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#101 Re: Main Forum » Forget About "Always leave one carrot" - MAKE SECRET GARDENS » 2018-03-04 06:58:15

Doctor Flintrock wrote:

(And you hide your knife there too, huh)

Are you the murderer?  XD

#102 Re: Main Forum » how to controls? » 2018-03-04 06:57:03

CMH wrote:

I see food in a basket. I pick up the basket. I click on myself. Nothing happens. I try to click on the actual food in the basket. I click on myself. Still nothing happens.

I die of starvation.

How do I eat?

you don't pick up the basket. You instead right click the item in the basket instead. Further, you could be an infant that you can't pick anything up.

#103 Main Forum » Murder! » 2018-03-04 05:43:54

Twinsen
Replies: 5

Haha, I got killed by knife.

#104 Re: Main Forum » [guide] how to farm » 2018-03-04 04:32:16

Uncle Gus wrote:

Farming berries
Don't.

Love this one.

#105 Re: Main Forum » How many Milkweed Stake does it take? » 2018-03-04 04:27:50

Uncle Gus wrote:

You basically need renewable milkweed. If you're talking about how much is needed to found a new colony, take seeds instead.

But once again, you are stuck with getting those 8 wild milkweed because you still need a bowl to carry water.

#106 Re: Main Forum » How many Milkweed Stake does it take? » 2018-03-04 04:25:17

TyrantNomad wrote:

...the problem is that most people are not settling in fresh lands and instead continue to try to explore the same lands as before after killing them.

This is where 3rd stage becomes a stalemate because you can hardly find milkweed seed around because people just touch those unfruited wild milkweed for fun.

#107 Re: Main Forum » Forget About "Always leave one carrot" - MAKE SECRET GARDENS » 2018-03-03 19:41:27

CMH wrote:

How does this benefit the future generations if they cannot find the carrots?

I'm still very early and confused with how to play and do anything but die, so perhaps my comment means nothing.

Sometimes, you are trying to save one patch of carrot for seeding; with people hungry and then people eat, you would never be able to save carrot seeds. Frankly, you really can't save everyone. Some players are smart enough to leave the settlement when food doesn't go well.

#108 Re: Main Forum » Importance of warmth or Cold = Hungry » 2018-03-03 19:37:44

Agree.

Since clothing is a luxury, blooming settlement doesn't need that many people running around for food; it's actually more economic for naked people to stay near fire to conserve food instead. Of course, if there are way too many naked around the fire, the settlement would absolutely be in trouble no matter what.

Further, I notice that my moving speed and my hunger rate are improved once I get to ~15; so having a starting-to-grow-hair child to work actually eats up alot more food than we think.

#109 Main Forum » How many Milkweed Stake does it take? » 2018-03-03 19:31:57

Twinsen
Replies: 6

Let's start with the basic that can be found in the wiki:
2 milkweed stake > 1 thread
4 milkweed stake > 2 thread > 1 rope


So here's how many milkweed stake we would need so that a settlement can (hopefully) survive. Please note that I am not including other ingredients in the information below because this is just a breakdown for milkweed stake.

During the 1st stage:

4 milkweed stake > 2 thread > 1 rope > bow drill bow
4 milkweed stake > 2 thread > 1 rope > stone hatchet

Now, for the 2nd stage, if the settlement do not mind carrying water one bowl at a time for irrigation, then, the settlement would only need the above 8 milkweed stakes to start farming. Frankly, those precious threads are better used for clothing at this stage.

Then for the 3rd stage, if the settlement prefer carrying a basket of 3 empty water pouches to get water instead, here are the extra stakes needed:

4 milkweed stake > 2 thread > 1 rope > snare
6 milkweed stake > 3 thread > 3 empty water pouch

I cannot comment whether if 8 WILD milkweeds is reasonable or not to begin a survivable settlement but I think at least the outcome is contributed by either teamwork or a lucky solo-survivor.

#110 Re: Main Forum » Communication and Signaling » 2018-03-03 17:41:07

The water container thing is interesting... I haven't met a community using that though; I guess I should start doing that.

#111 Re: Main Forum » Forget About "Always leave one carrot" - MAKE SECRET GARDENS » 2018-03-03 17:39:51

nice idea, I found people hiding basket of meat before as well.

#112 Re: Main Forum » HOW TO ... (make stuff) » 2018-03-03 16:26:36

I think as of this patch, one biggest issue beginner need to understand is Milkweed because Milkweed is not abundant.

#113 Re: Main Forum » Food growth is unsustainably slow » 2018-03-03 10:28:15

Those wild things aren't sustainable at all. Right now, the game is more towards about growing carrots until you can grow wheat.

Server side should increase those "wild" production rate when the server gets more popular.

However, people got to be smart when you need to be brave to leave the settlement when too many babies are born.

#114 Re: Main Forum » Carrot Farm vs. Berry Orchard » 2018-03-03 10:20:35

Varler wrote:

There should be the ability to make wells or at least have other ways for water to regenerate.  Like, rain or rivers that refill the groundwater levels or something.

He probably planned for that
https://onehouronelife.com/forums/viewtopic.php?id=63

But once again, these are also exhaustible. People are playing this like Don't Stave where you only live for ~10 hours just to get to final boss, which is wrong because such strategy in Don't Stave is not sustainable.

As for now, players just need to be taught about the game mechanic where you don't...

kill animals if there is no young one beside it
empty pond water (~4 times) until it refill
domesticate berry bush as it consume that fertile soil and if that berry bush dried up and died, your precious fertile soil is gone with it

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