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#176 Re: Main Forum » Wondible's Client Patches, Mod Client » 2020-04-19 19:07:14

WonLilfe 328.62

- Temporary location slips have a pointer to the spot when close
- Person search: /character name, or press the key ('t' by default) when the cursor is over them gives a temporary location slip to the person. When someone says "follow me", you can.

#177 Re: Main Forum » Food nerf » 2020-04-13 13:38:16

miskas wrote:

It is already proven that Milk is twice as better than the best yamming
look at this.
https://onehouronelife.com/forums/viewtopic.php?id=9378

Might not change milk, but Twisted just pointed out something I hadn't even thought to look at: food scale applies to yum as well - half, round up. Separately, so both the food and the yum bonus could conceivably round up on their own.

#178 Re: Main Forum » how about instead of nerfing food pips, nerf the availability of food » 2020-04-13 13:30:15

Ruben wrote:

I like the food nerf. It shows how much a berry should actually fill you up.

Unless you are eve/early gen. Then everything is magically more filling.

#179 Re: Main Forum » Wondible's Client Patches, Mod Client » 2020-04-12 19:13:37

WonLife 326.61

- Object filter (/) will search for that object. It has an arrow, and a location slip when farther away (but still only in the map buffer area)
- new settings: sweatDropSprite, closeFamilySprite, geneticFamilySprite, and newPlayerMarkerObject

#180 Re: Main Forum » The good, the bad, and the ugly. » 2020-04-12 15:21:49

Couple rough lives yesterday.

Born to a psuedo-eve. With no early-gen bonus, 3-pip starter carrots don't take you very far.

Somehow got a eve. (Really thrown off because I was just coming back from showing some people eve start on low pop, and my score is still recovering from an update eve baby flood) Saw a well gradient, went down (not very far at all) to see; Looked around a bit to see if I wanted to use it, then saw the well wasn't abandoned - I couldn't live there if I wanted to. Left, didn't think about taking some food from them; ran past empty berry bushes and carrotless plains to starve.

Got born to another race; got a message that my lady Eve Cici had died. (Rough times with two families dying at once.) They seemed to have moved into an abandoned town, with no ability to generate water. Very little food; I made some milk and a bit of wheat for pies, which we couldn't cook. I found some kindling to start a fire and used the only load of charcoal to make an axe from the only piece of scrap, so we could continue to have fire. Food variety was better by the end, but I think I was the last (male) in the town. Another race man wandered by, but we couldn't communicate.

Next life I was in Cici again, but different reclaimed town.  A lot more people and just enough food (hunted a few turkeys, and they went fast), but kind of the same story, just farther along the recovery, living off cistern water. Neither town had iron, and if they settled there, they probably didn't create iron.

Not that we had kerosene, but I also saw that 11 engines were scrapped in the Friday-Saturday maplog.

#181 Re: Main Forum » Food nerf » 2020-04-12 02:26:03

Elsayal wrote:
pein wrote:

"There are still food surpluses everywhere. Food scale factor 0.5 (was 1.0), with eating bonus of 4 (was 2). This increases food pressure long-term, but not too hard for Eve starts."

Where did you saw that ?

Github changelogs channel in the game's discord.

#182 Re: Main Forum » donkey eve donkesloot » 2020-04-10 01:58:29

Donkeytown is offset +-20k in each axis from the current eve spawn location, so all the donkeytown people end up fairly close. When we had the four great families, it hardly moved at all.

The map only gets reset (by Jason) when there is a major change; recently the iron supply changed, so we wouldn't have been really able to evaluate the effects if there was still a bunch of iron around from the previous version.

#183 Re: Main Forum » Yummers and MinMaxers ,I did the math for you! » 2020-04-02 18:46:42

Coconut Fruit wrote:

I wish yumming was always the best choice, even when yumming with less efficient foods.

jasonrohrer wrote:

YUM should be necessary, eventually, for survival.  It isn't, currently.  It will be.

https://onehouronelife.com/forums/viewt … 534#p92534

#184 Re: Main Forum » Hotfix: iron pits no longer infinite » 2020-04-01 00:53:35

arkajalka wrote:

Hot fix, just spend a whole life at eve camp searching for iron/veins. Result 40 min walking at badlands to get bitten by a wolf. 0 iron 0 veins found. How are you supposed to get the camp up and running?

This doesnt work!

Were you looking for The old iron vein (which no longer spawns naturally), or the Muddy Iron Vein on the well grid?

There *could* still be bad spots where nothing lines up, but I wasn't having much trouble finding at least one nearby when I was playing.

#185 Re: Main Forum » How about deleting tutorial? » 2020-03-31 18:18:06

I believe the tutorial was put in around the time of screen lock, and it also covers how to use the hint system. It's basically about the controls, which have gotten a bit more involved since the left/right click graphic the game launched with.

Perhaps the controls could be covered by rotating hints on the waiting to be born or death pages.

#186 Re: Main Forum » Iron changes and what I'd like to see. » 2020-03-31 18:12:35

Might feel more like mining if instead of a timed animation, it was smaller hungry work with only a chance of ore on each swing. Problem is durability of the pickaxe with all the extra swings. I know some things have been made non-use, perhaps the non-ore swings wouldn't cost durability?

#187 Re: Bug Discussion » Chopping White Pine Tree is not Hungry work » 2020-03-31 17:56:36

Pines are not hungry work so we have some place to get wood. They aren't critical to anything like branches or tinder, and pines are used for lumber industry IRL. They aren't so good for burning even though it's where we got most of our firewood, but it's the best system we've found so far.

Killing sheep is hungry work to keep people from easily killing all the sheep. Pigs have usually been rare an non-criticial.

#188 Re: Main Forum » Alternative game design instead of current restrictions » 2020-03-30 14:21:45

Morti wrote:

Wonder what got Jason on this, ley line, craze...

Jason hates wandering around searching. Lines make it so you can always find the grid.

#189 Re: Main Forum » Yep, nope. Bye guys. » 2020-03-30 13:11:57

AlzWell wrote:

held the shift key

Shift is for killing people, regular clicks are fine for animals and you won't accidentally target a person.

#190 Re: News » Update: Family Mine » 2020-03-29 15:17:25

eajorstad wrote:

I was Hope Roher!!! Omg I'm so glad I got to play with you!!

Judgeing from the birth locations, I was Savia Hopeck. This was the infertile life I mentioned. I don't think we really played together much - I ran off for a rock/basket and then thought our two families wouldn't actually work together because of the homeland restrictions, so I kept going south.

#191 Re: News » Update: Family Mine » 2020-03-29 13:57:39

eajorstad wrote:

Omg did you run away with Hope Roher?? Were you my bff???

I wasn't a Rohrer. I think one of my mom's twin was an Rohrer though, she named a kid Jason and said she had been waiting to do that forever.

#192 Re: News » Update: Family Mine » 2020-03-29 03:10:36

I dropped from a score of 45ish to 2.5 in about two lives (first one on server1 went to 7) Those lives were a constant flood babies. We might need to accept a higher eve rate with the eventually dieoff during resets. A lot of them were new players and being abandoned/seeing players abandoned isn't a very good impression (and it feels pretty aweful for us too... but I also know how keeping too many kids ends)

Weirdly, the third life back on BS2 had no kids at all. Maybe something weird with my mother being a twin?

#193 Re: Main Forum » Wondible's Client Patches, Mod Client » 2020-03-22 03:07:29

WonLife 318.55

- Expert location slips are target player's skin color
- Homelands are grey bell slips. May revise visibility.
- Old slips will fade and yellow a bit
- fix memory leak in object search

#194 Re: Main Forum » Travellers Diaries » 2020-03-16 02:04:31

Not sure what the original Gold town was; I lived in Ging Lab town earlier in the day but found it abandonded later when exploring from a northern Gold camp. I brought them a map to it so maybe they moved back. I also brought the browns a map to north gold town, and vice versa.

Apparently I just missed the Tarr monument because I saw the brown homeland.

#195 Re: Main Forum » Does anyone else have these weird disconnections? » 2020-03-15 01:37:13

Nope, even played a few lives since the latest update and didn't have trouble.

I did have trouble with another game year ago, that went away when I swapped my router or changed firmware. One thing you could try is playing from somewhere else or doing some network tests.

The dslreports test has some extra technical details around packet loss and such.

#196 Re: Main Forum » My worries with the homesick update » 2020-03-15 01:30:18

Gogo wrote:

I got idea.

Can kerosene be pour into another tank, line by line to full tank?

Kerosine can go into bowls, and bowls can go into tanks.

Pitty buckets of water can't go back into water tanks.

#197 Re: Main Forum » Help » 2020-03-15 00:25:31

Any of the weekly update emails should have a link to your download page.

#199 Re: Main Forum » Trading » 2020-03-10 01:49:58

Whatever wrote:

Please make logs to see how many % of all players have ever gathered oil or made an engine.

Actually not too hard to hack.

Since id maplogs, about 320 lives by 158 accounts have performed:

  '2303', # Firing Oil Drilling Rig
  '2311', # Firing Oil Pumpjack

Out of approximately (I didn't set the date too precisely) 17386 accounts

So roughly 0.9%

I don't know how to measure engines since all the parts are moveable.

#200 Re: Main Forum » Trading » 2020-03-09 21:10:34

Whatever wrote:

Please make logs to see how many % of all players have ever gathered oil or made an engine.

Technically possible now, though it would take some work. (and "made" and engine is especially tricky to measure)

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