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a multiplayer game of parenting and civilization building

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#201 Re: Main Forum » The poll feature, in progress. » 2019-06-20 05:49:54

This is a great new feature +1

Random poll ideas:

Would be interesting to see how many people use mods to play the game, maybe a question like this
- Did you modify the textures of the game?
- Do you play using a zoom out mod?
(but say in the question that there is no punishment, so that people are not afraid to answer)

How many people like property fences? war swords? the curse system? language update?
its hard to really know if you dont make a poll, but maybe you dont want to hear the answers to these questions,
you already made the updates and you dont want to revert them

#202 Re: Main Forum » what war looks like in OHOL » 2019-06-17 05:47:39

a quote from here: https://onehouronelife.com/forums/viewt … 419#p61419

jasonrohrer wrote:

But there's still a problem with bringing people together, because they'll just merge into an indistinguishable mush.  How do you care about your own family in that case?  I'm still working on this, but language and cursing and war are three reasons that "other families" aren't indistinguishable from your family.

But anyway, with those things in place, it was finally possible to bring people together in a way that was at least somehow meaningful.  Still working on it, of course.

Jason sees this interaction as "at least somehow meaningful"
If you group up together and go to another village to kill them for no other reason than killing them.
There is no real reason to attack another village, its just role playing war.

People now kill outsiders on sight, does this mean you care more about your own family?
Or does this just mean you dont trust outsiders anymore?

In short, killing other families is much more meaningful than working together with them.

#203 Re: Main Forum » I get really frustrated when... » 2019-06-14 17:47:21

Thats why there are property fences,
If you dont build property fences to protect your projects, dont complain that people mess stuff up

#204 Re: Main Forum » im boycotting the stark line » 2019-06-13 17:18:46

Griefers always win.
If you grief, you make other people mad and cause them to grief.

#205 Re: Main Forum » Weird ruins » 2019-06-13 05:42:37

Jason recently added a new feature:
If noone sees an area for 8 hours it resets, except for roads and stone walls
i also made a topic about it: https://onehouronelife.com/forums/viewtopic.php?id=6816

#207 Re: Main Forum » Town Ruins -> the map resets » 2019-06-11 17:34:05

Alec wrote:

@jasonrohrer I found cause of this problem.
https://github.com/jasonrohrer/OneLife/issues/332

Thank you for showing the bug, you are very good at finding bugs smile

#208 Re: Main Forum » Death and Birth from June 9 » 2019-06-10 12:54:50

the logs show that the player cords are around -40k and -50k
recently jason made a commit that should spawn one eve in the center of the map (every 24 hours)
so i would assume that players would slowly migrate to the center of the map.
but maybe i understood the update wrong idk

#209 Re: Main Forum » HELP HELP HELP!!! » 2019-06-09 20:48:09

if you are using awbz mod, try SHIFT + ARROW KEYS

#210 Re: Main Forum » Every life since update i've been murdered?!? » 2019-06-09 20:39:04

@GoodGrief your name sounds like you are a griefer
anyways, what do you use the property fences for? explain in detail
why do people kill you, whats the reasons?

#211 Re: Main Forum » Park and Garden » 2019-06-07 17:03:48

i also saw this nice garden yesterday:
C6Y97v6.png

#212 Re: Main Forum » The worst roads ever.... » 2019-06-07 13:00:09

We need to make a road 50 000 tiles long
trough out the whole map !
we can build villages along this road

#215 Re: Main Forum » Is Jason's coding really spaghetti? » 2019-06-05 19:40:06

I am not a good programmer, i know this, i often write silly code,
But i try to learn and improve, sometimes looking at other peoples code teaches me things.

If you (or anyone else) have time could you explain to me:

I saw you write closing brackets like this:

if ( true ) {

    }

everywhere else i see it like this:

if ( true ) {

}

why?

i saw that you use a 1d array instead of a 2d array for mMap in livingLifePage.cpp, is this more efficient? would it not be easier to use a 2d array for this?

you create a new char array like this:

char *message = autoSprintf( "MAP %d %d#",sendX( mapPullCurrentX ),sendY( mapPullCurrentY ) );
delete [] message;

you could also do it like this:

char message[64];
sprintf( message, "MAP %d %d#",sendX( mapPullCurrentX ),sendY( mapPullCurrentY ) );

the second example has the advantage that it deletes message own its own when it goes out of scope, this avoids memory leaks.
there are atleast 2 issues on github that point to memory leaks caused by the first version.
Why is the first version better?
Why not use strings instead? they have many useful functions that makes dealing with char arrays easier.

#216 Re: Main Forum » Is Jason's coding really spaghetti? » 2019-06-05 19:15:15

jasonrohrer wrote:

If you write functions for other purposes, you are adding code complexity without any fundamental benefit.

The only time I cheat on this rule is for really complex algorithms that are hard for me to get my own head around, and then breaking the algorithm down into well-defined sub-problems helps me.

I dont understand this, you are saying that writing functions for other purposes adds complexity but at the same time you only do this when you have really complex algorithms? because you want to add complexity to the really complex algorithms?

#217 Re: Main Forum » What I actually, generally need when you give me feedback about OHOL » 2019-06-04 18:46:01

Jason if you want to make to make this a very good game, then you need to play it.
Play it a lot, and like playing it.
This way you can better understand the problems it has and you will be able to come up with better solutions.
If you dont have time to play it, you dont have time to make a very good game.
Play every day at least 1 hour.
If you dont enjoy playing this game than it will be very difficult for you to improve it.

#218 Re: Main Forum » Some death stats for Monday » 2019-06-04 17:51:30

I think what might cause it is if you get bitten by a wolf for example, then you go into a mosquito swarm and get yellow fever but the wolf kills you.
But ofcourse i am not sure.

#219 Re: Main Forum » Town Ruins -> the map resets » 2019-06-04 17:46:15

@Wuatduhf yes i also like your solution.

wondible wrote:

I originally though that with the monument list, bell towers were forever, not even just a map tile in the traditional sense once completed. Sadly, it's just a record.

Sadly this is not true anymore, i think currently, only the latest 2 bell towers actually exist.
They were created yesterday and today.

#220 Re: Main Forum » Some death stats for Monday » 2019-06-04 17:43:36

In this list you can see "killed by mosquito swarm" and also "killed by yellow fever"

#221 Re: Main Forum » Some death stats for Monday » 2019-06-04 16:35:12

I think that the life log data logs murder sometimes as starvation.
i think this happens when you get stabbed but starve to death before you die by the wound.

#222 Re: Main Forum » Town Ruins -> the map resets » 2019-06-04 16:27:39

jasonrohrer wrote:

Are you seeing a bunch of reed stumps around?  Or other evidence of stuff that didn't reset correctly?

i could not find any signs of civilization, no reed stumps. Only stone walls.
I dident see any items inside the swamp, would there not be bowls or something laying around if it dident reset?

Could you make it so bell towers dont reset like stone walls?
They are hard to make and it would be nice to bring more people to an old town.

Could you make the reset time longer, maybe one week instead of 8 hours?
I would also like it if stone roads would not reset.

i know i just suggested some stuff, i am sorry but i like to do suggestions and i will get upset if you dont implement them smile

#223 Re: Main Forum » Town Ruins -> the map resets » 2019-06-04 14:43:53

pein wrote:

i remember that, i think is Blondin middle? im sure it was a bigger line

Yes, i think several families lived there, one was Blondin.

futurebird wrote:

It looks like the trees cut down in the swamp didn't come back.

Yes, but not only the trees, also the tule reeds, it was very difficult to find them around the town.

Starknight_One wrote:

I believe it's a tile-by-tile reset over time, based on what I remember Jason saying. So it might not have fully reset by the time you got there (which would halt the process until it was 'unseen' again for long enough).

I think the town wasnt seen for several days, i could only find stone walls there but no other signs of civilizations.
If it wasnt fuilly reset should i not have found some other left overs from a big town like this one?

#224 Main Forum » Town Ruins -> the map resets » 2019-06-04 09:56:08

Whatever
Replies: 14

The following are images of an old town i found.
This demonstrates the new map reset feature.
I would have preferred to find more than this.
Also i think it dosent reset correctly, look at the swamp image.
jQfgy6Z.png
MDF0N7z.png
OlPECp5.png

#225 Re: Main Forum » Mapping One Hour One Life » 2019-06-03 05:08:50

The map is very nice !

I think i saw that on your stream you also added deaths?
It would be cool to see the deaths or births on the map, maybe color coded.
Like a rainbow, green are the most recent, blue is from 5 days ago, red is from 10 days ago ?
But i dont know how practical it is to do that.

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