a multiplayer game of parenting and civilization building
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Glad you found the city! I was there once before, in some surnameless lineage (Eve Aboulhosn it seems http://lineage.onehouronelife.com/serve … id=4922039);

That's the life where the town got oil and diesel engine ran for the first time (Gen 18). I got two horses for the town, they had none back then.
And today as Marek Ziv (http://lineage.onehouronelife.com/serve … id=4927137);

Gen 8. I made springs for doors (three, so all of them are now spring doors), farmed milkweed, made a cart and tamed some more horses. Kindling and firewood was SO low on this life. Was quite happy to be buried in the graveyard, two hardworking lives went to this place.

Omg, record a video if you guys ever group up to make the engine in 5mins. Then play Benny Hills song in the backgroud.
Also thank you Tarr for the instructions, got a screenshot of them to keep with me when I land in a town without an engine again.
As I once said; let wolves play with sheep and see how long it takes until the sheep are gone. If left unchecked, the game dies as the peaceful majority leaves. Newbies are met with douches and turned away instantly. There is no point playing a game that leaves you frustrated and sad; you should feel happy or fulfilled after a game. It’s entertainment after all.
When fulfillment leans on a very shaky success condition, that is easy to thwart completely by anyone, it’s a sign of a problem.
Family cursing annoys me so much. Can’t we just report players like in other games? Stream sniping was never complained about, right? It was such a hasty implementation.
I usually play few lives per week, sometimes dropping out for weeks. I definitely don’t play after updates because I know there will be issues. Swords and Eve spawns sounded like hell... I still dislike war swords, because they are just magic genocide swords, a weapon tweaked to be special to try and enforce conflict between families; in the process becoming griefers’ favorite tool, paired with blooming racism. Which in turn breaks my immersion, makes me disappointed by this behavior and then sours my gameplay.
i got born into the samily again, they just kill each other all the time from what i could see in my short life, and babies most likely just starrve. i starved at age 0.
yeah, this is a perfectly healthy town right now.the property fence gates no longer exist though.
yeah, kill any town just by flooding it with arrows from age 13 til age 35-45, and then flood it with bors till age 60.
it then just kills itself within 2 hours, and you do not have to murder one person.
I was in Hyun family and it was great. I saw your arrows in the bakery boxes. Everyone was great in my life. I was a fruit boot man in a white dress, hauling stuff to town, hauling bones out, then upgrading carts with rubber and then I built a fence sheep pen and cleaned it up. I saw a man teach a young boy all his life, and I saw people work. No murders, property fence gates were open all my life. No bears, no boars; arrows sat in their box their whole life. A good peaceful place to build Fitness and teach others.
I feel like you over dramatize any kill or death and instantly go ”welp, time to boar this town”, not stomaching anything that slightly rustles you. What a sensitive person...
Also, to continue with the hunting hut idea, it could become a community effort to keep arrows available there.
How about, instead of flooding cities with anything, you start building hunter huts?
You could leave three arrows in a locked box in case you get back to the place, and then leave some free arrows in baskets. One note that says "In case of bear attack. Return after use." The huts would be small buildings, and they'd be at the outskirts of cities. You'd be remembered by those, like some players are remembered from Battle Arenas. I'd help you build one if I'd hear about a project like that go on as a baby.
i rather cut of my dick than using imgur.
Ok, why?
Use imgur to upload images.
You’d survive from it if you had no clothes. I wish clothes didn’t add to the temperature...
Oh man, it’s so sad (well, more like frustrating and disappointing) to hear about the racism thing..
Griefers are such lowlives.
The twin killers, ugh. I wish we wouldn’t have to play with those people. Just an annoying distraction and in addition they ruin the image of twins.
Once I raised triplet boys. One of them died at 13. When the two (who were left) were older teens, they both had obtained or created a weapon and started killing people. I was old but got one of them, my other son got the other, and when that one died, he said as his dying last words ”well finally you got one”. They didn’t manage to kill all women but the ones who lived got old soon and didn’t get girls.
This also happened with other triplets. One died at 10 and the other two started griefing and murdering.
You are free to battle against end towers, although I wish it could be just blocked away so innocents don’t have to be killed. I’ll runaway to start anew if I spawn close to end towers today.
Yes, seems like I have had one life in a Ziv lineage.
http://lineage.onehouronelife.com/serve … id=4895420
This one made it to gen 36. I was gen 19.
It was a town running out of water. I had a mother who knew how to get the engine, and I hoped she'd teach me, so we could do it together. She helped me get started, but I constantly kept forgetting what parts and how many I needed. Iron was low too. Farms and food situation was still good, but people probably had to travel far to fill buckets.
I spent my life basically parked in the smithy. I would carefully try to make the right parts and not waste buckets of water in the process. I'd occasionally sacrifice steel for some tools when someone requested for some. I managed to figure out some engine parts in my life, and left them neatly arranged for someone else to possibly, hopefully finish. In my last moments I hauled bucketfuls of pond water to the smithy's cistern to help the next guy get started in making the last engine parts. I got too old to do anything else, so I never got to haul in more iron ore or make extra coal to ease the future generations' workload.
I worked alone basically my whole life. My mom and sis were running around the place and I never got to know the surroundings, although it seemed to be a well-placed town. I had no idea what was going on in the village though, it seemed to be okay, no drama. For my last words I said I hoped someone would finish the engine, worrying that the water situation is going to end it all, wasting my pitiful efforts of tech help.
I once told of my experiences in ohol to other people, they thought they'd make great stories, or sound like an episode snatched off the game of thrones.
Also did you guys know that a forum is large plaza, sometiems a marketplace but often held many goverment important buildings. So you could...preach both in an actual forum and this forum.
Yep, I have a tendency to get really excited when talking about something I enjoyed, so when I told my colleagues about some of my most distinctive lives, they were so amazed. "What was that game's name??", they got so interested. It sounded awesome to them. "Like what, you got born to some random player as their baby, then someone tried to kidnap you when you were a baby, so they could drop you into a forest to die as your town was in a famine, and then you almost starved when you got lost in the wilderness, and then you almost stepped on a rattlesnake, and then you found someone's remains, and it turned out to be your own mother, and then you found your way home and had to kill a person to protect the last living girl in the village?!". It does sound awesome to someone who doesn't know the game and its flaws.
I can imagine what they are imagining. The OHOL stories do get really good, they even impress me if I dare to make some fun connections in my head to wrap it into a nice novel.
Sometimes I play a little animated scene in my head of my recent OHOL experience, if a fitting song starts playing. It has almost gotten to a point where I'd make the animation myself, but, I'm not quite passionate enough about it yet for it to be worth all that effort... Only when the power of the experience gets over a certain bar, will my artsy soul demand it comes into existence.
And no, I had no remembrance of the word forum and its meaning.
good points MultiLife
theres a bias in favor od framatic stories on the forum. roadbuilding and exploring large voids doesnt make a story.
ziv family made a nice home, very pretty place, and i kep the bears away, and most of the time the radio reciver is walled in. all the things like.
so i build roads there a lot.
Yes, it's a trend, people tend to be more eager to talk if the story involves killing. Heck, I have front seat experience on it with my fanart of OHOL, and the stories behind the fanart.
However, there is infamy. You have gotten infamous. If you want to get discussions going, sure, you can talk about aggravating things or make very extreme points. But the discussions you get from that will backfire, as you can see. A forum member Toxic saw it too, his lineage got hunted down in-game due to him honking his own horn as a griefer and killer in forums.
Here I'd rather suggest getting good open-minded and non-judgemental discussions and good talks going, without trying to provoke others or talk about killing sprees, as that makes you come across as an immature person, an annoying person; the little snot nosed brat who thinks it's fun to pull cat's whiskers just because the cat reacts strongly to it. You are giving a bad image of yourself, but at least it's honest.
By acknowledging your negative traits, and striving for the good of all (no self-justification, you can't decide what others think is good) you can become a more admirable player, and be remembered for your efficiency and helpfulness.
But if you keep bringing down others, talk badly of others, get angered easily and dramatize things, people won't be on your side. They see your flaws and how you are lashing out, unjustified, acting on feelings. And that is childish. You can be better than that. You don't have to be, but if you strive for that, you get my respect no problem.
Happy to hear you can find towns you like. Remember that people pass by quick through families, don't let annoyances get to you so easily. Know that not every place will be as good as you'd like it to be, and not all players will be as good as you'd like them to be. But try to have the attitude of "most of the people are at least trying to be good and useful". It just doesn't always look like it, especially if you are a hot tempered person. OHOL desperately needs players, we must not turn others away.
Aghh, I just don't like the approach of "your character does a thing bad until you grind it enough to be good", and have that repeat every life. I personally like that good players can do things efficiently (fast, minimum use of resources) and bad players are the ones who waste things due to not being able to do it as well or not valuing the more efficient approach.
People would be annoyed to see someone start smithing and making low quality items (essentially wasting iron) when there is already some older smith doing the thing better. People would be stuck in the roles to ensure the town stays at maximum efficiency. It's a game after all, limiting a player "because it'd be realistic to not be good at everything" feels bad for the player. It's a nerf to your products, enforced by the game, even if you know you did it right.
There are so many theories how trade could happen in the game, but I hope we don't end up with a solution of "nerf until you have to do it". I'd rather approach it with the idea of excess. You want to trade away things you don't need or value, but right now everything is valuable. All towns are the same (or else they die), and any rope or pie is needed. Populations boom, bakers die, items are lost, ropes are low, populations shrink... What a town needs is everything, at every time. Every excess is beneficial and time goes by so quick that soon it's not excess anymore.
If we could communicate better, travel better, have actual excess in resources and clearly different towns with different strenghts, I think we'd get our first natural trades. But with war swords and language barriers, and same needs per town, we rather make momentary excess and keep it to ourselves, and get our own iron and soil. It's just easier to get your stuff by yourself, as no one is ever bringing it to you on their own anyways.
If I had excess items to get rid of, I'd love to switch them with someone who has something I'd rather have. But we never meet, and they're never there when I need them. Too much moving required, with language (communication) issues, griefing, killing, and towns always needing everything anyways. Same things as the next town, all the time.
So. My conclusion is... More ways of making things, more helpful resources, more useful things to make, more ways to move around excess items, more ways to communicate and excecute a fair trade (ensure the trader will most likely get what they want if they go to make a trade, so it's almost guaranteed and worth the try), more ways of specializing towns regarding its resource/s, and making it so that it's something it doesn't actually need to live, and can forward it to other places to get something they'd rather have.
I'd love it if some traveler came over with super cool and special character customization stuff, like hair gel or makeup or jewellery, and people would offer them things they can take to their town to help it live. I could finally look like a character of my own and do a trade that they benefit from. To me it could be fun vanity, to them it could be a lifeline for their town. Or maybe they just have a truckload of rope to throw away and we have a diesel engine for it, as we have extra. Although; who wants to be doing labor for a milkweed farm or an engine if it's sold by some random behind your back, with you not getting stuff for yourself? This is the issue of property we still face, and fences have done little to it. If machines did the engine for us, or farmed the milkweed... Hmmm...
MultiLife wrote:I rarely see people talk about themselves as irl people, or greeting others as themselves.
I was in the Qin town Kilian one day and there was this guy in red white and blue clothes and our conversation went something like this:
HIM: Yeah, red white and blue baby!
ME: Red white blue. What's that?
HIM: UMM America
ME: America. Where's that? South of Kilian?
HIM: Are you dumb? America!
ME: Is it near Rodwins?
HIM: North America!!! In real life!!
ME: You have another life? This is real life!
HIM: ... oh...
ME: Welcome back to the real world.I don't want the real real world in my game.
What a subtle way of demanding roleplay from a player. ![]()
It does feel odd to talk about real life things in-game, though. I guess I expect a level of escapism and that snaps me right back out of my game-mood.
One of the many reasons why I hate racists, trolls and griefers.
You can say goodbye to Radish family and go to somewhere else. Don’t you dare attack the lineage because some people currently in it don’t like you.
You have come across as a bad person plenty of times by the things you write. You self-justify everything in the most twisted ways I’ve seen a person do in a long time.
That said, I have lived a life with you in it - I bet. A man built road to tarry with zillion stakes while repeating ’new stakes make road building good’ (it was just added back then). And you did make a good road. No problems.
You’d be great company if you wouldn’t be so easily angered, so easy to switch into kill mode, and if you dropped the whole self-justification thing. It’s so immature to grant yourself a position of deciding what gets to survive and what gets to be destroyed and killed.
The luring bears and killing milkweedless towns makes you the worst player I know at the moment. An angry mob of people are not as bad as you at your worst..
I’m just here think out loud about OHOL and roleplaying;
it’s odd, in a way, the game automates roleplay by simply assigning relations and names on the players. Yet, people can push it to a full-on roleplay of a character, who likes and dislikes their own things and can do good or bad decisions while being detached from the person behind it. Then the character is in the focus and makes its own story, and the player basically narrates it and nudges it into entertaining directions.
I rarely see people talk about themselves as irl people, or greeting others as themselves. Only once I talked about my irl life with my in-game son, as our town was doomed (last girl died).
We just tend to accept our in-game names and genders and respond to them, and call brothers brothers, and mothers mothers.
It’s kinda funny to see irl men get flustered when a male character is being gay towards them, yet often irl women find it sweet to gay around. I find it hard to play along when it’s a character of my irl gender being gay towards me, has other straights had that?
I don’t like roleplay or playing pretend, but in OHOL I do it in mild doses and enjoy a brief love story, which is basically few sweet words and special treatment of a certain player. Few extra actions like notes and burial.
I do entertain myself occasionally with a story in my head, even write down some as real full-on stories. Sometimes they write themselves, such as one story of a boy who grew in cold and separation, developed behavioral issues and lack of trust due to his environments, and found false security in drugs and isolation. Got deep in human behavior and trauma with that one, just because one different life inspired me.
I think Jason should add more things to make children a ’sacrifice’ rather than abstain baby slings or other means of holding babies.
Maybe there are limitations as this is the first summer for OHOL in Steam stores.
It never worked for me, I figured playback was not possible using hetuw mod. Idk, maybe Whatever can confirm. If you don´t use a mod it should work though.
It has worked even with mods, and shows your zoom ins and zoom outs normally, too.
You just have to start with normal zoom level so the recorded mouse hits Login. I’m on AWBZ’s mod tho’.
I've also found it extremely annoying that there's no sort of functions for navigating the playback. You can't fastforward to a specific part or rewind it or pause or anything. It makes it EXTREMELY annoying when you're checking a playback for something and have to leave it running for 30+ minutes to get to the part you needed.
Yeah, would be nice if one could at least skip to a certain percentage (as the playback is running from 0-100).
It used to work for me, but didn't last I checked after this latest update.
Yeah, wouldn’t be surprised if the Gene things break it. I was wondering if it’d count a playback as a new life and take the Fitness score again. But never has it been so broken it actually spawns me behind the playback.
It also seems that upon an update, your RecordedLife becomes unusable, right? Because it doesn't match with the server's version? Can this be bypassed somehow, I have some old lives saved I'd love to watch again.
At least for me it doesn't show the actual game footage, at all. My mouse movements are normal but the screen is black and stuck in the screen where it connects to the server. Also, it seems that I get born when I start a Life Playback. I just got born twice without knowing, I was trying to watch my Life Playback and when I exited the playback, I was there with my mom, being fed and talked to.
Please fix this. It was so annoying to have to use /die because I was accidentally born like that. Reduced my Fitness too. Next life I was accidentally born to, I played through, although I should've just quit and gone to sleep. But I was too old to /die and didn't want to lower the score of my family.
TL;DR: Life Playback seems to be broken and won't show gameplay, other than mouse movements. It also spawns me into the actual game without me knowing, until I exit the playback and see myself in some family.
It's so disappointing. This is why we can't have nice things.
How aboooout ignoring it when someone does it? I know, pretty wild thing to do, but then you wouldn't seem like such a petty human.
Also, whoever was the Qin who cut down trees to iron veins, thank you for that, I mined two veins by following these cut trees.
MultiLife wrote:Just died at gen 93, as Tim Qin.
Hello Second cousin, I was born in gen 93 as Fisher Qin. :)
Hey hey, I was bringing your sister Katarina a backpack at one point, she seemed to be very new. Sadly I was out of town a lot so I barely saw what was going on in there. Usually a bloody murder grave each time I visited. I saw someone farm in the west part of the town, but it probably wasn't you? I got some milkweed seeds from her farm. Stole a bucket from there once, thought it was abandoned. I took it for the mine... :D