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#201 Re: Main Forum » Asking names on server 7 » 2019-03-03 23:54:17

Just browsing through, I still don't get the issue lmao..

You're upset because someone didn't want to keep you for x reason? But that's half the game. People can abandon babies for whatever reason they want. It's irrelevant if you think they're unfair. I complain about people abandoning male babies all the time, but doesn't mean they won't continue to do so.

I also don't get the big fuss about it. What specifically is on server 7 in that specific community that you want so fucking badly? Is it one of those "I can't have it so I want it even more!!!" things?

There's 15 servers my dude. Wanna play alone? Go on an empty server. Wanna play with a bunch of people? Go play on the big server. Wanna get a small group of friends together and build up a town with them? Go on a deserted server.

Its that fucking simple.

#202 Re: Main Forum » Classical topic: ''Pet Peevees'' » 2019-03-02 18:43:43

>Building up multiple large slow fires for literally 0 reason

>Letting the main fire go out despite standing around it for half your life.

>People using plates on omelettes in late-game towns instead of pies. Bonus points if the main fire goes down and they flat rock it.

>People standing around and gathering in front of the forge

>People throwing together an oven pre-sheep and making berry pies. At least make rabbit/carrot, or plain rabbit if desperate.

>Asking someone to do something, being ignored/"but im raising CHILDREN reee," watching them die out because they ate all the berries and couldn't take 30 seconds to renew the bushes

>Being abandoned because I'm a boy and therefore 'useless' or because "there's a food shortage sry." I can easily find enough food for myself and your useless children that don't know how to take 5 steps out of camp to forage.

>Being killed over a simple argument. "oh im sorry I disagree with u im gonna spend the next 20 minutes making a knife so I can kill you bc reeeeee muh opinions!!!!"

>Informing town of a griefer. dispatching said griefer. suddenly revenge-killed or cursed because "ohmergawd blood!!!!"

>Noobs complaining about lack of food when they're literally holding a pie, then starving.

>shovel-spammers, particularly grave-spammers. please fuck off.

>Settling on a task, doing it for half your life, then having some know-it-all barge in and either reeing that you're doing it wrong or just ignoring you and doing things their own way. "Oh, you left 5 rows of carrots unwatered? lemme water them while ur away getting a new hoe, then not pick them so you come back to 35 carrot seeds. Then lemme insist on picking ALL OF THEM because ree we need dem!!"

>Annoying babies who insist on following you half way into the grassland after you place them on a fire.

>Annoying older family members who insist on 'rescuing' these dumbass kids when I stop feeding them, or just insist on 'saving' any kid abandoned [twins, for example].

>People who set up the oven of an eve camp right next to the Forge, then bitch and whine when you turn it into a second kiln bc 1) we dont need an oven yet and 2) do you have any idea how much clutter a bakery is, let alone how much space we need to forge??

>People who just leave their kids with me, not a word said, when I don't even have kids myself and am clearly working on something. Then reeing when they starve.*

there's probs a lot more but w/e

*found more

#203 Re: Main Forum » Curse? How about *bless* » 2019-02-28 19:29:10

pein wrote:

every noob would be blessed by his friends and more advantage to twins

do you think they would bless you for making them all the tools or composting a life? nope

Easy fix to balance it: Make players unable to bless their twins. Alternately, any set of twins/quads/etc only gets 1 total bless or curse point to use.

Unfortunately I feel it'd probably have the same issue as curses currently do. That being: People will throw them around for the shittiest reasons lmao, such as "well they were doing it" or "someone told me to"

#204 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-25 00:54:45

Spoonwood wrote:

You can't do such from age 2 to 60, at least so far as I know at present.  What if a family emergency comes up when you're 16 in the game and you just ate an egg with a significant yum bonus, and you were standing on a fire?  Also, I've definitely seen people feed afk women before.  I doubt it's all that rare of a thing.

... nothing is stopping you from closing the game. The fact that you disconnect instead of insta-die doesn't stop you from closing the game and tending to the family emergency. The fact that a bunch of pixels connected to your account is still sitting comatose in a server is irrelevant to you leaving the computer to take care of something more important than a videogame.


Edit: added note

Spoonwood wrote:
Fae wrote:

Well, yeah. It doesn't have to be age 60. Being up to age two gives you all the time you need to decide if you don't want to stay in a village. If you're an adult and don't want to play any longer just legit do what other people do - walk away from the village to starve or get an animal to kill you.

You aren't considering Eves.

Neither of what they listed can't be applied to Eves. They're just as capable as walking onto a snake or taking less than 2 minutes to starve.

#205 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-24 03:35:49

Peremptive wrote:

Most exploits are things like wallhacks, going out of bounds to reach checkpoints, stuff like that which gives you an advantage over others in competitive games or that breaks the game in a clear way. Calling using biome boundaries and temp averaging, features expressly coded in the game, an exploit, is ridiculous. Even Jason ended up putting it in quotation marks, and he explained it as not having the time to overhaul temperatures when hot biomes were added. If you add a gun to a game, and people use it to shoot, is it an exploit because you didn't want them to? If you add hot areas, and people use them for heat, is that an exploit ffs?

This is why I specifically said "features and exploits players might be abusing." Features and exploits. I never said that biome boundaries and temp averaging was an exploit specifically. It's just a mechanic that people were abusing. Though I guess, again by definition, it could be considered a flaw within the system that people were using to their advantage.. thus why it was eventually fixed.

Regardless, I don't consider them quite on the same level. There feels a difference, if slight, between the two scenarios, though I couldn't quite name what exactly. Perhaps because one has been known and implemented by the creator for awhile, and he intended to change it from the get-go, while the other was discovered and only became a thing because of a second developer's mod.


Regardless, I intended that more as an example of a mechanic being used in a way he clearly wasn't happy with and ended up reworking in order to better fit his idea for the game. I wasn't really calling it an exploit itself, just another feature that got reworked as he clearly didn't want us using it as we were.

#206 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-24 01:25:21

Spoonwood wrote:

...

Okay so.. lets google the definition of exploit, shall we?

y4sGwy9.png

And I quote. "The use of a bug or flaw in game design to a player's advantage or to the disadvantage of other players." Hmm. Fascinating.

What did the Awbz mod do exactly, lets see... it took a flaw* in the game's design in which, if a malformed message is received by the server, it kills you. Then it bound a hotkey to automatically send malformed messages to the server on command, resulting in instant death. What is this, you might ask? An exploit. Otherwise known as "the use of a flaw in the game to a player's advantage."

No mention of it being allowed or not allowed, legal or illegal, what have you. Morally in most cases they're frowned upon. In this game, where it's open-source and mods are not only permitted but encouraged, sure they're fine.. unless the creator takes issue with them.

Because funfact, did you know the creator's opinion takes priority over a modders? Shocking, I know. You keep screeching about the modders rights to edit the game how they wish. Yes, they have the right. As does the CREATOR and DEVELOPER of the game to make changes to prevent these exploits from being used on the main servers, no? He has just as might right as any of the modders, if not moreso, to adjust his game how he wishes to better fit his vision.

Nothing's stopping Awbz from coming up with a new way for instant death, nor is anything stopping him from implementing this on his own private servers [except maybe coding/engine limitations.] But Jason has every right to remove this """""feature""""" from his own servers. Just has he has every right to remove and tweak other features and exploits players might've been abusing- such as desert borders.

Does everyone want or agree with this? No. But it's not their game. It's Jason's game. They can take the code and adjust things however they'd like to. Proof of this exists, with both the mobile version and Two Hours One Life. Unfortunately for them, they have to do this with their own servers, and whatever playerbase they might garner, not Jason's.



Also, another definition factcheck for you:

TiFgaNG.png

Yes it's completely possible to misuse a machine, an exploit, authority, all sorts of non-sentient things. Misuse of a firearm, for example, would be using it to hang your hats on. You could misuse a glitch in Minecraft to duplicate items in Survival Mode, for another example. In this case, Awbz is misusing a malformed message error to insta-kill players on command.


And please stop bringing up "well suicide irl can be instant reee" as it's not helping your case. For one, with our current technology, our only way of suicide would be via knife. Which isn't instant. Quite the contrary. Also, I agree with what others have said: suicide is not an integral part of the game, nor should it be. If Jason wanted that within his game, he would've given us the ability to stab ourselves with a knife eons ago.


Edit: *rewording

#207 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-23 21:20:32

Spoonwood wrote:
Jk Howling wrote:
Dodge wrote:

How hard is it to starve in this game? lol

b-but starving takes time! I want to die now, not wait almost an entire minute! -Or even two!

Seriously though, just find a cold patch and starve yourself out. Are people genuinely too impatient to wait 60 seconds for their hunger gauge to go down..? I get the whole "its one hour one life we dont have much time" thing, but that's irrelevant if you're trying to kill yourself off lmao.

You can wait, surely. If you're so impatient, make a quick round through the village to say goodbyes. Or just doodle something in a noitebook, fiddle with your phone, minimize the tab and do something else for a couple minute.. You still have control over your deaths my dude, it's just not instantaneous anymore, and it never should've been. The only reason you had that as an option was because of an exploit.

Starving takes time.  Dying takes time now.  For no good reason.  You haven't provided any sort of reason for this change.  You've just labeled it an "exploit".  Thus, anyone who wants to die becomes inconvenienced.  Impatience is a problem if you're trying to kill yourself in real life, because if you wait, you might change your mind.  Additionally, it could be longer than a minute, even in a cold zone, because of the yum bonus.  Maybe someone wants to yum as much he or she can in a life, and that's his or her only goal.  Having to wait then takes more time.

Wandering around the village?  They might feed me and keep me alive.  Jason has said it's possible to feed someone their entire life, and he is correct on that.  Haven't you ever seen an afk mom that the village keeps around for popping out babies?

And no, it's not control if I don't have control over the time.  Control over own's life is having the opportunity to choose when one dies.

And no, it was not an exploit.  It was because of a programmer's *fair* use of the old system.  Note that the game can get modded.

Yes, it was an exploit. Do you know what an exploit is? It's the use of a bug or flaw in a game to the player's advantage. Having a player immediately die at the press of a button was never an intended feature, nor were the means of it through official means. The fact that mods are allowed or that it was 'fair use' is irrelevant to the definition.

Wandering about the village will very rarely result in someone feeding you. The only time I ever see people intentionally force-feed other players is when they go completely still and are blatantly afk. There is the very, very occasional player who'll run around feeding anyone and everyone- usually to clear a plate or bowl, more rarely just because they're a noob. This isn't common occurrence, however. Keep moving. Most players won't purposely target you for forcefeeding if they don't think you're afk.

Starving and dying ALWAYS took time. They're SUPPOSED to take time. You're just upset because you got used to abusing an exploit and the creator finally took notice of this, didn't like it, and fixed it. I'm sorry for your loss, but jesus christ you're getting butthurt over having to take several minutes at most instead of insta-dying.

It's not that big of a deal. In MOST scenarios, you can starve in 1-3 minutes. In MOST scenarios, you can find a wild animal to speed things along. Dying isn't hard. Dying was never hard. Instantaneous death was never an intended feature. The only reason it was implemented for babies was because runners were causing negative effects on their mothers.

#208 Re: Main Forum » What's the crappiest town you've ever seen? » 2019-02-23 18:26:45

The countless eve camps I've spawned to in the middle of green with no water or warmth in sight, prior to the temp update.

More recently, I was a gen 4 female of an eve camp that settled around ONE pond and had maybe 3 berry bushes grown. Rabbit furs everywhere, wild milkweed everywhere, even had needles, but ig everyone was dumb because they didn't use any of it. I made a backpack and some clothes, grabbed a needle and bowl, and fucked right off.

To my credit, my family lasted a few more gens before dying out. My mother and brother died before I was even half way through my life [they hadn't come with]. My children looted their camp for a few pieces of iron, some bowls and plates, a snare and an extra stone hatchet.

#209 Re: Main Forum » Shift + Delete Does Not Seem to Cause Instant Death at Any Age » 2019-02-23 18:16:00

Dodge wrote:

How hard is it to starve in this game? lol

b-but starving takes time! I want to die now, not wait almost an entire minute! -Or even two!

Seriously though, just find a cold patch and starve yourself out. Are people genuinely too impatient to wait 60 seconds for their hunger gauge to go down..? I get the whole "its one hour one life we dont have much time" thing, but that's irrelevant if you're trying to kill yourself off lmao.

You can wait, surely. If you're so impatient, make a quick round through the village to say goodbyes. Or just doodle something in a noitebook, fiddle with your phone, minimize the tab and do something else for a couple minute.. You still have control over your deaths my dude, it's just not instantaneous anymore, and it never should've been. The only reason you had that as an option was because of an exploit.

#210 Re: Main Forum » I hijacked a temple and turned it into an omelette station » 2019-02-22 07:37:15

pein wrote:
Spoonwood wrote:

easy to say when the 72 bakers cant keep up with the mutton i produce big_smile yeah, do compost, bring the meat to the kitchen which is strategically placed to a total random position where the eves kid smashed one adobe by accident, then don't even complain that we don't have plates cause a rabbit is more important than bringing back an empty plate, even tho you don't know how to make plates
or hijack the cart of clay and only make crocks cause fuck the person who went 200 tiles away to gather it

I feel you scattered plates are really frustrating, always internally facepalm when I see one in the wild, like dude that shit is multipurpose and really important.

On the flip side I've been making stew in some of the bigger towns I spawn in and every time I leave my station I return to my one  God damn plate gone. Massive pet peeve for sure.

Mood af on both accounts. Equal parts annoying having to run around gathering plates [I quickly picked up the habit of leaving my empty ones at the bakery whenever I finish a pie] and also having all the forge plates or the stew plate stolen by piemakers [or worse, unnecessary omelette spammers].

Like c'mon, maybe I can forgive someone picking up that empty plate laying by the stew farm, even if it's a bit annoying. But it should be common courtesy to leave 2-3 plates at the forge. And omelettes are great early game good, but once you have access to mutton and stew, they're completely unnecessary outside of occasional yum. There's no need to waste a bunch of plate space with them when it could be a pie instead.

#211 Re: Main Forum » Mr Jason Rohrer. Is this post that controversial? » 2019-02-22 06:04:54

Jason's_Mind wrote:

-Week 4:

New tech. Supposedly we are in 1903 with the first airplane, i think you already fucked up the timeline, im not a historian but good luck with it. wink

Just wanted to point out rl quick that this game doesn't take place in the past, but in a post-apocalyptic future where humanity has to start from scratch all over again. No timelines are fucked up, no historian needed. We might be in 1903 technology-wise, but historically we are far, faaaar into the future.

#212 Re: Main Forum » [Corrected] - Temperature Update - Potentially not so bad. » 2019-02-16 06:35:51

I can't even play in the tutorial lmao, just getting constant disconnects every.. maybe 1-2 minutes? I haven't touched the tutorial since it released so I wanted to check out what additions had been made since but nope, just endless DC.

#213 Re: Main Forum » -IDEA- allow seeds to be put in a bowl like beans » 2019-02-13 06:33:18

I've been preaching this for ages. Yes, all of my yes.
We have a basis for it, it seems easily doable within the engine, and there's literally no reason it shouldn't be a thing.
Please, lord and savior Jason. Get rid of the fucking carrot seed spam on single tiles. PLEASE.

#214 Re: Main Forum » Lower the Donkey Town Requirement » 2019-02-11 05:02:26

Tarr wrote:

In relation to group play he should make it where

-Everyone in the group receives a curse point if one person does.
-The groups total score determines whether they're born normal or donkeys
-Add in broken heart syndrome (if one twin is murdered the other dies too and make sure it counts as murdered to lineage ban both)

For single play

-Either allow children to curse or create a fixed version of curse notes (Previous version was broken because you had no idea what a piece of paper say before picking it up leading to people accidentally wasting curses instead of enabling children to curse.)
-Lower the threshold to six

Here here!

I'd like to add in that perhaps changing the curse system from simply saying "curse x" to a command similar to the emotions? Seems a simple enough way to fix the character limitations, as any message with a / in front of it ignores age limitations.

Could simply make it /curse <player>. Maybe change the text pop-up say "has cursed <player>" or something, or even a different textbox color to differentiate the action from normal chitchat. Obviously make no text appear if the player lacks a curse token.

Dunno how hard this'd be to implement coding-wise but I feel like it'd be doable.

#215 Re: Main Forum » Why the complex recipe for lettering? » 2019-02-04 19:08:39

Léonard wrote:

I absolutely agree.
I did have this thought before too.
After seeing yet another new player making dumb and easy mistakes like killing the mouflon or shaving the last sheep.
Pulling carrots when there are no seeds, cutting the last wheat and using it to bake more pies when no seeds are left.
All this could be solved by a simple reminder.
"Always leave one sheep unshorn"
"Always leave one wheat/carrot for seeds"
With just a single sign.
But as it is right now the letters are needlessly frustrating and complicated.
AND they use resources as well (skewers).
Before anyone starts talking about notes, those do not compare at all.
You do not see their content unless they are picked up and even then you might not be able to read it entirely because of the speech limit (which is an extremely dumb downside if you ask me).

Just a note, you can plant wheat seeds from a bowl of threshed wheat now. It's no longer the end of the world if someone happens to cut all the wheat down, though it's still preferable and a healthy practice to leave one for seeds, as not everyone is aware you can plant from threshed wheat, and simply pound it all to flour without realizing or planting more.

I so agree though, letters and signs as a whole are way too resource-heavy atm. Wish they weren't so. Atm you almost only see them as irrelevant decorations, usually depicting the town name, very rarely marking farm plots, and a bit more commonly with some sort of offensive slander or just nonsense from a griefer.

5FyVM4j.png

#216 Re: Main Forum » What do babies want from me? » 2019-02-02 21:29:25

Grim_Arbiter wrote:

Anyone can slash die whenever they want and I don't mind it, but if you jump out of my arms and run to die..

I will find you chase you and say very mean things to you for the 30 seconds you are alive.

I'm curious, were you the Eve I spawned to the other day that called me an asshole for running? I only ran because you weren't picking me up, my brother was shoving bananas in my face every 2 seconds, and I was born male when you clearly needed females [I followed up by attempting to get reborn as a female but there were too many eves from the update].

#217 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-02-02 21:25:19

breezeknight wrote:

@Jk Howling

the only person who can have something against stacks is Jason, cause he has to make them
otherwise
why not have them ?
nobody is forcing you to stack things, but i am pretty sure, if things were as a rule stackable, the towns would start to flourish
that junk yard every town is now just invites not to care for anything, cause why care if everything is a decaying dump ?

I'm not against them, I just don't see any purpose in making non-cluttered items stackable. Why go through the trouble of making stumps stackable, for example, if their only use is kindling, which is stackable? You have no reason not to chop them.

Not everything needs to be stackable, nor should he spend all his time on making it such. We don't need to make boxes completely redundant and a waste of resources. The main focus should be items that are gathered in large quantities, as it has been since the introduction of stacks.

#218 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-02-02 20:17:59

breezeknight wrote:
Jk Howling wrote:

Tbh I'd be absolutely ecstatic if he made seeds storable in bowls, similar to gooseberries or beans. I'd prefer this a lot more than having them stackable on the ground- even better if we can simply use the bowl on an empty plot of soil to plant, like with squash seeds.

Then having mutton, carrot, and rabbit stacks would basically finish off everything that really needs the ability to stack. There's not a whole lot more that's gathered in large enough quantities that warrants it.

sharp stones
tree stumps
milkweed threads
needles
clay
soil
tools
wool
...

don't tell me mutton, carrots & rabbits are the end of stackability, those are only the most annoying unstackable things because the most basic & needed to be produced everywhere in heaps

they are not the end, they are the most pressing beginning

& if containers are used they have always to be emptiable as well, otherwise it's just another option to grief

They're not the end, but they're the most important at the moment. I quite literally never see any of these other things taking up large quantities of space, unless someone went on a clay run but just left them there instead of making them into anything.

As for what you listed:

- Usually scattered about rather than cluttered together in large amounts. Actually I have a harder time finding these in large cities than I have annoyance at their "mess" [or lack thereof]
- They're literally used for nothing but kindling. Just chop them. Now they're stackable. Magic!
- Leave unpicked til needed. I also rarely, if ever, see these cluttered around.
- Also rarely see cluttered around. Again, usually have a harder time finding them when needed.
- Make into plates/bowls. Ta-da, stackable! If you're able to gather a load of clay, you're plenty able to turn it into usable items.
- Comes in composted piles and stacks of 3, what more do we need?
- Rarely more than 2, maybe 3 tools of the same type in any location. Not necessary. Make boxes if you really need storage for them.
- Usually used up shortly after sheared. I literally never see this in large quantities. People pounce on them for thread/aprons very quickly.

Sure, stacks of these would be okay, I guess.. but they're really not needed as heavily as carrots, mutton, or seeds need it. These are all things that build in numbers very, very quickly- usually too quickly to keep control of. They're also items that produce multiples of each. 5 carrot/7 seeds per plot. 4 mutton per sheep. 4-5 rabbits per backpack. The rest are one-off items.

#219 Re: Main Forum » Why do we Keep Getting Content That Makes Prior Content Obsolete? » 2019-02-02 17:10:03

The main reason this happens is because, quite literally, that's what happens in technological advancement irl, and that's what this game mimics- the human race, advancing from scratch in a post-apocalyptic setting.

Rome wasn't built in a day my dude. It'd be unrealistic to go from wheels straight to airplanes. There has to be some basis to start with before we can advance. Morse code was the very first long-distance signal ever used, logically that's the first step towards modern radio receivers.

#220 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-02-02 17:03:22

Tbh I'd be absolutely ecstatic if he made seeds storable in bowls, similar to gooseberries or beans. I'd prefer this a lot more than having them stackable on the ground- even better if we can simply use the bowl on an empty plot of soil to plant, like with squash seeds.

Then having mutton, carrot, and rabbit stacks would basically finish off everything that really needs the ability to stack. There's not a whole lot more that's gathered in large enough quantities that warrants it.

#221 Re: Main Forum » New Players Bad for Villages? » 2019-01-18 19:50:33

Haven't really followed most of the conversation, but we were all new at some point lmao. The game has a very steep learning curve, and part of the entire basis of the game itself was the idea of players teaching players, passing things down to the next generation--knowledge, not just a camp.

Again, I'll say it: WE WERE ALL NEW ONCE. Nobody joined the game knowing everything and never making mistakes. We all had to start somewhere. Have a little patience, show a little kindness, and it can go a long way. That noob could easily end up being a future hero to a village after learning how to make compost.

Or you can just keep shoving your elitist attitude into the game and insist on driving new players away because "ur new so ur a waste of resources go play minecraft or something lol"

#222 Re: Main Forum » Things in OHOL that doen't make sense » 2019-01-15 03:19:51

The limitations of what we can use to make some things. For example, we can ONLY get rope by using milkweed, when realistically there's plenty of other options- vines, for example, or straw, or even grass and bark.

The limitations of habitable biomes, and their sizes/layout. We as a species settled all over the globe, even early on in our history. However, the game limits our options to a very specific setup: Grassland and Swamp, preferably with a warm biome. Biomes are also very small atm, even to the point of not being visible from the surface, and laid out randomly. A searing desert next to a frigid arctic bordering a lush grassland doesn't make much sense as a whole.

Babies being able to walk from the get-go. At least they can't escape our arms immediately now though.

The lack of a baby sling. Hell, even ancient peoples had woven shoulder baskets or slings made of furs for this purpose. I get Jason's reluctance, wanting to make raising babies a chore.. but to think we have radios and cars, and still no option for this, is bonkers.

Lack of water sources. This one's obvious. Rivers, streams, ponds, lakes, springs, oases.. Water is a centerpoint in any civilization and has been since our beginning. Just look at some of our oldest settlements. It makes 0 sense whatsoever that our only fresh water source is from ponds in a swamp.

Or, in the wise words of Eddie..

CrazyEddie wrote:

Everything.

#223 Re: Main Forum » Question about awbz mod » 2019-01-15 01:07:04

Delete/move the vanilla exe, rename the +.exe to the vanilla exe? That's what I do regardless with it, because the first time I tried playing with it, it fucked up and glitched out, and this was the first and simplest fix I found for it. No clue why.

#224 Re: Main Forum » Any suggestions for onetech? » 2019-01-15 00:55:40

The information on the animals and their movement has tripped me up pretty often.

For example, I have no idea what to make of "Move distance: 1 tile" means on sheep. Move distance, in my mind, would be how far an animal can travel between tiles- and I know a sheep can travel plenty further than 1 tile lol.

Number of Moves also puzzles me. It can only move 10 times? What does that mean exactly? It only moves 10 times then just stops completely? Never seen that happen personally, with any animal.

I feel like it could be worded better, or maybe the information listed differently to be less confusing.

#225 Re: Main Forum » s13 marathon and hardened row pen » 2019-01-14 03:47:31

So I had a corner of a pen up against a berry patch [5 diagonal, 8-10 long] and had a lamb somehow run through the 8 to die on the empty tile beyond it. Also had a sheep with a baby run through the diagonal 5. The pen was nowhere near full and fairly large [4x6 interior] so I can't imagine the mess there'd be if it'd been a full sheep pen, or the walls were ALL berry bushes.. Keep in mind this was literally minutes after I'd just gotten our first sheep.

Definitely not an escapeproof design by any means, given I had sheep escaping minutes after getting my mouflon in lol. Even after double and triple checking the rows were at least 5 wide, I literally ended up just having to cap it off with a base so I'd stop losing any sheep with a lamb.

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