a multiplayer game of parenting and civilization building
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Got born to an eve who had found a town i was born to twice, since it had been abandoned for a while i started making baskets and compost pretty much my whole life, it was really cluttery and the population manage to boom back pretty quickly so overall i enjoyed it alot
Heres a picture of the village right as i was about to die:

And heres a pic of me and my twin about to be buried right next to our eve mother:

Crumpaloo wrote:Dodge wrote:@Crumpaloo So irrigations,anvils and medicine?
For irrigation how do you think this could be technically implemented with the current system we have ? And also what about soil?
Wouldnt it be better to have farming machines like tractors with engines, you could load them with soil,water or a tilling tool to industrialise farmingAnvils would be redundant but why not, seems like an aesthetic update if it doesnt allow to do more than the flat rock
I agree for better medicine a way to carry sterile pads to have actual medics since we already have a medical apron and pain medicine maybe to die slower and give more time to heal wounds
Is your post more about aesthetics and the "feeling" of not being a caveman and having preshistorical looking objects/constructions/clothing etc and less about technically new usable stuff?
Architecture and intern aesthetics has always been an important tool in dating the age of humanities development, imagine how confused an archaeologist would be if they found a prehistoric iPhone dated to be from that time. But along with aesthetics needs to come functionality otherwise it will all feel hollow. As it stands right now the aesthetics of radios and cars are vastly out matched by the amount of cost, time, and functionality. So if we are going to get new historical inventions, i feel like they should also have the same weight of functionality as cost, and as it stands that is not the case.
I have a post on the reddit and forums about irrigation and how it would be implemented, its a little old though and i dont know if it would be ok to link that from this post but i assume that it shouldn't be too hard to find it.
Why would it be not ok to link it in post?
With the current game engine i dont see exactly how this could be done since there is no tile interraction, except the rail cart maybe i guess he could do a system similar do the rail cart like a steel pipe on each berry that goes to the water pump you would still need to use soil on it tho
I just meant morally i dont think the post would get archived. But if your asking about it here: https://onehouronelife.com/forums/viewtopic.php?id=4836
That is more or less true of recently if you are looking at the last month or two, but if you go further back it is a more of a mix hoping back and forth. It just seems recently he has been interested in these more advanced stuff. He has always been a bit unpredictable, so who knows what he might do next. I am fairly certain there will be more early stuff added later though.
Agreed, we are bound to get to get early stuff added later, but that "later" is pretty hard to pin down. You said yourself hes a bit unpredictable so whose to say we could be getting atomic robots next month? Thats an exaggeration but i dont think were that far off from the reality that is these recent updates. Most of them being more or less needless knick knacks that dont contribute to the betterment of a village as a whole right? Yeah, cars and radios might be interesting, but are they functional/priority, that i cant attest to.
So if we are gonna get advanced stuff, or primitive stuff, either way its not asking much to have a consistent cost/functionality ratio with these latest invention implementations right?
The thing is, he isn't really putting stuff in, in order. So I absolutely agree that it seems like we are getting stuff far too advanced compared to the current level of tech in the game, but he is probably going to add in more older tech too. I think the end result will be a more smooth and gradual increase in complexity as tech advances. Over the sort term, this is what you get though.
Looking at it from an updates perspective, majority of the updates are about higher and higher tech inventions, i have not seen any updates thus far discussing an invention being released whose origin was dictated to be before, or around the same time the newest inventions that so far were made during that time in the game. So with not much information or insight into that specifically, i dont find it hard to assume that these inventions will continue to get more and more advanced for how long im not sure.
Like im not expecting a content calendar, but maybe a response to this issue itself would help clear up any misunderstandings right?
Crumpaloo wrote:Lily wrote:To answer the original question, new players are not bad for a village. If anything I would say they are more neutral. Some times they fail, but it doesn't take that much effort to turn them into a positive.
This was probably the most progressive response ive gotten in this entire thread
People get all worried about other people wasting food and stuff, but how much food does it really take? It takes one box of food to pick up a child and feed it, and a berry feeds you like 5 boxes. So a single bush allows you to pick up a child 30 times, with 30 times you can easily raise 4-5 children off a single bush. You can raise all your children you have in your life time off a single pie.
So in my eyes, raising children is basically a freebie. The obvious issue is what they do as an adult. If they die before adulthood because they are a newbie, then there is no real harm so we can rule out all those situations as neither good nor bad, just a slight distraction. If they can survive into adulthood then they can probably learn to do something useful. Most players don't want to starve to death and die, so they are willing to learn to feed themselves.
The other thing is that a pro can probably feed 5 other people and carry them on their back. At least if they got them self in a good position. A decent player can probably take care of another person or two. If you are good enough to take care of one other person though, then you can take care of two newbies who are each only half capable of taking care of them self.
So taking care of a newbie who can't survive on their own is fairly easily. It is rough if you are an Eve and don't have a farm, or ran out of resources or something, but in most situations you should probably be fine. So yeah newbies waste resources, but not a lot. If you can get them to do a minimal amount of work you are good.
You see this i can get behind, people get all up in arms when i wanna talk about different perspectives on this subject but no actual constructive criticism, about 80% were just repeating learning to be a good positive and when i label all the negatives that outweigh that they just attack me. Ya dont gotta attack someone that challenges what you believe to be right, just give me a rebuttle so we can both learn from it ffs.
@Crumpaloo So irrigations,anvils and medicine?
For irrigation how do you think this could be technically implemented with the current system we have ? And also what about soil?
Wouldnt it be better to have farming machines like tractors with engines, you could load them with soil,water or a tilling tool to industrialise farmingAnvils would be redundant but why not, seems like an aesthetic update if it doesnt allow to do more than the flat rock
I agree for better medicine a way to carry sterile pads to have actual medics since we already have a medical apron and pain medicine maybe to die slower and give more time to heal wounds
Is your post more about aesthetics and the "feeling" of not being a caveman and having preshistorical looking objects/constructions/clothing etc and less about technically new usable stuff?
Architecture and intern aesthetics has always been an important tool in dating the age of humanities development, imagine how confused an archaeologist would be if they found a prehistoric iPhone dated to be from that time. But along with aesthetics needs to come functionality otherwise it will all feel hollow. As it stands right now the aesthetics of radios and cars are vastly out matched by the amount of cost, time, and functionality. So if we are going to get new historical inventions, i feel like they should also have the same weight of functionality as cost, and as it stands that is not the case.
I have a post on the reddit and forums about irrigation and how it would be implemented, its a little old though and i dont know if it would be ok to link that from this post but i assume that it shouldn't be too hard to find it.
pein wrote:make an outpost [..] When you get so many excess persons, would help on the lag for others, its unsustainable to have so many players in such a small space.
I don't think that lag is affected by the number of people that are in a single location.
Having many people in a single location means that the server messages for that area have to be sent to more people, but I am pretty sure that's a fast operation and is never a bottleneck.
Maybe its just a placebo that people who normally have bad performance on high player games are assuming the same thing is happening on this one, if one of these people could give a depection of what their network/fps/ping rate looks like we could really get to the bottom of this.
lineage?
@Crumpaloo In terms of actual content what do you think jason skipped over too far? (actual content not just vague statement)
Also keep in mind that since it's not linear he will probably add a lot of historically more ancient stuff later in the game, chances are we're getting pyramids after robots or spears after guns
I actually did make a few examples, the invention of irrigation allowed humanity to not have to put more work in for less food. As a result food production rised and as a result the population increased as there was more food to support them. More people allowed for bigger towns which means more people in one place to share more ideas and create more inventions.
The anvil allowed for advanced tool smiting which allowed for more complex inventions and building. I know the flat rock acts as a makeshift anivl, but with people stealling a flatrock to make eggs, tacos, burritos, or roads at any point, a more reliable and greif free way of crafting tools would be very nice. Maybe Jason could even make it so that with an anvil you can craft more complex mechanics that THEN can be used towards stuff higher on the tech tree.
The last point i made was towards advanced medicine, keeping your population healthy and alive is alot more important then a moterized automobile so it would make since for there to be an easier way to heal your fellow villagers then having to do it step by step. Maybe introduce a medical kit that contains a needle and thread as well as wool pads that whenever used on someone with a specific injury instantly gets padded and sewn.
All of these being inventions that existed before the conception of automobiles yet are vastly more important then cars themselves. My argument is that these older inventions while being around for alot longer would have more of a affect on survival gameplay rather then the commodity version of inventions that have been released previous with the updates that introduced the radio and cars. I explain a little more in depth as to why these inventions are not that big in terms of core gameplay in the post itself if you wanna have a look see.
To answer the original question, new players are not bad for a village. If anything I would say they are more neutral. Some times they fail, but it doesn't take that much effort to turn them into a positive.
This was probably the most progressive response ive gotten in this entire thread
Its a game where 1 minute is one year dont push realism too far or you will be eating every 15 seconds or you will die. Do you really want it to take 10 hours to make metal?
Jason said himself that realism was one of his goals about the game, so obviously hes gonna have to put some of that aside for gameplay sake. 1 to 1 replication of multiple eras are something that i completely abhor for the game to do, yet i dont think its that hard to look back before cars were made and see some inventions that could of had a staggering impact on human civilization positively and thus the gameplay as a whole wouldn't you agree?
Nice essay but watch the trailer again https://www.youtube.com/watch?v=mT4JktcVQuE
We are REBUILDING the civilisation, which means something like an apocalypse occured (lore is not clear yet, if there is even one) and we are rebuilding from scratch, so historic time periods are irrelevant, we dont even know if they are humans (think about it eve spawning from nowhere and popping babies out of thin air)
We could have a whole year of updates with prehistoric or medieval stuff but that would become very uninteresting and redundant
Yeah rebuilding civilization, and if i were trying to rebuild a civilization, and get it the way it once was, i would need alot of time, but how am i suppose to have all that time to advance civilization if im having to manually water my crops every 5 minutes like a dang cave man who doesn't know advanced agriculture?
Philosophy is life, my dude. Just because this is a nonsense argument on a gaming forum, that doesn't mean we can't both learn a little about ourselves and other people.
For example, I looked back over the previous posts and I don't see where someone actually called you an asshole that first time. But I do see this post where you assumed someone was calling you out, so you immediately called them an asshole in response.
Crumpaloo wrote:CrazyEddie wrote:I would grief it.
... and I don't grief. But I'd make an exception for a town full of assholes.
The only real assholes are the morale police telling me how play a game i paid for, i dont hate noobs but i dont like them either, so trying to make me feel bad for a baby that can spawn back in 5 seconds isnt doing you any favors, you wanna call me an asshole for my controversial opinion, ok, but dont expect that to suddenly change the facts themselves.
The comment you were responding to was not a personal attack directed at you in particular, but you took it as one and escalted things. I really feel like it didn't have to go that way.
I agree that it can be very challenging to respond calmly and not let strong emotions cloud your judgement. Peaceful protests are really HARD. It feels more satisfying to lash out when you feel like your views are being attacked. But negativity just leads to more negativity. It isn't productive. It doesn't make you feel any better in the long run. It just drives people away and limits your future options.
If that says anything its that people lash out when their ideas of normal are challenged, which honestly makes alot of sense now that im thinking about it.
i dont care what you explained, you are spreading wrong information and I will call you out on that.
It's not worth making popcorn over pie like you keep saying. Pip efficiency is a tiny little metric you invented that has almost no aplicability, which my """""big""""" formula you ignored demonstrated. Yet, even when other variables are excluded and pies are shown to be better you insist the post is about pip efficiency. Except you claim popcorn is better than pies, which is absurd even if you compare single pie to single bowl of popcorn.
You're not defending your idea, you're defending the poor approach you've taken to it. The fact you don't realize pies and popcorn have the same minimum amount of food in case of maximum waste just show that, like destiny said "There is a problem at the core of your food theory and the math related to mutton pies helps to illustrate it in a very clear way. I think you really need to take a step back and re-think your approach to pip efficiency if you want to identify which foods are really best for the village."
You're way too over yourself claiming people should make popcorn, saying mutton pies are wasteful and overall failing to understand that even without costs its better to have 16 bites of 15 than 16 bites of 3, because you have to waste 12 pips per pie bite before a pie gets as bad as popcorn. Same number of bites, same cost, same amount of pips when eating, mutton pies win everytime. This post is irrelevant and pip efficiency too, which what we've been trying to politely tell you. We've shown you how better foods simply have more food per cost, show you math that allows you to compare foods at pretty much all costs and conditions you could desire and you insist on eating popcorn without making a single calculation on how much waste impacts overall food production (which you could do with my formula and again, ignoring costs).
I will not leave a thread defending a stupid idea. if you wanna have dellusional thoughts in your head it's up to you, here you will be confronted by the reaelity that you don't understand how food in this game works. Your point that foods with more pips waste more whn overeating is obvious and says little about how efficient a food is, which is why everyone here is telling you to go past that. But even worse, in examples like rabbit pie + berries versus rabbit berry pie, and popcorn versus mutton pies you go as far as saying that the less eficient food overal is more pip efficient, which isn't even true. berries + rabbit pies have a minimum of 6 x 1 + 4 x 1 food, berry rabbits have 4. Popcorn and pies have the same minimum food value of 4 x 1, but pies have to be wasted more than 3/4 before they give less food than popcorn. Like I said before, there is a minimum of one food per bite and that cannot be ignored when calculating the chance food will be wasted.
You think we are being assholes? I think this post is dumb as fuck and you refuse to accept it.
Yeah i pretty much skipped this entire wall of text...
I already stated what my definition is and what i was talking about in my post and yet you continue to try to bring in new factors to dispute it when im talking about only the on factor in particular. The fact that ive had to tell you this numerous times tells me you dont care about what other people have to say so therfore right now i have no reason to give you the curtosy of being responded to as such. Mainly for the sole fact that if i did you would just ignore it like everything else ive already told you a dozen or so times. So its for that reason alone that ive decided to stop trying to explain myself to you. You being a deaf asshole hasn't gotten you no where and as such theres no reason to continue this conversation anymore. Not gonna be looking at or replying as thats gonna only instigate you so ima just call it quits trying to appeal to your faulty logic.
Just wondering if anyone was experiencing this? It's been bad since the day before the update. Like it's powerpoint frames.
What does the FPS counter show when this is happening? Have you looked at your ping/network while this is going on as well?
I realize you won't like hearing this, but a lot of the hostility you are feeling is due to your attitude and your reaction to conflict. You were being hostile toward people who disagreed with your stance, so they reflected that hostility back toward you. It is a vicious cycle, all too common when debating topics with strong opinions on both sides. Instead of sharing diverse viewpoints and coming closer together on common ground, lines are drawn more firmly and both side dig in, certain that they are in the right, clearly a victim of misunderstanding, and that their is nothing more to say.
It's a shame, because once communication breaks down, meaningful discussion ends but the shouting can continue for ages.
Look back at the post history, first person to start it called me an asshole, so i replied back saying how ironic that statement was, trying to be a mediator of controversial opinions doesnt exactly work out the way you think it will. Civil rights movements did peaceful protests and got pepper sprayed and beaten as a result. My point being your intentions could be progressive but you could still get your ass beat for it.
Also whats with this whole philosophical stance on this subject, its not that deep bro...
If you can't laugh at yourself, other people will do it for you.
But speaking seriously, you should really try to loosen up a little and not take everything so personally. Different people approach this game from different perspectives and with different goals. It is why some babies will suicide in eve camps and others will kill themselves in established towns. It is why some people work really hard to maintain the compost cycle and other people roleplay as the turkey king and others become griefers.
If you don't consider teaching to be a valuable use of your in-game time, I doubt I can change your mind. But some people find it a rewarding and enjoyable community service that helps enrich the game for themselves and others. Why bother saving a village if you don't care about its people?
New players are basically the "children" of our gaming community. Raise 'em right and they'll make ya proud. As the saying goes, give a man a mutton pie, feed him for five minutes, teach him how to compost and you feed him for the rest of his lives.
problems not that i cant laugh at myself, problem is people that dont like my opinion were attacking me so obviously im not gonna assume everything said to me is cheery
but why make popcorns when it's cheaper to produce pies even with waste accounted?
shouldn't popcorn be yum only? popcorn is a maximum of 48 food for 1 bowl of water and one bowl of soil while mutton pies are 60 food for 0.25 water.
This is where pip efficiency shows just how much of a non-factor it is.
Mate i already explained if you wanna do that theres another thread for that, its not this one, if you wanna discuss JUST about what the title is go right ahead, but having told you and Alis about 100 times by now, and you seeming to still not get it, or if you do you dont care, at this point your just being an asshole.
Making this post to bring up a concern that ive noticed within the community, and that is that while the content being put out is good, the best way i can explain it is being out of order. What do i mean by out of order, well to put it simply we are metaphorically, giving cavemen AK-47's. Now i know that can be a little extreme of a comparison but when you look at the updates that are coming out its not that hard to assume that is the direction we are going.
First i wanna get out of the way a few eras. The Bronze age,the western era, and other eras that were locallized in a specific region of the world. For gameplay purposes making a 1.1 replication of the history of humanity is a horrible idea, even more so when the game only lets you live for just an hour, with so many obscure inventions and ideas forcing any player to learn them all would be more like a history lesson then a gaming experience so for the sake of entertainment i can understand that.
However with some of these additions into content it feels like Jason might of skipped over stuff a bit too far. Starting with the newcomen engines, these were said to of been made around 1712. Now up to this point the most earliest invention that we have to compare with this is the iron tool that was dated as far back as 1000BC. If there is some newer invention i am not bringing up forgive me but for now im going to use this as an example. Considering both inventions date of conception that is a time gap of 2,712 years! Hundreds if not thousands of inventions have been created in the span of so many years, and while all might not be relevant to the game, its hard to deny that at least a few could very well have a meaningful impact on the gameplay of, well, the game.
With such a grand leap in time forwards between each invention, its not hard to assume that now looking backwards instead we would find the same outcome. Indeed there are grand gaps in time between inventions but that itself can be mostly attributed to exponentiall growth of inventions, where the closer you are to present day, the more inventions there are. However what really troubles me is what im not seeing. Irrigation systems, anvils, and improved medicine all seemingly nonexistent in a game about building a better civilization. If you were to say this is because these inventions were not important overall to the advancement of humanity i would have to disagree, irrigation systems allowed for more conveint food production which lead to an increased population for those societies that created them, anvils made making advanced tools more convenient leading to an increase in production in all layers of society that required tools. That includes farming, warfare, building, etc.. Lastly there is improved medicine, its not hard to assume how more advanced medicine could benifit a society vs. one that doesn't have it, a society that is makes taking care of their people more conveniently will result in a increased life expectancy, and as a result more people were alive longer to contribute more to their society as a whole.
Comparing this to some of the more recent inventions like the newcomen engine, car, and radio, all of these inventions were never and are not in-game vital to your society as a whole. The newcomen engine while making for a good well pump is otherwise unneeded if enough ponds are nearby to keep your town afloat. Cars are more of a oddity then provide any real use, most civs that own them are already extremely self sufficient and as a result this invention does not contribute to the overall core aspect of the game. Finally the radio, while it may be cool to talk to other villages i have never witnessed two towns ever get advanced enough to the point where they can actively communicate with one another, and so what if they do? Towns are too far away from each other to have any meaningful effect on one another, or even care as at this point both towns already can support themselves without the aid of other towns so this only serves about as much purpose as the playing cards and rubber balls.
Meanwhile earlier important inventions are getting neglected and as a result making these high end inventions becomes more of a impossibility then they otherwise should be. Imagine how easy it would be to make a car if you didnt have to water everyone of your crops every 10 minutes. In humanity automation is what pushed us forward, so seeing these staple inventions being ignored in favor of more flashy and wow factor ones makes me feel like the game has turned more into a "oh wow look what you can make with this" instead of a "ok i need to get xy and z if im gonna progress my leiniage". I mean honestly, who thinks the whole of their leinage is going to depend on making that one car thats probably going to get stolen and lost 5 minutes after being made?
In short Jason has skipped important inventions of humanity and has instead opted to start going full steam ahead into more and more modern inventions, and as a result we have all been turned into high tech cavemen, with AK-47's.
The joke
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Your head
I dont know if you have noticed but most of the replies im getting arent very constructive or nice either so joking at this point is probably not a good idea...
DestinyCall wrote:So I have to ask, does food waste even matter?
No.
Well you both were arguing with me in another post so to be honest i would of found it surprising if you didnt...
Crumpaloo wrote:In that teaching i probably could of planted 20 berry bushes. Teaching a new player something you could of already done in the time it takes to teach them is just being lazy and looking for someone else to do it.
You would have PLANTED twenty bushes? Please stop helping. The berry patch is too large already.
If only someone had taught you to bake mutton pies ...
Intentionally taking my point literally: Check
Assuming i dont know something so you can use it as a counter argument: Check, Check, and check
Oh also i dont need some random person teaching me how to do something, i just visit where i can learn it step by step instead of getting it from a secondary source...
Heres the link i suggest telling all those noobs you've been teaching that they dont have to hear you rambling on for 15 minutes because your character limit is too damn short.
Crumpaloo wrote:Booklat1 wrote:but you are wrong, you said many times the number of bites doesn't affect pip efficiency and it does. Each bite has a minimum of one food, which directly correlates to a bigger pip efficiency when compared with the same amount of food. Not just smaller bites waste less, each bite has a cap that is also an element of pip efficiency. You saying numbebr of bites doesn't matter ignores that.
Pip efficiency is based off of pip value, which is based off of ONE bite of a food, not multiple, so when i say more bites doesn't affect pip efficiency, thats what i mean. So by bringing in the factor of new bites you are introducing a new subject that i wasnt exploring, mainly because this post is about pip efficiency, not the affects of pip efficiency, and the affects of bites.
To be honest i think talking about other factors is a good way to get to the bottom of finding out what foods are truly the best in everyway possible, i just think this is the wrong post for doing it, if you would like to discuss stuff like that with me id be happy to engage in a productive discussion, but this thread just isnt the one to be doing that in.
On the subject of pip efficiency specifically, it looks like most of your calculations assume the player's hunger bar has twenty points. Have you considered how the current age of the eater impacts the pip efficiency of different foods? For example, I imagine pip efficiency would be different if the person's hunger bar maxes out at 12 or 14, instead of twenty.
If you are younger or older then average you are more likely to waste more pips because of your limited amount of pip capacity, thats why noob kids that eat pies are more dangerous then a noob adult that eats them, so anyway to limit the amount of large pip foods a child can eat the more pips you would be saving. So by creating alot of pip effecient foods you decrease the likely-hood that a noob will eat a pie instead of a popcorn, and considering how children eat alot more then adults if were taking into account their smaller pip meter, the chance of them eatting a high value food that they shouldn't is increased exponentially.
I forget what age you are when you have 10 pips capacity on your pip meter but at that point any foods you eat would be half as pip efficient then if you had double the pip capacity obviously. This is why noob kids can be so detrimental to a village, their pip sound queues go off at a even faster rate then if they were a adult so they are more likely to eat high pip foods as a result.
If there were some way to make it so that you had to have a max pip meter capacity of 20 to access a certain room filled with high pip foods, that would save on pips tremendously, however something like that could get greifed pretty easy, maybe have a trusted baker operate a enclosed bakery with a wood box that would allow the baker to fill orders and receive ingredients
but you are wrong, you said many times the number of bites doesn't affect pip efficiency and it does. Each bite has a minimum of one food, which directly correlates to a bigger pip efficiency when compared with the same amount of food. Not just smaller bites waste less, each bite has a cap that is also an element of pip efficiency. You saying numbebr of bites doesn't matter ignores that.
Pip efficiency is based off of pip value, which is based off of ONE bite of a food, not multiple, so when i say more bites doesn't affect pip efficiency, thats what i mean. So by bringing in the factor of new bites you are introducing a new subject that i wasnt exploring, mainly because this post is about pip efficiency, not the affects of pip efficiency, and the affects of bites.
To be honest i think talking about other factors is a good way to get to the bottom of finding out what foods are truly the best in everyway possible, i just think this is the wrong post for doing it, if you would like to discuss stuff like that with me id be happy to engage in a productive discussion, but this thread just isnt the one to be doing that in.
Did you really just call this a mini guide? LOL