a multiplayer game of parenting and civilization building
You are not logged in.
Agree 1000%. This game is going to shit. I barely play anymore and I miss it so much. We have fucking cars and radios but they're useless right now. We need base game content! Like the suggestion about pork and beef, clothes etc. Everything still disappears though so wtf is the point anyway
The games not the problem, the priority of content is, content issues and fixes are being ignored in favor for flashy and function-less inventions. If Jason focused more on that instead of trying to please the future-philes then the game could be better then it is as it currently stands.
Honestly my stance has slightly changed since being able to link radios in between two different towns. Radios are pretty fun to fool around with once you've actually sat down and put them together. While yes this doesn't make early game easier or something we totally need it's a nice distraction putting them together.
If you haven't put together an engine or a radio I really do recommend trying to once you get into a town that can support someone who is just devoted to the craft. It's quite the challenge to learn but once you get the first one down it gets a little easier with each one that comes after the original. We did ask for him to move the tech tree along and he's finally doing that. Yes not all the toys are very useful at the moment but they're certainly fun to mess around with.
My only real complain is him making daniel cells removable as someone stole one set from Nox and completely disabled back and forth chit chat from it's sister city when the towns were alive.
Thats kinda the problem, theres alot more issues that have affect on the core gameplay of the game then these really expensive deck of cards, but instead of getting meaningful fixes, we get pointless toys that 80% of the player base doesn't know how to make.
I have created a ingenious ritual that will bring great bounties of food for generations to come:

(Sacrifice Optional)
With everything in place you now must chant the sacred words "With the blood of this baby noob, give my villages loads of food."
Proceed to sacrifice your first born in the middle of the altar, expect results in 4 to 5 business days.
cars > playable applications
At the very least we need to get fixes for useless content such as pigs and dogs.
Yeah but its kind of hard for me to suggest anything specific as i know it will probably just end up getting ignored so at least if i dont bring any up that will give the luxury of hoping it would be seen at a later time.
Crumpaloo wrote:Moderation is always best, dont gotta spend 8 hour work week implementing and reviewing suggestions, but at the same time you dont wanna ignore your fan base entirely. For now take more suggestions in, and then when people stop talking about it just get back to what you do.
I agree IMO it is the best to find a good balance between taking over the ideas of your costumers since well they got an idea how the product feels to them and pursing your "big picture" unless you keep stepping in place.
Yeah so far i haven't seen him address this in any post but one and in that post he was just saying how the spark gap update wasn't wasted because it built on radios but thats not really the point im trying to argue. I dont think he wasted any time making the content he did, im just saying that in terms of survival and village progression these inventions are pretty low on that spectrum. Meanwhile issues that could of been fixed while this update was being released are still going on and have alot more of a effect, a negative one on the community as a whole.
Crumpaloo wrote:GreatShawn wrote:Wow. I am just posting my opinion. Think this way: A teenager who came from a communist country, why wouldn't he praise communism?
And this is a suggestion which will all help the community, so why not?Its less that he thinks you are a troll, and more him venting his frustrations of seeing the same posts over and over again, and i gotta agree, it is annoying that were seeing the same post over and over again, but the fact that these posts are staying up in the forums show that before these post go away, they need to be addressed fist.
Well, maybe for some people it is annoying, but for others it is called getting their voices heard. Do you get frustrated at a protest of something that benefits you? Do you call people names when the same protest shows up over and over? I doubt it.
I suppose you have a point Crumpaloo, I just feel this post was a bit redundant, so perhaps I said that wrongly. I just don't want multiple posts bringing up the *same* topic over and over, on different posts. I did not mean that I wanted the community to just turn a blind eye to the problem as a whole
He was thinking about there being so similar posts man, thats it, that quote shows him clearing up what he said so its all good...
UnnoticedShadow wrote:Can we not make any more posts about this, it's kind of gotten out of hand, and let's keep it down for now, although GreatShawn is a troll, from a quick look at his history, his "location" is enough to make that much clear though.
Wow. I am just posting my opinion. Think this way: A teenager who came from a communist country, why wouldn't he praise communism?
And this is a suggestion which will all help the community, so why not?
Its less that he thinks you are a troll, and more him venting his frustrations of seeing the same posts over and over again, and i gotta agree, it is annoying that were seeing the same post over and over again, but the fact that these posts are staying up in the forums show that before these post go away, they need to be addressed fist.
Moderation is always best, dont gotta spend 8 hour work week implementing and reviewing suggestions, but at the same time you dont wanna ignore your fan base entirely. For now take more suggestions in, and then when people stop talking about it just get back to what you do.
I think the biggest problem is that people lack the organization to function properly something you see in our world.
Ex. You get assigned a group project and/or activity, and only one person doesn't care, two of them are fighting for power, one of you does the work but never shares it and, finally your the person who gets your part done, and suffer from others stupidity.its not the lack of resources its not the updates, its the problem with communication, and cooperation, and negligence. this is where I see the radio as useful as communication is the first step to a working, cooperating, and maintained society!
People in this game communicate fine for complete strangers, and asking Jason to break the realism of the game to implement player made groups with hovering icons that tell whos in whos group will most likely only set out to divide us further. Ive seen entire towns abandoned because of a lineage war, imagine what would happen if you created splinter cells in between those lineages. But if people in this game REALLY want to communicate more and form groups, there would be alot more twins, triplets, and quads playing around, and so far alot of them only do that for organized greifing, not productivity.
I think it is only necessary to open a history book to realize that at this moment you can create many machines and useful objects, with common sense and totally necessary
here we talk about useful objects such as anvils, irrigation system, livestock, etc ... but you can also create less useful objects, such as steam looms, churches, canned food ... etc .. there are many objects and machines that can be created in this evolutionary moment of the game ...
I was very disappointed when I saw the basic vehicles deployed, but we are still not able to be properly dressed in the desert ...
the radio is another clear example of an article out of its time ... that a radio serves when we have to worry about not dying of cold / heat or hunger
we must remember that our current civilization (in real life) has been built from needs ... for example: buildings and constructions allowed us to leave the caves ...
but anyway I do not care to see an unusable object, but please be within the normal evolutionary line ... without strange fantasies or magic
I think Jason needs to get as much suggestions as possible, then make a decision about what he wants for the game, and then, stick with it. This relapse from wanting realism to the apocalypse, and wanting villages to die out, but not as fast so they can build the latest tech is getting really tedious and makes it hard to understand the path Jason wants the game to take.
Did you guys notice that this issue escalated after going live on steam? I think Jason is paranoid about more and more people catching up with the tech and making comments like "where are the cars and robots?! You promised me in the trailer!!!"
Ill pick good gameplay over trailer promises anyday of the week, Jason shouldnt have to make robots in the near future to make a entertaining game should he? No, so that being said as long as he does it at some point i got no problem with that...
Also what live stream?
if i don't help people is because they are disgraceful assholes and they could help themselves just they are too lazy and soft
a lot of veterans leave behind a nice design, a working setup, and a lot of medium skill people ruin it or don't care about it at all, i often see that my line dies out, around 9 gen, when the compost i made runs out
a lot of veterans perform thing very fast, especially as kids, until they cannot pick up weapons and stone blocks, a 3 age old kid jumps to smithing or composting and makes enough soil/water/tools for the entire generation, so i wouldn't call it leaching, even if they don't create food
i often fill the pen, just to kill off the berry mongers, carry meat to oven and all the plates, so that feeds most people a while, but even if i don't, i can survive off the wild foodi wont call it a distraction, for example i make rubber lot of times, which is a very useful thing and can be done full time, you make two, upgrade cart, make 6 buckets, empty 2 hot springs, etc.
that makes cars resistant to wipe, help on carry soil, having newcommen pumps or engine wellscars are taking away from the iron supply which would extend the tool making process, but once somebody is efficient at it, the bigger issue is the lack of organization and restriction, mostly self restriction from players who cannot make something but withhold it from others
there is always a loss when testing out stuff, but is fun
radios don't cost much iron, and once we can do it fast, its actually helpful
i been able to make a car 2nd time i been somewhere, or continuing a work of other veteran who spent a life on it, for newbies who don't see it trough, is equal amount interesting but even 30 generations of them wont make a car by doing each piece one by one, so you cannot expect me doing the field work while others ruining the high techthe general attitude should be gathering clay, firewood, planting milkweed so we got excess, not combining different stuff left and right and doing things you don't understand yet fully
at least for like 10 minutes, that would make life easier
its not that hard to make a nicely designed berry farm or anything, what takes me 2 lifes alone, would take like 10 minutes if all the population helpsfood making and surviving is one goal, creating nice things and advancing in tech is important for a lot of people, and i rather make a pen when my smart grandkid wants do do more advanced things, than make 24 pies to keep the noobs going for 30 min
lack of resources arent really a problem
yesterday s2:
fire family: lack of girls and some noob stabbed the only fertile female, gen 48
clayton family: overpopulation since the start, lack of kids killed off the family at night time 38 gen
shrout family: no decent players online and some selfish assholes and serial killers ruined a good start, lack of kids, especially decent ones 23 genwas there multiple times in each and rolling around to get back so i seen that there arent other decent lines around
fire family had radio parts
claytons were struggling and i was the only one who made some rubber, tech correlates with the length of a lineage
Right and if you are gonna make end tech in a end civ i got no problem with that, but when you are early-mid civ and someone starts making a car or radio i cant help but wonder how it will ever pay-off. Resources wise i know if you can find a couple of iron mines you are pretty much set for life but i think just the lack of productive uses these inventions have is what makes them detested.
WTF, I put the Claytons in a perfect spot, there was ton of soil pits, bunnies, branches and water within two screens of the kiln. How could they be struggling? I even made axe and shovel and a pot of stew IIRC. Also, there's no such thing as overpopulation. I prefer to call it natural selection.
The problem isnt the vets that help their villages, the problem are the minority that build these radios and cars with no immediate signs of pay off for all the work that was put into them in the first place.
"Radios/Telegraphs: Because every town is self sufficient there is no need to communicate with other ones for survival orientated gain, making it impossible to receive any direct benefits to pay back for all the resources and time that you put into making them in the first place, thus making these inventions obsolete."
If you can communicate between villages you can find them, build roads and join one or more families which means you can have more than one lineage in one town, you avoid lineage ban and are able to spawn in the same town which means generations can last a lot longer, so they are far from obsolete
Also saying that vets leech of village is idiotic, if you have a basic understanding of the farming/compost/food cycle you know when a village is going to lack food or have problems and you do something about it
If you still think that lack of ressources is what is causing death of lineages then you need to learn more about the mechanics of the game
How many times where you in a town with absolutly no food and lineage ended because of it?
Not many times right
Food shortages are really rare and even then people manage to survive and get wild foods the time to make more compost, pies etc
If its just communication then we already have the bell towers that show everyone on the server where you are at already, so the need of a radio becomes obsolete, and while i would like to see roads built next to civilizations, the 4 thousand tile minimum distance makes any full road impossible as it stand.
Also im not talking about vets that help they're villages out, that i couldnt be more thankful for, its the ones that spend their lives making this life-time contraptions that waste iron that could be used for more productive means instead of making a slightly buffed horse. With cars and radios this is no obvious pay-off to get back all that iron and charcoal you used, as a result yes, vets who do nothing in their village but try to get to the end tech on the tech tree do leech off their village, that doesnt mean i think all of them do this.
My point was that this is more of a gameplay issue then vets at all.
Crumpaloo wrote:Lily wrote:Just wait until we have walkie talkies or phones, then we can carry the radio around with us. That would be pretty cool.
Like as a pick up able item? Mate cars barley last one generation, how long you think a small, easily disposable and highly resources intensive invention like that gonna last?
I mean if its a nokia it should last forever.
ha
I suppose you have a point Crumpaloo, I just feel this post was a bit redundant, so perhaps I said that wrongly. I just don't want multiple posts bringing up the *same* topic over and over, on different posts. I did not mean that I wanted the community to just turn a blind eye to the problem as a whole
I would say for everyone to just talk about it on one post, but i think this is a sort of way to get his attention, where as just one fourm thread could be easily overlooked, intentionally or not. Plus everyone wants their perspective to be in their own thread and not in someone elses because everyone is taking the updates themselves a little differently.
Crumpaloo wrote:I can understand having a vision but theres a point where you need to have a compromise with your community, i know that population stabilization update had to do with a player suggestion, so im hopefully that he'll pull through.
Well, you can always hold fast, and let the players drift off in search of greener pastures, and have the game die. I think this is fairly likely... Jason does take suggestions, but those that make the game more fun for casual players seem to go to the bottom of the pile. In ten+ months we got what, mushrooms and facial expressions? Versus how many changes to make things harder?
But yeah, who knows, maybe he'll have a change of heart at some point. I'm not holding my breath.
Its all about moderation, we can make our point clear, but anything beyond that is just unnecessary
Issues that have existed in game for a while now have had more of an effect on overall gameplay then the latest updates. Because unlike the suvival oreintated issues that the game already posseses, these latest update inventions lack the proper motivation to want to build them in the first place.
Cars: Cars are basically expensive horses that unlike actual horse carts if lost or stolen cost you and your village about 5 times more time and resources to make back again. So because of such a small benefit for such a high risk it doesn't make sense to build it in the first place.
Radios/Telegraphs: Towns advanced enough to have radios are towns that are advanced enough to support themselves, as such radios provide no means of progression through a survival orientated lens.
So meanwhile these updates are putting out content that has little to no affect for the majority of the fanbase, things like invulnerable stone blocks, and foods that have obsolete uses continue to plague the game for everyone as a whole.
Rephrasing what i said about vets, vets are essential to the progress of a village, which is why when people see content come out that has no survival orientated purpose, and that only vets can truly understand how to put the content together, it distracts vets from making a more meaningful impact on their village. But while this isn't going to be the end all be all for whether a leiniage makes it or not, it shows a clear divide between the items you NEED to progress in the game, and what acts more as a side hustle which is what i think these most recent updates are trying to accomplish instead.
Ending this off its hard not to conclude that these latest technologies are more of a toy for vets to mess around with, instead of a impactful content update that the entire community can get their hands on. Thats what makes older technologies so much more engaging, because they are simpler to make, more people are able to make them and as a result, use that content that you have released. However when you create these multi-step projects that only vets can do, you are limiting who can interact with your content which is gonna make those that cant upset when they dont know how to, or if they do make them are even more upset to find out just how limited the uses of them are.
I dont think this would all be that hard to fix just by acknowledging and implementing fixes and suggestions to older content, rather then go full steam ahead with useless wow factor content.
Just wait until we have walkie talkies or phones, then we can carry the radio around with us. That would be pretty cool.
Like as a pick up able item? Mate cars barley last one generation, how long you think a small, easily disposable and highly resources intensive invention like that gonna last?
GreatShawn wrote:And you, Forum-ers, I appreciate if you post simmilar posts on the forum so Jason can see the forum flowed by our posts when he visits, and maybe he'll get some actual change done.
Why? People have been asking for a softer bottom-end since shortly after it released. It isn't what he wants for the game.
I can understand having a vision but theres a point where you need to have a compromise with your community, i know that population stabilization update had to do with a player suggestion, so im hopefully that he'll pull through.
Can we not make any more posts about this, it's kind of gotten out of hand, and let's keep it down for now, although GreatShawn is a troll, from a quick look at his history, his "location" is enough to make that much clear though.
People are making posts about this because people think this is an issue, and like all issues if its serious enough to the people who are bringing it up, then its serious enough to be addressed, and so far there have not been any overall addressing of these issues, so until that happens, its still going to BE an issue, and therefore people are still going to bring it up.
I only do private servers if i wanna food around with game mechanics, i think i got on greeps one spawn point server and that looked pretty fun. Honestly though it wasnt for me, it takes out a huge mechanic of the game which is the unknown, and when you take that away all your left with is the predictable. Yeah if you get greifed so what, spawns at 50 tiles from where you just died and chances are admins gonna ban the greifer and you can go back to your life. Im trying to point out that theres no risk, its all just reward and it all feels un-earned so private servers are not for me.
Got a few posts not too long ago that talk about similar issues here:
1. https://onehouronelife.com/forums/viewtopic.php?id=5057
2. https://onehouronelife.com/forums/viewtopic.php?id=5049
3. https://onehouronelife.com/forums/viewtopic.php?id=5035
4. https://onehouronelife.com/forums/viewtopic.php?id=5007
5. https://onehouronelife.com/forums/viewtopic.php?id=5025
At this point we might as well sign a damn petition.
These post talking about different issues but the message is the same:
There are inconsistencies with what Jason says his priorites are(realism,functionally of inventions), and the functionality of the recent things that he has put out (Cars,Apocolypse,Radios)
So meanwhile while the implementation of these mechanics have little if any functionality to core gameplay, meaningful suggestions and fixes are being brushed aside for these wow factor odditys that serve nothing more than play things for end game civs.
This kinda echos a not to long ago post i made about what the actualy effects these new updates had on the game:
1. Functionally these new items have very little if no effect on core gameplay which is the reason you think people would be expecting these updates to bring in the first place
2. Asthetically, the updates of the car and radios look really interesting, and bring a wow factor with them to boot, thats about as far as they put out, cars get stolen, and radios are meaningless as of right now
3. Older inventions that COULD have a effect of core gameplay have been left out of implementation and as a result it feels like were skipping 500 years each invention that gets released making the game feel more disjointed and in genuine with its product then it has to be