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#201 Main Forum » Non-wound ailments » 2018-12-14 21:00:59

Vexenie
Replies: 8

Right now, the only way to die other than starvation or old age, is wound by animals or players
Most of them are simple, just wipe clean, sew up and good to go
BUT I would like to see more complex SURGERIES, like the removing of an arrow head or curing a snake bite

These are SOME of the non-wound troubles
Notice that the more severe ones are on the right and the simpler ones on the left
Ailments are maybe not for ohol because of it's fast nature (1 min = 1 year), but it would give medicine a reason

To cure all of these in this picture, I'll make list
BUT with the actual surgeries, like appendix rupture or bone fracture, you'll need painkiller
and the earliest painkiller dates back to sumeria, where people would scrape a specific tree and eat it, which eases pain
That tree is willow, and so we could use a knife on a willow tree to get a bowl of painkiller

Appendix rupture:
Move the person to a floor with a bear skin and give painkiller (To administer painkiller, the person needs to be on bear skin WHILE with a ailment)
Sterilize a knife and cut into, use small metal tongs (Made by two blank blades) to pull out appendix and use knife again
Clean incision and sew up

Kidney stone:
The more simpler thing to cure
Boil multible bowls of snow to make fresh water
Force feed the player a shit ton of water to make them piss (Shown by the pissing male player)
Then there are two possibilities, either the stone is grinded away by water
OR the stone comes out, making the player lose a lot of hunger points

Fever:
A fever stays for a long time if you don't treat tour self
A fever only raises your body temperature, like yellow fever, but you can still do things
to cure it, fill a bowl with snow and click on yourself, wait and the bowl turns into freshwater and your fever is gone

Common cold:
Just... Wait it out... While blowing your nose to shorten it?... IDK!!!

If you noticed, there's also fresh water, because pond water is DIRTY, so there will be a chance to get sick
But why do we need to drink water?
Because there should also be a thirst meter, which drains much slower than hunger
To make fresh water, you'll need to boil snow on any fire or heat source except small heat sources like lit tinder or fire brand

Getting sick from dirty water will give you:
Weak:
Dizziness (Edge of seeable map gets blurry)
nausea (slower movement speed)

Extreme:
Vomiting (makes you lose a lot of water and hunger points)
If drunk a lot of dirty water:
Kidney failure (hopeless during now, but a chance at end game)

#202 Re: Main Forum » The Milkweed problem » 2018-12-08 20:48:23

Floofy wrote:
lionon wrote:
Floofy wrote:

But all of this being said, i still feel like its way better to take an horse cart with 4 basket, get a bunch of milkweed far away, and come back with 16 ropes smile

This works you. However my guess is for a good portion of people, it just ends up the person, the horse cart and the baskets are never to be seen again...

That... seems to be very accurate lol

Only thing that could happen to me is like...
"Oh i don't need home marker, i'm good at finding my home whitout it"
"WHERE THE FUCK IS THAT TOWN"

Literally every fucking time

Good luck:
Searching iron
"OK my town is south"
Takes small curves that don't affect the way back home
going back to home that for me, takes a bit too long than finding the iron
"HOLY SHIT WHERE IS MY TOWN!"
"AAAAhhhh it's here, thank god"

Bad luck:
Searching iron
"OK my town is south"
Takes big curves
goes back home
"OMG WHERE IS MY TOWN!"
Roam around with a cart full of iron until old age, very old age
"JESUS FUCKING CHRIST! IT WAS HERE!"
finds out, somebody already found iron
"Fuck this"
Dies

Worst luck:
Searching iron
"OK my town is south"
Very far away, probably with valuable item, like a pickaxe
Goes into swamp or desert
Doesn't notice pig or snake and get bitten
"WHAT THE SHIT"
Regretting my choice to go find some iron
lose hope that nobody will find this and is forever lost
dies
Quits game
Goes into own room
Watches youtube on phone

#203 Main Forum » Rope machine » 2018-12-08 20:35:48

Vexenie
Replies: 6

Rope... a necessary item that everyone needs yet IT'S A PAIN IN THE ASS!!!

We need a machine that makes rope or atleast makes making rope easier, like two machine, one makes thread, the other one rope
you set up the thread machine by putting two or three milkweed and start spinning a roller lever (see what I did there, I made a machine idea without using newcomen) and makes two or three thread, what can be put into a rope machine, that also gives two or three rope from two or three thread

#204 Main Forum » Next generation clothes » 2018-12-08 20:28:36

Vexenie
Replies: 4

As you can see on this picture, there are different clothing types such as: Primitive, Victorian/Industrial, Antique and Modern
Some would be harder to make, like the suit, but some are more easier, like the simple toga like dress

These were my first ideas for clothing, but there could be so much more, like the cap that was supposedly common after the industrial revolution, a regular white dress shirt etc.

How to make these vary because of materials and how they are made
For example:
To make the top hat, you'll need some leather or a material, that can harden
so you would take a strip and a small circle of that material, put them on a turned bucket (automatically turns when material put on it), sew the together, paint it with a solution and cook it, add the brim that was the ring from cutting the circle out and voila, a top hat

As you can see, kind of difficult, but the toga dress is simpler:
weave a piece of cloth long enough from wool, add rope to the piece of cloth and already done, and the size of the "skirt" on men is shorter than in the picture

The different clothing item will give more variety and more option, like you can hide a small item underneath a top hat and different shoes can speed up your running, like sneakers make you faster by 0,25

#206 Main Forum » Idea: Nations in ohol and war mechanic » 2018-12-05 13:05:08

Vexenie
Replies: 12

I was watching a show about WW2 on TV and got me thinking about countries and how they fought eachother.
I'm not suggesting real life flags like in an earlier post, but different one.

Towns and cities could be more closer for other family interaction, like trading, socializing and more.

The flags could be colored cloth, paper or whatever with patterns on them.
anyone in a family can build a flag somewhere and make a nation, though you can't remove them unless the whole family dies or a family member doesn't come to the area of effect for 30-60 min.
A flags radius is 100-200 tiles big as a square and can be increased with more flags.
It also acts as a permanent home marker for that family.

I'll post all the flags types and how to's soon on this post.

The war mechanic however, doesn't mean there will be a full on out war.
to trigger the war mechanic, you'll see a card on the top left corner if you enter a nation's ground with the same flag and status, that shows, is it at war or not.
To change the status, a murder must happen in the nation and you need to touch the flag with a weapon to declare war.
To declare war on an another nation or tribe (no flag), you'll need to know the other nations name AKA the last name of the attacker, say it and then quickly touch the flag with a weapon, or if the last name fades, say it again.

If a war has been declared, both nation's people will hear a gunshot and a war home marker will appear.
The war marker's arrow will be red colored.
Instead showing the way home, it shows the way to the enemy nation's flag or flags.

To declare peace, a person must say: "We declare peace" while holding a rose (IDK why I chose rose, maybe because I don't want people just saying peace declarations at flags)

If a family dies, the flag will disappear and can be replaced with another flag.

Items:
Cloths will be made by sewing a ball of thread with a full ball of thread with needle.
To make patterns, you need to use different items like bowls, skewers and else.
To make more variety, new colors should be added.

flag posts are needed to hang flags, which are made from two long shafts of which one of them is tied.
These CAN be removed.

Fockin' guns (maybe):
a simple actual gun can be a flintlock or musket, which need a iron ball with gunpowder, so people wouldn't go guns blazing.
The bullets can be removed with metal tongs (which is made with two BLANK blades, hammered together) and sewn up.

Armor:
To make people more resilient, armor should be made by making a vulcanized rubber chest plates or something.

Interface:
A card will pop up on the top left corner with a nation's flag and status.
other nations will only see status as: "At war", but the fighting nations will see: "War enemy"
Under the flag is the nation's name.
If the nation is at war with two other nations, to declare peace, you'll need to say "We declare peace to ___"

I know this post is really stupid, but just an idea I had.

#207 Re: Main Forum » The return of Ginger boy » 2018-12-05 12:22:28

Keks wrote:

https://i.postimg.cc/KYnbnLKG/bos.png
Viking style- kinda

I'll work on a female counter part for the black male as well.
https://i.postimg.cc/cHqsNR5B/skins.png

What the fu… That looks like ginger JESUS!!!

#208 Re: Main Forum » Content I would like for Christmas » 2018-11-29 06:50:43

Ellesanna wrote:

We might end up with strange combos like dark people with platinum blonde hair and blue eyes but it would be far more interesting and awesome than how things are now. Percentages could also be added to make it so certain traits and combinations are rarer.

What if it scans the character and gives the correct details so it wouldn't get weird

#209 Re: Main Forum » Idea: Hunger Emotion » 2018-11-29 06:45:52

When you dissconnect, your character will lie on the ground to show that you fainted and went into a coma or something when you woke up

#210 Re: Main Forum » Suggestion: Overpowering players (especially griefers) » 2018-11-29 06:36:02

lionon wrote:
Psykout wrote:

Whats to stop people from using this system to grief? You could hold down a player to starve them or something along those lines. Imagine if a team of griefers came together and just strangled everyone? Never ever trust a triplet spawn...

Because the basic assumption is, the positive forces to still outweight the negatives by a fair amount. Once the destructors woulbe be in the majority  it's over anyway, nothing would and should stop them there.

Well if three come together and just strangle someone.. in the woods? Well it wouldn't be so hard for them to get their hands on a (stolen) weapon anyway. So I don't see a big difference there... In town.. well many people would see them, and again, it wouldn't be soo hard to get their hands on a knife/bow&arrow anyway.

The issue is if a negative minority (or single person) can seriously disrupt a vast majority without them being able to do much about it.

What if, you can hold and strangle people, who have a bloodied weapon, it drops on floor
But a normal person can be only held to get attention or something

#211 Re: Main Forum » Four classifications of settlements » 2018-11-29 06:31:39

The settlement classes are like poker hands:
The top is the weakest and bottom, strongest

#212 Main Forum » Weight and body mass » 2018-11-23 21:44:35

Vexenie
Replies: 8

I'm not fat shaming anyone or anything
To make ohol more realistic, body mass changes should be in game
This affects your speed and warmth
There would be fat, skinny and bulky

Fat and skinnies is made by eating:
Fat is achieved by having hunger filled more than 2/3
Skinniness is hunger filled less than 1/3

Fat gives warmth, but slows you down and skinnines is oppisite, fast, but colder
(Children aren't affected, but only happenes once reached maturity)

To get results, you have to achive one of those for 10 min
It can be also turned back

Bulky though is achived by carring or lifting heavy items (big rock, rock pile) and done 20-40 lifts
Bulkiness can't be reverted back

I'm gonna post a picture soon

#214 Re: Main Forum » Tires on wheelbarrows » 2018-11-23 04:59:21

Yea, it would ruin the cart with tires
But AHAA! What if, a wheelbartow with a tire can be used as an actual wheelborrow
You pick up the wheelborrow with a tire, go to a fertile soil or compost pile, click on it and the borrow is full of 3-5 small piles soil and dumped out, it becomes a Large Fertile Soil Pile with 9-15 uses

#215 Main Forum » Wasteland » 2018-11-22 21:02:56

Vexenie
Replies: 4

Right now, people usually just stay in one place for... well, generations and it Gets BORING!
In some huge cities, some people make colonies or outposts, but these are still connected to the big city
So here's a way to change things for the people
Ohol is a irl sim with 1 hour to live one life in a city or cities, and like irl, people used to relocate when the resources have run out or the land is just unusable

WASTELANDS!
Tiles will turn wasted after being stepped on 1000-3000 times
farms can't be made on wastelands or the 4 tiles sorrunding it
ponds dry up, trees turn into dead trees etc.

this sound like an annoying thing, so let me know what you think
I think it would make the game more interesting, making people move city after multible generations

#216 Re: Main Forum » Coming soon: » 2018-11-22 20:30:37

OBUUaSG.png

A little axample image I made
(Also, if you're gonna report me or something, are you crazy, cuz it's only just a cartoonish naked female body)

#217 Main Forum » Ancient cars » 2018-11-21 20:42:13

Vexenie
Replies: 4

Carts with tires are basically ancient cars
BUT what if, you took a cart, added two more wheels, add four rubber tires, cover in metal plates, add car part and voila! Car is ready!

#218 Re: Main Forum » Making Animals Stand On Items » 2018-11-21 20:39:27

Tramax wrote:

Same concerns were raised in this thread but here's Jason's input from it:

jasonrohrer wrote:

Also, be careful eating too many bananas.  They can be binding.

The idea with this biome was to make one that was "perfect" in many ways (free food, perfect temp), but a pain in the ass because of the mosquitoes.  This is actually the way the jungle is in real life, sorta.


Regarding standing on a corn kernel to ward off a bear, that is correct, and it is really dumb.

How many players can dance on the head of a pin, though?


The players are separate from the map.  The animals are part of the map.  That's the difference.

Server 1 has 200,000 moving animals that have been seen on its map at some point.  That's a lot.  But it works, because they're all just regular map objects.  They go back to sleep, essentially, after someone hasn't looked in a while, and become just like a rock or a tree, until someone comes walking along again.


Now, it would be possible to store the animals on a separate layer in the map, maybe the way that floors are stored. Floors are actually kept in a separate database.

BUT... at this point, that would require a huge overhaul of a bunch of different systems on both client and server.  Probably a week or so of work, and lots of new bugs would result.


And really.... are you really saying that you haven't been killed by animals ENOUGH in this game?

You want MORE maulings and poisonings?   MOOOAAARRRR!


That said, yellow fever probably isn't severe enough.

You shouldn't be able to survive it without the help of someone else feeding you.  It should probably be longer, and take you down to 1/3 hunger bar.  And the fever should be hotter.

And maybe bananas need some nerfing.

The biomes are basically same, good in ways but one huge pain in the ass
Examples:
Savannah - no branches or anything... WHY ARE WE LIVING HERE!!?!
Desert - hot as balls
Jungle - THESE FOCKIN PRICKS WON'T STOP CHASING ME!!! (mosquitoes)
Tundra - Brrrrrrr... WHY IS IT SO COLD??!?
Rockland - JESUS CHRIST! THIS PLACE IS DANGEROUS AND THERE'S NO FOOD!!!
Swamp - GOD DAMN THESE FOCKIN BOARS!!!
Forest - .......... It's okay... I guess

#219 Re: Main Forum » How to post images? » 2018-11-21 18:30:12

Anshin wrote:

To post an image type [img]***image url goes here***[/img]

https://onetech.info/static/sprites/obj_2102.png

Game sprites can be found at [ url ] ***url address goes here*** [ /url ]
https://onetech.info

How do you do it? Mine just shows the polaroid with the X in it with the name, Does it show? Or not?
And also, how to post images from the computer like drawn picture or screenshots?
How do you get the image url?

#221 Re: Main Forum » Writing: Room for improvement? » 2018-11-21 10:07:40

Uhhhh… like making a bigger paper with two pulp instead of one
Trust me, I also have the same idea

#222 Re: Main Forum » Flags and monkey » 2018-11-21 09:12:17

Jk Howling wrote:

+1 to flags, but I'd be really happy [and it'd make a little more sense I think] for flags to be based off the crown symbols ingame, rather than irl countries and such. Actual country flags could cause a bit of drama in the playerbase ["Why isn't my country included!?!?" etc.]. And I have to admit it'd be really cool to have, say, a Wolf monarchy, complete with crowns and flags. Maybe even banners we can hang on walls! Solid no to the bonuses though. Jason doesn't want any magical or mystical additions to the game.

Monkeys would also be cool. I liked the idea someone had of them eating any bananas left on the ground, maybe even from baskets. Having them run up a rubber tree if shot at [and missed] would be neat. Don't agree with the chance thing, that'd just be annoying.

Ok but why did I choose rubber trees and not other trees... well because they're tall as SHET!
You might have noticed how tall those trees are, right?

#223 Main Forum » How to post images? » 2018-11-21 08:05:24

Vexenie
Replies: 4

Idk how and I don't really get the command on the help page, because English isn't my mother language so please, HELP

#224 Re: Main Forum » Coming soon: » 2018-11-21 06:59:42

Also...
How to get these ohol characters!?

#225 Re: Main Forum » Coming soon: » 2018-11-21 06:58:03

When I first read this I was like "What dafuq"
But yea, there could be diffrences in boobs like some are bigger, some smaller and a mother, who just gave birth, has milk for her child so the boobs become bigger because of the milky milk
Once the woman becomes old, then their boobs sag and it determined by how many children did she breast feed sooo...
5-6 saggy boobs
8-10 very saggy boobs
12-14 saggiest of saggy boobs
15 boobs are just... Gone

The best boobs:
A woman with big boobs... Full of milk
*Boner comes out of nowhere*
GOD DAMMIT!!!!!!!1!!

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