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Update: Colonization
December 1, 2023

https://i.imgur.com/OwBFbIW.png

The four different groups of people in the game have had different specialties for a while. Three of the groups have biome specialties, making them the experts who can obtain resources from the jungle, the desert, or the arctic. The forth group had no specialty biome to call their own, so they became the language experts---the one group that could talk to all the other groups with no language barrier. The idea was that they could serve as a kind of trading group, traveling from area to area in the world and exchanging specialty resources.

But in the harsh survival reality of the game, this fourth group, the language experts, were always seen as dead wood. While the other groups were necessary for collective survival, because they provided access to necessary resources for technological advancement, the players could really care less about the fourth group. If they died out, the rest could still survive and progress just fine.

This week, the language experts get an additional buff: they can travel and settle anywhere, even outside of their homeland. This means that they can join other villages and help out long-term, across generations, which will give them more opportunity to put their language translation abilities to good use.

There's also a fix to the way /DIE cycling works on the low-population servers, making parallel solo play on low-population servers viable again.

And finally, there's a new, more detailed food consumption log, which will allow third-party statistics services to compute some interesting things. The log gets populated on a 24-hour delay, but data will eventually start posting here:

http://publicdata.onehouronelife.com/foodLogDetails/

This was partly inspired by DopiePanda's amazing work on this new leaderboard and stats site:

https://oholcurse.com
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