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#126 Re: Main Forum » Property Fences » 2020-04-16 02:00:44

DestinyCall wrote:

An example of helpful isolation (which is not a good as it once was due to various nerfs) is the solitary milkweed farm.    Find a spot within a reasonable walking distance of the village that has natural dirt and ponds.    Set-up a farming area and plant a lot of milkweed.   You will need a bowl or two and a hoe (or skewers).   If you have a steel hoe, consider using single scoop soil to get the most out of your dirt.   If you have a lot of dirt or limited tool availability, use three scoops to stretch your tools further.   When you have as much milkweed as you need, plant more seeds and leave the farm for the next person.

Since it is outside of town, you won't be bother much while working the farm, but other explorers will stumble upon it eventually, and should be able to appreciate the value of a dedicated milkweed farm.   You can leave some of the seed unwatered to encourage people to tend the farm, instead of just harvesting.

Thats a big part about working with 10 other people, everyones got conflicting interests, the composter wants to make compost, the tailor wants to make clothes, and the cheif wants to make food, if you just had one person doing Shepard and organizing the wool, poop, and meat in 3 boxes on the side of the sheep pen, everyone would love it and the amount of work that would get done would go up. It only really gets bad when the person dies or hands it off to someone who doesnt know what their doing.

#127 Main Forum » Property Fences » 2020-04-15 23:51:23

Crumpaloo
Replies: 7

Players whether on purpose or not will interfere with actions that would otherwise help a village, that is a fact that will never change. There are at-least 20 examples i could think off the top of my head but most of you will already know some. Intentions clash on a second by second basis, and sometimes the only way to prevent such things is from separating yourself entirely from the people causing the problems.

Example, i saw a post with a picture of a pile of carrots with a property fence built around it. The person in question stated he/she had made it to prevent players from eating carrots meant for compost/sheep. That being said its obvious that complete access to any and all resources is not viable. If you as a player knows what you need to do to ensure your village thrives, and that you are being hindered along the way, wouldnt it make sense to isolate yourself so you can work faster with 0 interruptions?

Not saying you should hog the villages resources to continue your work unimpeded, if you are gonna be doing this, you need to be more self-reliant, as in make your own compost, or borrow tools and give them back after use, or your own transportation, etc.. If all you're doing is taking from the village people arent gonna like you and in fact im not gonna like you.

If people are gonna be cool with this you need to show them its a good thing, that means giving back to the village constantly with whatever you are doing, whether that be a milk from a personal cow farm, or carrot and berry bowls from your safety storage.

TL:DR: Work being hindered by players is a fact of the game, so isolating yourself when necessary can prove more effeceint then just waiting for someone to throw another firewood on your turkey broth fire. So long as you can for the most part remain self reliant and give back to your village in a good way.

#128 Re: Main Forum » Constantly Starving is Bad Game Design » 2020-04-14 23:39:07

jasonrohrer wrote:

Being almost out of food is way more interesting than having way too much food.

Milk is currently totally broken, and could feed the whole village easily, but no one is drinking it.  Instead, I see 50+ berry bushes in every village still used for direct eating (instead of being used to feed animals and thus make more water-efficient foods).

Anyway, I've lived a few lives myself where we were ALMOST out of water in an advanced village.  It was tense and exciting, and a few of us banded together to save the day at the last minute by fetching a cart of buckets from a distant pond, to buy us more time for making the next rubber gasket.


That pretty much never happened before...


The point is this:  what I did in that life, and the choices that I made, actually mattered to the fate of my village.

I was not bored.

Sometimes the only choice is create food or die, which gets tedious. I did it for my entire life to sustain a village on the brink of collapse. It was tense for sure, but not exciting. I will admit though towards the end the food started balancing out but after more then half my life was devoted to just making food, i was pretty disappointing with the lack of progress made. everyone was so focused on staying alive that there was no time to do other things, it was just one food source to the next non-stop. Didnt feel satisfying or interesting, just manditory and chore-some.

#129 Re: Main Forum » cant find iron anywhere » 2020-04-14 15:38:44

exactly why i was so confused reading the update post about it, seems so arbitrary and confusing, for old and new players alike for no reason other then to be complicated...

#130 Main Forum » cant find iron anywhere » 2020-04-14 15:24:51

Crumpaloo
Replies: 7

i know it got updated but when i search the ley lines i find nothing whats going on?

#131 Re: Main Forum » Too many berry bushes, bad seed system » 2020-04-13 19:23:49

I think the core problem is the speed at which bushes are resoiled and rewatered. Which all comes down to farm layout, that starts in eve camps, where food is first, and layout is second. Big berry patches with no open space that are slow to put berries in bowls, slow to resoil, and slow to water. All this bogging of the farm cycle leads to berry shortages and players coming to the conclusion that "oh, we have all these bushes and yet were still low on berries, must not be enough."

#132 Main Forum » Constantly Starving is Bad Game Design » 2020-04-12 21:42:15

Crumpaloo
Replies: 44

Gotten to the point where people are all huddled around kitchens waiting to gobble up what food is left before the village collapses. Atleast thats what ive been experiencing since the update. No real time to teach new players who are insta-gibbing because they only got 30 seconds to figure out how the game works before dying. Same work for half the results is also frustrating as well. No way to work on growing as a village when half of it is on the brink of starvation. That is all...

#133 Main Forum » How to REALLY Stop /die Babies » 2020-04-11 22:57:28

Crumpaloo
Replies: 8

Fact is, most /die babies base whether they stay on looks, meaning if you want them to stay its in your best interest to make their surroundings as appealing and interesting as possible. Now that can be functional or aesthetic, an example of something functionally appealing would be organized and abundant amounts of food, firewood, and clothes. Whilst an example of aesthetic appeal would be adding varied floor patterns, open spaces, and symmetrical entity's. Try to incorporate a little bit of both when revamping a nursery or high traffic area will not only ensure that babies stay, but that adults continue to do so as well.

#134 Main Forum » Why do we Keep Getting Content That Makes Prior Content Obsolete? » 2019-02-01 18:06:04

Crumpaloo
Replies: 3

First it was with the moorse code and radio, now with the car and plane? Why, whos gonna make moorse code device when the radio is 100x better? Whos gonna drive cars around when planes literally let you repopulate mega cites hundreds of tiles away? Why create mechanics for inventions that no one will ever use once the next update comes out. There are staggering benefits for using planes and radios instead of their latter forms and the amount of things you need to add onto them for them to become these newer inventions pairs in comparison to all the benefits you get. 

By creating content that only high-level players can access, you divide your community on who can and cant have fun with the game and all that does is drive new players away so this whole update just makes no sense to me whatsoever. Why not create content that all players can enjoy and fix bugs that affect us all?

#135 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-25 23:57:55

GreatShawn wrote:
Crumpaloo wrote:
GreatShawn wrote:

Exactly what I thought.

Agreed, and its not just us, theres about 30 other people on this post that have acknowledged this issue, thats alotta people, so Jason why are you ignoring the problem, if you are fixing it just say you are, dont make us all wait another week to find out if the game is gonna get better or not.

I'm hoping this or next week he'll get this done. let's just pray to Jasus.

Looked at discord and there he said something like "no radio stuff for next week", thats kinda vague, do you mean no high tech content, or do you mean no content that doesn't have a survival orientated use? Also these discussions are going on in the forums so why are you bringing up the issue out of them where few people can see them? That just makes it harder to see what you are saying.

#136 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-25 08:10:01

GreatShawn wrote:
Tane wrote:

Fact is, this game has been hemorrhaging players.
Seems like the tutorial helped, but there's still a giant hole in lower tier tech which means instead of a rise to civilazation, progress is made in leaps and bounds.

Exactly what I thought.

Agreed, and its not just us, theres about 30 other people on this post that have acknowledged this issue, thats alotta people, so Jason why are you ignoring the problem, if you are fixing it just say you are, dont make us all wait another week to find out if the game is gonna get better or not.

#138 Re: Main Forum » Tarr's apocalyptic adventure. » 2019-01-25 08:03:17

Tarr wrote:
Alias wrote:

Tarr, so you want changes to Apocalypse so it is doable by one person? Are you serious?

I want changes so it's doable in the first place. Are you telling me a six hour waiting period between adding is balanced vs ripping down three tiers in ten seconds is? Eighteen hours worth of work was removed in ten minutes (would be shorter but a kid had to grow up in the bunker.)  I'm asking for there to be some sort of way to it to be done in the first place.

Do you think the apocalypse should only be triggered by some supah secret club who afk guard it for 24 hours is in the spirit of the thing? I also want to see all the things I was abusing in the first place to even get that far to be fixed. By no means should there be a way for one person to just trigger the apocalypse like I was doing but making the apocalypse effectively impossible also shouldn't be a thing.

Thats because the apocalypse goes against the whole premise of the game itself. You wanna build something for your family to pass down? TOO BAD apocolypse just killed you, your entire family, they're lineage, and anything you built in that time. I get wanting to do it just because you wonder if people even can, and i wonder that two, but if you start cheesing with the time it takes to get a apocalypse then its gonna be just like the old one where someone is setting it off every hour, not fun.

#139 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 19:48:56

CrazyEddie wrote:

There's the kernel of a valid complaint here. The advanced content is only going to be rewarding to hard-core players, people who can devote a substantial amount of time to the game. They don't provide any benefit to the town, so their only value is as something to build for the sake of building it. But because they are complex and only accessible in late game, not many people will have the opportunity to enjoy the challenge of puzzling out how to build them and developing the skill of building them.

I think that's fine. There is plenty of other content which provides more useful benefits to a town, which is accessible earlier, and which is complex enough to be a stimulating challenge but not so complex that it's beyond reach for casual players.

As I've said elsewhere, while I'm glad the advanced content is there, I'd be even happier with more focus on enhancing the lower-level content, and in particular creating more viable paths and more interaction between the paths.

.Too complex for your average player to make

.Little if any benefit to your village

Yup that sounds like the radio/cars in a nutshell

#140 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 19:46:41

Dodge wrote:
Crumpaloo wrote:
Dodge wrote:

Repeating 10 times the same thing doesnt make it more true or interesting

Lack of ressources is not the reason villages/towns die, so if that's the main motivation for this rant it's pointless

There is a lot of "accessible" content for new players if you are not willing to learn more ellaborate stuff you can make stanchion kits, get sheeps, smith etc..

Not everything needs to be useful, what isn't useful now might be in the future and just because YOU dont see a use in something doesnt mean it's useless

From a survival aspect, yes it is useless, it doesnt help get food, water, compost, tools, iron, etc.. Cars get stolen like that, not very useful if they are stolen, radios are pointless as of right now unless Jason does something to fix that, no village is gonna benefit from having a radio. So if Jason is just gonna keep adding content with no survival orientated purpose then i cant see me continuing to play a game where aesthetics are preferred over meaningful survival content.

Also look back at what i said, people that are working or have college aint got time to learn all this elaborate stuff, and as a result they are implicitly barred from accessing content they have no time to learn how to put together. Not including being born in the right village to make this.

And if i gotta wait 3 weeks for a radio to be useful then why did Jason not just wait until the content was complete before releasing it? You dont take a pie out of the oven half baked, why do the same with content?

Learning is part of the game and having more complex proccess to make something makes the game more interesting in that aspect, the argument of time makes no sense at all, you play the game like you want to play it, you can do only roleplay and not learn anything more than berries or even live in the wild all your life if you want it's up to you

If you dont want to learn more elaborate stuff it's your choice, you make it seem like making a radio,tv or gps satellite should be as easy as making a bow drill that makes no sense, off course it's going to be more complicated

Like i said before just because you dont see why something is useful doesn't make it useless, radio's for example can be used to connect towns even if they dont have a bell tower

For the rest you dont even know what might be added, cars could get passenger seat and you could transport people from one town to another

And for the morse machine you can see it as a training tool for newbies that want to get into electricity, since the future electric stuff will probably be much more complex

But you're right let's just stay farmers and use all the steel on basic tools, that seems fun roll

Dont know why you are being so cynical, radios as of now have no meaningful purpose in this game as of right now, same for cars, and assuming that Jason is going to add new content that makes them meaningful is just speculation. If he was going to do something like this he would of thrown out another car update, but he didn't, so i highly doubt hes gonna do something with the radios. Also how is talking to other villages going to help your own?

In terms of the newcomen update and the jungle biome update, these past couple of updates have had little or no affect on core gameplay for the entire community as a whole, thats why people are upset.

#141 Re: Main Forum » New Players Bad for Villages? » 2019-01-23 19:22:00

Jadelink wrote:

I'd rather have new players than dog breeders or car makers any day.

Getting someone through the compost cycle feels like an achievement.

I learned to never ever say I was new the day I started playing.  The killing of newbies (which i saw) slowed my ability to do useful things like farm IMMENSELY.  I would be very very careful who I asked about how things worked, and tinker with them myself to find out (oh my lord the resources I wasted). 

I learned the whole compost cycle in one lifetime on the third day of playing, someone decided to actually show it to me.  Very very easy to teach someone who wants to learn.  The occasional comment while just DOING the thing.  My aunt just took me with her as she made a compost heap from scratch, after that I was fine, maybe took her slightly longer to make the comments, but not much.

Every time you kill a newbie rather than teach them, you doom a dozen eve camps.

I suspect the game has a culture of people pretending they know what they are doing and wasting stuff due to fear of being killed if they admit they don't know something.

Ok thats you're opinion

#142 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 11:02:18

Dodge wrote:
Crumpaloo wrote:
Tarr wrote:

You make it sound like putting an engine together is that hard in the first place. It's about learning and then putting your knowledge to use. If you've learned to smith you can learn to put an engine together.

Bore five items
Lathe ten items
Put together like a puzzle
????
Profit.

Even if you only have a few hours a week to play the game you can slowly learn the game over time. The crafting method in this game is set up so you actively learn how to do something. Once you learn something like smelting it's not something you're suddenly going to lose the next day. People should have something to look forward to eventually learning or getting to make. When the radio was finished between towns people literally just sat around talking because it's not something you'll get to do often.

What does it matter if he adds early game stuff if you aren't willing to learn anyways?

I just said Jason should add early game content BECAUSE its more accessible, the only way your going to have access to make a car is if the town your born into has a certain amount of tools you need to create it, aint no way your building engines in a early-mid civ and not dying of old age. On top of that the inventions are useless so even if a new player had the tools and knowledge on how to put it together they still wouldnt because it does nothing but waste resources and time they could be spending doing something more beneficial to their village. There aint no benefit to talking to people from far away and there aint no benifit in having transportation that goes 50% faster then another that can be replaced 10 times easier.

Repeating 10 times the same thing doesnt make it more true or interesting

Lack of ressources is not the reason villages/towns die, so if that's the main motivation for this rant it's pointless

There is a lot of "accessible" content for new players if you are not willing to learn more ellaborate stuff you can make stanchion kits, get sheeps, smith etc..

Not everything needs to be useful, what isn't useful now might be in the future and just because YOU dont see a use in something doesnt mean it's useless

From a survival aspect, yes it is useless, it doesnt help get food, water, compost, tools, iron, etc.. Cars get stolen like that, not very useful if they are stolen, radios are pointless as of right now unless Jason does something to fix that, no village is gonna benefit from having a radio. So if Jason is just gonna keep adding content with no survival orientated purpose then i cant see me continuing to play a game where aesthetics are preferred over meaningful survival content.

Also look back at what i said, people that are working or have college aint got time to learn all this elaborate stuff, and as a result they are implicitly barred from accessing content they have no time to learn how to put together. Not including being born in the right village to make this.

And if i gotta wait 3 weeks for a radio to be useful then why did Jason not just wait until the content was complete before releasing it? You dont take a pie out of the oven half baked, why do the same with content?

#143 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 09:32:36

Tarr wrote:
Crumpaloo wrote:

Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.

So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.

You make it sound like putting an engine together is that hard in the first place. It's about learning and then putting your knowledge to use. If you've learned to smith you can learn to put an engine together.

Bore five items
Lathe ten items
Put together like a puzzle
????
Profit.

Even if you only have a few hours a week to play the game you can slowly learn the game over time. The crafting method in this game is set up so you actively learn how to do something. Once you learn something like smelting it's not something you're suddenly going to lose the next day. People should have something to look forward to eventually learning or getting to make. When the radio was finished between towns people literally just sat around talking because it's not something you'll get to do often.

What does it matter if he adds early game stuff if you aren't willing to learn anyways?

I just said Jason should add early game content BECAUSE its more accessible, the only way your going to have access to make a car is if the town your born into has a certain amount of tools you need to create it, aint no way your building engines in a early-mid civ and not dying of old age. On top of that the inventions are useless so even if a new player had the tools and knowledge on how to put it together they still wouldnt because it does nothing but waste resources and time they could be spending doing something more beneficial to their village. There aint no benefit to talking to people from far away and there aint no benifit in having transportation that goes 50% faster then another that can be replaced 10 times easier.

#144 Re: Main Forum » New Players Bad for Villages? » 2019-01-23 08:08:01

Just gonna top this thread off by concluding that noobs are infact bad for your village, wasting time to teach them or feed their bad eating habits only hurts the village and if they do learn something from you teaching them and start doing it, chances are you could of had it done in the time it took to have taught them it.

However noobs are what keeps the game alive so if its not completely retarded at-least consider raising it while you are doing something else, then when they get hair and you abandon them, if they are smart enough they will go to someone else and ask them to teach them.

Also if you got the time just tell them to look at onetech

#145 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 08:00:58

Tarr wrote:
Crumpaloo wrote:

If were getting updates i would want it to be content that most or all of the community can interact with, i shouldn't be punished for being new, and the amount of time its gonna take to teach someone how to make these useless inventions is way to long to and meaningless to attempt in the first place.

Instead already existing content issues should be fixed or more primitive content that more people can interact with should be implemented because as it stands, these two suggestions would positively affect the game alot more then the shiny trinkets we just got.

How are you being punished by content being added to the end of the tree?  You can learn to make anything at the very tip just like everyone else before you has. Nothing is unobtainable in the tech tree it just requires you to have the resources to make it in the first place. Do you know what I do when a town doesn't have the resources to make a diesel engine? I go out and find the iron vein, craft all the attachments, then proceed to work towards converting all the iron into the steel I need. This stuff is all doable in a lifetime once you start getting good enough to actually learn how to make the engine from scratch.

At some point you have to teach yourself or if you're lucky enough have someone else teach you how to do this sort of thing. I didn't learn radios or engines by sitting around twiddling my thumbs. I had to go look how to craft the stuff, gather the resources, and eventually just do it.

Early game shouldn't be lasting any longer than a generation or two depending on if anyone knows how to do anything. The only thing I think really needs added to early game is another livable biome. As is you at best have two livable ones with jungle almost always being too mosquito filled and the desert being too hot to allow building anything in it.

Not everyone has the time to learn how to make these super complex inventions, people with a part time job and college are gonna have alot less time to be figuring this stuff out then someone with alot more time on their hands, so if Jason is making these inventions that are gonna take to long to figure out for your average person, then he is not creating new content for everyone, hes creating new content for vets. Content that has no survival orientated purpose and therfore has no need to be built anyways.

So when i say add fixes to old content or create more primitive newer content, i say that because alot more people are gonna feel a positive effect then creating useless late civ content that 90% of the playerbase cant or doesnt wanna access.

#146 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 06:23:35

Tarr wrote:
Crumpaloo wrote:

Making cars and radios doesn't compare at all with the usefulness of your first newcomen pump, or iron axe. Whats better, a infinite water source, or a way to communicate with villages that wont benefit you? Same with cars, a easily made horse cart, or a walking stack of iron waiting to be stolen and abandoned somewhere noone will ever find it. My point is that losing a horse is alot less worst then losing a car, and the car doesn't give enough benefits for the potential lost of cost.

I don't think I've seen someone else trying to put these things together in anything other than end game towns. The amount of people who can even pull off putting together radios or engines has to be a rather small number in the first place. I personally push out the diesel engine for the pump (anyone who has been to a town of recently can probably see one of my diesel water pumps). Hell I even go as far to try to shove out the diesel engine before making a water pump if people actually work to help me.

The car is the fun and exciting part of the diesel engine and the water pump is the actual useful part. Do you know how much of a buzz kill it would have been for him to just shove out three water pump updates that were literally just him nerfing existing water to add more steps into getting back to where we were in the first place. It's like with the rubber update. Rubber ball is just something fun to play with vs the wheel which was the actual content of the update.

Even if you lose a car in the first place it's not like the city just magically runs out of iron. We're still at a point where you can make multiple engines and not risk running out of iron in a place before the civ "naturally" dies to griefing.

If were getting updates i would want it to be content that most or all of the community can interact with, i shouldn't be punished for being new, and the amount of time its gonna take to teach someone how to make these useless inventions is way to long to and meaningless to attempt in the first place.

Instead already existing content issues should be fixed or more primitive content that more people can interact with should be implemented because as it stands, these two suggestions would positively affect the game alot more then the shiny trinkets we just got.

#147 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 05:41:01

Tarr wrote:
Crumpaloo wrote:

Cards are functionally useless for survival, radios are functionally useless for survival. If your making a deck of cards, or a radio, or a car, you arent doing it to help continue your lineage, your doing it because you have the resources to do so, and if you have the resouces to make these contraptions, with the car and radio especially, then your town is already optimal. But if you're town ISNT optimal, then you are wasting resources for a item that wont give any that you put into it back.

You can only have so many people doing the same exact job. You don't need ten people working a berry field, you can't have five blacksmiths, and at most you might need two or three bakers. At some point you either need people to start moving the tech tree forward (diesel engine, newcomen attachments, etc) or everything stagnates. This is why you see those Gen 10+ villages where everything has just been in maintenance mode when in reality there's still plenty of things to work towards.

The problem is most of the new players aren't taught to branch out from the original thing they're taught (berries) and then get stuck in this loop of relying on berries or they just fall over. You know what happens when you install a yum farm in an Eve camp? It's gobbled up like berries instead of being chained together like its supposed to.

The biggest problem is that the players eventually have to pull up their pants and get good or learn a new skill every once in awhile so we weren't forever in the berry age.

Making cars and radios doesn't compare at all with the usefulness of your first newcomen pump, or iron axe. Whats better, a infinite water source, or a way to communicate with villages that wont benefit you? Same with cars, a easily made horse cart, or a walking stack of iron waiting to be stolen and abandoned somewhere noone will ever find it. My point is that losing a horse is alot less worst then losing a car, and the car doesn't give enough benefits for the potential lost of cost.

#148 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 04:53:25

Tarr wrote:
GreatShawn wrote:
Starknight_One wrote:

Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?

Hey there, look how many replies i got after I refreshed, and this prooves my point: some people haven't seen this topic yet.

I've seen the topic and even posted before. The point was after seeing the update in action vs having a "what a goofy update" standpoint. While yes morse was essentially a useless update it was the building block for the next weeks update. It added everything needed to craft the next tier of radio while giving us a bluepoint on how to build the next thing.

It should really give the updates a try before having such a harsh standpoint on these sorts of updates.

Crumpaloo wrote:

Thats kinda the problem, theres alot more issues that have affect on the core gameplay of the game then these really expensive deck of cards, but instead of getting meaningful fixes, we get pointless toys that 80% of the player base doesn't know how to make.

While you might think something like cards are useless, the addition of cards + dice shifted a whole towns name and the thing it was known for. Mango town shifted to Casino town. This is probably one of the more well known and loved towns as of recent with a rich history that came from a "pointless" toy update.

Cards are functionally useless for survival, radios are functionally useless for survival. If your making a deck of cards, or a radio, or a car, you arent doing it to help continue your lineage, your doing it because you have the resources to do so, and if you have the resouces to make these contraptions, with the car and radio especially, then your town is already optimal. But if you're town ISNT optimal, then you are wasting resources for a item that wont give any that you put into it back.

#149 Re: Main Forum » Please Jason, stop adding useless high-tech. Work on the basics. » 2019-01-23 04:36:52

GreatShawn wrote:
Starknight_One wrote:
GreatShawn wrote:

REFRESH

Please don't bump topics. If no-one is discussing the topic, it's not really of interest to others. Maybe add a post asking why others don't seem to think this is an issue, and actually pay attention to their responses instead of going off on a knee-jerk reaction?

Hey there, look how many replies i got after I refreshed, and this prooves my point: some people haven't seen this topic yet.

Its more that the issue is unresolved and Jason isnt responding to it, apparently if you ignore your community long enough about an issue they stop caring about it.

#150 Re: Main Forum » mom, i managed to name our dead village » 2019-01-23 02:57:00

you were going to name your village dodo-caca?

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