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a multiplayer game of parenting and civilization building

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#151 Re: Main Forum » Regret with griefing » 2019-06-11 04:53:24

Why do you want to troll? It chases away so many nice people. The ugly side of human nature raises its head. Manipulation, selfishness and unempathetic behaviors.

#152 Re: Main Forum » I went outside. » 2019-06-10 20:26:25

Those are some full baskets. Man! They just couldn't carry any more than that!

#153 Re: Main Forum » What if... » 2019-06-10 08:17:04

RodneyC86 wrote:
BerrypickerAF wrote:

I think it'd go something like this
https://youtu.be/17euo2DzBZI

Why are you like this?

Wow. :'D

But hey that's a male child, who cares about those?

#154 Re: Main Forum » Am i the only one ? » 2019-06-08 21:47:12

Why did you die so many times OP?

#155 Re: Main Forum » Is optimal male strategy griefing? » 2019-06-08 10:13:34

Hm. Before the family trees, there was no way to use lineage length as a measure for success. So it hasn't actually been the reference of success at first.
I guess it is now, as even Jason talked about how there hasn't been a natural version of Boots case at all.

I find it concerning that the people who want to Eve get such a strong feeling of ownership of the family and feel that they are part of the success that tree has. Although there is honestly no thanking an Eve of 100 gen tree as she only made up for the first hour of it. But sure, it's still a group effort and Eves tend to care for their family the most in this game.

I still think about that one person who was griefing a family and hoping their people would spawn into this ex-Eve's ongoing lineage where they themselves were banned from (lineage ban). It was so wicked; the people the ex-Eve would grief would be "some other Eve's offspring" but the moment they are in her family tree they become useful and valuable to her. Like the ex-Eve would treat them like crap and slice and dice around to get them to spawn in the family she established, to "work for her tree" without them knowing.

I wish people could branch off with new surnames. Although I don't think that's enough for the Eve enthusiasts.

#156 Re: Main Forum » What do you guys think about being able to jail people? » 2019-06-07 05:00:44

I'd rather exile people than put them in a jail. If I was put in a jail, I'd quit/disconnect. What's the point of staying? I opened the game to play, not to be captured and stared at.

#157 Re: Main Forum » Jason Don't Make Dad's » 2019-06-05 08:52:26

Families without dads tend to have troubles. We have lots of troubles in OHOL. We nees dads.
I'll be your dad and give you hell if you stain my name.
Punk.

#158 Re: Main Forum » Rethinking the player's role in the game » 2019-06-05 05:39:47

Valareos wrote:

I see one potential misuse.

You will start having some males do nothing but hang around the town's fire (like right on top of a woman there), or following a female constantly and doing nothing else, for the single purpose of spreading his genes.

I like the idea in general though

This somehow feels hilarious to me. So that's how flower humans would work.

Saolin wrote:

Sounds just like real life ;p.  Thing is people would sometimes murder those doing so for a variety of reasons (lack of work, blocking their own genes from passing, getting annoyed with being followed) and then, as often happens, standersby would subsequently discuss whether the murder was justified, or whether retaliation was necessary.  And I think if done to the extent you describe, would often be seen as justified.

I mean, at least there would be an actual gameplay reason for killing. Although it shouldn't be the ideal way to go. Because in a game like this it goes instantly genocidal and extreme.

#159 Re: Main Forum » Annoyances with One Hour One Life » 2019-06-04 22:10:51

Addition to the list:

It's boring that we cannot have different towns and playstyles. They are all the same mix of this and that. Building materials, colors, resources and products vary a lot in real life and make living in one place very different than living in another.

#160 Re: Main Forum » Annoyances with One Hour One Life » 2019-06-04 21:16:15

Heavily agree on logs, oven not looking hot when it is hot, foods not being worth the time and effort and losing people when moving around together. Also no time for bonding with others.

My list:

It's really confusing how mutton can be prepared in different ways but almost identical pork cannot.
That said, I never see pigs in game.

Domestic moufflon, boar and bison have to be shot with a bow for some reason, while domestic animals can be knifed to death.

Cows, dogs, wolves, bisons and horses have no skeletons.

(To be effective in farming) separating soil with a bowl is bizarre. I do not understand why it should be so that two bowlful of soil is the best way to use soil in-game.

Having to use exactly six mashed berries and carrot for compost is bizarre.

Only sheep produce dung for some reason.

Water buckets, bowls and well interactions are difficult to grasp as a new player.

Bucket of saltwater looks identical to freshwater bucket.

People can use pond water in cooking with no health consequences.

Corpses and remains do not cause any health issues if left to sit in the middle of living spaces.

There is no way telling if a rose seed is now producing red or white roses. The time requirement is also bizarre, and I expected to get red/white roses via farming them long enough for mutations to happen.

I feel claustrophobic with the field of view I have in game.

I get dizzy with the field of view I have in game.

Talking feels really expensive in game because I am constantly on a timer as food goes down.

Talking feels cumbersome as the person you are trying to talk to doesn't know you are typing to them. They may move out of your view before your speech bubble appears.

Speech bubbles get replaced too fast if the other person is a fast typer, or writes one word after a long sentence so you don't manage to read the long sentence as it gets replaced by the last word they just spoke.

Talking is cumbersome as you reach the maximum character amount so late in game. It's hard to tell exact locations of resources or tools during your active years as you are still heavily limited in speech. You can't explain things or give out tasks in one speech bubble so it's hard to have apprentices unless you are nearing sixties.

There is little to no benefit gameplay-wise when bonding with others.

It is odd how there are no fathers in families.

It is odd, bland and boring how everyone looks certain way. People don't look unique or interesting. In addition to that, I can't customize my looks to force myself to be unique.

It's odd how there are no huts or cheap shelter options.

It's odd how a community lives like they are on a farm field.

It's odd how everything is set on the ground, like edible things.

It's odd how the character uses only one hand, while you should be able to carry two tools or food in one and tool in the other, etc.

It's odd how there is only one way to ignite fire.

It's odd how there is only one kind of fire pit; the bonfire.

It's odd how we still have adobe kilns, ovens and clay items at generation 100.

It's odd that we can find hundreds of years old animal corpses and eat from them. Same for pies that have sat under the vast skies for centuries.

It's odd how we can't craft traps for predator and prey animals (except rabbits).

It's odd that we cannot destroy a rabbit hole.

It's odd how we can't shoot rabbits with a bow.

It's odd how animals don't repopulate around civilization and just go extinct.

It's odd how bears only appear if a human goes to them. Irl bears occasionally raid human settlements as trashed food attracts them.

It's hard to make a trail to a natural resource you found. I try to use stacked stones but it takes ridiculous amounts of time and effort.

You must spell out a number in game which makes chatting about distances cumbersome.

It's odd how one can avoid bans by starving before the age of 30.

Cursing is odd. And the requirements for it to work. The result it has is required for now, however.

I do not understand why a sword wouldn't hurt anyone who I am trying to hurt. I do not understand why my character wouldn't slash his brother if I wanted to.

Same with property fence. If I decide not to respect the boundaries, my character thinks differently and that annoys me, as I am supposed to be making decisions here.

#161 Re: Main Forum » Ultimate suggestion » 2019-06-04 13:00:50

Erudaru wrote:
pedrito confesiones wrote:

if you don't have 15+ game dev experience your opinion doesn't matter

Stop it with the suggestions already!!!! No one cares if you have 10 or 20 years of experience, Jason will call you directly if he needs your thoughts!

Oh my gosh, now I laughed out loud at my desk.

#162 Re: Main Forum » Could we see some stats for /die » 2019-06-04 09:16:03

I suspeced that too. There are few very active and very loyal players who /die like there is no tomorrow. So it's a minority that just feels like majority due to their extreme spam.

#163 Re: Main Forum » Ultimate suggestion » 2019-06-04 06:48:51

futurebird wrote:

multilife can you send me an email? I have some questions to ask you. futurebird@gmail

I'm off to work so it's gonna take a while, unless you'd like to chat in Discord or Steam or something.

#164 Re: Main Forum » Suggestion: Bowls/Bucket/Basket uses on Soil/Water are Nonintuitive » 2019-06-04 05:54:52

testo wrote:

Yeah sure, nobody could possible grief voluntarily or not that system. See you in 15 years!

That made me snort out loud.
And that is like the crying-laughing emote level of amusement.

But yes to OP, it's terribly unintuitive. Same as separating soil with a bowl. Baskets, bowls, soil, it's all mostly odd. Now if there was a crude watering can...

#165 Re: Main Forum » Ultimate suggestion » 2019-06-04 05:36:25

RodneyC86 wrote:

Agree. I can't claim to be a programmer. I merely dipped my toes into coding flash, so I a bit understand it's a pain to program.

I will not mind an honest answer that the engine can't handle it. It didn't have to come off making us sound like we are all damn fools.

Yep. I wish I could do programming. Art took over on that side. I know some basics and working with programmers helps understanding the "language". I made a basic platformer on Construct which is like nothing but it did introduce me to the code side a tiny bit.
I love the intense brainstorming sessions I have with programmers where I manage to suggest a functional level generator system that is viable programming-wise (usually being like the third option I muster out).
If only I knew more about the engine Jason made I could do the same with OHOL.

#166 Re: Main Forum » Ultimate suggestion » 2019-06-04 05:06:41

RodneyC86 wrote:

You may have 15 years of programming experience but players here may have had that many years if not more of actually playing games from a consumer perspective , our views and suggestions matter. Even if you don't necessarily agree with whatever we suggest

^
I have played games my whole life so that's 20+ years. I also studied game design and work as a game designer. What I've seen is a lot of seniors having hard time getting accustomed to new era of games (as they are mostly parenting at home, not playing that much). They are brilliant people and I look up to them, but I can see where my strenghts are when I work with them.

I am envious of all the brain power Jason has available for OHOL with the community. Any comment, idea and suggestion is worthwhile of writing and being read. Sure it's rare to have a perfect solution but nobody really comes up with one instantly at first. In my work, designers/devs make sure to run their prototypes by customers to ensure their implementation is truly what it should be, and ask around everyone if they feel it's not good enough.

2 brains is better than one. 100 brains is better than 2 (imagine all those strenghts in that bunch! So many perspectives!). Then it's just up to the one in charge to come up with options and land on the ultimate solution with teamwork.
At least that's how the best things have come to life in my... experience, if I can call 2 years in the field as that... heh.

#167 Re: Main Forum » My First Week in OHOL: A Newbies Perspective » 2019-06-03 09:00:15

Thank you for the post, I've always been interested in newbie experiences on this game, although watching videos made you way less of a newbie!
This game does give out a certain experience every time a new player approaches it, so it'd be super interesting to see how newbies experience the game. You can only start playing a new game once after all, you can never be a newbie again!

Those 'old folk tales' are so annoying, things like the milkweed regrowing etc. It's always news to someone it doesn't. Gah. big_smile
I wish the game made more sense so these kinds of efficiency tricks wouldn't be a thing like they are now. Like "don't drain the pond or the goose leaves and we won't get eggs", "goosewhatnow? *drains the pond*", "Ffffuuu--". Like really, ziup goes the goose suddenly, and there went the eggs, feathers and meat. And no, no silly featers from domestic geese. You crazy!

Anything that suprised you when playing?

#168 Re: Main Forum » Community Crucible Modded Server » 2019-06-03 04:49:31

Sounds great! I'll be visiting at some point.
Good job you peeps. smile

#169 Re: Main Forum » Saturday 1 June Deaths and eve's number. » 2019-06-02 21:23:48

Yeah I like the idea of seeing if we can reduce SID babies through game changes.
I don't want to remove it personally. I think the absolute best scenario is that we get the game to a level where people are glad to be born in most situations because they always get something they like or a chance to play how they like. Many expressed their wish to Eve because of the surname; if they got an easy way to start far away and with a new surname, pseudo-Eves would be way better off than they are now.

I think it's fine that people reroll really, it's a game and I want people to enjoy their hour the way they enjoy it, I'm glad they are even around (as the other outcome is them not playing at all).
Lives are cheap and shopping happens, sure, but remember there are lots of people who do not /die and reroll. It's just some very active players who bump the numbers sky high. And probably lots of people not knowing about the newest Eve changes.

#170 Re: Main Forum » Major changes » 2019-06-01 10:57:16

Somebody could argue people whining about the Eve change are crybabies.
Mind blown.


Anyways seriously though, Jason tends to make very extreme changes oftentimes which causes extreme results. How about you stop trying to put other people down and construct a well-thought out post about your problem and maybe suggest what you'd like to have when playing this game?

#171 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-05-31 10:04:30

Guys, people have their opinions, and the right to have them. If Spoon was doing unacceptable things, he wouldn't be here anymore. In his opinion Jason and OHOL is this and that, and he provides a lot explanations to that. And that is his opinion. I think it's great how much passion there is that makes him tirelessly debate and bring forth his thoughts and opinions.

As someone said about ignoring, let him talk his part and you talk yours, no need to get tangled up into "no u" reply wars.

Anyways I am a game designer and my concepts and ideas were just like anyone else's until I got customers and colleagues to point me directions to enhance the game experience. I saw the game through a blindfold of someone who knows the game, but people who played more than me saw different things.

Lots of stuff to say about things in the original post and lots of people to quote but I'm tired right now.

#172 Re: Main Forum » Thoughts on baskets » 2019-05-30 11:32:30

Starknight_One wrote:
MultiLife wrote:

How does thread turn into a basket?
With witchcraft?
That is odd.

Macrame.

Those look really floppy, fabric-y, unless processed somehow, or wrapped around something harder. And from one thread?

#173 Re: Main Forum » Thoughts on baskets » 2019-05-30 09:53:19

How does thread turn into a basket?
With witchcraft?
That is odd.

#174 Re: Main Forum » Can SID kids be removed from the family tree? » 2019-05-29 17:13:00

jasonrohrer wrote:

Tough problems to solve, indeed.

You're right about the risk-free re-rolling.


UGGG, I just can't win with this issue.  It's like pushing the bump in the carpet down in one place and having it pop up in another.


BUT HEY, there were only 97 Eves instead of 1000 today.

Hahah, yes indeed. Well, we gotta see the bumps happen before we can come up with better ideas. There are some absurd rules to the rebirth craziness (like the starvation before 30) that translate in weird ways, making loopholes and such. Perhaps we can figure something out as we go.

Glad stuff is happening anyways, it's still an upgrade.
Interesting shift with the Eve numbers. Eves and rebirth are the oddities of this game, always testing where they should be and how they should fit.

#175 Re: Main Forum » Can SID kids be removed from the family tree? » 2019-05-29 16:40:07

JonySky wrote:

I think that SID generates 3 problems at the same time

the first problem is that it is used to travel from city to city, this does not make any sense in a survival game where we have to adapt to the situations we find ourselves.

the second problem is that it reduces the chances of an EVE or mother to continue with the lineage (because although the cooldown time is restored, the 60 minutes of life remain the same)

the third and most serious problem: all family connection and sensitivity with the children is lost (I have had lives that I do not care about my lineage, I do not care if they survive or not because I can not do anything to prevent my children from committing suicide. .. it does not matter if I try to have the best city or camp early if my children finally decide to commit suicide and I will finish alone)

Do you know what will happen now with the new system of the / die and the reappearance of the eves ...?
As the system does not penalize the suicide, the players will continue committing suicide until they return to the city where they have just lived and finish the projects in progress or they will continue committing suicide so that the killer of your family reappears as your son and can end the slaughter. .

but I do not think the problem is with Jason, nor with the current system of the / die ...
The problem is with the players, the selfish attitude of each one of us

I see.

Yeah I'm not super confident with this "cycle again" thing. Now for sure people will go through families at least once. Before, you'd take a risk leaving behind a lineage. Now it's like "eh, didn't lose anything, it'll reroll".
I hope the lineage/area ban keeps murderers out, but I'm not sure how it works anymore. And well, a woman of the same family may birth the murderer back if she is outside of the area or the murderer went to starve before hitting 30.

It kinda starts to feel like the system "behind the curtains" is a bit of a mess.

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