte, or some other, plants, fruits, vegetables or just any kind of organic waste to a soil pit would be the way to go.
I've been composting for about 30 years with worms but I don't really know much about breeding them. Maybe there are some 'secret ingredients' that those people who sell crawlers at the bait shops use make all their worms comfortable enough to get it on.
I think breeding worms should be up there with domesticating rabbits... ooh, maybe they could go hand in hand and the rabbit droppings are the secret ingredient to toss in the soil pit?
So, now that Iday has vented his frustration, if any of you that were a part of this family read this post and think "what else could I have done?" Here are a few tips that you can use in the future, that will depend on the size of your community and the stage that it's in tech wise.
1. You have to be brave. The map extends in all directions millions of times farther than you can travel in a single life. Somewhere out there, in ever direction, is anything you could want, in the game. Or, the resources to make it. You just have to be brave enough, and wise enough (but we'll get to that part later), to push the boundaries of what you have seen of the world. I recommend doing this after setting a home marker, which is a skewer pounded into the ground with a rock, but if you can't find a sapling to cut down with a sharp stone, to use as a skewer, you can also use a sharp stone on an existing home marker and replant it. It won't change the previous player's home marker and it will become your own. However, you don't even need to do that if you can make a good mental map of the landscape as you travel. Allow me to use an old map of the game as an example.



You can also set off on this journey taking nothing with you, and making a sharp stone, basket and gathering food along the way. If you found a nice place to balance your temperature , before setting off on this journey, and do not stop, you will get about 20 seconds per pip. I nice roaring fire on an open grassland will give you a good balance, or a nice corner of desert may be able to give you the same. So, if you have about 12 pips, which you will at about age 8, and a balanced temperature, you can move for 12*20=240, about 240 seconds, or, about 4 minutes. 4 minutes is a long time to go without eating but you have that much time to tear across the map. Just know that if you stop, your temp will change, and if you stop on an open, swamp, grassland, prairie or badland, the temp you get there will reduce the time per pip down to about 5 seconds, so if you only have 6 pips and you get a cold temp from an open grassland where you picked up a rock, you will have about 30 seconds after that before you run out of food. Probably a good time to use that sharp stone to dig up a burdock root and have it ready, or find a berry bush or wild onion you can pull out of the ground. If you find yourself near a prairie , you could also pull the seed off of a wild carrot and dig it up. The berries will restore 5 pips, the wild onion 6, the wild carrot 7 and the burdock root will give 9. If you happen upon a desert where you see cactus fruit, that will give you 10, and, best of all, it will have fruit there about 10 minutes after you've picked it. Always keep an eye out for cactus, and try to keep a mental note when you last picked each one, although , that can get a little overwhelming trying to remember when you've picked dozens of cacti at various times throughout your life.
Good thing about cacti though, they are in the desert, and the desert tiles are twice as warm (closer to the center) as all the other biomes, so, if you are traveling deep in the desert and stop to pick a cactus fruit, your temp will then drop one pip every ten seconds, instead of every 5, and since the cactus fruit gives you 10 food, if you start off on a journey from that spot, you've got at least 100 seconds to get to a warmer destination, or, find another cactus fruit.
Speaking of cactus fruit, they are a great gift to bring back home in a basket. So, and you can also get lucky and find stones and big rocks in the desert, so from there you can make a sharp stone, and find the nearest swamp to cut two reeds to make a basket, or find the nearest place where prairie and grassland meet, cut two wheat in the prairie, pull em out, set em on the ground, and bring a branch back from the grassland, use it on the wheat to separate the straw, and combine two straw to make a basket. Also, if you need adobe to make an oven or a forge back at home, straw can be used with clay to make adobe, if there aren't any tule reeds in the swamp where you got the clay.
Making a kiln for an Eve, is really important too. If you bring back 3 adobe in a basket you can use a stone on the first one to make a base to lay the other two on to make a kiln. Then, head back to the swamp, get two clay, and another adobe, use a stone on the clay balls to make bowls, toss some kindling into the kiln after using a hatchet on a branch, use a long straight shaft after putting it in a fire, to light the kindling in the kiln and then use some tongs to pick up the clay bowls and fire them in the kiln. If there aren't any tongs around, wait to light the kiln, go out and get a straight branch from a maple tree, bring it home, whittle it down into another straight shaft with a sharp stone and then, use a flint chip on it to split it into a pair of tongs. If you don't have a flint chip around, just use a sharp stone on a flint rock. You can usually find them in grasslands.
After you've fired the clay in the forge using the tongs, and the fire is still burning, toss that fourth piece of adobe onto the kiln to seal it up. After a few seconds this will create charcoal which is needed to make iron and steel, but that may just be beyond the scope of this post.
I haven't even gotten into all the reasons you want to be brave and explore rather than sitting back at home eating food, but I think you can imagine why with all the things needed just to make tools, to make a forge, to get soil and seeds for the farm... gathering resources from the wild and bringing them back home is one of the most adventurous parts of the game, especially for a child. You shouldn't shy away from it. Even if you just grew hair and only have 7 pips on a full food meter, if you balance your temperature before setting out into the wild with an empty backpack, you have up to 140 seconds of time to travel before you have to stop and eat food, and in that time, you've gained at least two more pips and can toss some food, a sharp stone, or some milkweed you've combined into a rope, and bring that back home to help make tools to start a fire, snare some rabbits, or, to build a new stone hoe if your home has a farm that needs one.
Having the will to set out on that journey, every time you realize your home could use something, is the most important step for a new player, or an old one. I know a lot of us don't brave the unknown often enough, that's one of the main reasons all our homes don't stand the test of time; just not enough brave players. But when you work on those mental map skills, it's really not so bad. You can use these skills as an Eve as well, to look for places that would make nice homes, like where desert, grassland and swamp biomes meet, and it's especially handy because you haven't made a home marker yet, so you got to have some way to navigate without that arrow.
Practice building that mental map for now, and in the future, we'll work on some other skills that can help you to not only stay alive, but provide lots of extra food and resources for your family, so they can help you do the same.
Just be brave.
Thats tip number 1.
I say these things here because I do not use discord and I seldom talk much in game.
I want my entire family to be as well off as I can possibly start them, and if it's someone like Alleria, who stands around for ten minutes at a time holding her daughter, eating all the food and standing on the warmest spot in town while not working what so ever; that isn't me. I know it's unproductive (except that having a full health meter and a centered temp meter produces the highest odds that you will pop out children after children), but she doesn't care about that, it gives her a reason to justify not picking up every other girl and every son and asking kids "Do you know the password?" at which time if they say no, she takes them outside of town, drops them in the woods and never picks them up again unless someone guilt trips her into not naming her children, if they manage to run back to town and get someone else to feed them.
This is the behavior she is defending. Denying player after player a chance to experience the game, while they can do nothing to defend themselves except survive to adulthood and maybe find a weapon and murder her. Then she plays the victim when she gets a taste of her own medicine, here on the forums, and, I assume in Discord, while simultaneously making excuses in people's posts who complain about this sort of behavior, saying they can't play the game anymore until something is done about "it". It, being her, almost exclusively based on her proximity of playtime to my own.

Go into the game with the expectation of dying young and dying often.
Yeah, as long is she is perpetuating her behavior and trying to normalize it. Really disgusting.
The only good thing about her being countered in game and told to fuck off is that rather than standing around the farm or the fire doing this sort of behavior she is starting to take her children off into the wilderness to threaten them with abandonment for fear of being called out or murdered flat out by people she has repeatedly abandoned or lied to, standing near a farm full of unpicked carrots, saying "Sorry bb, not enough food."
This behavior is bullshit and I've been tolerating it for months now, even after I have been proposing solution after solution to the problems she uses as excuses for letting player after player die for lack of effort, overconsumption and neglect of her temp meter.
You will almost never see her working the farm, this is another reason her civilizations suffer so much. She is one of the laziest most self entitled, destructive, players you can ever have in your family. Having put so much time into this game I have perhaps played with her more than anyone else, other than perhaps Telafiesta, who hasn't put any time into the game as of late, and I can't blame him. Her neglect has been allowed to spread throughout the body of players like Stage 4 Cancer, and I'm afraid the damage she has done over the last few months will be irreparable.
But I am not willing to give up on this community like so many others as a result of the attitude and behavior she is trying to make normal.
I have had a few good lives with her, mostly before and after her child rearing phase, where she can actually get a few good things accomplished. But I'm tired of looking the other way when she neglects her children game after game, She puts so little effort into educating new players, instead jumping to accuse them of being griefers when they make mistakes rather than letting them know that their actions may not have been optimal.
It is just an endless parade of reason after reason to either neglect new players or murder them flat out with her and she needs to be addressed directly, as a human being, not as a character in game, for all her appalling behavior towards other players. Especially the newest ones, who are the only hope this game has as experienced player after player leaves rather than confronts her about these issues.
I'm aware that as a person, these things are not her fault. We are creatures of habit, bad or good, we can easily pick up habits and repeat them if we have managed to convince ourselves that these behaviors may lead towards some desired consequence. I have already stated in a previous post that the influx of new players putting excessive stress on the community, is likely what drove players to come up with personal solutions to the problems they saw. And under stress, as a result of frustration, we don't often have the clearest heads or make the best choices.
I have typed up many lengthy posts, far more insulting and wordy than any I have yet posted, only to opt out of sending them after considering the results that they may have on the people I have chosen to address. After having played this game almost exclusively for the last two months, the last thing that I want is to further divide the community that I care for, without question, in game. But it is because I care so much that this now is the issue I feel is most important to address, before things are allowed to get worse.
I want to vast majority of good, caring, players to stay in game. To enjoy the game, to learn the tech tree and to learn how to navigate the landscape in order to find good places to make homes for their families. At least, as long as they enjoy doing so until new players can learn from them and fill in that role until the next generation comes along.
Maybe some of us will stick around for the next year or two, as the '100 items per week' are rolled out. I would certainly love to be one of them. I just wish Jason didn't have to address the problems we are creating for ourselves, like the karma thing - that's just a mess of ideas he shouldn't even had to have considered.
I just want you folks to know that if you play the way I am suggesting that you play, if enough of you do so, things will get better due simply to the mechanics of the game. The less children that are dying, the less stress poor mothers will be experiencing as more babies pop into their lives. There is a time and place for every sort of behavior and, when the game is played right, by everyone in a family, there is absolutely no reason that any mothers should feel pressured enough to not care for their children. Jason has gone to great lengths to balance things out in this game over the years and as long as you stick to doing what is right, and speaking up if his changes truly are too stressful, on that state of our gameplay, then I have little doubt he will tweak things ever so slightly in our favor. Just now that when we do figure things out and we do master the challenges he lays out before us, he is going to make it more challenging once again. And rather than crack under that stress and start turning on each other, we need to accept that challenge and work harder, together, to overcome them.
We're not going to beat Jason by beating each other. We have to take better care of each other, work harder for the sake of our families and inform each other outside of the game when we discover information inside the game that can increase the chance of our success. That is what this forum should be for, for thanking each other and for sharing new discoveries we've made through our own explorations into the mechanics of the game itself, or even, into the code behind the game, which, Jason is so gracious to share.
We can do this.
It's already possible now, and has been, the entire time I've played, to do so without murdering each other and without abandoning; our mothers, or our children. Heck, my strategy works best the more of you don't suicide on me.
One thing I haven't really emphasized yet is that I do not settle on a home too soon, therefore, I am not standing around eating all the nearby food for as long. Many of the people who have been born with me as an Eve have told you that already, and as far as life goes before getting a farm up and running, I think that is one of the vital factors to the success of my families. I very rarely hang around town with any of my children, instead, opting to travel and collect resources, especially if my first few kids give me the indication that they have little to no experience playing the game. That is the saddest part about my playstyle; when I leave a few inexperienced, young, players back at home while carrying two or three kids out with me to pull milkweed, only to return to find someone has died while attempting to learn the game via the in game formulas, as all they were likely doing was picking up object after object, cycling through the menu with tab, and realized, too late, what that sound signified every time their food meter dropped.
I don't say a lot to people in game, and if any of you remembers me being your first mother and not having a positive experience with me, because I did not walk you through enough, step by step, to survive into adulthood, I am sorry. Some of you may think that because of my lack of words, I don't care about you as much as some other mothers that flower you up and treat you as though you were true babies, but it's just the opposite. It's because I care about you so much that I work so hard and say so little.
Which is another reason I find questions like "Do you want to live?" "Are you new?" "Whats the password?" to be wastes of precious time. I don't need to know if you are new or not. I know you want to live if you move with me or stay in my arms, and I certainly don't give a fuck, if you come from the forum, discord, or just watched HoneyBunny and just wanted to play the same game. You're all welcome to have a go at life, in my family. The more the merrier.
Even if all you know is how to pull a stick from a tree and place it in the camp, you're already more valuable to me than some of these players who stand around waiting for babies to say "passwords". You want to say something to me? Just type H for Hello. T Y when I pick you up is nice. You shouldn't have to say that, but because of 'some players' it's understandable why you would. Or TY when I name you.
Anything else is just gravy. Just know my eyes are probably busy scanning all over the place, looking for milkweed or berry bushes that may be placed ever so slightly behind trees and what not, or just me drawing a mental map of every resource I see so that I can come back to those resources if I find a nice warm place to settle down.
A nice, warm place, to call home.
You were an exceptional brother (I was Betty)! Thanks for bringing me all those things while I forged with my daughters. That was the most efficient life I've ever had, and I think we both chose a really good spot together. I hope the family lives long enough for us to respawn. Wolvenscar was Elaria, and I'm quite sure the other children were either on the forums or Discord.
Although I kept every child who wanted to be there (some ran off, or didn't listen), I still weight females above males, at least early on. If more children were staying alive, but weren't pulling their weight, I would have had to abort, but EVERYONE who made it to childhood was top 10% or so.
Edit: Also, I'm assuming you're the Sol Eve. Congrats on Eveing the 1st or 2nd longest generation public dynasty. I think the longest is around 70, but never got confirmation. I think you beat it. Hop into Discord if you want to discuss anything with us.
You are so close to understanding.
Why won't you just trust me?
Get out of that echo chamber that is the Discord for one day and just listen to me and try. Then when you see the light, you can go back there and talk with those people and maybe convince one of them yourself to take up this challenge with me.
I won't give up on you.
...
The rest of your excuses are as garbage as your gameplay.
If I can do it, you can do it.
Spend more time practicing and less time making excuses and maybe, one day, you will understand.
Making excuses for not trying, is setting the bar low so you can easily get over it.
It's an artificial victory. You're trying to make last place feel as good as first, and you know it's not, that is why you are so riddled with contempt. You know people hate you and you have to live on the edge, every life, murdering people who are honest to you about how disgusting you are rather than looking deep inside yourself and seeing what they see without a second glance.
It's disgusting and you should be disgusted by it and vow, not to me, but to yourself, that you will be a better person.
Then maybe you can feel comfortable enough around us that you don't always have to make weapons and hide them, in fear that someone should see fit to remove you from the family just to make things better for us all.
Stop hating me for trying to help you and everyone else. Hate the behavior you've let yourself fall prey to, and you, and everyone, will be better for it, when it is cast out of your routine.
It takes time, but most of all, it takes effort.
Sometimes it's too late to save a village entirely, but it's never too late to be a better player.
Alleviate the suffering, take on more children, and when you are good enough, and you have taught enough other people, we will all live more productive lives, longer and less stressful lives, because the children you and the others would have abandoned, are being cared for, and are caring for others.
Argue for my side, should any ever try to defend such behavior.
Be a champion for life, and together, we can rise this community up from the embers. Carry on, turning player after player away, and it will be ashes in the winds of our past.
We've had great lives together, don't forget those.
We can have them again, and we can share them with everyone. The more people get to play with us, the more inspired they will be. The more fuel we can put in their engines and the farther they will travel to spread the boundaries of our towns yet to come. They need that motivation though, they need values; a purpose, to go farther than they've ever gone before. To make the greatest city ever known, is going to take generation after generation of determination that will not cease burning for any reason. We will only get that if you commit, and one by one, others will follow suit.
Together, we can raise the bar for everyone. All our children will know, the moment they are born, that they are welcome, and that they are needed. There will be no doubt when they see our works, that they must continue to put great effort, into the continued growth of the greatest family tree the public has ever known. We must commit to this goal together, men, and women; sons and daughters. Driven together, by the love of our entire family and it's conquest, over the horizon.
...you can't keep every child.
You, can't keep every child, because you don't try, ever.
I, on the other hand, have managed to do so more times than excuses you've made for not trying.
...
You weren't pleading for you life, you admitted you were guilty of murder of countless children and asking for forgiveness, and I gave it to you by clearing your conscience and allowing you to rest, that life.
Don't do it again.
We both know all the things you are guilty of, here on the forums and in game, as you are so proud to try and tell people who you are outside of game, asking for special treatment not just in childhood, but on through your adult life.
Your actions are a sickness, don't make me waste time curing them repeatedly.
The few good things you've contributed to this community can hardly make up for all the people you have turned away from it.
Apologize to those who will never be born again and I may sincerely forgive you.
Quick side question since you bring up stone walls, are there any ways to move rocks faster than by hand?
There are two little tricks that can speed up moving rocks about.
The easiest one, is to pick up and place down the rock, three spaces at a time. It takes a little practice, but once you get the motions down, it's refreshingly faster than just walking with the rock, or, stone pile.

Second requires a cart. You can load 4 split rock parts into a cart and reassemble to opposite halves into a Split Big Rock, that you can then use a chisel and mallet on to make a pile of cut stones.
There is kind of a third, you can run full speed with half of a rock, run back, and grab the other half. Fairly certain that is faster than walking slowly with the pile, but, if you get the rhythm of the first trick down, running with two halves separately then reassembling them, may take a little more time.
The first is useful because it only takes a shovel to move rocks quickly, the third you need the chisel, mallet (and adze and axe for that), and the second you need all that and a saw and flint bow drill to get the wheels for the cart.
Long distances the second is probably the best, especially since you can use a horse with a cart to haul, basically, two rocks at a time.
It is more important to turn the boat back towards your destination than it is to never veer off course..
These are the only children I have ever given up on, and only recently. I used to try and reason with these people, to take the time out of my life, sometimes even the life of a first child, for the sake of a second who would ask for this special pleading. As if they saw that they were doomed because of the way they treated second children, and begged me to give up on the first for their sake. Yet I not only took care of them both, and explained to the second child why using Q doesn't matter... we went on to have a successful settlement. At least, for my entire life.
Now for those that use it, I don't just want you to understand why it doesn't matter, I want you to understand why it hurts.
If you can't accept it, than for the sake of all players yet to come, I may commit to abandoning you, and you alone, for the sake of my grandchildren and all the descendants you have denied the chance, to be a part of my family.
I don't want to turn away from this game. And I don't want them to turn away from it either. I would appreciate an apology from them, for every player they have not only turned away from a life, but for all those would be players they have turned away from the game, who will never have the chance to read it.
Through your actions here on the forum, through your posts, we can see who the guilty parties are. Unless you go back and edit all your posts that are evidence of your transgressions and try to hide outside the community like the murderers you are, you will not be welcomed by me, or others yet to come. You want to abandon children, you want to turn kind and loving people away from the game, I can't stop you. I can only try to reason with you. But it's so hard to even address you, I am so disgusted by your flippant disregard for human life.
We had hundreds of people playing simultaneously, now we only ever have tens.
Player after player has tried to plead with you sensibly, just once, before they gave up on the game. And post after post I see you making excuses for your actions, rather than asking for help to be better players. You admit you are not good enough to care for more than one child, sure, but then you seem to think that because you can't, that it's impossible? Well, it's not. Not only is it possible, it's amazingly satisfying to manage move as a mother and three children to the best place you have spent the last fifteen minutes searching for, the place you and those other players will call home.
If you are a new player and you ever read this and want to know, click on my name and look at my post history. I have made a few posts about this already and I will make more. Just know that it is possible. And rather than cycle other players through lives, abandoning your children, or your mothers, you should stay together, and as a family, find your home together.
1. Find a grassland for food.
2 Find a desert for the warm temperature.
3. Follow the edge of the desert and grassland to find a swamp.
4 If that spot is not suitable, continue to follow the edge of the grassland first, searching for another place where Desert and swamp meet. If you do not find one that way, choose the desert and follow it's edge along the swamp to find another grassland.
5. When you play this way, you will be amazed at just how much easier the game becomes. When you are as warm as you can be along the edge of the desert, you get twenty seconds per pip on your food meter. As opposed to only five you get with a colder temp in swamp or grassland. Just watch your temp meter.
These are steps these neglectful players do not understand. They think it's your fault they are such failures. This is why they abandon you.
Maybe they learned this game before there was a desert biome, and they just cannot break their bad habits. Or they do listen yet they have begun to enjoy letting children die because they are psychopathic or have had traumatic, abusive, lives as children. I just don't know. I don't know why these people are so malevolent and uncaring, but they are deeply disturbing in that regard.
There is a great weight in my heart for these people. They present a great conflict. A conflict I can only imagine life has had to deal with for millions of years, and as a result, we have created laws, prison, sanitariums and administered many inhumane forms of treatment to try and counter, I am not for this treatment of people. In a better world, educated worlds, loving worlds, where parents and teachers have worked together to make productive children, we have passed on great volumes of information to children who have then gone on to create music, science, literature and technology that the rest of us can enjoy.
We've done great things, because we care, and we learn, and we care, even more.
Morti wrote:The struggle to keep your children alive is something you should embrace, not shy away from, and you certainly should not be trying to convince new people to turn their backs on their children and run away from this challenge. THATS THE GAME! You wasteful mother fuckers can't even see it!? When you turn that child away, YOU LOSE! YOU FAILED! You should be the ones that stop playing, not all those people struggling to whether or not to be reborn, or to even start up the game again, YOU are the one who should be turning to other games, because you suck at this one.
1. Chill
2. There are many ways to enjoy game. Crafting is an option. Exploring. Killing others
3. In game, kids are not result of love, but budding. Our chars replicate like bacterias and their lives is worth the same.
4. Because you care so much about ingame chars, but you aborted forum user Alleria, it would be a pleasure to kill you as your baby and avenge her. It would make so much drama
Don't start making excuses for them, or this behavior.
YAHG, thank you.
Stankysteve, I really do appreciate you retelling that story. Sometimes it's not enough that I name myself Sol or give my children the name of the planets, bodies in this solar system, or the Greek Gods and Goddesses. I think I've only ever said my forum name once or twice in the game, so, for the one time I may have done that, it feels pretty special for that to have been you and for you to retell the events of that life, from your perspective.
If anything, this should be evidence of a few things; 1. Our community is small, and habits can easily ripple through it and those effects, can quickly be felt by players, at every level. and 2. Our community is small, yet we love this game. And if we love it enough to come back to it day after day, than other people will certainly love it to, if only they can learn about it, and play it with us. This is why I am so willing to speak up against what I see as a bad norm here on the forum, and this is why, even I have broken down in game and gone so far as to break my one purpose of keeping every member of my family alive to make a point when some of you have said Q to me as your mother.
In YAHG's recent post about Baby Codes, Spockulon and Alleria wrote.
I've been killed as a baby for saying "Q".
Some very mean man aborted me for saying "Q" like wtf...
Yeah, that was me. And I'm sorry. I've told you people who do that before, for months now, that it doesn't matter. I will raise you, no matter what, and have even gone as far as to sacrifice that life of mine in game to try and make that message clear to you while completely disregarding my food and temp meter that life to try and explain to you why I feel it's such a bad habit, for us all.
If you think being a member of a message board about the game, or being someone on the game's Discord channel, means you fit into some special group of players, you don't need to tell me that by saying Q. I know immediately when a child is experienced when as soon as they have hair, they grab a stone, crack it on a rock and either set off for the nearest reeds or straw to get themselves a basket or dig up and replant the home marker for themselves, before doing so. I know you're a good player by your actions, and I appreciate every one, of each-and-every players contributions to the growth of our family and civilization.
You don't need to say Q, just bring back all those milkweed stalks I pulled in the form of a basket full of ropes.
When you return minutes later, after I've given you a name and you set off to the wild, with a basket of food, rope or even a branch, that says more to me in game than any number of letters, ever could.
I wish I didn't have to say this. And I certainly shouldn't have flipped the switch on you, but, when you say that to me, it says you've done it to others, and perhaps a taste of your own medicine is just what you deserve.
Now, to address the greater issues raised by Sleepymoon.
I wish I could keep all my babies alive but it's a choice.
The choice you make is to try, or not. When you try, it sends a very powerful message to the other player that extends, not just through that life, but through their gameplay for the rest of their real life and it can even extend to aspects of their life, outside of games. We should never shy away from our willingness to overcome obstacles, or our innate desire to not only live ourselves but to see life flourish, just a little bit more, as a result of our actions.
There are many lessons to be taught via games, many aspects of our nature are reflected in them, and some of those aspects we look upon through these reflections because something inside us tells us we need to change something about ourselves; to make ourselves better, to make things better for our families, or to make things better for life as a whole, as life has done for life for billions of years.
The message you send to that other person, when you pick them up, says "I'm willing to try!" and that is a far more important message, than anything else.
Do we have enough food to feed another mouth or are we on the brink of destruction and even a pro player will kill us all while we wait for her to grow?
IF you have found yourself in that situation, where you think that is the case, then we will all try again, together, to get it right in the next life. And we will, we will get better. People who love the challenges of this game, will learn, and they will learn to over come them, just as I have learned, and just as I have committed to teaching those, that do not yet know, through my actions.
An average lifespan of 8 minutes with only 5% of players making it to old age.
And you think you're making that better, by insuring that player after player's life span is under a minute by not picking them up?
The birthrate is just too high...
The birth rate is high, because the death rate is high, and number of players clicking Get Reborn is steady because parents are not caring for their children, and Eve's don't have the knowledge, or will, to try.
I just don't understand how you people cannot see that you are the causes of your own problems.
When I woke up this morning, one of this first things that came to mind was this thread, and immediately thereafter I was reminded of the end of the movie Looper and the message that movie tried to convey. If you don't remember, please, take a minute and eighteen seconds to rewatch it or, if you don't have the time, take one second to hear this one word.
...and we just don't have the ability to expand our food output 10x every generation.
Look, this is just ridiculous exaggeration of a number.
Currently there are 50-100 people playing the game at any given time and 5-20, or so, camps being worked on by either Eve's or being maintained generations afterwards. If that number were 5 and there were 100 people playing, each one would cap at an average of 20 people, but when that number is 20, each one is struggling with only 5 people at a time. And the players are overwhelmingly dying due to starvation, not accidents. Starvation, more often than not, not because they are taking great risks by venturing into unknowns with limited food supplies, but because they are giving up on each other because of this mentality that it's necessary.
Now, maybe what happened, and I suspect this is almost certainly a factor to some extent, but maybe, what happened was when this game was released, it was instantly picked up by some people who love to stream, or, "Let's Play" new games and thought it would a great addition to their channel library. But in order to get the best videos, those people quickly realized that they could just cycle through lives until they were born somewhere that was worthy of the kind of video they wanted to make for their audience.
Not only did they, then have a direct impact on our lives; the players, both, through game play, and emotionally, as they cycled through "hosts" like flies at a Chinese buffet during a power outtage. Those actions of the video makers ate a little at every one of you who was already here, as they planted little maggots in your game play.
Then, maybe what was worse later, was when those video makers' viewers then game to the game and decided that they too, wanted to be a part of some specific aspect of the game. They too, just wanted to boast about Being a member of the greatest city in the game! and when they logged in, they too realized they could cycle through lives. And that's what they did, they left a bad taste in all your mouths, and upset your stomachs, and all those of you who were loving the game, thought to do, was to take an anti-biotic and try to purge them from your bodies.
This then began the cycle, and the emotional attachment and roleplaying aspects of the game began to subside. Players stopped loving each other, stopped caring so much for each other, and looked for excuses to no longer take the risk of being harmed.
I know this happened, because I was one of those people, one of those parasites , in-a-way, for a little while back in April. I came here because I saw someone playing it on Youtube. I watched a lot of people play, but it wasn't any of the commentators that convinced me this would be the game for me. It was a silent player, Justice and Honor who's videos, who's performance, let me know this was a game, I would really love.
And I did.
I really loved this game.
And it shocked me just how much I loved you.
It wasn't even the game play, so much as the community; the love and the care that you gave me, and the love and care I was able to give back to you. When I was born to you, you had no idea whether I was a good player or not, you loved me just the same, and, as many of your hopes started to dwindle that your children may not be as useful (due to the influx of new players brought on by the release and publicity) you loved me even more as I impressed you early in life. And it really made me feel good.
I was so happy to make you proud. So happy, to live, to see grandchildren, or to live as a boy, to become a man who made his mother proud as she knew her time was coming to an end.
I nearly gave this game a bad review, because I was going to basically tell Jason he shouldn't meddle with this aspect of life. He shouldn't gamify it, because it's something very special. That each of us should be doing this for our families, and our communities, in real life. After feeling my stomach turn time and time again as the concoction of pride and sadness churned up in my stomach, I sometimes physically, became, almost nauseous, at the thought of doing it all over again. I thought, how could I diminish the memory of such a wonderful life, by trying again, with someone else, under any other condition than that? And yet I did, and time, and time, again, the game allowed you to get to me; to churn up all those emotions once again, and to get me to break down, at the end of each of your lives, and at the end of my own.
...
If there were some way to limit our birthrate...
There is. There are two very important ways, and a third.
1. The food and temp meter, both, affect birthrate for women. The higher the food meter, the more likely the mother is to be chosen by the game for a child, and the closer to the middle the temp meter is, the more likely the game is to decide to have a player born to you. If you don't want kids, go stand in the tundra naked with 1 pip left on your food meter.
2. Stop letting children die, and stop suiciding on your parents. Both of these things are just putting pressure on players, who are struggling. As a newborn, you shouldn't even be able to crawl away from your mother, let alone walk or run. I don't think there is a five year old on Earth that could beat me in a 100 meter dash.
The third is not to play. If parenting isn't for you, go play Civ VI, go play Don't Starve, go play Pong. Just stop ruining the game for rest of us, please.
I really don't want any of you to stop, I don't. I love this game and I love each and every one of you through it.
I wish this was bigger than any other game on the market right now so I could have the chance to love more people, all over the world, through it. But right now you're hurting the chance it even grows.
Please. Stop it.