a multiplayer game of parenting and civilization building
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Put your ideas on Reddit in sugestions and mention it in signature. This ideas need support!
There are many great ideas, but it is unusuall to give so comprehensive guides to them! Mostly it is just: more animals, add water, and so on...
No incesting, or you get ugly face!
But still there is no need to establish an outpost there, nor to build a road. You just send somebody every 10 minutes to gather it and it is done. Moreover, it is making deus ex machina, magical, not intuitive and anti immersion solution to the problem.
The same result could be achieved in making iron mines take more tiers to extract all iron and it makes no sense that you'd wait for iron to "regen" or anything of the sort.
This is much better. If next mine tiers would require additional work, it will make staying in this place a valid solution.
finding a vein should be significant moment and a small outpost near it should be a good investment, so it should give something, even if not iron, but yeah, 2 carts of iron is enough
Any outpost at iron mine would be a roleplay and very bad investment. Why should anyone stay there, when mining is so simple as picking up onion?
Jason can make iron ore and veins more scattered, thats for sure. But much better would be to make mining a more complicated process with a lot of crafting. This way you are getting an steel industry and a real need to establish an outpost. This would also make trade and railroads finally something useful.
My I suggest hugging? It is in my signature ![]()
On another point, I extremely agree with what Stylin wrote. Griefers will never completely leave the game. The murder rate will never be zero. But nobody actually WANTS these players in. We don't see it as a highlight of our lives, to dispatch one- or even three- griefers in a game. Nobody thinks it's exciting. At best, it's frustrating, because your game is getting completely ruined by another player's shit sense of entertainment.
I strongly disagree. I extremally enjoy dealing with griefers. Even, when I fail, because each time griefer teaches me something new. Like, if you get full fur cloth, you can make snowland your safe location against city anger ![]()
My little humble heart becomes happy every time Jason realizes his quick solutions are not as good as similiar, already suggested. I've created picture to show Jason work pattern
But yeh, at least every time he is going in the good direction.
It was already mentioned many times, that purgatory, Donkey Town here, is a soulless and counter drama solution. Mark to indicate previous life crimes is much better, because this way dealing with griefers is a job for players. And it gives more opportunities, like redemptions, forgivnesses, trusting and betrayals. I want to have baby with psycho smile, negotiate with him to be better and not harm others. And I want both, that he fulfills my wishes and disappoints me!
Shortly: marks, like horns or psycho smile are pro drama. Purgatory is anti drama.
Yes, I never take that fact for granted.
--Uses only the base Roman alphabet, with no additional special accents or characters.The second point is probably its biggest advantage. Everyone in Europe and North/South America can at least look at the letters and recognize them.
This is advantage is the other side of inconsistent spelling. You have only 26 letters, all present on keyboard, but also 44 different sounds. It is impossible to have consistent spelling with such features. I would say, the biggest advantage of English is also it's biggest flaw.
Talking about Esperanto: it has Ĉ, Ŝ and such, but you can clearly use CX and SX instead, so it has the biggest advantage of English without its biggest flaw ![]()
problem with esperanto is that eventually it would develop into something else. languages are not estatic constructs.
No. Esperanto has its Fundamento. It can alter in some aspects, but the base will be always the same. There was an attempt to improve it, Ido, but it failed very much. This is the problem of all the other languages.
The real problem with Esperanto is, there is no business behind it, nor state education. But even without it, the numbers are slowly increasing.
I think when you are writing about opposing whites, or other majorities, you must give an example, like a big shitstorm on "It's OK to be white" posters
https://en.m.wikipedia.org/wiki/It%27s_OK_to_be_white
Or discrimination of whites and asians during university reqruitment, so some people pretend to be black during recruitation
https://nypost.com/2015/04/12/mindy-kal … -be-black/
Also other minorities are treated better for no real reason, like gays (awesome french movie Le placard is about it).
There is no gate fence on github issues. There may be some on Discord, but on the forum the most clear was statement was made by me. It would be nice, if I suggested it to Jason
If you, Jason, confirms, I would be the most happy OHOL player today.
There are flails for threshing, not sickles.
And honestly, there is no use for them, as flint chips and branches don't have number of uses, there are pernament tools.
However, they may have use, if Jason gives flint chip and branch a number of uses. Maybe for sickle he should add a recpie, but flails are almost already in place ![]()
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I proposed once fire striker. Check my "Wider tools variety on low technology level suggestion in signature. Than upvote it on reddit linked in this thread ![]()
1. Ocean
2. Make all (or most) of biomes able to sustain people. I want to be an Inuit!
Shouldn't we post it here?
https://onehouronelife.com/forums/viewforum.php?id=9
EDIT
Now I know it is locked.
Give us one human flesh per grave. It hurts you 5 points and changes your text to black for 10 years.
Or maybe let it result with insane face?
And of course, suggestion from my signature ![]()
Grain silos would make synergy with rats, which were suggested recently ![]()
Also, siloses on pictures are very big structures. Maybe something smaller, like amphora?

Disconnection reason:
1. Born in donkey town.
2. Disconnect, waiting for ban to elapse, as in other games it is usually time related.
3. Log in.
4. Disconnect
5. Uninstall.
6. Griefer abandoned a game.
I am very glad Jason you are applying changes in good directions. More grief-proof fence and uses of faces are great! Just don't stop here and move further!
But, you forgot about something (or onetech.info reference does not reflect it yet) which still prevents fences from being useful. This fence is still very griefable, as you can open it to release lifestock. And you don't have to be a griefer, this is easy to do by accident! Please, remove this feature from the game, make fence not openable. We will manage it with doors. Just maybe add some fancy fence gate in the future? This will release pein from mastering pens with random items!
In the thread about Eve summoning I suggested sexual reproduction, again. I mentioned there a solution for incesting: ugly faces! Emotions on faces is one big step forward ![]()

Do you remember multiple guides saying one fertile woman is enough and prevents overpopulation? This is a consequence
A chance to have 7 boys born is 1/2^7 = 1/128. As you can see, in long enough run with "one fertile woman" strategy is like guarantee the lineage will fade because of boy spam.
This is a problem players should solve, not developer. Solutions are communication between settlements and bigger settlements with more breeding woman. Actually, Jason gave us recently tools so we can solve it on our own.
I believe the last can be achieved more easily with real families, where fathers are included in procreation.
Give non lethal alternative to things that require knife currently
You mean, more violence? Than support my suggestion from signature ![]()
As we already have quite good lethal wounds/medicine system, the only missing points are non lethal wounds and crawling near to die. I think, I will reshape my original idea.
This is deux ex machina. Family lines are supposed to fade away. Without challenge it would not be fun
But checking family tree might be useful. Lets enable ugly faces for incest in like 5th generation. Kids of Adam and Eva should not be punished for it.
This game allows for kid killing. I consider this a greater issue. Also, there are already many Game of Thrones universy games already on Steam. This would not be the issue. If it would be, "kissing" relatives may be disabled.
Still, I think it should be a part if the game, as this adds more drama, choices and an urge to find new villagers, fresh blood.
Or, it can be village will set up eguenic system to create cousins with so few relativity, they may have eventually a beautiful kid. Also fun, brutal, dramatic idea!
Summoning or finding other players may be tweaked later. For sure there will be greater need for it.
Eventually, I think also all animals should have sexual reproduction. Bring a bull to this beautiful cow!
@Glassius ok but usually everyone in a town is related so yikes, also eves are alone
1. This would be great. Kids from people too much related may have ugly faces. This cosmetic change would make people track family lines, put more attention on relations. Also, communication between cities would now be an urge.
2. Spawn first Adam, than Eve associated to it. The starting camp would be easier with 2 players.
Simpler would be to add sexual reproduction, like in my hugging idea (link in signature).
This way, town on only woman would be doomed the same as city of only males.
Immigration/summoning may be still an option though, but I think sexual breeding is better solution for described problems.
Dear Jason, crafting in this game is quite far away from reality. Examples:
1. Sticking a rabbit on skewer takes the same effort as digging a well. I understand engine does not allow to simulate difference action times, but maybe some actions should consume food bars? In this game hard, physical work does not affect burnt callories.
2. You cannot cook rabbit over campfire. Strange, as I was cooking many things over campfires.
3. Sheeps are spamming lambs without eating.
4. Crafting first soil: pick it up from wild soil deposit. Such a thing almost don't exist in reality, as it would be covered pretty quickly with plants. Such a phenomena can be created by eating boars or falling tree, but it is temporary.
5. U need berries and carrot to make compost. Corn, cabbage is unacceptable.
6. You can acquire feather from wild goose, but not domestic
7. You cannot eat seal.
8. Backpack is possible to do only from rabbit fur, despite seals, pigs and cows available in the game.
And so on, and so on. This just a simulation and you are a single developer. We understand the lack of crafting versatility. Please, just don't justify these lacks with reality aspect, like you did quite often with arrow in the chest, before medicine update.
You know, there are small, brutal societies of grown man nowadays. Prison cells. You should give research proof for your argumentation.
You know also, wildebeest is a poor example, because they were extremely hunted and are now rebuilding population. Also, American term deer is a little not precize, as it covers also karibu, the plain dweller.
Gorillas, tigers, bears are big, true. But ther are lone creatures or living in small herds. Compare tigers to lions, gorillas (up yo 12) to baboons (up to 160).
Also, people did not switch to agriculture because of lack of resources. Agriculture is MUCH easier in terms how much energy you must invest to gather more. But still, modern humans lived for about 400 thousand of years of hunter gatherers. Agriculture was not a logical step to go after decimating other resources. People cared about sustainability. Maybe not directly, but still