One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#176 Re: Main Forum » Iffy lineage errors and occurances? » 2019-02-24 15:59:59

I had a male around a camp that i couldn't find on the lineage server, and it was a small Eve camp with a noob mom, i believe he was my younger brother, but i saw no record of him on lineage. it's possibly he was a random person who found us and I never hovered over his name but I don't think so.

and I know i'm not misremembering him being there, because i was talking to someone as i let myself starve, and had just been giving my noob mom so food recipes then explained to him how to make stew, which he was going to try to do as he ended out his life.

http://lineage.onehouronelife.com/serve … id=3570778

#177 Re: Main Forum » Books to read. » 2019-02-24 15:55:18

i guess i've never thought of Crusoe [or Island of the Blue Dolphins" for that matter, but both are relevant. i had been considering finally reading Clan of the Cave Bear as i really read popular fiction, which presumably would also remind me of this, you know, running around as a young confused chick in furs and what have you.


As far as the worms, they were briefly required for compost. Basically, soil had been a primary limiting factor, but a limited number of agricultural things consumed soil (primarily carrot seeds and growing wheat), whereas otherwise soil was there forever and didn't require tilling.

So initially, under that system, the worms were required for compost, and you only got three composts per soil hole.


This is a much better system, where tilling is the bigger limiting factor and more things require soil.  However, I still really want multiple compost recipes, because mutton pie as a byproduct of compost keeps the rest of the food out of balance. [I also want multiple stew recipes]



At risk of getting too off topic (Jason is an avid gardener though lol) how much do you feed your worms?

My mom got me a worm box and i've been kind of terrible about remembering to feed them, and it's also been like a year to fill up two trays. I finally fed them quite a bit more recently, and it does seem time for tray three. I live in the country and work as a gardener and haul shit home so i have a huge conventional compost pile, but i'm going to use the worm soil for my potted plants. btw if you're saying $8 for 2cf of potting soil that is just what it costs.


Though speaking of this, we should totally be able to plant things in clay crocks. Maybe Jason will do that if tomatoes are ever implemented.

#178 Re: Main Forum » [suggestion] suggestion on creating offline game one hour one life » 2019-02-24 15:41:43

jason just made some major changes to how the game loads and i'm having some new lags and disconnects that are different than before.

are you sure it is your internet connection and not the game?

There is a /net function that shows you how your connection is doing, if that helps you figure anything out.

It would be nice to be able to easily practice shit offline.

#179 Re: Main Forum » Books to read. » 2019-02-24 05:24:57

"Farmers of Forty Centuries: Permanent Agriculture in China, Korea, and Japan"

back when Jason was figuring out the composting formula I wrote a ton about it and still want people to actually read it lol, though it relates to a quite old version of the game now

https://groundandfury.com/one-hour-one- … riculture/

#180 Re: Main Forum » Generation ? Ancestor unknown » 2019-02-23 23:08:42

i had a relative i'm sure I played with who never showed up on the lineage. It's possible he was unrelated and I just never hovered over him, but it was an Eve camp, it would be surprising if we found a random man without a family in the woods.

#181 Re: Main Forum » Tribal Iron Territory » 2019-02-23 23:07:40

CrazyEddie wrote:

Cool. An actual opportunity for warfare.


I'm not sure if you're being sincere are sarcastic, but I sincerely think that's what's cool about the situation lmao

#182 Re: Main Forum » Tribal Iron Territory » 2019-02-23 20:15:16

i don't believe i actually dismounted, though in retrospect I would have to given them a gift. I may have quickly hopped off to eat while i was talking to them.

They certainly gave the impression of being a peaceful tribe though.

#183 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-23 19:30:39

i disagree with letting people just die whenever. It's pretty damn fast to starve, or go step on a rattle snake, or whatever. I can't think of any good reason why a person doesnt have 1-2 minutes of not playing to die, but has time for another 60 minute game.

This is a really limited need. This game may be challenging, but dying isn't.

#184 Re: Main Forum » Do living people show on family tree? » 2019-02-23 19:06:16

it always makes watching to see if your line survived really frustrating, because the people who live to be older take forever to show, so you won't see any deaths for like 30 minutes and then a 60 year old with a deceased great grandchild dies and boom 3 more gens.

#185 Main Forum » Tribal Iron Territory » 2019-02-23 19:03:24

fragilityh14
Replies: 9

I had the rare pleasure of running into another city in the wilds yesterday. I was out on an iron gathering  mission, as i often am, and on my return trip I began to see many signs of human life. I rode past a woman hunting rabbits, and assumed I was quite close to home. When i got a bit past, I was in more wild territory again, and realized the woman was probably unrelated, so i turned around to go look for her.

Indeed, no relation.

She showed me the way to her village, a small but seemingly promising camp. They were kind, and i told them where my city was, and that i would try to return


After I left, it occurred to me I had been picking their iron grounds, having been on the opposite side of their village from my village.

i began to greatly regret not having gotten off of my horse to gift them an iron basket and apologize for having intruded on their territory.

It then occurred to me, it would have made a lot of sense for them to kill me, and keep all of my iron and my horse and cart. My tribe never would have found me, or avenged my death, and they would have been at the advantage of knowing where my village was, while my village remained in ignorance.

One major problem with murder in this game, is there is rarely anything one covets enough to justify murder. That tribe did not appear to have horses and carts yet, nor did they have a substantial iron stockpile. On top of that, with the horse and cart and an idea of my villages direction, they could have actually sent raiders to steal supplies and presumably escape without leading my people back to their village.




The other tribe i found didn't last long, i hope it's not because I stole their nearby iron, i doubt it is. I alerted my kinsfolk to their location, but no murders show on either family line, so i don't know that they met again, if they did it was peaceful.



Though we were all peaceful, this is the first situation I've been in where resource conflict made sense, and could have happened. This is a big advantage to iron being a true limiting factor. This should be a game where people kill for real world type reasons, but that's been difficult with the limited property rights and rarity of seeing anyone outside of one's family. Of course, with clothes being more valuable now, that is potentially a thing worth killing for, but killing someone from another tribe to support ones own tribe is a much more exciting concept.




Has anyone ran into real territorial problems about iron gathering?

#186 Re: Main Forum » Greifers pass me over, cus I don't know what's going on. » 2019-02-23 15:36:10

I generally mind my own business. I almost killed someone for filling salt bowls, but didn't happen to grab a knife while i still saw him, and also it was seemingly someone really annoyed that I had taken a bucket to use for salt water, which i probably shouldn't have done.

I was legit making suaerkraut though, i ended up making extra batches just to use the bowls, though i could have mixed with with water and returned it to the icehole.


It's not that common that someone is really set on murdering you, though i had a generally exciting experience running away from twin murderers recently. I saved the family line, for a bit, though only lasted to great grandchildren or so.

#187 Re: Main Forum » How many Iron from a vein? » 2019-02-22 19:45:06

There are quite a few of them out there, but i never carry the stuff with me when i go on iron runs, figuring my odds of finding the far away ones again are relatively low anyway

#188 Re: Main Forum » Current temp/hunger measurements » 2019-02-22 17:56:25

i think it's basically fine, this is why it's been driving me crazy people saying you need to eat every three seconds. If you have a mutton pie, you can get by on 1 bite a minute everywhere.


It might be a good idea to raise green biome temp just like 5%, i think it should be a bit more forgiving than yellow grasslands and swamps. i think of the green grassland as more like Western Washington and I live in more of a yellow grassland and the temperature is simply more mild in green grassland areas. That's really the only change i'd make, green grasslands a touch warmer.

I don't think each pip should be made to last longer, cause that's 1:42 with you missing two pips and no yum bonus.

You're also talking about with no yum and not fully fed, and its still 1:42

#189 Re: Main Forum » The Door Problem » 2019-02-22 16:24:09

it is annoying, we definitely in general should be able to control doors by clicking on them, but we do need to fix the pathing issue, because it's way too damn tedious, especially given how thin they are, with the north to south ones being far worse. So it's not just a matter of clicking, its also often more than one click, adding to the annoying, because if you click the other side of it you start repathing, etc.

i almost got stuck in the tutorial because i couldn't find the gate and that was when i had already played the game plenty lol. I actually saw a negative review from someone who hadn't figured out finishing the tutorial (kind of funny but also sad)

#190 Re: Main Forum » I hijacked a temple and turned it into an omelette station » 2019-02-21 22:43:57

eggs are a really useful early survival food, by the time you have clay dishes the berries etc are often getting picked out, but there isn't enough agriculture to sustain you.

#191 Re: Main Forum » The village almost starved because it was overrun with pork. » 2019-02-21 22:41:10

of course the other problem is the domestic boar kills people and people bring them back without a bow to shoot the damn thing.

Which is especially frustrating as pigs are mostly useless. The most obvious fix here is just to let you put it in pie, oven bake it, and just cook carnitas. But for the time being, seriously, just let us put it in the damn oven, that can't possibly be difficult to include.

#192 Re: Main Forum » The instant-suicide mod » 2019-02-21 22:32:05

jasonrohrer wrote:

As for why I prevent players for disconnecting, and force them back into the same life....

How else would prisons be possible?  If DC was suicide, any prisoner would just suicide.  As it stands, you can currently feed a prisoner and keep them alive a whole hour.



This may be near impossible to work in, i love how you think. In a way, the lineage ban can just give a griefer an opportunity to destroy every lineage. I like things like Donkey Town where they are forced to spend time in game doing different things.


We do have lassos, i suppose it would be easy enough to be able to rope someone who has just murdered.


I think any way you might implement this would have a ton of problems, but I see the appeal and the utility.

the big problem, of course, is that if the person wants to die, you have to feed him, you cant just like, set down a basket of pies. At the same time, the person might want to escape and cause more problems, so maybe he'd stay alive for that purpose.

Even if the player isn't there, just keeping them from a new login for 30 minutes might be enough to send them to a different activity.

Food actually isn't very scarce in cities in this game, people are just irresponsible. If you were to make exporting mutton pies as a goal, and were efficiently growing, composting, and baking, like 4 people could probably feed 40. Or 4 + a toddler tending the gooseberries. So feeding a griefer for the rest of his life is not a huge expense. And I mean, in the real world keeping murderers alive is "inefficient" compare to just shooting them in the head, from a purely "mouths to feed" perspective.

maybe you could also chain people and give them a certain distance they can go, so you can make the convicts tend the berry fields. Of course, that is essentially allowing for slavery. So we have to ask ourselves, do we want slavery in this game? IMO, yes, yes we do.

Edit: I want to add, bear in mind, with slavery would come escaping from slavery and slave revolts

#193 Re: Main Forum » To RAGE or whoever you are » 2019-02-21 17:01:01

JoshuaN, maybe you should be more focused on learning to survive than advanced tech. I have absolutely no trouble surviving, and it often isn't even stressful if i'm out by myself or in a decent village. What is stressful is trying to get people in a village to actually be useful, and not die of stupidity etc, and that will get better as people get used to the change.

You should be mastering the lower level techniques and memorizing all the important survival stuff etc before you're making things like Newcomen pumps (which btw, i don't know how to make)

A lot of the stuff in this game is specialized knowledge. The tech tree is big enough that by design every player is not meant to know how to craft every object


Maybe in your male lives you should run out into the woods with nothing but a berry to practice surviving. once running around with nothing but a basket, sharp stone, and a piece of food feels normal, the cities don't seem difficult at all. [though that is pretty stressful in its own right, due to the risk of being killed by a boar behind a tree or what have you]


also i really don't know what to take from you having spent 8 hours writing a resume for $20, or why someone would have a person with low writing skills do that for them. [not based on the quality of your posts, but on your own description of being a slow writer with no experience]. i'm going to take a shot in the dark and guess you either aren't American or are a child? [I mean no offense with this line of questioning, but i now it's going to stick in my head, because no one in America works 8 hours for the cost of this game. I have been considering the games value from the perspective of making $20 an hour, though even at federal minimum wage it costing 3 hours of labor to purchase is a great value.]

#194 Re: Main Forum » Jungle Town gives you free heat with no door! ultimate guide + pic » 2019-02-21 16:49:56

Spoonwood wrote:

Sigh... all of this talk about buildings and floors.  What will get done for the farmers now that they no longer have good temperature spots?  The game had balance before in that all stations could have equally good temperature spots at camp.  That balance no longer exists.  It should come back, but I am not optimistic.


Clothe them.

Every advanced camp I've played in has had plenty of clothes around. People tend to give them to you as a kid.

We had no reason to use building or clothes before, in a survival/civ simulation game, that is not balanced.

#195 Re: Main Forum » The instant-suicide mod » 2019-02-21 16:41:23

Dodge wrote:

Can we have a /die to be banned from a specific mother and not the lineage, sometimes they do small camps that look like eve camps they dont have lastname you /die and you get banned from whole lineage.


They deserve to be banned from the whole lineage, people do that to me all the time and it pisses me off.

1) Last names don't actually matter, despite how obsessed with them people are. We're all looking up our own lives via email address and it takes you right there. The only reason names matter is because babies inexplicably suicide if they don't see a last name, despite it having no other impact on gameplay. [true, you can't curse the nameless, but as a player this only possibly helps you, though i've never been cursed]

2) This is why we're not getting long term sustainable situations, because people suicide out of scion branches of families if they see anyone in the wild who isn't an Eve.



Kids very often don't even give me long enough to explain why I've left the city, and it's almost always for a good reason, such as its overpopulated enough that there wasn't an obvious way to contribute, was violent/culty, or were idiots on the brink of collapse. I usually always tell them where i'm from, if they're willing to hang around long enough to find out.

If i'm in the woods 75% of the time the kid doesn't want to be in that lineage. [though, kids will often suicide if i'm living in a city and just running to gather firewood or whatever. they seem to be really hostile to moms working at all]

#196 Re: Main Forum » The instant-suicide mod » 2019-02-21 03:45:26

The in/out of hands thing is difficult. Im kind of compulsively busy in this game and often in the wilds, and I might not see a kid behind a tree or even in a civ today where I kept only having boys (and after 7 boys i had a girl who lived) I apparently had an oldest daughter I didn't ever see or notice? (this is the first time this has happened, fun quirk).

But, i hate the baby suicides, and i hate to leave babies, but sometimes I just can't keep another boy or whatever.


Anyway, while the random babies is a fun aspect of this game, women always had _some_ influence/knowledge of when a baby is coming.


So, after i have a baby i want suicide, I usually say "sad", when a baby is born i always grab the baby and say "hi boy" or "Hi girl", when i can't keep a baby i say, "Sorry baby, i can't keep you"


These phrases could influence the birth likelihood/cooldown period. If i don't see a baby in the wilds, because i'm running, even if I would have kept it, a minute cooldown is certainly no problem. But if a baby is born into my arms and /dies and i say "sad", that is a clear sign i want to have a baby. Or even being able to use the phrase "i want a baby" once in your life to get prioritized, because it is crazy frustrating when a civ dies from lack of fertility. [I Eved the other day where i had like 12 kids and my daughter did too and my granddaughter lived to 45 with one kid and her daughter lived to 35 with one kid. sad.]


i don't know how hard it is to incorporate, and of course it's a thing to learn, but I think it's a solid idea that what you say about a baby effects the birth cooldown.

And i mean, this is a woman alone in the wilderness, her random births are one of the most unrealistic aspects big_smile [I also like the idea of the stomach puffing out for a brief period before a birth, however, i don't like the premise of making players wait to login for that, still, you could make like, the top 5 women in line for kids have big stomachs, or something.]

#197 Re: Main Forum » To RAGE or whoever you are » 2019-02-21 03:14:40

the combination of this game and using the forums and looking at how I interact in this game compared to my real life and how I feel things should be etc has been so personally helpful and amazing for me.

The fact that Jason is accomplishing this great thing as an individual, who has a great vision, but is also fallible and has a limited amount of time etc, has made the entire experience of knowing and enjoying this game so incredibly enriching.

Enjoy the ride and contribute what you can.

This is an amazing thing, Jason's vision is solid AF and by its very nature it will constantly be imperfect. I lament the day this game stops being developed.

i'm learning so much about myself playing this.


Also, there are two people i earnestly described this game to who ultimately bought it, and both of them played around for a while and thought it was interesting and didn't really get into it. But neither of them were upset, because it's just $20 and it's interesting.


One thing i did find funny, is someone said, "this isn't a game i want to play when i'm relaxing after work" after the update.

it never was that to me. It's enjoyable and exhilarating, but this is a pretty frantic and stressful game, by it's nature, that's what makes it so rewarding. Still, it's plenty easy to have a pretty laid back life working as a baker or whatever.


Me, being me, I either focus on one thing to the detriment of seeing other problems in the community or run all over like a crazy person trying to solve all the problems but not doing enough to fix any of them.

Which are basically my two RL modes.

#198 Re: Main Forum » The instant-suicide mod » 2019-02-21 02:41:48

i hate people using this, though that's just my perception of how the game should be played.


One thing that's come out since the update, is before those of us who choose note to use /die where NEVER in Eve camps. People complain there are too many Eves, but I've had as many as 1/3-1/4 of my kids do /die, and clearly the /die'rs get all the Eve camps.


I'd like a meta control for this, like you get 3 /dies per hour of gameplay, or something.

[i would add, if you do something like that, I wouldn't be against you giving Tarr and a few other players a pass for unlimited /dies, there is a value to Tarr testing out all the latest tech etc]

#199 Re: Main Forum » To RAGE or whoever you are » 2019-02-21 02:36:36

Bob 101 wrote:

Don't pay him any mind. He dose not deserve your attention nor a refund.


The individual is a total lunatic, and i think there is a principle at hand of not giving that individual a refund, as said individual claimed to have already played the game 500 hours, on servers Jason is paying for. Said individual also repeatedly posted information that would easily lead a person to other information showing said individual is in a long term lawsuit against another game for harassment within another game [that this individual alleges he or she played regularly for 8 years], and has also faced criminal charges for abusing 911 services. This information is available in public records, and as such there is no element of privacy protections (for publicly filed court documents).

However, i've been told to not "dox" anyone else on this forum or i will get a ban, despite the fact that the individual in question posted several things which would lead you to that individual's website, which include several publicly available documents including said individuals legal name regarding an ongoing lawsuit against a different game developer.


Strangely, said individual's ongoing lawsuit relates to alleged sexual orientation related harassment in another game, yet said individual called me a "cumlicker" on these forums. Granted, I'm not gay, so i suppose that isn't harassment based on my sexual orientation, however, were I gay, that would be harassment based on my sexual orientation.


NOTE: if Jason has not been following this issue, it is relevant to his understanding of the issue to know the individual in question is currently in legal proceedings against a different game developer.

#200 Re: News » Update: Temperature Overhaul » 2019-02-21 02:29:56

jasonrohrer wrote:

Whenever I've tested the Eve game over the past year, it has felt right to me.  But even in more recent testing, I was NOT exploiting the Desert crutch myself.  I guess I was a "stupid Eve" in that way....  So anyway, I'm not sure how it felt, the way the "good" players were playing Eve (look for desert near swamp).


Granted, i was gone from the end of June to January (I don't play games much in my busy work season, but then kept getting into other games before I got back, but hey, i can finally do complex train layouts on Open Transport Tycoon Deluxe now), but I was just the same way. It was only when i posted a "What do babies want from me thread" a few weeks ago i found out experienced players wouldn't stay in any camp that wasn't desert.

For all the people who said villages weren't sustainable: the longest line after the update was longer than the longest one the week before.



But most importantly Jason, since the update, and people getting used to the update, my moms now set me in nursery rooms with fires. The buildings are actually used for a purpose now. People were so upset like, "I'm gonna starve to death being a blacksmith". Forges should be inside. Bakeries should be inside. Nurseries should be inside.

This is all working as you intended, and it is beautiful and brilliant. most people's complaints are that surviving actually takes work.

In a thread, I had commented that my wife who hasn't played this game since March or April commented, "it's a survival game, it isn't The Sims", someone responded, "Sims means simulation, this is listed on Steam as a simulation!"

Obviously I meant the game "The Sims", which simulates living in the suburbs. This game simulates surviving in the wilderness after an apocalypse starting with nothing.



However, I still really want full body robes, we do totally need a clothing update.

Thank you SO MUCH for fixing the hugely unbalanced aspect of the game, obviously clothes should be an advantage, not disadvantage. People are pissed about how cold the grasslands are, but I live in a grassland and I'm inside with a fire still wearing a long sleeve flannel under a carhart.


Also please give us kerosene stoves though big_smile You made kerosene, we shouldn't be fully relying on wood for heat

Board footer

Powered by FluxBB