a multiplayer game of parenting and civilization building
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Turns out it doesn't matter how far away i see the snakes. Once I start running, there is no stopping this train.(I go like half a screen before having control again). I didn't notice this on the zoomed in client because i would die as soon as I saw a damn snake moving in my direction.
15 seconds of collapse where you can't move, but can use inventory. Hopefully less dieing facefirst in food.
Also like all the other ideas.
Sick of stepping on rattlesnakes. Controls are little late to respond, I see them, put my cursor somewhere else. 50% chance of being forced to continue on my path for half a screen width right into its clutches. Need that extra time to respond.
Your current implementation of temperature doesn't update a players temperature till they stop moving.
Everyone uses this, I didn't see a post in bugs.
If it is there is a technical limitation, I would like to know.
Guys, the reason it needs to be nerfed is it is messing with statistics, causing other systems to be nerfed. The point is if it is fixed, everything needs to be buffed after.
Yea if this was anything like my family photos, everyone starved to death waiting for you to take just the right picture.
So, I am not sure how long the run temperature exploit has been around(I assume it isn't intentional). It seems like Jason does a lot of balance changes, but doesn't it seem like this time is being wasted when his decisions are based of of statistics where half of us run 10 times longer without eating?
I was wondering if there was any underlying reason this hasn't been fixed, as I think I heard it had been around a while. Right now I think it is interfering with statistics Jason works with.
I can't seem to find a definitive answer searching. The art for my food bar kind of looks like it goes past its max.
My question is when I am at 1 less than my max food bars, if I eat a filling meal, do I get overfed, past my max?
Thanks. Least I have a reference now. Hadn't thought about bots.
So I have died a few times now to wolves. None of the deaths feel right. They tend to run a path through where i was 2 tiles ago, then I die without coming into contact with them. No lag or anything being felt. Anyone else have this?
Thanks guys.
Hey, when I rubberband, you have a message pop up telling you to email my std log. You cant copy and paste the address. You don't have a link I can find on your site to your email. Please put a sticky in the bugs section.
So I keep hearing people saying Wells were buffed in the newest update, but haven't seen anyone say how. The changelog just shows they were altered. How have Wells been changed?
I used to be desert shaman after Telafiesta showed me how. Now everyone knows about it so less rp pontential.
What does being shown how to be a desert shaman consist of?
I guarantee tripping between lives is a bug.
Yea. Tripping people kind of need people to take care of them(or I did). I watched the dev comment about preferring a social interaction of having a dedicated well humper saying "don't pull from the well" his whole life. I think shaman could sacrifice their survivability for a interface giving them information on things others can't see. Especially good if the dev keeps adding depletables we can't measure
Could even have the representations be unique per life so the shaman has to figure out what a mutilated goat head in a pond means
So I grabbed a mushroom as a newborn, and it was like a death sentence. Couldn't tell what was food or foe. Yet some things stood out more vividly than my normal eyes see.
The developer for this game has a fetish for human interaction. So much that he is willing to not give a well measuring tool to keep our Wells wet.
My idea is, these tedious tasks like well management could keep their social aspect and be less tedious for not just a well manager, but future frusterating jobs.
Make mushrooms let you see cryptic visions for well depth and perhaps other hidden info in the future items in updates
PS . I ate two mushrooms and it persisted through multiple deaths till I quit.