a multiplayer game of parenting and civilization building
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People who hide our most time intensive stuff somewhere in the wilderness i.e engines, radios, batteries, bottled liquids, horses and rubber seals.
You don't need any more than one lock set to pick a lock. Once you figured out key A doesn't work you can turn the key into a lock removal A with a file and remove the lock off the box you locked. Then use a hammer to turn the lock set into a blank. Then you can use the file to make it lock set B and lock the box again. Repeat until you find out which lock it is. A good idea is to write down on a piece of paper next to your computer which locks you have tried.
also only lock chests as you cannot remove the lock from signs.
Jason addressed this in a post a little while ago -
There's a little problem, first proposed by Turing in the 1930s....
A piece of computer code cannot tell what its actually running on. This is why DRM is a hopeless folly.
Corollary: a piece of computer code on one end of a wire can not be certain about the nature of the computer code on the other end of the wire. It's possible to do a lot of things. You can guarantee that no one else can read a message. You can verify identity as far as ensuring that the remote party has access to some secret. But you can't get proof about what software the remote party is running. Bits on the wire are bits on the wire.
I.e., it is impossible for the server to block modded clients.
Now, it is possible for the server to send less information to all clients, so that modded clients have less "special" stuff to show. There would be a performance and quality cost to doing this, though, and the improvement would be minor. I.e., even if we sent you less of the map in one go, your client could still "remember" the parts of the off-screen map that it already has seen and show those to you.
One last avenue for improvement here is to send less information about other off-screen players to all clients. There's no performance or quality hit if I do this, and it would eliminate the offscreen-spying advantage for modded clients. They'd still have a more comprehensive view of the map, though...
Kaveh wrote:I don't want the game to tell me what to do, nor do I want to be forced to do one thing my entire life.
I feel the same way, however I do like the idea of an in-game town message board. If elders or adults could post roles on the board, young ones could go there and choose an occupation. If they don't want to be the baker any more, they (or the people who realize the baker is missing) can post a new note on the board. Then it will be a way for players to convey information, and not something imposed by the game.
Hmm.. I just had a revelation that we could create a makeshift town message board by building a slot box with notes and a sign above it. I might try it out next time I play.
The rift is impassable other than by plane, and even then you cannot have babies outside of the rift.
The rift was implemented to see what would happen when we run out of resources (Oil,Water and iron) also to encourage interaction between villages and towns.
The 666 bots happened long ago. Someone ran many bots which spawned babies that would say 666, showing they are evil. That was the only function. It was very frustrating to have to explain to new mothers that they should just abandon their kid. Sometimes mothers would have three 666 babies at a time.
Search 666 bots in the forum search bar to read the stories.
The player base is too small to split up. Zoom-mod is not an issue as it doesn't overly impact another players experience. Some mods however are detrimental i.e the 666 bots and worse would be a bot which doesn't tell you they are one, Wasting food and the mothers fertility.
I once saw a lady standing in the fire picking up buckets from over ten tiles away. Later I noticed some of the buckets were full of saltwater I would need to empty. I questioned her about it only to be ignored while she chatted to the mothers nearby. I have not seen it since but I have heard reports of this behaviour from others.
The magic lady - https://onehouronelife.com/forums/viewtopic.php?id=7838
I really like this idea for several reasons:
- this would be quite fun to map the maze if it changed each rift.
-Perhaps you could mine through a wall to connect to more resources
-Lots of choke points to guard, It might encourage the capture and control of land.
-You may get lost in the maze which would spice things up.
-it could make resources rarer because its not as easy to navigate the maze and find that one thing you were looking for.
Best idea I've seen in quite some time.
I agree with you for the most part, However I would say these structures are more important than you would think.
They give the player a story to play out, people to work and interact with and meaning to a meaningless life
beyond just superficial role play these structures can get serious work done.
My Keystone builders guild made a stone bakery with floorboards in two generations.
My Yum store was making lots of Yumfood for the women of the town.
Part of the challenge at the moment is figuring out how to make these structures work.
I would say the two examples I gave are successes of social structures not failures.
The guild gave me two great people to interact and work with Ford and Gio.
Many people had fun interacting with the Yum shop.
Women would bring their kids to meet the friendly owner and trade goods.
You are right in saying the game needs to change in order to better facilitate these structures. (economy, Clothes deterioration)
But I do think we the players have our part to play aswell.
I think a big part of what gives a life meaning to me is the social structures. Jobs, businesses, guilds, marriage, rites of passage, laws, economy.
For the most part Jason can't fix the lack of these structures, only we the players can.
The worst is when you get given the best clothes without earning them.
Then being told GLHF only to be left in a fully developed city with few people who are happy enough working alone.
I've tried to implement some social structures but they never seem to last past my generation.
My favourite social structures I've been a part of have been:
-OHOL news team (Covering stories from around town and some war reporting)
-Keystone builders guild (I made this guild in my mentor Fords honour, at my time of passing i made Gio the guild master)
-Yum shop (trading Yum food for cards and cards for Yum food.)
If I could add one thing it would be a town notice board, So I could add a note inviting people to join or interact with my guild, business ect.
my 2 cents.
I like this idea. Perhaps living to 60 earns you a ticket to win an eve token. Eve token raffle happens every couple of hours with a limited amount of eve tokens handed out each time.
Perhaps setting it to if no family line older than 12 hours exist then reset the rift. That way you could leave the eve window open.
I'm hesitant to go and ruin my curse score to get to DK. Not sure if I'd even be able to get enough people to curse me with how few people are playing and the lack of families.
For those reasons and others i'm back to thinking tutorial is the better option. The tutorial zone moves after every seven or so tutorial eves, but how far would it move. If it moves but is still close by it may still be an option. The apoc tower we build would also ring like a bell giving the tutorial eves a direction to the town to continue. Spawning in would be alot more reliable than the DT town plan
Edit : Just found out tutorials zones spawn too far apart, It's impossible. It's been fun figuring out if any of this is viable. We will just have to wait until Jason comes back.
I'm struggling to turn into a donkey. This might be a bad time to do this, another group is trying to kill everyone and stake all berry bushes.
We only need one donkey to get a team of four to donkey town.
DT seems like a better option then Tutorial because tutorial moves and is over a million tiles away.
Whereas DT is 20k away and you can repeatedly spawn in. Twins and quads will also help.
20k is far. 200 years on foot and assuming horse is twice as fast that's still 100 years.
The journey would have to be continued by a child born on the journey. Things can go wrong too.
An airplane might be safer and we should be able to produce one in a reasonable amount of time in DT.
We will need to know how far a plane travels before landing and needing fuel and runway again.
If we find enough end stones we could make an apoc tower in DT too so that we cover all bases.
Well login to the game. Your first life should be in the tutorial where you progress through a corridor learning some of the essentials. The tutorial finishes when you have made a fire and lit the torch at the end. You then die and can play your first real life. You will be born to a mother who will look after you until you are grown. Your goal is to look after your family/tribe by doing jobs around the village.
The first job you should learn is how to maintain a berry field.
Step 1 - Use an empty basket to pickup and place soil around the side of the field.
Step 2 - Use an empty bowl to pickup a bowl full of soil and place it on the darkened languishing berry bushes.
Step 3 - Use an empty bowl and fill it with water from a bucket, pond, or well then pour onto the bush you previously had placed dirt on.
If done correctly the berry bushes will regrow the berries.
Learn other jobs to help the village
Firetender - Collect wood and place near main fire.
Farmer - grow different crops for the village to eat
Rabbit catcher - Catch rabbits for clothing and food.
Most importantly ask for help, lots of people are willing to teach you.
Snowballs in backpacks can cool you down but they melt after a few minutes.
From my experience with the Hammer family. It wasn't so much a slave camp as a town with walls and trusted adults had permission. Perhaps I came at the wrong time and missed it.
That wasn't me who killed you the life before, nor was it me who locked someone in a property fence or made angry face with knife. I would say if I did. Perhaps it was my sister with a similar name. You can your capitalist cronies have made a powerful enemy today. ![]()
I'm trying to piece together what happened during the massacre.
I was Daulton Holly - http://lineage.onehouronelife.com/serve … id=5053099
I worked much of my life as one of three knife keepers that I knew of, Demian and Virginia being the others.
Virginia - http://lineage.onehouronelife.com/serve … id=5053099
Demian - http://lineage.onehouronelife.com/serve … id=5053099
All was good until a girl named Luna Holly started accusing me of trying to kill her then another woman Patrice Holly accused me too.
Patrice Holly - http://lineage.onehouronelife.com/serve … id=5053099
I told Luna i did no such thing and told her to go away. I tried to find Demian as he was not afraid to get his hands dirty.
Moments later I see him with a stab wound, I heal him and tell him we will find the killers.
Out of nowhere Virginia runs up and tries to stab Demian, Virginia was old and Demian was my only ally so I stabbed her.
Patrice Holly comes running to kill me and Demian stabs her just in time.
Then another girl runs up and stabs me, I tell Demian to finish the job and kill Luna as she started all this.
I only find out later that my quiet daughter I thought was Chinese killed Demian and myself.
And Luna still lurks the village waiting to stir up some more trouble.
Edit : Talked to Luna on discord, She had a private property south of town. She was doing the capitalist family thing and stiring up trouble in town. IDK if Virginia or China (my daughter) were in on it too.
I like the Coppicing idea, it's the only way to keep it realistic and not have magical maple saplings spawning.
At the moment stumps disappear after one hour, which is unnecessary, wasteful and unrealistic.
It also takes at least 90 years for a maple tree to grow. Perhaps reducing it to one hour might make maple farming a bit more viable.
Regular saplings (not cuttings) don't really act like saplings either, shouldn't they grow into trees?
who ever heard of someone tilling their garden with a sapling? a branch would make more sense.
I was born to a sustainable town. They had berries, Carrots, and sheep. However the maples in the surrounding area had been cut down.
In my previous life I had witnessed a team of griefers run around shooting people with bows, one of whom was a donkey.
So having no maples around I began to run south as the rift was just north of town. Before long I reached the southern rift, I ran north east then south reaching the rift each time. No maples were sighted.
Knowing that the map would only reset if no babies survived til adulthood, I began to doubt if I should be carrying by babies til their teenage years. Knowing the town was at a point of stagnation I let myself die.
Overall I've had an enjoyable experience of the new update. I've had far more fun than the week prior perhaps because i enjoy the social experiment aspect of this game. However there are some obvious kinks that need to be ironed out.
- 1k is still too small - 5 k would still be small - 10 k might be about right, atleast a griefer couldn't walk the entire map in a life.
- Resource scarcity shouldn't occur until, late in town progression.
- Maple griefing is far too viable
- Donkey town and cursing mean nothing now
- The map reset is based on children surviving til adulthood despite a scarcity of resources locking the towns progression.
Its justifiable enough for me. I doubt you would get cursed for it, perhaps killed after but not donkey town. If you live by the sword you have to be ready to die by it too, It's the price us town defenders have to pay sometimes.