a multiplayer game of parenting and civilization building
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I do hope some others might be able to spare the time to watch his lectures sometimes.
I’m just here think out loud about OHOL and roleplaying;
it’s odd, in a way, the game automates roleplay by simply assigning relations and names on the players. Yet, people can push it to a full-on roleplay of a character, who likes and dislikes their own things and can do good or bad decisions while being detached from the person behind it. Then the character is in the focus and makes its own story, and the player basically narrates it and nudges it into entertaining directions.
I rarely see people talk about themselves as irl people, or greeting others as themselves. Only once I talked about my irl life with my in-game son, as our town was doomed (last girl died).
We just tend to accept our in-game names and genders and respond to them, and call brothers brothers, and mothers mothers.It’s kinda funny to see irl men get flustered when a male character is being gay towards them, yet often irl women find it sweet to gay around. I find it hard to play along when it’s a character of my irl gender being gay towards me, has other straights had that?
I don’t like roleplay or playing pretend, but in OHOL I do it in mild doses and enjoy a brief love story, which is basically few sweet words and special treatment of a certain player. Few extra actions like notes and burial.
I do entertain myself occasionally with a story in my head, even write down some as real full-on stories. Sometimes they write themselves, such as one story of a boy who grew in cold and separation, developed behavioral issues and lack of trust due to his environments, and found false security in drugs and isolation. Got deep in human behavior and trauma with that one, just because one different life inspired me.
I once told of my experiences in ohol to other people, they thought they'd make great stories, or sound like an episode snatched off the game of thrones.
Also did you guys know that a forum is large plaza, sometiems a marketplace but often held many goverment important buildings. So you could...preach both in an actual forum and this forum.
Why not to have a normal discussion once in a while.
Welcome there, dear friends of ohol.
There are often many hurdles in life, inhibition, depression, lack of muse and motivation.
Depression at lest to me was one of the worst, how does it feel to spend week after week after week laying and staring at the ceiling. Nothing in brain, nothing in soul. It took an extra notch of sadness when I thought I had depression under controll when it was actually just an episode of mania.
Those were...interesting learning experiences nonetheless, often placed among episodes of high creativity, killing them off prematurely.
Project after project lost.
A book never read to the end, a piece of art abandoned, a written work forever left behind, lines of code left unfinished.
But I learned as a painter in this year, even when I radically jumped from one idea to another. Often I would work on many paintings but promise to myself...Finish them.
Amon, finish those paintings.
Normally people would abandon such a piece, a failure is to be left forgotten or burned, yet I remember back a few years...
I was drawing, growing increasingly frustrated over a piece. I told the professor bluntly "I want to start anew." I knew if I began anew I would make it better, but my professor would not take it. He shut me down and told me: "Don't erase or start anew. Correct it."
"Correct it."
I trashed that artwork like any stubborn person of that age.
However, no subsequent piece was ever abandoned.
Now in the last semester there were these paintings. They were not an experience of bliss, they were active battles. While there were works done in a few hours, they were flat and lofty...breathy...transcendental in experience... there were those paintings that got repainted over and over and over again, I was never happy, never satisfied.
But I would correct them.
Like a maniac I would layer paint on them, trying to achieve a new level beyond mediocrity. Something to fullfill me.
And I would not stop. No...Never.
Any work left unfinished is a baggage on your soul. I have so many things waiting to be improved, fixed corrected, it is such a backlog of bad muse and thoughts. One has to free themselves of it.
Force yourself to complete things. Even if you hate it, loathe it, despise it to no end. Complete it. And over time patience grows stronger. Sucess motivates me, completing something motivates me. Now ... I don't even sketch anymore with a pencil. A mistake upon the paper is a mistake I learned to accept. I will complete it, and many people will love it.
And even then, you can find small truths in entertainment.
If you search far enough that is, thus I was always rather reluctant when reading any self helf books, often I'd just end up saying "I already know this from such and such". Life truly is the best teacher, but only if you truly want to learn.
How was it said? You can tell somebody every step to enlightnment, but they will never get enlightned. They have to find it in themselves.
But sometimes you also need a stubborn friend to bring your bouts of inhibition to a halt.
I think it's better to have a game never go on sale than possibly once upon the universe when the start align and now you're either supposed to wait or feel screwed over when you do buy it and it goes on sale.
I love playing roles and getting emersed in them to the point where some actuins feel just too natural.
I and my hubby and adoptive son made a dance cult after getting married. Aparently our son then tried to bring the dance to the younger generations. (At one point we had the screen covered lenghtwise and slightly up down in dancers!) Early life was really generic, lots of working on jobs and then BAM. Entertainment heaven.
http://oi66.tinypic.com/v6u174.jpg
Sometimes the role is lite like a lowkey dotting mother. Other times you'll take a bigger break to rp things out.
Seriously in a village you don't need 7 cooks in the kitchen when one is efficient enough to feed an entire village if they keep bringing him wheat and meat. More do fine too if say... they take regular breaks from the game and as tehnology levels will increse, I bet mass producing food will get easier.
As much as people hate on roleplaying, you can do the same tasks over and over and over again every life like some kinda robot, interacting with people around you, now that is something worth returning to ohol, that is the infinite source of varied experiences.
The name cults are gone thanks to that update. And I personally have no isue with common normal names.
However people should know that certain ok sounding names are of lewd sources, I will tell you this: Nobody named their girl 'Vahn' because they like the name Vahn.
This is a very lovely mod! The female bratop undergarments look a little awkward though.
The moment you kill people, parent and child for an act as simple as naming them a non troll name, is the moment you become a griefer.
Don't be a griefer. Sure Hope is an overly saccharine and cliche name. It's NOT a name given for malice or 'trololol' reasons but instead invokes joy and happiness in the name giver. Honestly I suppose that name being related to the last girl is in fact persistant OHOL lore we created in this world. For some it might be even sweet.
Don't ruin that for those people that enjoy it (or are just a participating party) by being a ccum griefer.
The lower life limit replenish also helped dealing with griefers, not only the curses, so too were the gone lives another punishment.
The 20 minute replenish returned us to status quo on baby death from since before the eve debacle.
As we inch faster to family caring, abandonment and neonaticide will become less of an issue for new players. For the newlings I knew I had and I tought, they lived till 60, even the one on their very second life, but that won't be everyone...but it will improve as family caring improves.
Right after the limited lives update living was ... near perfect. You only gained a life back after an hour. No dead babies, everything was a lil bit more peaceful, living was great.
Not that lives replenish every 20 minutes...which is way too much in my opinion, you'll practically never run out.
Jerian Thebeau for me.
Very...interesting.
I was somewhat struggling in that life due mouse sensitivity, but I was Oaklynd Kitts. So I don't really have much insight on what happned down the line since I was a second gen.
It seemed the area was rather lonely with a bell town being 2 kilometers away or so. Were the Germans from that belltown?
I see that some Kitts were killed by the Germans, but then I see the Germans linked to a huge self-commit slaughterfest.
Anyone on the forums played during those times of horrid bloodshed? I am rather intrigued and would love to know more of the conflicts at hand.
https://www.youtube.com/watch?v=NNnIGh9 … 68C90DDC3D
Very interesting! Sapolsky had a brilliant way of drawing people into the topic and hand and it's brilliantly partitioed into easy to follow sections.
I wish some of my other professors were like him.
Regardless, I hope you guys find tis as intriguing as me, I have yet to get to the end.
The issue is that OHOL lacks any substantial fixation materials. everything just uses rope instead of carpenter's glue (which ingredients we already have in game) or nails or any other type of material that could ease cope consumption.
If you only needed one rope per pine, that'd been much better, but I doubt a reduction in only rope would make people make them more commonly.
With as many long shafts around, you can make twice as long an enclosures out of fences, and fences aren't the go-to material for enclosures, insulation disregarded since you'll get the job done quicker by hauling back adobe from a distant swamp or rocks which are 'place and forget' materials.
I think ou guys can do better!
Love some but somewhat skeptical but I'll see when it gets out with hte fam stuff.
And ouch, at least it's not higher, do recover soon though!
Imo 30 minutes would be better.
Living 30 mintues or so you break even, living up to 60, man one life in the positive.
And if you do run out, 30 minutes is good break.
However repeat griefers could've easily been dispatched for an hour at least.
A moment of silence for all girls named Vahn.
Yes, The past few weeks when various different solutions from too many eves to too many babies were juggled around, to the removal of the cooldown, we've ended up with some very misfortunate combinations akin to drinking alcohol while eating medication. I don't think most players are even aware at what states those features currently are.
Also sorry Rodney, the last part of your statement had a whiff of it, I shouldn't have assumed the meaning behind.
Yes, but their votes matter just as much in the end as well since their game experiences are equally ruined by barrages of dead babies and runners.
When we were looking into the amounts of dies, we've noticed that only a very small fraction of people were responsible for the majority of sid babies.
The minority are the people who think that 12 lives are too many.
Also I watched the poll as it went.
This was the chart this morning:
https://www.meta-chart.com/share/untitled-35974
This is the chart right now:
https://www.meta-chart.com/share/untitled-35990
Interesting on the jump on less lives is better. But honestly I expected the % to be relatively the same once they set in.
I think I know that town cause I walked over all those three irons mines as a small girl before they got tapped.
No screenshot, but here is a sad story told in lineage links.
http://lineage.onehouronelife.com/serve … id=4226242
Got murdered on our wedding ceremony. ![]()
We had a lenghty courtship.