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a multiplayer game of parenting and civilization building

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#176 Re: Main Forum » my dontdothisorelse list » 2018-12-07 19:41:35

Floofy wrote:
Potjeh wrote:

You can be rolling in food but still starving for baskets, and having mutton cluttering everything because people are spamming compost for milkweed farm or whatever. It's not about the food. Baking bread and cooking mutton is about clearing the clutter. Lack of open space in work areas makes you take longer walks to do anything, which adds up to a lot of time lost. Calories are not the most valuable resource in OHOL, seconds are.

I mean the end objective of the game is probably to create the best future you can for future generations, so they survive too. Leaving a tons of food in theory is a good way to do that. Because in theory (and really, in theory), people aren't supposed to die of starvation in a town with food everywhere in it.

I've never seen an endgame town die to lack of food. It's always lack of girls or griefers.

#177 Re: Main Forum » my dontdothisorelse list » 2018-12-07 19:17:40

You can be rolling in food but still starving for baskets, and having mutton cluttering everything because people are spamming compost for milkweed farm or whatever. It's not about the food. Baking bread and cooking mutton is about clearing the clutter. Lack of open space in work areas makes you take longer walks to do anything, which adds up to a lot of time lost. Calories are not the most valuable resource in OHOL, seconds are.

#178 Re: Main Forum » my dontdothisorelse list » 2018-12-07 16:34:24

When all nearby swamps are devoid of plates and I have babies to take care of? Yeah no.

#179 Re: Main Forum » my dontdothisorelse list » 2018-12-07 16:32:57

Bread is better than mutton pie because it uses more grain per plate. If you're running out of plates and there's a ton of mutton and wheat, you're better off making bread and roast mutton than pies. That and mutton generally accumulates faster than it's spent, so trying to pie it all is a Sisyphean task. And leaving it just laying around cluttering tiles reduces efficiency of everything.

#181 Re: Main Forum » To all the bakers out there. (As adult pls stop munching berries only) » 2018-12-04 00:08:33

Having to forge your own tools for farming and stuff is a major disruption to the workflow. A good smith patrols the town and checks condition of tools, and delivers replacements before the old tools break so everything keeps running smoothly.

#182 Re: Main Forum » To all the bakers out there. (As adult pls stop munching berries only) » 2018-12-03 18:15:18

I'd say smith is just as important, I've seen plenty towns where the compost cycle got disrupted by lack of shovels.

#183 Re: News » Update: Newcomen Atmospheric Engine » 2018-12-01 13:53:00

This is what I call a good update big_smile Now we just need analogous upgrade tree for iron mines, having just one stage is lame.

#184 Re: Main Forum » Can't Walk For The First Year » 2018-11-28 18:31:36

Please don't do this, so many of my best lives started with an Eve that initially abandoned me but broke down and picked me up after I kept following.

#185 Re: Main Forum » Making fed shorn sheep give wool and poop, reducing meat tiles » 2018-11-26 22:36:46

Honestly I think it should be either mutton or poop, not both of them. Something like feeding a grown sheep gives you poop (should probably work with unshorn so you don't need shears for compost), and feeding a lamb gives you a sheep ie mutton. I think mutton pies would still be worth it, but not be as spammed as they are now.

#186 Re: Main Forum » List of infinite, zero-input food sources? » 2018-11-26 19:35:10

IMO wild bananas should have a ridiculously long refill timer (4h or so), but we should be able to grow domestic bananas with much shorter refill timer (like 15min or so).

#187 Re: Main Forum » Do jungles ruin the game? » 2018-11-20 19:08:18

IMO the problem with jungle is that all the trees are productive, so bananas and rubber are trivial. If jungle had more filler trees and the productive trees were thus rarer it'd be balanced.

#188 Re: Main Forum » A little concern » 2018-11-15 22:06:25

IMO veins should be accessible sooner (get some iron when digging it out with a pick) but give less total ore and be more common. Surface iron hunt can just be a a step to get to pick, or even remove loose ore altogether and add stone pick. When scouting for spot as Eve it should be easier to find an adequate iron supply for future generations.

#189 Re: Main Forum » List of commandments for new players? » 2018-11-14 00:22:30

denriguez wrote:

I agree with others in that I don't think it's very helpful to give blanket prohibitions on things like eating corn or putting a flat rock on the last fire. There will *always* be times when it makes sense to break those rules. I was just in a town that had a ton of fresh corn and not a single squash seed for miles. There's no chance that corn was going to turn into stew anytime soon, so you bet I ate some of it to up my food bonus (and, in one case, to survive). In the past, direct prohibitions made sense. If you drained a pond, that pond would never come back. I don't mean to pick on this example, but saying things like "never eat corn" just isn't at the same level. You can plant more corn. If you need to find more teosinte, you can find some.

Maybe a better way to ask the question of "commandments" is "What are the basic principles one should live by to ensure the survival of the bloodline?" I realize that not all of my suggestions rise to this level, either.

Corn is 5 bars, popcorn is 12. Eating shucked corn other than for yum chain is a huge waste, and new players aren't really utilizing yum chaining.

#191 Re: Main Forum » Chaos reigns once again. This is awesome. » 2018-11-12 20:50:52

Yeah I'm really loving this, so many early tech lives. Would be nice if baby cooldown was a bit longer tho, I can't get anything done and giving instructions to grown kids has proven unreliable.

#192 Re: Bug Discussion » Suicide baby deletes item you are standing on » 2018-11-07 19:33:46

I've had items disappear and been unable to find them afterwards, so it looks like it deletes in some cases at least.

#193 Re: Main Forum » Welp, I just did some math » 2018-11-07 17:05:36

Jk Howling wrote:
Potjeh wrote:

Searching for loose iron is kinda tedious. IMO it'd be best if loose ore was removed and there were only veins, but you could mine 3-5 ore from a vein before it turned to hole and you needed a stanchion kit to continue mining. Stone pick to get started, which should obviously be a lot less durable than the steel pick.

He'd have to make iron veins way more common than they are now in that case, alongside making it MINIMUM 5 iron pre-iron. Given the fact that you need 7 iron minimum in order to get the supplies to mine an iron vein, you'd still need at least two veins to gain the tech to mine them fully. Factor in early iron needs and...

Well.. Think about it like this:

- Your first 3 go towards the obvious: Hammer, Axe, Shovel. Three most important iron tools. You need the axe for firewood so you no longer have to range for miles to get branches for kindling to keep a fire going to forge. The shovel is your key to the compost era, which is where your civ finally steadies. Hammer is obvious.

- Your next 2 will likely go towards a hoe, so you can progress the farm, and a second shovel. Because whoops! the first one broke. Thanks Jason!

- Your next 6 now go towards tools for the iron vein. This isn't factoring in replacement tools, of course, which will probably come up- especially for shovels, and likely a hoe and/or axe. The tools you need aside from replacements are: Adze, Froe, Pickaxe, File, Chisel, Bowsaw. Without these, no stanchion kit, no iron vein.

- By that point.. what exactly do you need the iron vein for? A pair of shears? A couple knives? That takes about 4 iron, out of an average of 20. And the rest? Smelted down and stacked, until someone has a tool that needs to be replaced. Probably a lot of shovels, the occasional hoe or axe, the very rare froe or adze..

Metal comes a lot sooner than sheep. So shovel can be delayed, and you can go with pick for your third tool. Two veins should be enough to get you started, and stanchions should come in just as you need to start replacing shovels and hoes.

#194 Re: Main Forum » Welp, I just did some math » 2018-11-07 01:27:32

Searching for loose iron is kinda tedious. IMO it'd be best if loose ore was removed and there were only veins, but you could mine 3-5 ore from a vein before it turned to hole and you needed a stanchion kit to continue mining. Stone pick to get started, which should obviously be a lot less durable than the steel pick.

#195 Re: Main Forum » Is the drama gone? » 2018-11-05 16:57:23

If I wanted PvP I'd play Rust. OHOL is one of the rare decent coop games these days, don't change that.

#196 Re: Main Forum » An Introduction To Vikings Featuring Terrible Art » 2018-11-04 12:11:35

Linen plant is called flax. And yes, we need it.

#197 Re: News » Update: Games of Chance » 2018-11-04 01:06:06

This is cool and all, but can we please get some practical rather than cosmetic content?

#198 Re: Main Forum » Don't Farm Mangoes » 2018-10-31 22:03:00

Pork dishes pls. Roast pork, bacon, sausages etc.

#199 Re: Main Forum » Is the drama gone? » 2018-10-31 18:51:20

How about scaling time nonlinearly? Something like logistic function maybe.

#200 Re: Main Forum » Welp, I just did some math » 2018-10-31 18:09:28

Pitchfork sounds like a great idea. Shovels have too much pressure on them as it is.

Also, consider replacing rope in bucket recipe with steel hoops.

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