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a multiplayer game of parenting and civilization building

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#126 Main Forum » Quick status update » 2020-08-23 20:52:58

jasonrohrer
Replies: 134

I was on vacation for a few weeks, and then the wildfires came.  Here's the current smoke plume map as of today:

WJgKtOF.png

Now we're hiding out in Arizona for a while, where the smoke is thinner.  That dark "finger" on the left of the map pretty much covers the state of California, and Davis is right in the middle of that.  People haven't been able to see the sky there for days.

Hopefully, it will clear by the end of this week, and we can head back home.

Interactive map is here:

https://fire.airnow.gov/

The LNU fire, which is pretty close to Davis, covers 341,243 acres, and is currently only 17% contained.

That's 533 square miles.  Kinda boggles the mind.

Meanwhile, I'm almost done with my vacation project, which is much easier to work on remotely (no paper, no scanner, no native builds on a bunch of different computers):

http://projectdecember.net/

#127 Re: Main Forum » Notice about account details shared publicly (account pools, twitter) » 2020-08-14 17:45:10

To clarify:

You can privately share your account with other people without abandoning it.  Just like you can share your car keys with your friends without abandoning your car.

But if you park your car on the side of the public road with the keys taped to the windshield and a big FREE sign on it, you have abandoned it.

And even in the case of houses and other real property, adverse possession laws allow other people to take over your property---for free---if you aren't using it for some number of years (in California, it's 5 years).


But obviously, comparisons between accounts and real-life property are strained.

#128 Main Forum » Notice about account details shared publicly (account pools, twitter) » 2020-08-01 22:35:30

jasonrohrer
Replies: 47

If the secret details of an account are shared publicly in any way, that account has officially "escaped" into the wild, and has been abandoned.

Such accounts will be permanently blocked when they are discovered, with no refund.

So, if you post your account key on Twitter, or in these forums, or on Discord, your account has escaped, and it will be blocked.

Also, if you add your account to an account pool, your account has escaped, and will be blocked.


You own your account, but only as long as you keep your secret secret.  Once it's no longer secret, and members of the public can log into your account (even if it's through an account pool that doesn't divulge the key to them directly), you have abandoned your account.


Note that after being abandoned, your account is no longer useful to you, because other people can use those account details to log in and interrupt your game, kicking you off.  Thus, an abandoned account no longer has any value.


This is fair warning for folks who might be spending their precious time developing account pool services:  people who donate their accounts to these services will have their accounts permanently blocked.

#129 News » Update: More Fixes » 2020-07-24 19:20:24

jasonrohrer
Replies: 3

1AHuvCs.png

I spent the week clearing up some of the reported issues that had accumulated.

The biggest change is to how killing and posses work.  First of all, if you try to join a posse, but cannot for some reason, you get a DING message explaining the reason.

Next, there's a new exception to the posse and exile requirements---something like "live by the sword, die by the sword."  Someone who kills becomes vulnerable to being solo killed, without being exiled or having a posse form against them, for 60 seconds (the same amount of time that they are stuck holding the non-sword murder weapon).  This helps people deal with the "evil leader" problem.  The current leader is the most powerful in terms of being able to exile, which means that dethroning them requires quite a bit of political willpower.  If that leader goes on a unilateral killing spree, organizing collectively to de-follow them---to strip them of power---can be really difficult.  One of the early ideas for justice in the game was "safety in numbers."  As long as the citizens outnumber the griefers, the citizens should triumph.  That idea resurfaces as we differentiate good killers from bad killers.  The good ones will need to be protected by others while they are in their post-kill vulnerability state.  The bad killers, who are acting alone and without the approval of the group, become fair game for everyone.  The 60 second window of vulnerability is a live server setting, and may be tweaked in the future.  It could be even longer than the murder weapon hold time.

Feast tables have been tweaked so that they are no longer kick-started by pumpkin pie, allowing these pies to be stored on a table without forming a feast table.

This week, I'm also kicking off a new community content feature.  Congratulations to Fred Struggs, whose modern berry farm is featured in this week's VOG Shot:

OM0b71o.png

I'm on vacation next week.

#130 News » Update: Pipeline » 2020-07-17 03:02:21

jasonrohrer
Replies: 1

58lkAqY.png

Long-distance pipelines can drain the new diesel oil well from afar, and also give you more oil per well than the Newcomen pump.

And pipes, for both sprinklers and oil, can pass through property fences now.

This might seem like a simple change, but with all those different pipe orientations and and flow directions, it's actually pretty complicated, requiring 125 new objects this week to stitch the whole thing together and make it work.  Long distance flow requests and responses, with no code changes needed to make it happen.

#131 Re: Main Forum » We got roads....paved roads. » 2020-07-13 21:44:40

I just did a little VOG survey, and I didn't see any paved roads.

#132 Re: News » Update: Paved Roads » 2020-07-13 21:43:00

Roads speed up horses and carts and on-foot travel, not just cars.  They also auto-navigate you to a destination.

Currently, the stone roads are VERY expensive and labor-intensive.

The paved roads are cheap (infinite roads in a single charge of gravel and paint) and require much less labor (aside from clearing the way, there is no labor per-tile paved).

#133 News » Update: Paved Roads » 2020-07-11 01:35:58

jasonrohrer
Replies: 19

GViFwSb.png

Over the years, a few people have complained about what is shown toward the end of the trailer.  When the game shipped, these people were apparently expecting atomic powered robots and monorails.

However, the end of the trailer is supposed to represent a possible future for the game, when I say, "Who knows where we'll end up?"

And that's what these weekly updates are about.  Along with improving the core of the game, and fixing problems, I'm also slowly adding more and more advanced technology.  There are already hundreds of things in the game that weren't shown in the trailer.  Just not robots, yet.

Today, we inch a little bit closer to some of the stuff shown toward the end of the trailer, with the advent of paved roads.  But these roads, with the way they are constructed, and with the way the seamlessly connect together with branches and tees and crosses, go far beyond the straight horizontal highway shown in the trailer.  Spaghetti junction, here we come.

You can also add elbows and vertical sections to the layout of your sprinkler pipes, allowing you to build more compact fields that are served by a single sprinkler pump.

#136 Re: Main Forum » How can the games punishment system be based on "he said she said"? » 2020-07-08 03:20:52

How could a system NOT be based on "he said, she said?"  That is exactly what justice looks like in real life.  Whoever tells a more compelling story, with more compelling evidence and witnesses, wins.

Even if justice happened outside the game, it would still look just like that.  You would email me, complaining about what happened to you (he said), and then I'd have to email the other person, to get their take on it (she said).

#137 Re: Main Forum » Zig zag preview » 2020-07-08 02:07:56

Yeah, this is just a side-note this week, mostly for completeness.  Not because it's really really needed.  Yes, the pipes do take up space, and no, stuff can't be piled on top.

And yes, I can imagine people using 1 u-bend to shorten the length of their farm into two long rows instead of one long row.

Fug, one engine can be moved around to do everything a village needs, right?  So you don't need a whole extra engine just for the sprinkler.  However, with how many uses a sprinkler has, the engine will get "stuck" there for a while.

#139 Re: Main Forum » On the subject of Hardened Rows » 2020-07-07 18:02:16

Wheat and carrots now produces hard rows.

Saplings and milkweed still produce the wild variety when farmed.  That will remain the same for a while, because fixing it would require quite a bit of duplication.

#140 Re: Main Forum » On the subject of Hardened Rows » 2020-07-07 17:23:05

I will adjust some of these to be more consistent.

#141 News » Update; Green Revolution » 2020-07-04 00:20:25

jasonrohrer
Replies: 7

f93For1.png

New this week:  diesel-powered plows and irrigation systems.

Through these industrial farming techniques, you can use water, soil, and iron much more efficiently.

The third-party tech tree (OneTech) can now be reached from a button on the Login screen.

#142 Re: Main Forum » Stuck cravings (and fixing it today) » 2020-06-29 19:59:15

Yes, both bugs have been fixed.

Servers are updating right now.

#143 Main Forum » Stuck cravings (and fixing it today) » 2020-06-29 16:29:30

jasonrohrer
Replies: 4

This issue was reported:

https://github.com/jasonrohrer/OneLife/issues/641

There's a glitch in the code that won't allow you to satisfy a craving if the craved food is a "yum overlap" food, like a bowl of berries (which isn't yummy if you've already eaten a berry).

Fixing this today.

#144 Re: Main Forum » My genetics are stuck after beeing nameless child » 2020-06-27 22:08:33

What do you mean "genetics were stuck?"

You mean lives after that haven't updated your gene score at all?

#145 Re: Main Forum » Why I take a hands-off approach » 2020-06-27 22:07:52

Yeah, muting cursed people might be interesting....

I'll have to think about that....

#147 Re: Main Forum » Server crashes after update » 2020-06-27 22:04:04

This is fixed now.

Sorry for the trouble, everyone.

#148 Re: Main Forum » Server crashes after update » 2020-06-27 21:17:27

Crash is caused by conducting an action on top of a table.  For now, avoid doing that... just avoid using tables in general.

#149 Re: Main Forum » Server crashes after update » 2020-06-27 21:05:34

Yes, just got around to checking my email this morning.  YIKES!

Why, oh why, after MONTHS of stability, do I have to program a crash during the Steam sale?

Fixing it now...

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