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a multiplayer game of parenting and civilization building

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#176 Re: Main Forum » I love this new update! » 2019-07-27 18:35:48

At first i dident like the war update and the fence update, but i now realized that i was blind.
I couldnt see the whole picture only small pieces of it.

With this new update everything starts to makes sense, all the pieces fall into place.

I have never had so much fun playing the game like it is now.
Its very challenging and entertaining.

I hope just other people also give it a chance and try to see the true potential of the game.

#177 Re: Main Forum » My Fear » 2019-07-27 17:47:11

jason chill and play some OHOL

#180 Re: Main Forum » Yes » 2019-07-27 16:22:30

stop running away mummy
fFamHSr.png

#181 Re: Main Forum » Yes » 2019-07-27 16:20:11

Now some man have decided to kill the last females to reset the server
gbg3w2e.png
already witnessed 2 murders

#182 Main Forum » Yes » 2019-07-27 16:14:55

Whatever
Replies: 9

This the current state of the game
u7hlhSB.png
When i /die i come back to exact same mother most of the time.

#184 Re: Main Forum » My impressions on the new update. [Maple tree discussion] » 2019-07-27 12:21:46

Suggestion:

Make it so tree saplings need to be watered in 5 min again instead of 30 min
A wet sapling cutting only needs 5 min to grow into dry sappling isntead of 30

#185 Re: Main Forum » Changes for the next Arc run » 2019-07-26 15:12:05

jasonrohrer wrote:

Ha ha, Jason, we're not going to tell you about this bug, because we like it so much.

So because of that, I wasted about two hours of my precious sleep time last night tracking the bug blind, without having a replication method.  Thanks, everyone.  A simple screenshot would have been so helpful.

People dident want this bug to be fixed thats why they dident tell you.

You assume that your vision of the game is the best for everyone, but many players think differently.

You often show us that you dont know much about how your own game is played, i dont think that you like playing your own game.
In your final vision of the game, will you enjoy playing it?

#186 Re: Main Forum » Fag » 2019-07-25 22:23:58

Mr meeseeks wrote:
Whatever wrote:

fag

I hope you get hit by a bus.. Irl

I hope you get hit by a fag.. Irl

#188 Re: Main Forum » Mapping One Hour One Life » 2019-07-25 13:49:08

wondible wrote:

I've increased detail in the box. The area is so small that I was able to go five additional levels to zoom 29, as far as I've ever taken it. (not used in faded view)

this is amazing !
you can see all the trees and other resources now

#189 Re: Main Forum » Mapping One Hour One Life » 2019-07-25 12:42:16

wondible's map gives a nice comparison on how big the rectangle will be:

oDWZPFA.png

all the dots are points where someone died i think,
and all of them will be moved into the small blue rectangle.

this will be the new map:

2loRxnQ.png

#190 Re: Main Forum » Dumdum Drawings in Discord » 2019-07-24 05:05:57

10/10

a yellow baby is a good baby

#191 Re: Main Forum » Polls » 2019-07-24 05:04:47

something like this:

Which part of the game needs improvements
1. early game
2. mid game
3. late game

What do you think about war swords?
1. they are amazing
2. they are good
3. i dont care
4. i dont like them
5. i hate them

What do you think about property fences?
1..
2..
...

What would you like to be added next to the game?
1. idea...
2. idea...
...

2 weeks after every major update a question about it to find out how people like it

#192 Main Forum » My first Apocalypse » 2019-07-23 20:04:12

Whatever
Replies: 8

Yesterday an apocalypse happened and it removed all my beautiful roads.
So i thought myself, ok whatever lets try to make another apocalypse again as fast as possible. ( i have never done one before )

First i choose a nice place and bring some stuff there:

bzLHHbl.png

i hide the tower behind a tree, i already have 2 endstones.

I then build walls and doors (with locks) and get one more endstone:

vG6XOt6.png

( Ziv if you are seeing this the endstone on the floor is you, i was BEAR PIZZA smile )

I especially build the doors infront of snow, so they are harder to block (but this design is not perfect)

Next i place the last endstone and build a property fence around it:

MXpilpz.png

This makes it impossible for me to get in but everyone else also cant get in.
I also lure a lot of bears to the area to kill unwanted visitors.

Now the end tower is ringing like a bell and everyone on the server can hear it.
My plan is to keep the fence up and reapair it until the tower is ready for the last sacrifce.

The first person who finds it is ollj, he posts an image on discord, i then talk with him in private and he starts helping me defend it.
Many more people come and try to take it down:

ve5H7k4.png

they successfully get trough the fence, by placing a stone wall before it so i couldnt repair the fence.

then i get more support from the group that did the last apocalypse, i join the their discord and they come to help me. ( Yikes and DarkDrak )
also some random (unknown) people show up and help protecting it.

we successfully defend it, the tower is now ready and Yikes offers herself as the last sacrifice:

DfLjxEb.png

and everything resets again:

vu9Gdtg.png

This apocalypse happend ca 29 hours after the last one.
I put the first endstone down ca 3 hours after the map reset.
I then timed every stone so i can do it as fast as possible, i even changed my sleep schedule a bit for it.

How long will it take for the next apoc to happen?
This game could be played like a speedrun, how fast can we make apocalypses?

#193 Re: Main Forum » the Ultimate Road Network (URN) » 2019-07-22 14:11:03

An apocalypse just happend, so everything is gone again.
Hmm i guess cant do these kind of things, i will not try again.
RIP URN

#194 Re: Main Forum » the Ultimate Road Network (URN) » 2019-07-22 13:16:39

wondible wrote:
Whatever wrote:

I forgot to say: If for sometime no one visits the center of the map, than an eve will spawn there.

The center of the current spiral. On server reset, the center shifts to the area of the longest lineage, then the last monument, or the last eve location if that fails.The idea was introduced here, though the rules may have been tweaked since that post.

You may have found the center because the *edge* of our current spiral passed near it.

Oh, maybe i misunderstood this, i am not sure where jason talked about this, i could only find this:
https://onehouronelife.com/forums/viewt … 325#p64325

jasonrohrer wrote:

Hmmm.... looks like the spiral hasn't been reset yet, because some jabroni walked across the middle and "saw" the center again!

so with center he means the center of the spiral, but not the center of the map? damn

EDIT: i found the commits:
https://github.com/jasonrohrer/OneLife/ … e0dc72b968
https://github.com/jasonrohrer/OneLife/ … 65fa7b1073

#195 Re: Main Forum » the Ultimate Road Network (URN) » 2019-07-22 04:48:22

I forgot to say: If for sometime no one visits the center of the map, than an eve will spawn there.
Jason added this mechanic to bring us closer together.

This is also what makes the center a great starting point of a road network.
Also everyone of the 8 roads will go along side wells, even the diagonal ones.

These roads will have nice coordinates, the straight ones always have one coord 0 and the diagonal ones will have both coords the same (except maybe a different sign -)
This makes them easier to find and easier to remember where they are.

This central road system is currently not that big yes, but we can slowly make it bigger, its easy to find and doesnt decay so we can take our time.

@ollj please use https://imgur.com/ to upload photos.
If there are already existing large road networks, than this is great, we can connect them all together to make an even larger one.
Yes its hard to repopulate old cities, you need to get lucky and get good females, its very hard with noobs and sometimes you only get boys.

peint wrote:

was it an apoc, i marked the center with a stone and a lcoked sign of 0-0

i am not sure when the last apoc was, but i dont think that locked signs will stay,
i think the only thing that stays currently are stone roads and stone walls, everything else vanishes if no one visits that area for 8 hours.
this is a mechanic jason added as we were all so close together that the resources ran out.
i personally really dont like it, but this is how it is now so i try to deal with it by making a large central road system.

#196 Main Forum » the Ultimate Road Network (URN) » 2019-07-21 18:19:35

Whatever
Replies: 16

Lets build the Ultimate Road Network !

This is the center of the map:
ceHGh8V.png
We start there and make roads in every direction throughout the whole map.
Along theses roads we can build villages.

I have also made a sheep pen:
Q5VeuvF.png
I have made it with stone walls so it doesnt decay.
If no one visits an area for 8 hours, then everything will reset, except for roads and stone walls.

A giant road network can help us keep villages alive longer and make it easier to find stuff in a giant map.
We can easily reuse old sheep pens (if they are made of stone walls) and old buildings, this saves a lot of work and resources.

Lets all work together to build one great civilization !

#197 Re: Main Forum » Broke the game again Jason. » 2019-07-19 08:44:31

AmberA wrote:

As someone who works in the video game industry, this is not how to give feedback.

Yes Tarr, if you dont have something nice to say than dont say anything and let jason find it out by himself.
Why even borther? Its not your job to fix the game Tarr, you dont get paid, you dont get anything from it.

#198 Re: Main Forum » Why did we trade one terrible pvp system for another? » 2019-07-15 07:38:03

The way i pvp:

If someone targets me first, i run away until that person stops (drops his weapon)
Then i come back and try to target that person first.

I still dont like war swords or fences or that you cant curse other families.
If fences become better they will also be a better tool for griefers.

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