a multiplayer game of parenting and civilization building
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1. First have bowl with water in it next to wells in a big line. Bring your own empty containers with you.
2. Put water in first well.
3a It goes in take it back out. Don't use this well, it has failed your ping. You don't know it is full.
3b It does not go in, note what type of well it is, you know how much water is in this well, use some..
That's it.
Best is to just spam super hard, and try not to make em block to much. 14 water every ten hours
is >1 water a life. Not amazing but better than nothing, and it is forever assuming your city survives
etc. Obviously try to spread your uses so you are less likely to empty it.
Been in cities with well spam, it is nice to live there. Some wells go dry, some wells respawn no biggie.
If you have 35 wells in various states of respawn it is sorta like there are some extra ponds around is all.
Might be interesting to have a well room with stone walls and two armed guards for the well master who
watches over 40 wells. You bring your carts to him with a lil food and he fills your bags.. If he likes the look of ya
They are talking about using the worm to till the soil (takes an hour and tilling it other way will
destroy worm), otherwise your map will become filled with hardened soil over time. Skewers are
not infinite but they seem to re-spawn, I think it is hourly.
If you are gonna have a GIANT wall of text break it up a bit or drop the lines down to make it easier to read..
Example:
With the recent reactions the the 'Riches to Rags' Update, there is probably no better time to discuss difficulty in games than now. One Hour One Life has had a large skill curve for what is likely its entire existence, however there was an issue of "Well, the town is built now, there is nothing left to do." at the same time. Difficulty seems unanimously controversial no matter what game it's in, whether they be deemed 'too easy', or 'too hard', each player anticipates a different experience, comes from a different background, and more importantly, everyone has a different tolerance for different ways games are difficult. For the sake of the argument, let's assume that players don't face any arbitrary limitations, outside the game itself. Lifestyle is a valid concern, as learning difficult systems, or really a new game in any scenario, does take time, and resources from our day, however we should assume that the players have enough time for a full 'sitting', each time they play.
vs:
With the recent reactions the the 'Riches to Rags' Update, there is probably no better
time to discuss difficulty in games than now. One Hour One Life has had a large skill
curve for what is likely its entire existence, however there was an issue of "Well, the
town is built now, there is nothing left to do." at the same time. Difficulty seems
unanimously controversial no matter what game it's in, whether they be deemed 'too
easy', or 'too hard', each player anticipates a different experience, comes from a
different background, and more importantly, everyone has a different tolerance for
different ways games are difficult. For the sake of the argument, let's assume that players
don't face any arbitrary limitations, outside the game itself. Lifestyle is a valid concern,
as learning difficult systems, or really a new game in any scenario, does take time, and
resources from our day, however we should assume that the players have enough time
for a full 'sitting', each time they play.
See how much easier the 2nd one is on the eyes?
2nd, I read through that whole thing and you basically just said that difficulty is a hard
thing to make fit lots of different peoples skill levels and playstyles. If you are going to
write out a big long text wall have some consideration for the people that are reading it
and try not to drone on and on without telling them much in the end. People will just TLDR
you and move on and if you get a rep for doing it they will just ignore you completely.
YAHG wrote:*snip*
a shovel would be used instead of 40 times now 60 tops
it could still break already with the 20th use but the probability to break soon within the initial 40 uses would be diluted because the pool to choose random the breakage would be bigger, namely 60if 50% sounds too big, one could extend it to a lower number, 25%, in the case of the shovel it would be then a pool of 50 uses to break sometime inbetween
- - -
Cool yeah Thanks, I think is a good way, like a mix of the two. Pure randomness can sometimes be
just too cruel, knowing you can use it at least a FEW times is nice and getting that lucky long
life tool is also fun. I think that variable wear is nice side feature that this strat makes easy
to implement too which is another bonus.
DUDE can oven bases contain sheps?!?!?!?! imagine how fast it would be to bring back like 15 adobe!
Let us right click on our backpack with an item in hand to swap for a different type of item inside please.
Trying to get at that item in the bottom of my bag is a DRAG, I know the ladies gotta do it all the time but I dun want too ![]()
I had to say it...
Ted is Dead ![]()
I'm imagining a fully grown adult, still relying on others to feed him.
"F"
"Dude your like 30..."
I have asked for food when I have none and gotten saved to keep working, F is fast to type sometimes
someone with backpack or one time my lil brother I hand fed when Mom ran out of milk saved my life <3
to make all that less breakeable you could also up the number of final breakage for every object by 50%, this would enlarge the pool of possible breakage for any tool & make it this way seem less random
Could you explain this more? I don't understand this idea.
Mutton pie farming is strongest strat for your water and skewers atm I think.
Poo only comes from sheps that are growing up and sheps have multiple babies
so you can keep feeding babi sheps and use their poo to plant 1 or more beri bush
and some carror for the bowl. You even have some extra soils to expand your farm
and or milks. The end result is spare grain (need straw for every compost cycle)
and a grown shep and 2 soils.
This means you can make FOUR mutton pies EVERY COMPOST... Yes true <3 Poop
farming is stronk meta compost is also cheap on skewers as neither beries nor whet
need skewers/hoes..
Sok <3
but I'm not a fan of it at all. RNGesus hates me, and I know I'll always lose my axe just when I need to chop one more kindling to make a new one.
Another cool thing with having internal counters on items that wear down is that you
can combine variable wear with variable initial "hp" you can make an axe for example
have 30+r(20) HP from an adobe forge but perhaps some higher tech forge can make
a nicer axe with 40+r(20) or whatever made sense. You can even limit your transitions
if you wanted to show the wear visibly like you are doing already. Have it use different
sprites for different HP ranges or if you wanted repair you could have it transition to a
worn axe at some point with a lower amount of hp. I assume that you will want items
that have hundreds uses (cars for example) and this multiplying problem of interactions
will only get worse.
You can't store an integer value inside of the tool to simulate its internal hp? If you did it
that way you could have variable wear based on different uses i.e. a berry bush is harder
to dig up than a pie of sheep poo.
There is a hidden city on the edge of the desert and marsh with a patch of land that is the same temp as naked in a campfire with a big stone wall about a third the way completed and two blocks I cut incorrectly when trying to help make walls :$.. It might still be there. If you find it there is plenty of water north and there is a fence post for the horse cart at the water hole and a half done sheep pen with loose sheep roaming like madmen. If you find it we worked hard on that city <3
Thanks Lily, there was a lot there. I never really think a ton about farming , I just water
em and pick em mostly and avoid the seed row. I do, do what pein says and plant the seeds
further away. I have only ever been in one village that had compost since the apocalypse
and it took a LONG ass time to get that sheep poo.
Compost gives 4 soil, you only get poo from sheep that are growing up, not from adult
sheep you feed. To feed a sheep you need whole berry bush, so one soil (assuming no lucky
regrowth or wilds) to get the wheat stalks to compost you need another soil (assuming not
wild wheat which again I think is fair) this leaves you two soils to grow a carrot to toss into
the mix and seeding soil. I don't know what the math is but you can end up with a decent
amount of carrots in change (you may want to send one of the soils into milks as well which
still leaves one spare soil to toss back into carrot farm, which is enough to catalyze the process
again). I think that even if you put one soil towards milks you will still have enough carrot
profit to use up all the grain/flour/dough/crusts you are generating as a side product.
I think given composting also generates sheep, which can just be killed for muttons you can just
generate Mutton pies off soil generation while increasing milk and beri bush count by one each
per cycle. Given the current state of the game this is probably the best use of compost. If you
are getting domestic regrowth berries and wilds you are even generating an extra soil a cycle.
It is interesting to notice that you will only get regrowth from the berries planted by your
ancestors. It brings up the famous quote.
"A society grows great when men plant trees under whose shade they will never sit"
Good! We needed our Mom <3
Some people will never listen, no matter what
. Such is life I suppose.
Sometimes you just gotta let them do it their way. Either that or kill them, usually it
is better to have a semi useful person than have to deal with murders etc.
Pies used to be so beautiful to make, they were a full cart of bowls (4) a full cart of
baskets of plates (12) a full cart of baskets of carrots (12) and a full cart of baskets
of rabbits (12). Take the bowls to the wheat and fill with grains, you have your stone
over by the wheat of course.. Then bring them in the cart to the water, turn into
flours. Then bring flour cart up to oven where you lay out the plates in rows/columns
of three and go on through filling each plate with flour. This gives you empty bowls
to put your carrots+rabbits into, then swap to sharp stone to mash them all, then
dump onto crusts emptying bowls for 2nd and third round of fillings. Then you take
all the baskets of raw pies to the over take them out of the cart and set them around
the oven (still in baskets).
Light oven wait till it is time to cook (fire is out) then you right click on basket to take
out a raw pie then over then basket then right click on oven (whoosh) then back on basket
to swap cooked for raw. On last pie for each basket you need to left click so it goes into
the basket instead of trading. Then you do for each other basket. You can cook 12 pies
EASY on one over firing. More if you can set up the baskets or if you have a buddy to
help cook in tandem.
I prefer the old ratio as it was more elegant even if it was harsher.
The ratios of dough to pie crusts is now 1:4 instead of 1:3 so I guess you could just bring
only 3 bowls of grain and leave one just empty to make the filling stage require less tool
changes ("Die Changes" are what it is called when you are doing factory floor optimization
in real life factories and the principles apply here ideally you change your tools as few
times as possible as tool changes cost you time). The Principle of reducing Die Changes is
why setting up multiple flat rocks and crucibles before firing the forge is so much more
effective. In certain processes time is of variable value. For example forge time is more
valuable than non forge time as fuel must be supplied.
YAHG wrote:*snip*
I always thought babies said "F" to their mom for that...
When I give the "U" they usually don't get it ![]()
We still like it! <3
YAHG wrote:gbear14275 wrote:I'm literally asking babies for the "forum password" and not feeding them if they don't know... This will only work so long... we'll have to change the forum password eventually.
Just let em play and stop being such a doosh dude...
Yeah, this was my experience with (I assume) this person:
Mom: forum password?
me: q
Mom: Right! You get to live
me: [already on the ground running away by the time Mom's text appeared]I ain't doin' shit for no power-trippin' mom, y'know?
It is harsh when you can only type one letter at a time so you can't tell people to go fuck themselves lol...
I still like the game, but I play it a lot less overall. There are other games I really enjoy too.
This one isn't as easy to play with your friends and I like hanging out and playing games
with voice chat so we can joke about and have extra fun.
There are cool people on the Discord to VC with while we play but that is a lil difficult to
set up as you have to use one of the dead servers deep on the list etc. to set up your secret
towns..
Need decay to make the professions beyond farmer tenable though..
It really sucked when you finally learned to smith and the village NEVER needed your skills again.
If you don't have time to talk don't. When your camp is starting to prosper a little bit is when
it is more important to initiate them. Giving a silent tour is enough if they are smart babies.
They will know where to go for water etc. if you just give em one quick circuit.
It isn't often enough to tell people not to waste, you must show them a better way. Once you show
them a better way it is harder for them to do the old way because they will judge themselves and go
into shame (people normally avoid this). You can say "lets be a team we can make tons" this appeals
to their vanity, is a good trick to convince people.
It only helps that it is true. ;D
I have never seen people make pies like I do with all the parts laid out in a grid so you can bounce
like a devil across the tiles and spam it out so fast. I am a baking machine. Forging like a master is
harder to set up as a lone smith. You are often very cramped at the set up to your forge as the
ancestors do not usually think like we do for mass production.
You are right, lay out the flat rock in advance, lay out the crucible in advance the bowls the plates.
With two people you can forge more than double he amount for the same fuel. We can build a tradition
of master smiths and bakers together!
It will take work, we must ask the young to be our apprentices while we work the hammer. This is a
good way because the hammerer needs to be precise so they make the right tool head. Teach the
apprentice to use curved and skinny branches for fuel instead of the maples. Save the maples for the
handles. Perhaps a thread about being a master smith and baker is in order!
Through the mind we find reason, through reason our actions can be ordered, and through ordered action
we can reach harmony with the process. Through harmony we approach perfection.
It is a glorious thing to be a master in a craft no matter how menial it may seem. It is just as noble to fill the
ice tray perfectly as it is to fix a car perfectly etc etc.
PB&J is cute thing to add. It is like the fruit boots it is nice to have some lil cute items in game for personality.