a multiplayer game of parenting and civilization building
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Shorter pregnancy period - 15 seconds is long enough, and not too long for a game to load in. Believe me, you don't want to sit through 45 seconds of staring at an unmoving, blank screen, listening to what you can discern of the game world...
To fix the potential problem of your property being fenced inside someone else's property, maybe you should only allow private property to be created if it does not currently have any other properties within the proposed borders? It also fixes griefers trying to add multiple gates (with different access grants on each) to block access to something crucial.
DestinyCall suggested that fences be psychological, by cursing people instead of blocking movement. My twist on that was that it should cost you your curse token to claim an area, so not just anyone can do it (if they don't have a token) and they can't just spam out land claims. I did add the idea that claims should not be able to contain other claims, and that there should be a minimum distance (2 or 3 tiles) between claims to prevent people from blocking other claims in.
I'm certain there are still problems with the idea, but I've tried to make it as bulletproof as possible. I've also included as many of the ideas I felt were good that have been talked about since Jason posted this plan.
I have an answer to the question about fences limiting in game conflict and yet Jason wanting conflict: correct me if I’m wrong but we want *better* more memorable conflicts and greater social and technological complexities. “ha ha I stabbed u” is boring “HA! I stabbed you since you’re choice to move the bakery that lead to the death of my only girl” is more interesting. I didn’t like this idea at first because I thought it was trying to destroy the sort of feel good hippie sharing aspect of the game just for the sake of making drama. Now I see it more as giving us the control we need to make tech advancement. One reason I don’t make cars is someone would just take it and I’m not interested in focusing on being worried about people grabbing thing out from under me. But that limits what I choose to do.
I also feel more open to the idea knowing in many cases these locks will be open to the whole village and having different levels. I do wonder about going on a horse and locking down every iron mine for your town only ... but given the size of maps that seems more interesting than destructive. we already know not to search for resources in the direction of a big city and that’s how it works in the real world as well. I’m happy as long as the option to work for a greater good is there. We can work for the greater good of the town.
If my suggestion above is implemented, it won't happen; one person could lock down whatever iron mines were close together, but access wouldn't be permanently blocked; it would just be at the cost of being cursed, assuming you weren't authorized to be there. And a single person could only claim one parcel of land every two hours, when their curse token recharges.
Also, 'curse fences' (that don't block movement) would do little to nothing to curb wars and other conflict; if you want to kill them badly enough, a curse won't deter you.
Does anyone else want their privacy fence to be crafted from bone piles with a pair of human skulls on the gate to ward off intruders?
No?
Oh ... okay. Just me, I guess.
... huh. How did I never know I wanted this in my life until just now?
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jasonrohrer wrote:Will make fences extremely cheap for now, just to test the idea and see where it goes without limits. Cheap to place proposed fences, and cheap to clean up (bundle of twigs puts down fences, and just as easily picks them back up).
Haven't figured out the animal thing. I don't think these are just free pens. Probably animals cross these property fences. They are low fences. They don't stop arrows either.
Babies can be carried across. They only stop humans from walking.
Person can own unlimited gates. Each approved by an elder, of course. I can't imagine it straining the server. We only check ownership when someone tries to walk across a gate. Then we ask, "Who owns it, and who else has permission to pass?"
And yes on elder property stone being temporary. I imagine it's flint to make an elder stone, and flint to turn it back to a regular stone. Easy on, easy off.
I hear you on the three minute window for any elder to disapprove. I still worry about the lucky old/young griefing pair, when no other elders are around to stop them. That's why it could probably, safely be ANYONE who gets 3 minutes to stop the fence from becoming permanent. True village consensus. Fences are a big enough deal that we want to make sure no one is mad about this fence.
In a lone duo situation, they could really go buck wild building crazy fences everywhere, but who are they hurting?
I have a suggestion. If this fence is so small and weak it can't be used to contain animals, then it isn't really big enough or strong enough to keep out (or trap inside) a determined adult, right?
Heh. If it can't keep a sheep in, it can't keep a determined *child* out, much less an adult.
So why not remove the physical barrier aspect entirely and add a psychological one? If you cross-over into a fenced area without the owner's blessing ... you get cursed. Limited to one curse per intruder, so a single trespass won't do much, but repeatedly ignoring fences will add up eventually. This would serve as a strong deterant for most players, discouraging them from violating someone else's private property rights without allowing griefers to trap people behind knee high fences for the lols. It also allows you to steal stuff, if you want it badly enough or hunt down and kill someone in their yard. To be really safe, you still have to make a locked house.
Hmm. So you lay out your fence, say "I claim this land", and the timer begins. If no-one contests your claim in the time allotted (3-30 minutes depending upon how many other humans are near you when you make the claim) your curse token is expended and the fence is now ready to lay a curse upon anyone whom you do not authorize to cross it - but only the first time they do so. Otherwise, the fence only presents a visible boundary - babies might not be able to cross it, but anyone else can.
Just adding a bit of spin. To help avoid the problem of 'What if someone builds around me?', make it take your curse token - so not everyone will have one available at the same time. Some people won't have them at all, since they toss curses around like they are candy.
EDIT to add: If you don't have a curse token, the fence still remains. You can repeat the 'claim' later if you get your curse token in this life. Also, it occurs to me that you can just forbid claiming a space that contains claimed land, and maybe make a minimum distance between claims... two to three tiles should be sufficient.
Also, the 'one curse per person' thing strikes me as unrealistic. AFAIK, the game has no way to know who or what placed a curse on someone. And adding that metadata could be problematic, if it results in ballooning data transfers. I think we'd have to be satisfied with a fence that could curse the first person that crossed over; you've basically put your curse on auto-trigger against an intruder.
Elders should also be able to revoke property rights in some way, in case a fence is in the wrong place or a gate needs to be moved. Perhaps removing property right would take two elders working together? I'm not that worried about elderly griefer twins revoking property rights from honest townspeople. Most griefer twins reveal themselves long before 50 and revoking property rights would do less damage than allowing bad fences to stick around for hours. And it lets the village regain access to property if the owner is absent or falls out of favor with the town (exile) without being forced to kill them or waiting for them to die of old age.
I think two would be sufficient. If there aren't two elders in the village, they'll just have to live with it for a bit until they do.
Glazing pottery should be very early tech. Porcelain could use more effort.
I've been saying this since I started playing the game. We have dyes and paint, can we please get glazed pottery?
But marking tools will definitely require a loom. But the strips should be reusable once a tool breaks or a knife is reassembled.
Not necessarily. We could just use the paint we already have on the tools, although that shouldn't take a whole bucket for one tool.
i don't even care for the "long lines"
so what is the point of those "deep roots" again ?
can someone plz explain it to me ?where is the feature of "memorable lives" ?
that's what would be interesting to me
cause those lives where i cherish them are not mentioned, are just lost, gone
instead i get NUMBERS- - -
The game has no way of knowing what you consider memorable - and everyone's concept of what is memorable would be different, so trying to program this would be a nightmare. About the best idea I can think of is a button on the UI, after you die, to mark the life you just lived as being special to you.
Some people will just spam the button, so perhaps you can only have a few such 'lifemarks' (like bookmarks, but for lives) at a time. Adding a new one once you hit the limit will prompt you to replace one of the existing lifemarks. Marked lives would be on a 'memorable lives' or 'special lives' or 'cherished lives' page when you go to the lineage browser.
Would that work for you? (And would Jason consider implementing it?)
EDIT to add: I used to save the session files when I had a memorable life. However, changes in the game have a way of making the old files unreadable. So some of my earliest, most emotionally touching moments are no longer accessible for me to view. ![]()
The family tree front page isn't loading for me. Am I the only one?
Use the button from the game client or the link on your download page.
Might need a new mouse if you fail to work with knifes even in bakery.
It would make it lot worse if you're trusted and no one will dodge you space when you slicing those mangoes or bread.
Blessing is, that characters were designed to be half stick figurines. I hope future games that imitate this knife franchise remember to have small feeted characters. Exception being cringy gnomes of world of warcraft poking with knifes of total destruction. o:)
I've done it before, but I won't make bread if anyone insists on helping me in the bakery. I just make more pies.
This - this is why I don't like taking jobs that require a knife. And I think I can count on the fingers of one hand the number of times I've used one in-game.
Age
Country
Race
mid-50s/USA/Human
How do you usually react to being murdered?
I die, generally. Unless there's someone around and supplies to heal me.
What's the point of protecting if towns die on there own?
What's the point of eating if you're just going to get hungry again later?
Do you ever get tired of farming?
I love it! I'm having spam, spam, spam, spam... sorry, wrong bit. Yes, I get tired of farming. But I get more tired of not eating.
Have you ever been tempted by the darkside even if just for a moment?
Ha. Ha. Muah-ha-ha. MUAHH-HAHA-HA-HA!
I run tabletop RPGs. This game offers very tame evil over what I unleash on my players. But yes, occasionally.
What's your opinion on griefers who are helpful in some lives?
That you've proven that the system can be gamed to minimize time in DT for recidivist griefers. Congratulations.
You're not being noble during those lives in which you don't grief, you're being self-serving to avoid a justified exile. The people who don't grief in the first place, especially the ones that keep coming back after they've been repeatedly griefed? They're the noble ones.
Do you consider suiciding to be a form of griefing as it can kill towns?
No. It's a personal choice. Griefing is imposed on you from outside. Forcing someone to stay in a situation they don't want would be griefing, just like locking people inside a building (with or without angry pit bull).
Turnipseed wrote:futurebird wrote:Is being on discord worth it?
Yes 100%
Yes. I like it.
The forums are for longer timeline thoughts and discussions - similar to how I use email.
Discord is for quick discussions, setting up logistics, etc. - similar to texting.
I would not twin or set up group play with someone who does not have Discord. But if that's not your thing, it's probably not necessary.And for context, I had never used Discord before I started playing OHOL.
I'm in the same boat as BDA... I only joined Discord once I started playing OHOL. (Not that I've been on either for a while.)
Guppy wrote:futurebird wrote:This could be controversial... but why bring shrimp to the kitchen? I think it's to get plates and get them cut with a knife... maybe. But, after this update I really think we need a grill that functions like the flat rock but without the waiting. Perhaps you could just IDK hit an adobe oven with the chisel and mallet and BOOM grill.
You put kindling in and right away you can cook on it like a flat rock.
You should actually suggest that in a seperate post, love the idea.
this!
A little more involved, I think. Maybe: heat iron rod in forge, run through Newcomen Roller to get thin iron rod. Cut thin iron rod with chisel to get a stack of short thin rods. Hit with a smiths hammer to make into a grill top; place on adobe oven base to make a grill.
Grills take kindling, and can't accept firewood. (Presumably you could use charcoal as well, but that's needed for industrial purposes.) When lit, it starts a grill fire, which dies down to a hot grill in 15 seconds. The hot grill lasts for 3 minutes (since the adobe base helps retain heat). The time is reset when foods are placed/removed, like a hot rock on coals.
I should think anything which goes directly on coals - like salt water, for example - could be placed on the grill. Tortillas and eggs could not (although... a bowl of eggs with water to make boiled eggs? hmmm). And hey, if we're gonna have a grill... we should have STEAK!
This gives us a low-tech and a high-tech option for shrimp. The quicker prep and longer cook time give the grill an advantage over a flat rock, and the ability to use the fire instead allows lower-tech villages access to the food.
While I appreciate the effort, your math seems to imply that you only get a single bowl of corn chips from an ear of corn. Since a bowl of masa dough has 4 uses, this is incorrect.
So, for one bowl of corn chips, it would be 1/16 of a unit of farming, not 1/4. Similarly, 1/4 of the limestone and materials to slake it and 1/2 a bowl of water. The heatings on the coals and hot rocks don't change, though.
I realize this doesn't make the math any easier. But it's important to be accurate. ![]()
pein wrote:bakers gonna bake
you listen to traileor schwifty, that explains a lot
Actually I don't really like her other songs, but Shake It Off has a kind of je ne sais quoi to it that makes it catchy.
QFT. That one's hard to get out of my head, but I don't really mind. ![]()
Hmmm....
I stay up too late
Live too many lives
That's what people say, mm-mm
That's what people say, mm-mm
I make too many pies
But I can't get 'em baked
At least, that's what people say, mm-mm
That's what people say, mm-mm
But I keep on cooking
Can't stop, won't stop looking
It's like I've got these voices
In my mind, saying "Put that into a pie"
'Cause the griefers gonna grief grief grief grief grief
While the RPers just grieve grieve grieve grieve grieve
I'm just gonna bake bake bake bake bake
Bake it all! Bake it all!
Now the noobs are gonna take take take take take
And the makers gonna make make make make make
I'm just gonna bake bake bake bake bake
Bake it all! Bake it all!
I never miss a click
Bake pies up double-quick
And that's what they don't see, mm-mm
That's what they don't see, mm-mm
I'm baking on my own
To make the best of my new home
And that's what they don't know, mm-mm
That's what they don't know, mm-mm
But I keep on cooking
Can't stop, won't stop looking
It's like I've got these voices
In my mind, saying "Put that into a pie"
'Cause the griefers gonna grief grief grief grief grief
While the RPers just grieve grieve grieve grieve grieve
I'm just gonna bake bake bake bake bake
Bake it all! Bake it all!
Now the noobs are gonna take take take take take
And the makers gonna make make make make make
I'm just gonna bake bake bake bake bake
Bake it all! Bake it all!
Bake it all! Bake it all! ah-ah-ah (x3)
Bake it all! Bake it all!
(Hey hey hey, listen up... while you been gettin' down and out about the griefers and useless noobs of the world, you could've been eating to this... sick... beat.)
My new mom tried to feed me to a bear but it bit her instead; I'm just gonna bake.
And to karltown_veteran, hella nice hair! Won't you come on over baby, we can bake... bake... bake.
'Cause the griefers gonna grief grief grief grief grief
While the RPers just grieve grieve grieve grieve grieve
I'm just gonna bake bake bake bake bake
Bake it all! Bake it all!
Now the noobs are gonna take take take take take
And the makers gonna make make make make make
I'm just gonna bake bake bake bake bake
Bake it all! Bake it all!
Bake it all! Bake it all! ah-ah-ah (x3)
Bake it all! Bake it all!
Bake it all! Bake it all! ah-ah-ah (x3)
Bake it all! Bake it all!
Bake it all! Bake it all! ah-ah-ah (x3)
Bake it all! Bake it all!
Mmmm.... salsa. And Shrimp Diablo. ![]()
EDIT to add: A new use for corn tortillas - cut with a knife before cooking to make corn chips. It goes well with the aforementioned salsa. ![]()
hey, I'm 13, do you expect me to have sex with some random girl?
... that's what I wanted when I was 13... so yes?
OWOL
Could be a good idea for a game mode, one team is people the other is wolves, you try to build a civilisation, walls and weapons to defend yourself while other team attacks you.
Wolves could only eat meat and hunt but they would need a lot less food since they have warm fur
One Hour One Wolf Life - OHOWL, pronounced (how else?) as 'O-howl'. ![]()
Someone in here is chopping onions... I swear...
</3
Damn onion-chopping ninjas again...
Yeah, that guy's shady. I saw him near some buckets of salt water, so I cursed him. Good to see he got what he deserved!
(LMAO pein!)
It just happened with me, a guy said sacrifice baby for the gods and stole me from my mother, now I got banned from a nice town because of a bored kid.
If I see someone talking weird shit about religion, I`ll dirt all pads and kill that person without asking anything.Edit: For me, it's grieffing, since they are making player's experience worse and less fun, also the town was running out of girls and I was a baby girl, he just stole me and stabbed me, if it's not griefing, I don't know what it is. I mean, eating food, keeping tools and good clothes without working and stabbing people, ruin a town, people around will stop working or work slowly because now they are afraid of being stabbed or they are chasing the griefer.
It's a life. Nobody said they would all be wine and roses. Sometimes you're the sacrifice. Sorry it had to happen to you.
Your reaction is perfectly natural. But not all cults are murder-cults. Some are just worshippers of undying geese. Or Bob.
So maybe investigate a bit before getting all stabby, okay?
(No, I was not part of the murder cult. I haven't been in-game in a while.)
I personally would like to see to a vail like the medieval monarchy wore! they had very strange taste!
Veils and scarves have been used across the world. They're convenient for keeping sand, snow, or blowing dust (and smoke, in the industrial era) out of your face, and they offer a modicum of anonymity - or mystery, if that's what you're going for.
And yes, it would be nice to have such an option in-game. Of course karltown would just invent the OHOL Dance of the Seven Veils... ![]()
antking:]# wrote:wow Karltown take your time! you don't want too rush things! and what does your hidden text even say?
LIFE IS STRANGE. SO AM I.
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he xnt bzm qdzc sghr, xnt zqd z enqlhczakd noonmdmsFigure out the other two on your own.
I'll give you a hint: option+letter for the second one ´˙´˙´
h vhkk ldds xnt nm sgd ehdkc ne azsskd
nq hm-fzld rnldshld
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Curmudgeon - no one ever appreciates the old man yelling that 'You're doing it wrong!' even when THEY'RE DOING IT WRONG!
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futurebird wrote:-The person who waters the berries on the corners of the sheep pen
That's me! I always seem to be doing that job, and I swear, sometimes it seems like I'm the only one who ever does it.
I'd agree with the things others have said, including firewood-fetching, pottery-making, milkweed-farming, carrot-wrangling, and body cleanup. That last, in particular, gets my vote for most underrated job, and it's something even the very newest and most clueless players can do to be genuinely helpful.
I might also add in wet nursing, water pumping, and building a cistern (or more than one) near the pump.
Unless you're relying on those berries for wool or mutton production, you're better off leaving them unwatered. It makes it take longer for a griefer to kill them, because they'd have to water it first, then wait for the berries, pick them off, etc.