a multiplayer game of parenting and civilization building
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I hope people learn fast that they are cycling through the same families, otherwise moms will get burdened with suicidal kids again and again.
Hidden SID kids in family trees sounds good.
Jjajajaj someone told me some time ago that SID was not a problem ...
that was a good thing for the game !!No, it was not a problem, they were many problems!
Please explain.
How unfortunate. This game is really bad at retaining players already, and the current situation in the game is probably the worst it has ever been.
I am still keeping clear of the game. I know I'm gonna submit myself to a very highly likely portion of crap if I go in for a life or two. I am awaiting for news how fence issues, swords and Eves will straighten out. Still positive they will. It just takes so much time that Jason may be losing a lot of players as it is now.
Even with a small community, these recent changes have favored griefers a lot. I think there still are loopholes in twinning too. So many things are left hanging that now the wires are sparking fire at the same time; all kinds of griefers have great times bothering others, maybe hiding tools in process, then perhaps throwing around insults. Then the few who still loyally play, get their experiences ruined and mood bitter, and then in turn their patience and helpfulness turns into bluntness and short-tempered bickering.
Ahh what a wonderful world, crap makes more crap go around.
Anyways, I hope you will be looking back after a while. Perhaps we are back to the state we had a month ago or so.
The crafting guide so it's way more clear. Even visual, with sprites or such. It's near unusable. I still have issues with it. I need to be so precise what the item name is and I still manage to mess up the search every time...
One other thing I think is the food system. It's silly to starve while talking. I wish it could be better.
I've played this game for 300+ hours, this is my second-time ever killing someone with just the intention to kill. To try something out is not inherently evil. I know the way I wrote the story (which if you can't tell is dramatized) made it seem like I wiped the entire family. We at most killed four players plus a player about to die within the next two or three minutes. The village was way larger than that, and I for fact saw a little girl run off into the woods.
To me, it's evil to go and ruin the gameplay experiences of others. In OHOL, you can force yourself into other people's space and do what you want to them and their surroundings, and you chose to end their gameplay sessions (aka killing them) for your entertainment. That's what's the problem to me. The girl who ran probably didn't like the experience, and I am pretty confident to bet the four you people killed did not have fun times.
Whether you ruin the game session of one or five players, it adds to their bad experiences and nudges them closer to stopping playing. Which in turn starts killing the game as people have their fills of getting murdered for the heck of it.
MultiLife wrote:There is no need to wait for a murder to happen to justify kills. That'd be silly.
I would like to remove racists, sexists and griefers from any game session asap. Why give them time to craft weapons, ruin pads, hide needles and force feed people?I don’t think you should kill a racist or sexist just ignore them, I mean is it really that hard. And if someone says he’s gonna kill somebody just keep an eye on him/her.
Welp, I'll disagree, but that's fine.
Kudos to anyone who removed toxic people from their lives. Make them think twice when they open their mouths next time.
Someone gotta teach them manners. Ignoring won't.
For the record I haven't killed anyone who talks about killing or such, but will surely thank and feed anyone who kills those kind of people.
Edgy.
And walls suck. They trap people, so they are just a bandaid solution for people who grief for the heck of it.
Instead of putting good out to go around, you chose grief.
You suffered the end of an Eve camp, and went to end another family.
How sad. I guess that's what happens when you achieve the level of "I don't care about others".
I've not played at all with swords in the game and these stories make me even less interested to do it. Just to be a sheep to slaughter, for the heck of it.
There is no need to wait for a murder to happen to justify kills. That'd be silly.
I would like to remove racists, sexists and griefers from any game session asap. Why give them time to craft weapons, ruin pads, hide needles and force feed people?
>don't take life too seriously
>Spoonwood taking life too seriouslydam chill
>people taking Spoonwood too seriously
Aiyiyi.
Wow. Dat is one heck of a spike. Total lives are low and yet kills are in a steady climb from what I can see.
What I've heard, that was to be expected...
There is something hilarious in the definition of the newest update: Come Together (with swords).
Indeed. That's how a lot of people are coming together. With swords. ![]()
Thank you for the kind words MultiLife. I do feel like I walk a fine line with my criticism sometimes. Really any critic preferably will feel that way at times, because irresponsible criticism can happen.
I think I asked you before, but I don't recall if you responded, and perhaps I forgot that. You were Kitana Spoon once? What was the town like? What made that life memorable? Any idea if it was an early generation life or late generation life?
Np. And yes I wrote you a hefty story about Kitana, with pictures, here where you asked it the first time:
https://onehouronelife.com/forums/viewt … 301#p56301![]()
I feel like Leonard is my clone. Everytime I read his posts I feel like I've written them.
I should marry him.
Sorry, I'm tired and I get jokesy when I'm tired.
And Spoonwood, I like you, I feel similarity towards you too. I don't recall a moment when I've thought you've gone too far or something, and am quite surprised when people are acting so cold towards you.
I just don't read you as rude as they do I guess. Or maybe I've missed your worst posts or something. I just think that you have a stern opinion you support and are quite cool-headed overall.
And on the topic, I dislike when I am randomly murdered. However, I rarely am, and I haven't played yet with swords in the game. Last time I got murdered was months ago (as I've avoided OHOL with swords thing going on) and it wasn't fun at all. There I was, helping my tiny overpopulated camp survive, doing stuff at farms, and bam, a kid barely old enough to hold a bow shoots me from the corner of my eye just for the heck of it. My lovely camp people are sad for me, and curse the boy trying to escape at snail speed. The boy starves before I die. Ridiculous...
Just because I trust outsiders less than my own family doesn't mean I care about my family. I think the language update gives you reasons to care about your family. It's a really neat update and it makes me so sad that it's being overshadowed by rather contrived sword.
Again: I don't understand why I can't use the sword on anyone? The reason seems to be so that one person will come and kill another family (lets face it these people would have killed their own families if they could, but the magic of the sword keeps them from doing it) But-- victory, I guess, we have conflict between families! (but only because that's the only way the sword can be used.)
The sword creates an incentive for people who want to kill a bunch of players to go further to find those players to kill. It didn't make them care so much about their family that they were willing to kill for them.
^
"It didn't make them care so much about their family that they were willing to kill for them."
Can someone direct me to these attacks? People keep mentioning them. Are they on Steam?
I wouldn't mind if cursing was just a report button which gives a token to the player.
Now, for the other things, I don't really made a statement that you want the game to be predictable. I ASKED. I asked after saying that I don't understand your point. Of course I don't think you want the game to be predictable, but I do want you to explain your point of view about this.
That was a terrible way of asking. Instead of saying: "Do you want the game to be predictable?", ask "Wouldn't the game just be predictable?", if you really have to even drop in a sentence like that. I really dislike when people ask in a way which heavily implies assuming and that makes me disinterested in discussing, as I feel like I'm gonna be talking to a wall which reflects my sentences intrepreted already in their own ways as it seems to be prone to assuming. So, let's see if I can explain further.
Also, you didn't really say that the sword behavior is broken. You said that you don't really see how you'd expect magical swords to be added/how'd the magical swords fit in the game. I replied that, first - as you say, it's crazy that someone wouldn't expect swords in this game. Because it really is, and by saying that I'm not trying to implify that you are stupid by not expecting them, I'm trying to implify that you actually MUST HAVE expected them. Second - I'm trying to justify the swords "magical" characteristics connecting them to the gameplay issues. I'm not responding "it's a game" to every argument. I'm responding "it's a game" when someone says that swords do not behave like they do in real life and I'm saying that if they would behave like they "should" it would ruin the game.
Nobody here said they are not behaving like in real life and indicating that's the issue. They are not behaving like weapons in this game do, for magical reasons. They had to be made to behave differently to force in new kind of conflict. 1: I believe this was a terrible way to encourage conflicts in an attempt to have players favor their families over others, 2: randomly a weapon was given special powers and now it adds into the mass of inconsistencies this game has. Explaining new players how sword behaves sounds absolutely ridiculous. And I repeat, to me, that's just bad design, bad choice. And thus I critique it, and see it as an example of "things you wouldn't expect", as it doesn't really make sense at all. I would for sure expect conflicts and swords, but not a sword which "only hurts people not related to you and has a different cooldown and can be dropped and...". It's still going towards a good direction.
I do respect that others may not like every update I do. I actually said that "I understand that you don't like the apocalypse". But I do not like when someone makes such statements without any explanation. It's really hard for Jason to develop the game with responses like this: "I don't like that and that and many others don't like it either".
Of course the critique is very important, but every statement has to be explained somehow.
Sure, but there are so many discussions about this, I wasn't expecting to go over these things again. I came in to say that while there is a trailer and there are things to be expected, people have different expectations and things such as apocalypses and weird swords will certainly cause issues and make people confused over expectations. That's all.
And yes, ofc saying "I don't like it" is not enough, it's not real critique, but literally everyone who has been vocal about their dislikes have offered plentiful explanations and options, ideas and suggestions.
Also, the whole "whining" thing was actually reffering to recent topics, where people actually got very salty and did not preserve the level of discussion as it should be. Also, apologies for that if it touched anyone here.
I am aware that you cannot justify anything by saying "it's just a game", but sometimes you can. And in my opinion, in this particular case, you can. I explained why ealier, don't want ro repeat myself.
And the last case - about that "feeling cheated" thing. I made a post that was reviewing the advertisments of the game and checking how much of that was really implemented. Most of the thoughts in the given traler/description is very vague (especially considering items). Then you replied that you still don't see this and that to fit in the game. First thing I thought is that your reply was pretty much off-topic as you were mentioning the specific things not fitting in the game. Then I thought that maybe you just feel cheated by Jason promising something that he didn't fulfil - these specific things being something against of what the game was promised to be. But they are not, as I replied, so you shouldn't feel cheated. You the replied that you don't actually feel cheated, so tell me what was your point in the first comment? I am not trying to prove you wrong about the apocalypse right now, I just don't understand the reply and why it was posted under this specific topic.
People are asked to refer to the trailer to understand the game. However, people get certain expectations from it. You were going through point by point how the trailer sets up an expectation people should see. So I came in and said that things like apocalypse understandably flips a lot of players' expectations of the game, and causes uproars of confusion and disappointment, which causes outcries in forums. I do not feel cheated personally, as I have understood I do not understand Jason's vision and design choices. But I do feel dissatisfied with certain choices that are made. And I am dissatisfied with certain explanations certain things get. Some players do feel cheated, and I came in as a messenger to explain why would that be: expectations, misunderstandings, and visibly odd things added which go against the game's own rules (weapon behavior).
And a bad design choice can't be stamped with "it's just a game" stamp, imo. HOWEVER, Jason is free to make his decisions. His decisions do come in unexpected and that way cause commotion. And that commotion happens because players care for this game.
@MultiLife
Well, it sounded like you felt cheated, especially that I was talking about fake advertising in the topic.
I don't really get your point. Do you want the game to be predictable? I actually like to be suprised by these things. I liked the apocalypse, even though I certainly did not expect it to be in the game. Does it make it worse that we would not expect it to be there?
Also, I don't see how anyone could not expect swords or any other weapons coming to the game about human civilization. Talking about them as some "magical" thing isn't very fair, either. There are many things that aren't working as they do in real life, because, once again, it is a game. Swords only allow you to kill other kins because of the gameplay issues. Imagine how would the forum look like right now if the sword could kill anyone...
Sad to hear you are assuming like that, as that makes you come off as really hostile. Even the first sentence of your post is; you are starting a discussion with a very strong view on the topic and then let it bleed into your communication with others. What's the point of coming to talk about it if I'm just instantly assumed to be something just by talking here?
Also, you are simplifying things in ridiculous ways here which really makes me question if I want to continue discussions.
I say it's tiresome to get things like apocalypse out of nowhere (literally just the dev talking about it with a friend once caused it to be implemented), then you say I want the game to be predictable. I say the sword behavior is not good and you say it's crazy how people wouldn't expect swords. That's not what it is. Of frigging course I expect tools and weapons, but I do not expect swords to magically hurt only people outside of my family; them not behaving like weapons do in the game I see as bad design and on top of that, swords as a whole is a poor solution to an issue of favoring your family and being wary of others.
Another issue here is that you liked that surprise of an apocalypse, but cannot understand the feelings of people who didn't like that (talking how others do "toxic whining, tryharding", instantly being hostile against them, being exclusive). To some, the apocalypse turned their expectations of the game upside down and made them sad and confused over the experience this game should be giving them.
You repeat "it's a game" as if I am saying otherwise. "It's a game" doesn't nullify critique when it comes down to choices how things are made or problems are solved in this game. "It's a game" doesn't mean I can't have issues with ways things happen, work or are implemented. I never go and scream about things but that doesn't mean I should stop critiquing because "it's a game". I critique, because I care. I critique, because I believe there are better ways to solve things.
Anyways, I think the core problem is that people can have REALLY different expectations from the game and a lot is left ambiguous. Then when people get the experiences they love, they love the game and want more. Then when they get experiences they dislike, they go on their way to "whine" and talk about it. Demand things, ask for things. Some feel cheated, some don't. Some want their money back, some want to put more money in.
Sounds terrible. Small camps also rarely have enough people who can curs--
Oh wait.
You can't curse people outside of your family.
WELP.
MultiLife, your argument doesn't make any sense, because you could link that to basicaly every single thing in the game. How I'd know magic cameras that take paper and convert it to images on the webside would be added? How I'd know to expect magic property fences that only people I choose can open to be aded? You wouldn't. I think that it is the entire point of the "new stuff" we are getting. One can argue that some of the things are "magical" and don't make sense, but note that this is a game. If you wanted, you could describe 90% of the items in game thit way.
I understand that you don't like the apocalypse, but do not try to enforce the statement that you were cheated in any way, by Jason adding it to the game.
As for the joking part, thanks for correcting me. Guess I can't hide behind Jason's words in that issue.
Haven't said I've been cheated or I want my money back. O_o
My issue is that it's tiresome to not be able to expect things like that and then get them, and they are not small things to expect in a civilization building game, apocalypse and swords that affect only non related people and whatever else. Language I can easily expect, cameras yes. Property, sure. I don't like the fence but I can expect fences and walls too.
I still don't see how things like apocalypse fit in or how I'd know to expect things like that to be added. Or a magical sword that only kills non related people...
And Jason said he was joking when he listed griefer in the important people in a town list.
I'd like to know too. What is he going towards to?
I would love to have randomness take place when I'm born, will I be 'ugly', will I have a big nose, will I have frizzy hair, will I have a resting b---- face or a maniac smile, will I be the most cutest thing I ever saw? This would entertain me forever as pieces get added to the pools and I wouldn't have to wait for characters to be added as there are so many to roll. And each baby would feel way more unique and personal. I'd draw the funny results of randomized people.
What if...
Eves were pre-made fully designed characters and others mixed and matched from pools so that the face follows a functional structure?
This way we would get random faces that attach to heads correctly (from pools) and Jason would have his 'recognizable characters' who are the "braid lady" or "curly hair man" ones now?
And then add Adams who are the current fully designed male characters.
"It was me"
"Ok I curse you"
"It was not me!"
* new account registers *
"It was me! * bad disguise nearly drops off his face *"
Yeah, that sounds silly. At least show the newest batch of Jacks and cut out the rest.
I just glanced over but yeah,
it sounds like a child who has no power and control in real life, so he takes pride in being a 'good liar' online. I guess he feels like a master manipulator.
But as long as he is tracked down to griefing people in game, he is not fooling anyone except himself. Fizzy or not.
Poor fellow. To pour hours into a 'scheme' online to get the feeling of power. With a community this small.
People are crazy. Maybe it's the need to have an effect on the world, legacy. "I lied to 30 people online". That's going on Santa's naughty list!
Edit: those last ones are quite old messages. But still, edgy phases that may not be just phases and all that.
Any examples of people attacking Jason? I haven't seen any real attacks myself. Maybe they're emails, or in Steam?