One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#176 Re: Main Forum » I really miss the old game, where you were born as Eve/had nothing » 2020-11-04 08:06:13

You can still get born as eve, it's just less common now. Mostly this is because of the smaller playerbase compared to back when there were 100-200 people online

#177 Re: Main Forum » Idea » 2020-11-04 08:04:55

Uncreative Guy wrote:

I wouldn't even mind if two families of the same race had the same sprites, just give them more variety!  It's incredibly boring looking at your family because everyone looks exactly the same.  Every daughter of a curly haired black mother will have dreadlocks.  each of the dreadlocks daughters' daughters will have curly hair.  It's also extremely hard to tell people apart.  There should at least be 5 male and 5 female sprites for each fam, so that there will at least be some variety.

+++

yes this

#178 Main Forum » Actual spontaneous translation earlier » 2020-11-04 07:55:46

NoTruePunk
Replies: 2

So I was working on my road and when I made a return trip for another shovel I just happened to see a ginger and a dessert guy "chatting" through paper. I offered my only family trait to translate for them so they wouldn't have to use the paper.

They didn't really say anything significant, just stuff like "I'll get you cactus fruit" and "why are you here?", etc. They talked about the ginger fam's low population and the guy offered to stick around and help out.

Literally the first time translating for people. Has anyone else actually made use of this feature? It seems so improbable just happening across these two from different families than my own and they just happened to be trying to communicate and I just happened to have the patience and WPM to translate for them and we were all old enough to fit more than 3 words into our chat.

#179 Re: Main Forum » New road meta » 2020-11-04 07:44:20

Spoonwood wrote:
Coconut Fruit wrote:
NoTruePunk wrote:

I'd like to suggest the position for the One Long Road™ be at y=1. This is the very lowest tile of the mountain band, which means anyone can build there

There are natural springs on very lowest tile of each band. You can't remove them so it would be better to make road one tile higher.

You're correct.  y=2 works better.  Road builders will still have to work around bear caves also.

y=2 is a little close to the wire if you're not from a jungle family. It could get stuck on a bear cave or something and you'd have to send it south. If you don't set up the paving directions early and end up with only one tile of space then you have to send it south, as the paver moves onto the paving direction just as it's formed, and they start out in the southern direction.

I think it's at y=6 or y=7 right now.

#180 Re: Main Forum » New road meta » 2020-11-04 07:38:31

s0h4A1r.jpg

The road meta is here. It's long. It's glorious.

There are even more advantages I didn't think of yet for this spot.

First of all, most of the trees are pine trees, which aren't hungry work to chop down. This is a HUGE time save.

Secondly, because the bands are straight you don't have to divert around biomes. This not only makes the road easier to build, but makes traveling the road faster too, since the path is more direct.

Third, the "trouble" of the bear caves is nearly a non-issue. Over the thousands of tiles I sent this paver I had to go around one bear cave. ONE.

#183 Re: Main Forum » Possible solution to the race mixing problem. » 2020-11-02 21:32:14

I'd like marriage to be in the game. Having the leader within range of a belltower saying "do you [name] take [name] to be your husband" while wearing a dress would be cool. Requires the bell have a ring ready right after the "I do"

And of course, bonus fertility for the married couple. And no marrying your cousin.

#184 Re: Main Forum » New road meta » 2020-11-02 21:24:59

NoisyForest wrote:

Just to clarify because I don't use all the mapping tools that are out there to see coordinates and such. Are you basically talking about the middle of the map like this. I'm probably misunderstanding ..

Ginger Band---
White Band ---
Mountain Band ==== (Road)
Brown Band ---
Black Band ---

Close! The mountain band IS the white family's homeland. So it's more like this:

Arctic band      ---
Arctic band      ---
Arctic band      ---
Mountain band ---
Mountain band ---
Mountain band === (Road)
Jungle band     ---
Jungle band     ---
Jungle band     ---
Desert band     ---
Desert band     ---
Desert band     ---

See how the road is right in the center of all the bands? And it being just on the mountain side of the jungle-mountain border means anyone can contribute to it.

It does have an issue is that it's not so happy for a white woman of childbearing years and any children she might have while out road building, since she would be in the mountain band for at least some of the time.

That's a problem no matter which band we choose. It has nothing to do with the road, unless you want separate roads for each family just to get around this, which seems deeply inefficient.

#185 Main Forum » New road meta » 2020-11-02 16:20:05

NoTruePunk
Replies: 18

Now that we have a precise reference frame for our Y position in the form of bands we can use this to our advantage when building roads. By agreeing on a convention for the road position we can build longer roads and connect the old world to the new. It'll be easier to recover pavers and extend roads further.

I'd like to suggest the position for the One Long Road™ be at y=1. This is the very lowest tile of the mountain band, which means anyone can build there, and it's right in the center of all 4 bands so it's equally accessible for everyone.

Arctic band      ---
Arctic band      ---
Arctic band      ---
Mountain band ---
Mountain band ---
Mountain band === (Road)
Jungle band     ---
Jungle band     ---
Jungle band     ---
Desert band     ---
Desert band     ---
Desert band     ---

#186 Re: Main Forum » Hey I have a great idea guys » 2020-11-02 15:57:12

I think race mixing without proper interracial marriage ceremony wouldn't piss off the white supremacists enough.

#187 Re: Main Forum » Some tips for living with bands. » 2020-10-31 01:15:07

If you make a border town it just has to be one or two fault lines inside the band. Don't build the farm or forge or anything outside the band. That should be enough to keep everyone fertile.

#188 Re: Main Forum » After Death Ghost Spectating - They are... Among Us » 2020-10-31 01:11:00

You guys think this would be good but it's not. Instead of playing people will spectate, and that means less players in game.

#189 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-31 01:09:09

Spoonwood wrote:
Chestburster wrote:

Butt logs are extraordinarily abundant and easy to obtain and trees are everywhere.

Even ignoring hungry work, branch trees cut up cripple the local kindling supply long term or weaken the water supply.  Chopping up junipers won't produce butt logs.  With hungry work, how is it easy to obtain butt logs in the grassland?  Prairies have no trees that yield butt logs, and never have.  I don't agree that trees worth cutting which yield butt logs are extraordinary abundant everywhere.  And if you're chopping up branch trees for butt logs (not to just clear space for farming), what will the town do about kindling?  Chop up firewood?  Then the large slow fires become an issue, and trees need grown sooner which puts more pressure on the water supply.  Grow more branch trees?  Again, that's more pressure on the water supply, and once first watered it's 2 and a half hours *at minimum* before a grown branch tree yields a single branch (30 minutes before the sapling can get watered, 1 hour for it to grow, and another hour for a branch to get generated).  It's 1 hour for any branch tree that is already grown.

The solution to all hungry work is mutton.

The bigger problem with border boxes is a long shaft can remove it by making a sledge. Then anyone can just walk in. I'm against enclosing villages, it's extra work and just complicates things.

#191 Re: Main Forum » Some tips for living with bands. » 2020-10-30 10:43:30

The loss of fertility in border towns is significant. Children are our future.

#192 Re: Main Forum » Why does no one use property fencing for its intended purpose? » 2020-10-30 10:37:19

DestinyCall wrote:

Have you tried building and maintaining a fence around your village lately?   

I haven't done it since the Rift, but my memories of the experience are not favorable.

The decay time for fences have been increased, though I'm not sure how long. I'll have to check.

#193 Re: Main Forum » Donkeytown forever? » 2020-10-28 16:11:22

I think curses work fine. Curses are uncommon, it's not like people use every token as soon as they can. It just sits there until someone's being a prick and you remember it's an option.

#195 Re: Main Forum » Coming soon: Specialty Biome and Homland geographic banding » 2020-10-26 13:38:40

Spoonwood wrote:

Please don't make whites "free people" in the sense of being able to have babies anywhere.  Doing that would lead to more white characters, on average, than any other race.  The issues with doing that involve whites not being able to obtain resources.  Also, it would further reflect a white supremacist bias of the game, which it already has, since there exist two white races with Gingers as a white race, one brown race, and one black race.

The first issue could be solved algorithmically. The second issue is... systemic...

#197 Re: Main Forum » When is it acceptable to curse a /die baby? » 2020-10-26 13:32:59

While they're still alive.

If it's not a /die baby then they'll stay and be like wtf. If it is a /die baby then they have to deal with that curse.

#198 Re: Main Forum » What about a new item? A nuclear-plasma reactor... » 2020-10-26 13:31:37

Spoonwood wrote:
Dodge wrote:

I cant talk for that company since i dont know them or havent looked into them but if you're talking about nuclear fusion it's the furthest thing from a scam and it's most likely the best energy source for the future since solar, wind etc is definitly not viable on a large scale.

If X doesn't work and people Y know that X doesn't work or doesn't exist, and X is promoted by people Y, then people Y are involved in a scam.  Cold fusion isn't known to exist on Earth: https://en.wikipedia.org/wiki/Cold_fusion  So, any company known to promote cold fusion seems like a scam to me.

That said, I don't know of any Electric Sun company.

The saphire sun project isn't cold fusion and they don't claim it is. They claim it's pulling energy from the "electric field of the universe" through magic electron tunnels from the center of our galaxy. It's absurd. In reality it's just normal plasma. When I said "low temp" I mean closer to what you'd find in a florescent light or a plasma globe than what's needed for fusion. Much closer.

#199 Re: Main Forum » What about a new item? A nuclear-plasma reactor... » 2020-10-26 13:22:51

I know how fusion works, the "Company" is a cult. It's called the Electric Universe. Total pseudo-science. The Saphire Sun project isn't fusion at all, it's just generic low temp lab plasma made to look shiny on camera.

Board footer

Powered by FluxBB