a multiplayer game of parenting and civilization building
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jasonrohrer wrote:There is currently no direct upgrade path from Newcomen to Diesel BEFORE it exhausts. Not sure what to do about that.
Change cars and airplanes so that they require a completely different engine. I guess that's some work, but I think that would prevent the problem of diesel engines for water pumps getting yoinked for tech that the village can't afford.
I mean an unused engine laying around isn't a problem if it stays there... it's clutter but only once space. If it gets put onto a car when a town needs a diesel water pump though, that sounds awful.
Or change it so you turn engine to pump before you add it to a well. Just add pump valve to completed engine to turn it into a pump.
What about dowsing rods? Something fairly simple to make (so a fresh Eve can do it), and it points you to the nearest pond.
*edit* whoops, didn't fully read previous posts. But yeah, still seems like a sensible solution.
Single pond per town would be great as it'd make newcomen and diesel tech actually useful. As long as it's balanced to have enough water in the town's early stages, ofc.
Because diesel engine is just too much work and only a few people can make it in one life, and if it's left unfinished the parts get all scattered so it's just a waste of steel. We need something a bit easier that uses lots of same parts but in lesser quantity so more players can practice engineering and be useful. I'm thinking something like one fully assembled cylinder with piston, crank shaft and fuel tank (no timing shaft because it's single cylinder). And we could do with more uses for kerosene, too.
Possible uses:
- water pump: same output as kerosene newcomen pump, but you don't need to fill it with water so it's more convenient
- chainsaw: turns a branch into firewood instead of kindling, runs for limited time when fueled and each time it's run the chain deteriorates so you have to replace it occasionally
- motorcycle: kinda like car, except you only get one storage slot (for spare fuel), but you only need two wheels with tires and the frame can be like three pipes (can be used as bicycle before engine is added)
- mini tractor: add two stroke engine to unpowered crude car, much slower than actual car but can pull a steel plow, any untilled tile you run over with plow turns tilled, plow deteriorates each time the tractor is turned on so it's not free iron-wise but can be more efficient than hoe if you use it effectively (have lots of tiles for tilling in relatively small area); we could also use a big tractor with diesel engine that doesn't damage the plow as much so there's a reason to build a full blown diesel engine instead of just two stroke
Letting people respawn in the same time over and over again would make the SIDS epidemic far far worse.
Just let it sit in the pen. You only need to move poo if you want to make mutton, so this is actually a stealth nerf to mutton pies, and we needed that nerf anyway.
CTRL F5?
Yup, that fixed it.
No, I literally see empty hand as produced item:
It's the same for all new items. But I guess it's just some onetech caching thing if others can see dye ready items.
Potjeh wrote:Undyed clothing item + simmering dye mordant = empty hand + simmering dye mordant
Is it supposed to be like this for category items? Shouldn't onetech autogenerate dye ready item rather than empty hand?
I don't see this, where are you seeing it?.
https://edge.onetech.info/2878-Undyed-Long-Skirt for example (first transition)
Undyed clothing item + simmering dye mordant = empty hand + simmering dye mordant
Is it supposed to be like this for category items? Shouldn't onetech autogenerate dye ready item rather than empty hand?
I actually think this might lead to towns that are easier than navigate rather than harder. As long as we reach the right meta where as soon as building fences is possible somebody takes it upon himself to be the town planner. Just lay out a regular grid of fences with walking spaces inbetween, but leave the fence gateless so anyone can claim a plot for their own. Then the rest of your job is patrolling the town and knocking down fences that don't conform to the grid.
You could make disapproval time scale with size of property, and enforce some kind of minimum aspect ratio for a property so people can't wall in a town with small area that's really long and thin.
I'd like it better if property edges were auto-approved, but there was a set period of time where they could be freely violated by anyone in which case the property would dissolve. Basically Remus jumping over your furrow.
I like these fences a lot, I'm just not really sold on the idea of elder approval.
95% of family extinctions are due to RNG not giving baby girls.
Yeah if I want to play Rust I go and play Rust.
Yeah, I definitely agree with Jony, there's no real connection between people. There's simply not enough reason to get to know other people and communicate with them, because you won't be spending enough time with them. What if people preserved identities between lives in some way, so you could recognize people you've met in previous lives?
But I'm still asking probing questions about WHY these things haven't emerged. To say, "We just don't have time for it," is an easy, dismissive explanation. "We don't lock our houses, and pass the keys on to our children when we die, because the keys get lost." What? Keys are just as easy to lose in real life. There has to be another reason. It's because houses don't matter, and property doesn't matter, and "children" don't matter. If such things really mattered, the key would be a huge priority, and it would not be lost.
It may be an easy explanation, but it's a true one. If you want to build a house and a fenced garden to go with it, you'll need about ten lifetimes, but you only get one and you can't go back when you die. Private property is simply impossible in game's current format. You either need to make impossible to keep returning over and over to the same place or you need to make construction trivially easy (like getting ten tiles of fence from a single long shaft etc.).
How would a player be a chromosome in a non-superficial way? That would basically require transfer of personality traits from mother to child because that's the only meaningful difference between players, and you can't do that when all players are actual humans.
Mobile games are not my cup of tea, but it sounds like a decent idea and the scope seems managable for a novice developer. Unity has fairly good support for mobile development, plenty of resources for learning, and it allows for rapid prototyping which is really good for keeping your motivation up. You should definitely give it a go, even if you fail you'll certainly learn something.
Anyway, I started working on a game of my own about a month ago, mainly to build a portfolio and refresh my C++ knowledge so I can look for a gamedev job. Starting from scratch so there's nothing to show yet, but I think it's an interesting concept and might get some niche audience on Steam. Still, it's impossible to be objective about your own work, so I was wondering if people here think it sounds like a game they'd pay ~$10 for:
Guiding Spirit is a single player god game where you take care of a prehistoric tribe as it's supernatural protector. The tribespeople require food, water and protection
from elements to survive. They take care of these needs autonomously, in accordance to available resources and technology. However, as they exploit resources, the tribe
angers local spirits. Angry spirits can cause harm to the tribe via diseases, animal attacks, natural disasters etc. Hostile spirits can be evaded by moving the tribe,
appeased with sacrifices or fought. The player has indirect control over tribespeople and can instruct them via visions to move camp, perform sacrifices etc. Fighting is
done in the spirit world by manifesting a player avatar and engaging the hostile spirits with spells. Both visions and combat spells expend mana, which is
passively generated by each person in the tribe at a rate dependant on their morale. In addition to giving instructions to tribe and combat spells, mana can be expended
on buffs for the tribe and inspiring tribespeople to create new technology. The player starts with a limited selection of these abilities, and unlocks new ones by
defeating various spirits. Player skill is tested in picking a good migration path that provides plentiful resources to the tribe, avoids dangerous spirits and unlocks
useful technologies. The game is won when the tribe unlocks agriculture and no longer needs to migrate, and the game is lost if the tribe dies out.
Copper rod + newcomen bore = copper pipe
Copper pipe + floor = floor with pipe
Boiler + floor with pipe = central heating boiler
Copper pipe + copper pipe = radiator
Radiator + floor with pipe = floor with radiator
Bucket of water + central heating boiler = central heating boiler with water
Central heating boiler with water + basket of coal = full central heating boiler
Light full central heating boiler to heat water. Installed pipes with a lit boiler or a hot pipe in tile next to them become heated. Radiators connected to heated pipes act as heat sources equivalent to large slow fire. Lit central heating boiler lasts twice as long as a large slow fire. When boiler burns out only the coal is consumed, so you only need to add water once.
Basically a buff to buildings and another thing to do for people who like building.
r/iamverysmart
How do you usually react to being murdered?
- Go play something else.
What's the point of protecting if towns die on there own?
- I don't understand the question.
Do you ever get tired of farming?
- Yeah.
Have you ever been tempted by the darkside even if just for a moment?
- No.
What's your opinion on griefers who are helpful in some lives?
- The world would still be a better place if you got hit by a bus IRL.
Do you consider suiciding to be a form of griefing as it can kill towns?
- No.
I reiterate: Why the fuck would jason make pitbulls if he didn't want them to be a murder weapon? Was it a bug? XD
Why would Jason make it possible to get all that player info if he didn't want it to be used for doxxing?
No, you're not a nice guy. And it's not an unexpected dynamic. This game is supposed to be a coop MMO, which is an entirely unique concept, but you are ruining it for everyone. Not only that, you're ruining the livelihood of an indie dev just because he doesn't have resources to admin the game.