a multiplayer game of parenting and civilization building
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Ye I moved to LoL because the community is less toxic.
I see it as a challenge to topple families on my own.
ROFLMAO what challenge? You guys are doing it here because it's easy, if you wanted challenge you'd be playing Rust or something. That and you hate indie developers and want the game to die, which you are actually quite successful at. Game pop has halved in the last couple of months, and it's all thanks to you. If Jason had a lick of sense he'd be permabanning your accounts so he at least gets some income from you rebuying the game, because it ain't coming from new players due to the gaming having a terrible reputation as a giant grieffest.
Can we get alcohol as "food" that gives warmth but doesn't give pips and doesn't break yum chain?
Kerosene should be used for power generator, and then we can do all sorts of stuff with electricity.
Video
An interesting video that popped up in my recommended. I immediately though Jason might find this interesting because clothing should be on the current agenda if I'm not wrong. There's plenty of steps involved before you get to the loom and weave fibres into cloth, so there's opportunities for new tools and workstations as well. Plus the labor intensiveness of processing would make it balanced to produce lots of clothes from few flax fields, and it'd be really great to have more productive things to do that aren't farming.
Today I was in a pre-oil village that had a landing strip, and an unrelated lady suddenly landed there and got stranded in our village because she didn't bring spare kerosene. Suddenly I had motivation to work on oil and try to help her because she felt guilty about losing the plane. I did manage to make an oil rig and some pipes for drilling, but alas some guy stabbed her and she didn't get to see it. But she did leave a daughter behind her, which meant double family in our town which IMO is a great thing. So yeah, I'd say planes have impacted my game at least.
Make enclosed buildings prerequisite for better storage like shelves and better workstations like stoves.
That guy was right, though. Huge mutton fields reduce efficiency of everyone in the town, and moving dung out of pen to drop it on ground is a waste of iron, it should only be put directly on compost. And an apron is handy when you want to make rubber, but spending your whole childhood on making compost piles is a waste of time, you need to go out and forage for ropes for buckets and maybe even lasso and rope for horse cart.
IDK, I generally go for early hoe when I'm smithing in Eve camp because otherwise people burn all the milkweed on stone hoes. Vein can wait a bit.
Also, feeding sheep is the easy part. If I clear 6+ sheep corpses from the pen and there's enough wool you bet I'm gonna make an apron even if I didn't feed all those sheep.
I stay in pretty much every town I spawn into, doesn't matter how bad it its, but if I see you being a dick to newbs or boys I'm suiciding even if I'm the only girl and you just turned 40. Same if I see people locking chests.
At the very least we need to get fixes for useless content such as pigs and dogs.
WTF, I put the Claytons in a perfect spot, there was ton of soil pits, bunnies, branches and water within two screens of the kiln. How could they be struggling? I even made axe and shovel and a pot of stew IIRC. Also, there's no such thing as overpopulation. I prefer to call it natural selection.
I'd like to see a weighted RNG, with baby gender chances leaning more towards female the less under 40 women there are in the lineage.
It's a pretty good chance it was the same player. But it's not about that village. It's about every village. The more people out there that know how to compost, the less expert players have to spend their time on compost instead of diesel wells.
Yesterday I had a baby boy who said he was new. I showed him how to tend berries, he did a couple and then starved. I had another baby boy, and he said he's the same guy. I continued to teach wheat and carrots, and he did some of those but then starved. Then I had a girl who was the same player, only this time she didn't starve. Instead I managed to teach the entire compost cycle, and when I respawned in that town two generations later there was a huge wheat farm and plenty of carrots so I could easily spam compost for milkweed and I made like eight buckets.
Heh, I worked on getting that oil, but first had to make a new newcomen engine because someone decided to make a pump out of the one that was ready, even though we had a complete diesel engine and there was plenty of water in the wells. Died at 58 just as I was getting ready to fire the oil rig the second time, but there was a girl with me so I hope she kept going and struck oil (there were like four spare pipes IIRC).
TBH I prefer triplets. If one twin dies the other almost always suicides, with triplets the other two are a lot more likely to stay.
This is a no brainer, I don't understand why it wasn't implemented as soon as curses were.
Get your yum up to have more kids. It's a numbers game, the more kids you have the higher chances you'll get a girl that gives you granddaughters. And you don't really need that high yum anyway, most women in civilization keep theirs low to avoid having their work interrupted by babies.
IMO clothing in OHOL is rather underwhelming. It's a ton of work, and it doesn't really do you much good if your town is built in a desert like most towns are. So people running around naked is the norm when it should be an exception. Clothing allows for more variation in people's appearances, which not only looks better but also makes it easier to find specific people. And having a bigger and more important clothing industry would create more niches for doing stuff other than farming and preparing food. Additionally, clothing industry can tie in with the recent mechanization updates very nicely. Mechanical looms were leading the charge in the industrial revolution, after all.
So yeah, in general clothing should be easier to make, ie require less resources than fur and wool sets. Those two can still remain top tier stuff because they're pretty damn expensive, but other stuff should still be useful. And speaking of usefulness, clothing should generally be better. Full fur/wool set should get you to perfect temp in grassland. And some clothing should actually cool you, IRL you'd definitely rather be wearing loose linen than be naked in a desert. I'm thinking of the temp effect of clothing as abstraction for general protection from the elements. Maybe we could even have some clothing that always pushes you towards the center temp, ie both heats and cools depending on which is needed, but doesn't do as good at either as a specialized piece that only pushes in one direction. And speaking of pushing temp, the whole insulation model might be a bit too convoluted to easily add and balance clothing. I think it might be better if instead your base temp was calculated as if you were naked and clothing than applied a flat bonus on top of that.
Keeping poop contained in pen makes composting much easier.
I hate this exploit because it makes family survival meaningless, but at the same time I think it's a crucial feature because family survival is impossible thanks to RNG. IMO it'd be best if it were removed but RNG extinction was removed along with it. Jason, would you be willing to consider weighing gender rolls for new babies based on the number of under 40 women in the family? Yeah, it's not realistic at all, but then again neither is families dying out because they ran out of "souls" for the new generation. This would also even out population growth, as big families would mostly have boys, so towns don't go through boom-bust cycles where they draw in majority of server population in one or two generations, and then when those people die there's not enough people left on the server who aren't lineage banned.
I'd go with two newcomen machines to facilitate two players working together. One can run forge and hammer/roller, and the other borer and lathe.
This is cancer. Might as well be DDOSing the servers for all the good it does for the game.
How about hemp, but you need to hammer it at Newcomen hammer to split into fibres that you spin into rope on your rope machine? Higher rope yield per farm than milkweed of course, maybe even as high as a whole rope out of single farm time.