a multiplayer game of parenting and civilization building
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I've taught people tons of stuff since the update, I've had some good games with interested noobs in the family. My playstyle hasn't really changed at all besides putting clothes on.
And there seems to be clothes all over the place in ever mature town
no, it's fun and exciting, i've played with a few noobs recently who were doing fine. I mean they didn't live whole lives, but they survived long enough to learn things, one i taught about the basics of farming, another was at least able to see how to make fire (including making the equipment)
I had a noob eve mom on her third game who lived to 45.
oh that's a good point, especially since the yew branches are preferable for kindling due to having fewer other uses.
yeah they need to be removed, they serve no good purpose
I found out today that kindling can be carried in a backpack. I was shocked.
As kindling? Because you can turn the into small shafts or whatever and then turn those into firewood. Makes more sense to carry a sharp stone than a hatchet if you're out looking for wood, in case you end up needing wild foods. Still, good to know for in camp, especially if I'm carrying a full bowl or something.
oh, wow, all the times I've seen a burning fire and thought someone had just been there...in reality someone walked off with it burning and died...
I had observed this with the rabbits, it should have been obvious that applied to everything. When i found that ruin I assumed the floppy baskets meant it had been just 10 hours but not 11, or whatever basket decay rates are.
i believe the abandoned city i found was about 1.5 k SE of the big city i left and no one knew it was there. Unfortunately i wasnt able to make it a second time before getting too old, I did tell people the general direction and distance, because it had more iron than one horse cart could carry, and still had some made tools etc.
I don't believe the Eves are really that far spaced, but I don't know for sure.
Pretty sure on another iron run I was unfortunately just following the spiral, but it's hard to tell what's an Eve vs a runaway and also if anyone ran there from another direction. It seemed as if I passed a few Eve camps.
Like i said though, it's not so uncommon to find an abandoned small camp, but that iron run was the only time I've found a legit ruin in a long time, that wasn't just like a nearby city my mom had fled or something.
being as he put in mushrooms that make you trip, I imagine we'll ultimately get tobacco and alcohol etc. I'd be all about it, though I'm not sure what good purpose it could serve, I do kind of want more pointless but fun things.
You can deworm things by swallowing tobacco etc, that could be one use of it haha
I only starve as old if its a food crisis. Usually I pass on knowledge and encourage my descendants etc. Other times I'm tending berries or making pies till the last second.
For statistical purposes, deaths over 55 should count as old age.
Sudden infant death is a disconnect right?
Wait, what are animal deaths? that's a major form of death.
the most important things for town survival is the compost cycle and baking pies, and both are pretty easy things to do. When you're a kid it's good to tend berries so you're always near food.
Also check iron levels, taking a horse and cart on an iron run can be the thing to save a city.
And if you ever want to feel appreciated, come with a full load of iron lol
i loved that they added redheads, i'm from a ginger family ![]()
Basically it's just a spiral that gets bigger every time an eve is added. I don't think there is more to know about it than that it is a spiral that increases in size. (if you search "eve spiral" there should be a post from Jason from when it was added, it was probably April or May)
The main spawn things i look for are rabbits and the cactuses and milkweed, if all of the milkweed is gren, cactuses have no or flowers (and all the same0 fruit, or rabbits are just sticking their heads out of the holes, it means NO ONE has ever laid eyes on it. Bananas are less reliable, because anyone could have run past them and not picked any.
The map of this game is technically the size of Jupiter and would take like 32 real life years to walk across.
However, most of it doesn't actually exist, and spawns when it is seen. So if there's new stuff spawning, no one has been there. Once you start seeing signs of human life, both already spawned stuff and any human tools, branches on the ground, etc, kind of just look around for for the signs of human life to get heavier.
It's pretty common to find small camps, which are not necessarily Eve camps, sometimes people run off to start new camps.
So what you want to do, the next time you're born in a city with horse and carts as a man, is load up and go on an iron expedition. Bear in mind, the horses run off fast and are annoying to catch, they say they stay in biomes though i've had them take off from small biomes i've parked them in. Basically, follow signs someone has been there. If you're in a new place it's a lot easier to gather iron, you can take it home and head off a different direction. If the iron is picked out and there's all sorts of signs of life, just keep looking.
But bear in mind, people go a long way for iron, so you may be in an area that is like 1.5k from both cities in any random direction and there's just been iron searchers running through.
So way back in like, March or April of last year, there wasn't the "eve spiral", Eve's were spawned near the center of all manmade objects, and there wasn't decay yet, so there was just like this cluttered world of excess with no reason to do anything.
So if those videos are that old that's what you're seeing.
I have found a ruin on an iron expedition a while ago, that was a mostly decayed city with tons of wrought iron, and the baskets were broken but still there, which I believe means died like 7 hours before or something. If you're out on a horse and cart and see signs of life far away from your city you can run around the area and maybe find a ruin, but the game isn't as such that you just come upon dead cities all the time anymore.
Also, note: this noob's question is about finding ruins, not "ermahgahd, I died in the cold, I want a refund!"
Like a few different new players I have played with since the update and helped to teach etc, this is a new player who is clearly playing and learning the game and enjoying it, post update.
I assume when he heard about this game his first thought wasn't "nice, i've always wanted to simulate standing in the desert naked"
I don't suicide as a matter of principle (I suppose I don't know what principle that is) and i'm good at surviving, so were such statistics collated, i'd probably be on the very high end of hours lived per birth.
I love One Hour One Life, but I'm 100% confident it's legal to charge people for server access to play shitty games, as long as the game works basically works. Check out the Google Play store sometime. Even so, OHOL has 94% positive reviews.
You raise kids in it and you build civilizations. There are an endless supply of lives where children lived to adulthood as well as an incredible amount of pictures of civilizations which have been built.
You realize that the sheer number of people who have died as adults presents a massive amount of data demonstrating it's possible to raise kids to adulthood.
I can't believe how ridiculous this claim is. It makes the people who constantly caused problems to demonstrate they needed to be fixed seem rational by comparison. [and actually, the previous ease of murder massively needed to be fixed, the people who mass murdered to force Jason's hand kind of had a point.]
i live in a grassland and it would be miserable and/or deadly without clothing like 10 months of the year.
fragilityh14 wrote:I've been telling my wife, who hasn't played the game since April, about this ridiculous dispute [and she was never there for the "naked in the desert" meta] and her comment is, "It's a survival game, it isn't the Sims"
Exactly.
Sims is just short for simulations and this is a simulation game, even says it on its Steam genre. It is a civilisation building game also which it seems to be failing at since everyone is back at the stone age trying to figure out what is going on.
"The Sims", the game "The Sims", obviously you knew my meaning.
I was just born into the 58th generation of the Hero family as a male. It may have been a branch of the family, because it didn't seem _that_ old, but it had stone buildings.
My mother was a good woman. Set set me down in a stone room with a fire, and began making a stew in the room, opening and closing the doors as she came and left. My temperature was perfect, and i had a happy childhood.
When i was old enough, mom wished me luck and asked if I could make compost. There was none around the berries, and i made four batches before getting into some sheep care, as there was no manure. I did much sheep feeding, and made myself a wool hat. I had made friends with my brother, a carrot farmer, who appreciated my putting his carrots to good use. When he had to leave, he gave me a backpack and a sealskin coat.
As i was feeding the sheep, i made a wool sweater, and tried to give it to a naked blonde girl, who didn't take it. But a boy did, so it at least went to use.
When it came time to plant more wheat, there was no hoe, looking for tools i found and combined two broken ones, and though i don't usually forge, i made a new hoe to keep compost going. There were only two things of wrought iron, and no dedicated smith.
i planted seven wheat, though many were cut down to make baskets. Still, i was able to leave 8 compost piles after my life, (so what, like 168 bowls of soil?) while doing other things.
The water was getting low though, and we didn't have a Newcomon pump on any of the wells. I had filled a bucket from a pond, but there were only two deep wells and one shallow well.
There was a dedicated cook, but he was making the mistake of preparing a bunch of raw pies while no cooked pies are available. There was a dedicated hunter, but few making mutton pies, in favor of rabbit carrot.
There was a shortage of knives, i only saw one or two, so there was little i could do with the sheep besides move existing mutton. Some well meaning individual made six loaves of bread, with tons of piemaking ingredients sitting around. They were baked but not cut again when i died.
I ran around looking for water at the very end, to do something for the berries, but the wells were dry and i was too old. The last thing I did before dying was make a few mutton pies, so there was food to get through the water crisis.
There was an important piece of a pump sitting around, but no one making one, and probably not the iron to do so.
Still, it was a high population village in the 58th gen of a family, and I did everything I could, they at least had soil. I thin this is the oldest family i've played in.
But, it was probably on the edge of collapse, for the following important reasons:
- No one in charge of smithing/iron
- Out of water and no powered pumps (granted, I don't know how to make them either, so I couldn't have just done it myself)
- Shortage of knives for crucial functions
- Not using mutton/making bread instead of pies
- As i'm sure would have upset my poor late brother, someone watered all of his carrots then abandoned them, leaving six rows of seed. [carrots are a bad food, but 25 carrots is a lot more food than none in a crisis]
- No one continued to make stew after my mom despite ingredients available.
Always sad to live a lovely productive life to find your village is near dead at the end and to be too old to do it, but there's no reason a village should survive if they go that long without powered water [and no one turned the shallow well into deep well], don't make use of mutton, are out of iron with, etc. It was extremely possible for this village to survive, they just didn't apply the right skills and make the right decisions.
Maybe they'll make it, who knows.
LMAO, the "Misleading" advertising shows a person dropping dead and it saying "Don't forget to eat"
Well, game, set, and match, the update didn't make the advertising misleading.
Oh wait... there's another clue in your video and made really clear by your video. Your daughter says it's time for a fire, because you didn't have plates and bowls. There are flat rocks directly below the kiln, making it less efficient to fire those bowls and plates. How in world would iron even matter if you didn't even have the tools to even start a farm? And you try to say that I don't know what I'm talking about. Clearly, you gathered iron, before a farm could even get started. That hasn't changed either. Fired clay matters more early on than iron especially if we're talking about some clay versus some iron, because you can't start a farm without fired clay.
So he's a noob because flat rocks were sitting near the kiln and someone had gathered iron?
Also, I've not heard any of the people defending the update claim to be perfect master players, they're all people claiming the game is more challenging but still entirely playable. We're also all acknowledging the need for a clothing update and some temperature system tweaking. But this is a huge step in the right direction. "Naked in the desert" was terrible.
I was born into a functioning village with like 15 people in one place since the update, and the village did great my whole 60 year life.
Talented kids can get an axe way before 41 kindling uses. I've made it there without clothing my children. My last Eve camp seriously had an axe within 35 years.
Rabbit hunting should be a major early task, crucial to survival, as is milkweed gathering. Make a basket, carry food, gather things. This is crucially important in early game.
I've been telling my wife, who hasn't played the game since April, about this ridiculous dispute [and she was never there for the "naked in the desert" meta] and her comment is, "It's a survival game, it isn't the Sims"
Exactly.
naked in the desert was always terrible. Many of us liked the game more before. Green grasslands should be the main place to live. Clothes should be important.
I only finally even agreed to start farms in deserts a few weeks before the update, because all my babies would suicide if i was on grassland. I was a holdout playing this way before it changed.
It's a survival game, just eat when you're hungry and always carry food. This is the advice I give all of my children in the wild "always carry food, make basket"
Every kid, and i give you the same advice.
I run away quite a bit, but I also care more about the family lines surviving.
I usually make a point of only taking a bowl, often of stew. It is a massive advantage in getting started. Plates are a bit more important now, with the eggs, so that's also a decent thing to take. But, at the same time, once you get some basic agriculture going its pretty easy to make more plates and bowls
if there are some available i'll take a backpack. Its funny in one game i ran off with a pie and only took 2 bites of it in my life, and it was funny when i gave my backpack to my granddaughter I said, "take this, backpack, I've had this pie my whole life, i pass it on to you"
But, I've mostly been trying to make camps work, unless there is something I really don't like there. If a camp is overpopulated and there's nothing to do i'll run, but that hasn't been the case so much since the update.
Back before curses and the murder cooldown the murder problem was _really_ bad, and i kind of got in the habit of fleeing the violence of cities to live a peaceful life.
yeah that's my bad because i've never seen a hatchet break in the last 20 hours of playing since i came back. A decent camp has an iron ax before you chop wood 41 times, so why does this even matter?
And have you been looking at the damn lineage server? family lines are ABSOLUTELY surviving
It's worth pointing out, when the official trailer video was made deserts didnt exist and temp worked close to how it does now, in terms of food consumption.
So, were your frivolous suit to even make it that far, nothing about the advertising of the game demonstrates that you can live naked in the desert. In fact, it shows the people wearing clothes.
And that's my bad not realizing hatchets break, i don't think they used to and was gone for like 6 months. I use the wiki instead of onetech and it didn't say. I've played like 20 hours since getting back and havn't seen a hatchet break, because you usually have an ax by gen 3, so this is not a major problem, it costs 4 damn milkweed to make, for 41 uses. You should have a steel axe by the time you've chopped wood 41 times. My last Eve camp had a steel ax well before I died and i don't even smith.