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#226 Re: Main Forum » Bug fix week » 2019-02-05 02:05:30

Oooooooh, you know.... I was in a town where half the village suddenly stopped moving.  I was going about my business fine, and several others were, but half the people just stopped moving, and eventually died.  If the western US and Canada suddenly had a disconnect, that would explain things.  FYI, I'm in eastern US. 

This was a little over three hours ago, judging by the family tree for my character.

http://lineage.onehouronelife.com/serve … id=3245399

#227 Re: Main Forum » Freaking Planes » 2019-02-01 15:07:59

There are two things that make me less proficient than Tarr, which are really hard for me to change.

One is, I like to "make it work" and hate doing the /die dance to get into big towns.  I just feel terrible for all the moms I leave behind, and I'm bad at judging how big the town is from the first 30 seconds.  So I'm generally in a small town that is struggling to survive and needs someone to fix the sheep pen, rather than a town that can support Necommen smithing for fun.  This is the gameplay style Jason envisioned, and it happens to be my gameplay style.  I can push myself to hop to the biggest town, but... I'll probably never do that as often as Tarr does.

Second is, I'm just a slow clicker.  I'm old.  <cue whiny violin music>  In my day, kids didn't have these fancy gaming systems to train their hand-eye coordination to such high standards.  I'm pretty sure my Commodore 64 didn't have a mouse.  I had to use a keyboard to play Asteroids.  Also, my current gaming setup is less than ideal.

So while I know how to make everything a smith makes and more...I get half as much done in the time a decent smith can do it.  I'd much rather build the kiln, make the bellows, bring the smith all the branches and iron, tell them what tools I want in return, then come back later.

I just don't think their willingness to make stuff for me extends to diesel engines for airplanes... or entire systems for making fuel.

#228 Re: Main Forum » Freaking Planes » 2019-02-01 14:36:06

Tarr wrote:

Not to sound rude but if you can't see how great this update is you're a little bit of a goober. Planes are by FAR much better and usable than anything like cars could even pretend to be. This is very much a game changing addition once people start taking the time to develop air fields and make sure to rip up the random fields Eves or noobs make.

I admit, I was kinda excited last night.  But in the four lives I played, the new update made zero impact on me or my gameplay.  In general, airplanes were a special gift for Tarr, but not for the normal players, even when we are experienced.

I want more fiber, clothes and storage options.  PERIOD FULL STOP

Ok, there are more ideas than that dancing around in my brain, but until we get more clothing AND more storage, there is nothing else I'm going to talk about.

#229 Re: Main Forum » Update v195: Temperature of Desert Buffed, (Jungles still op) » 2019-02-01 14:28:36

My standard outfit is rabbit fur pants plus rabbit fur shoes.  Very easy to make if a town has rabbit fur scraps and some needles with balls of thread from sheep.

Late last night I put on a full set of clothing with a seal skin coat while I was rabbit hunting.  Switched to iron scavenging and ran into a mosquito, then didn't make it back to town.  Doh!  Maybe I should have gone to bed rather than playing that last life...

#230 Re: Main Forum » ok, i have enough now - general update suggestion » 2019-02-01 14:21:03

I like this suggestion - post it on the subreddit where Jason actually goes to look for suggestions and people can upvote it.

https://www.reddit.com/r/OneLifeSuggestions

He seems to respond well to really specific requests like this.

#231 Re: Main Forum » Bad Lag in Big Civs? » 2019-02-01 14:16:08

Hi,

I've seen a lot of people complain about this, in the game and outside of it, but I'm not experiencing it.  Sooo...

Please go start a github report!   That's where Jason looks for problem areas to fix.

https://github.com/jasonrohrer/OneLife/issues

As much as people are complaining, no one has started a bug report on this in the week since the bigserver update.

#232 Re: Main Forum » Marrige » 2019-01-31 22:09:45

MultiLife wrote:

My poor little Roman Rodocker, nobody knows he raised a generation of kids and saved them all as the mother veggied away until death. His branch is a dead end even if he was the sole reason the family tree grew over ten generations taller.

Would a marriage feature change that? Who would he have married? I think we need an adoption feature - that works for both men and women. 

I've adopted a baby girl as a female character.  Her line went on to take over the village and lasted way longer than any of my daughter's.  It would have been great to have automatically seen her line attached to mine.

But I knew her name, and was able to look it up in the family tree just fine.  Which goes back to my postion on this conversation in the first place.

I'd love to see more people deciding to roleplay marriage, fatherhood, and adoption, but we don't need new complicated features for that to happen.  We just need to decide to do it.

So I'm not really into the ring ideas.  That would require new content, and I would rather get more clothing, storage, cool gadgets, etc.  (airplanes!)

But I do support option 2 - adding words that change your relationship to one another.   It's similar to the curse system in a way.  Instead of "I curse xxx"  you could say "I marry xxx" or "I adopt xxx".  And it would need to be returned by the other player.  Maybe for a child being adopted it could be a simpler, "I agree". 

The in game affect would be to show a different relationship - but only to those directly involved.  (Your wife's sister would retain her original second cousin twice removed label). 

After the fact, only the family tree pages for characters immediately adjacent (children and spouse) would be changed, or it would make the lineage tracing way more complicated.  It could be as simple as adding a link in the character bio.  One more field along side last words, type of death, etc.

Also, Jason has said that he only looks at suggestions on the subreddit.  Unless one of us writes up this marriage "proposal" over there, and a bunch of us upvote it, he is unlikely to implement.

#233 Re: Main Forum » Do full domestic gooseberries or dead gooseberries ever despawn? » 2019-01-31 21:16:01

What part of SSSHHHH DON'T TELL JASON was not clear?

Sigh.
On the other hand, this is a much bigger thing that just partially used items.  I've found wells, stacks of iron, and many different crops.  Oh, and flint chips, as the original poster noted.

#234 Re: Main Forum » The village's last hope, or is it » 2019-01-31 15:38:50

Umm, Weiland Speed was Twisted.  He hasn't posted that life as a YouTube video, but it's available on Twitch. 

https://www.twitch.tv/videos/372348417

He was really sad his sister Future didn't make it to the bell.

WalrusesConquer wrote:

I was a memember of a different Speed family. My mom was called future and told me and my brother we were going towards the bell. While my brother was getting food or something, my mom picked me up and ran away. We left him behind.

And of course since travelling together is difficult, we got split up too. As I stopped to eat some berries I saw a young boy doing the same! My bro! He made it!

We continued, together but when i had my daughter Future it disrupted the order. She eventually ran off so we kept going. We were going through a swamp and both turned different ways, I tried to find him

But my brother was gone.

I continued, determined to find the town, to find my mom and brother. I came across a deadland I saw a little blonde baby, all alone. She was my sister! My mom was close. I tried feeding her a berry before continuing. I couldn't be the last one ibto the town. What if they forgot me?

I continued going. I made it. A few people called Diamond gave me a sheepskin. As I explored looking for my mother, I found her : My blonde sister! She was all grown up now! She told me mom had abandoned her for another daughter, so she came on her own. I looked around and couldn't see my brother. I didn't want to be here without him.

So I waited
And didn't eat

Did he ever make it? Who was this "son" mentioned in his last words?
http://lineage.onehouronelife.com/serve … id=3166404

#235 Re: Main Forum » Marrige » 2019-01-31 15:02:56

MultiLife wrote:

I'd like to be able to link males to the next generations in a family tree. Only women get to make cool long chains of people included but males just sit in their dead-end tree branch looking at nieces connecting to the next generation with their daughters. Damn these asexually reproducing strong independent women.

I just want to step in and provide a real world response here.  Sucks doesn't it?  Well, guess what, in the real world only men have counted for most of human civilization.  I happen to know my family history back the fourteen generations to our "immigrant ancestor" to North America, but the monuments and historic records tell me all about my male line of ancestors, and practically nothing from the female ancestors.  As a woman I find this appalling.  I don't even know the first name of my female immigrant ancestor, but I know her dad became one of the first governors of Connecticut and that her great-nephews started a well known company. Maybe you've heard of it?  Webster's Dictionary?  (Ok, maybe you haven't, but ...anything that started in the 1700's and still has a website today get's a nod of respect, right?)

My grandmother wrote multiple books of genealogy, back in the pre-internet era when that was REALLY REALLY tough.  But as tough as it was to piece together scattered records across the generations, it was only even possible because she focused on the male lines.  OH, and yes, that hard work was unpaid labor, because it's not like she had any opportunity to demonstrate her intelligence and persistence in a position that would have paid her according to her worth. 

The point is knowing your male family history and not your female family history sucks ass. 

So I appreciate the heck out of the fact that you gamer guys have to deal with your male characters not being memorable  in one out of the thousands of games available to you.

Ok, end feminist rant.  You may now return to your normal playing of a game without considering any of the real world implications...

#236 Re: Main Forum » The life and love of Ghada Winchester » 2019-01-29 23:44:28

This was on server 15, around the time that Jason had everyone automatically logging in to that server.  The town had two bells, on either side of a sheep pen, and some radios set up between the bells. 


Yes, I hope Jason manages to add something that makes it easier for people to travel together, one way or another.

I've had some other marriages in game, and they've always been fun and a good thing for the kids.  But the incest aspect just makes it weird...  I guess this is just one more reason to love bell towns.

#237 Main Forum » The life and love of Ghada Winchester » 2019-01-29 00:08:31

BlueDiamondAvatar
Replies: 3

My mother was not really suited to raising a child alone in the wilderness.  I watched as she attempted to use a sharp rock on a flat rock, and collected pine needles from the closest tree.  She tried to name me "GG" but to my childish mind that sounded like Ghada.  She had not named herself, so I had no family name to fall back on.

The place she had found seemed pretty nice.  Three ponds, small desert, lots of green zone. That gave me enough hope to carry on with what would obviously be a difficult life.  But once I turned three and started wandering further, I realized the fatal flaw in the place - no reeds for baskets.  I decided to swing back by home, to see if she had made any progress in my absence.  Instead I found her bones resting next to the kiln she had built.

The bell called me, though more than 3.5 km to the southwest seemed a long way to go.  I was good at foraging, I could make it.  Maybe i'd have one last child in the bell city, if I walked fast enough.

I made good time through my teens.  I would make sharp rocks, build baskets, fill them with food, loose them in the jungle, then keep going, leaving my treasures behind to keep pushing towards the bell that called to me.

I would dodge around jungles, and avoid long shots through tundra.  If i hit a desert, i'd go more east-west than north-south.  Sensible precautions, which most seasoned travelers would make.  Which is probably why I ran into him. 

I heard him before I saw him.  I could swear I heard someone else munching berries.  But it didn't make sense, in the middle of plains.  I stopped to collect bananas on the edge between this plain and the jungle, and suddenly there he was.  Another person!

He was naked (like me) and carrying a basket with a sharp stone and two bananas.  I knew the minute i saw him that I had found a kindred spirit.  We exclaimed over finding another person, and I asked, "Are you following the bell, too?" of course he was.

Mark Winchester had an endearing enthusiasm about him, as if he was ending every sentence with an exclamation mark.  While still bearing the awkward stilted look of a teenager, I found him charming and handsome.  Although it's not like I had many options....

In the spirit of YOLO, I almost immediately asked him to be my Adam.  He laughed off the question at the time, but from then on he told people I was his wife. 

I soon gave birth to a daughter.  The first thing I told her was, "This is your daddy, and we are going to the bell."With Mark at my side, it was much easier to care for my babies and keep moving. Occasionally he would feed me, with burdock or a banana, allowing me to keep moving while I held my baby to my breast. 

I tried to name our girl Markette, but the weird transforming power of a child's ears made her name Markese.

Like any long distance traveler, I eventually ran into a mosquito.  Forced to drop my child, I ducked into an adjacent patch of tundra.  That was the moment we really became a family.  My instant fear of dropping my child eased because I knew her father was there with a banana for her.  As Markese begged her daddy to feed mommy, as I calmly told them I was fine.  He fed us both.

As our family grew, the difficulty of staying together as we walked increased.  I lost and then found Mark and Markese a few times.  At some point I must have doubled back to find them for too long.  From then on I found their banana peel remnants in the plains.  My daughter Winnie knew her father for too short a time, but my son Winchester never got to meet him.  But the story kept us going.  We are going to the bell, and there we will find the rest of our family.  We will all make it there, safe and sound.

The last child I told this story to was Gigi.  I gave her the name my mother had wanted for me. I was sure she would have a good life.  Winchester and I had already passed a horsecart, and signs of a large civilization.  The arrow would move from pointing straight south to southwest at the slightest change in our direction.  Why is the last kilometer always so long?

But I was struggling to keep us fed, now that there were fewer banana trees and burdocks to harvest.  As we reached the town, my hair turned gray.  I frantically searched for food to give Gigi, but must have been gray longer than I realized.  I lost my last baby at the foot of the bell.  Barely ten tiles away from the largest --- well, only! -- berry patch my poor eyes had ever seen.

But soon after, I spotted a welcome sight.  Markese!  She was my spitting image, though she was already decked out with a backpack, more luxury than i'd ever seen.

in this moment of reunion Winchester decided to give me the bad news.  He was pretty sure he'd spotted his dad's body in one of the jungles we'd passed through on our way here.  I mourned my lost Mark,  my lost Winnie, my dead Gigi.  But took comfort in knowing I had brought two of my children to a better life than I would ever have had.

I started looking around, seeing what jobs needed to be down.  I looked about for ingredients for pie, but then decided I should go check the bell one more time, to see if Winnie had made it after all.

And there he was!  The same naked dope, carrying his basket of bananas.  I was so happy and joyous to see my dear Mark.  His hair wasn't even gray - I hadn't realized what a cougar I had been chasing after him.

We happily milled around town.  Taking in the sights and eating radical new foods like stew and pork tacos.  Mark assured me he still preferred bananas.  I wasn't surprised. 

Then another delight - Markese had a baby girl, who had been named by another family.  Makaio took it in stride that her grandparents were a pair of low-tech bumpkins from the sticks.  She made sure we knew - there were no sheep left in that big spacious pen.  Mark and I split up to search for the necessary tools. 

When we met again in the bakery, we were both decked out in the leftover clothes of our neighbors.  Mark had a wolf hat, and a rabbit fur shawl and I had an apron and chef's bonnet.  We both laughed at our fancy duds, and remembered that the only thing our old Eve camps had... was rope!  The irony was not lost, just the rope.  I made sure Makaio had the best loot from my search - a fine backpack of her own.  And then ran off to eat at the berry patch one last time.

I didn't quite make it.

That's the end of Ghada's story, but not the end of the family.  Winchester - who was so sure Mark had died of yellow fever, died to a boar attack years before Mark returned.  Winnie - who had gotten lost along the way, found her own "Adam" and led her children to his hometown.  Markese and her kids did fine in our bell city - until the servers switched again, and the babies stopped being born.
http://lineage.onehouronelife.com/serve … id=3140467

And Mark.. he got to play with a radio!  Pretty good for a son-of-an-Eve. 
http://lineage.onehouronelife.com/serve … id=3140535

#238 Re: Main Forum » This is Chirp Chapley/Mr Dryer, signing off » 2019-01-25 05:28:34

Why could the whole town hear you?  Were there receivers positioned in many places?

I think you just proved the usefulness of the radio...

#239 Re: Main Forum » Eve whose name is not Eve » 2019-01-24 21:08:40

This happened to me when I was an eve. I was doing a quad eve, and one of the other eve's kids gave me a name, before i had given myself one.  It really annoyed me.

#240 Re: Main Forum » Do full domestic gooseberries or dead gooseberries ever despawn? » 2019-01-24 02:03:06

CrazyEddie wrote:

... at least, I believe that's the intention (based on skimming the code). The actual behavior might be more complicated, possibly unintentionally.


Based on my experiences rediscovering dead towns, I think we are dealing with that last one.  Shhhh!  don't tell Jason, we still might be able to return to some massively decayed version of San-Cal.


Multiple holes in the middle of a berry patch... which BTW, has no languishing, dried, or dead bushes anywhere nearby?  This does not match up with the idea that some are saved and some are preserved based on whether or not they have been viewed. 

I'll try to get screenshots next time I stumble across this, my Crazy friend.

#241 Re: Main Forum » Stats over children » 2019-01-24 01:14:18

Do you expect this to be different than the average birth death info jason posts for some specific reason?   Otherwise, you should get the same results looking at the dataset for all lives.

Jason's post sharing the life logs:
https://onehouronelife.com/forums/viewtopic.php?id=2529

and thundersen's python code for analyzing the life logs:
http://onehouronelife.com/forums/viewtopic.php?id=4941

#242 Re: Main Forum » Do full domestic gooseberries or dead gooseberries ever despawn? » 2019-01-24 00:45:21

I'm pretty sure dead bushes do decay, but its on a really long time frame, maybe more than 24 hours. 

i once came across a dead town that had no more adobe buildings (no kiln/forge or oven) but still had wells, iron, iron tools, and planted crops. (Another weird thing was there were plenty of clay plates, but no clay bowls left.)  There were swamp trees in the middle of the berry patch - random holes in the pattern where the natural biome had a chance to reassert itself.

That one example stands out in my mind, but its not the only time i've come across a dead town with holes in the layout of its berry patch.  I'm pretty sure dead bushes eventually decay, even when a bush with fruit will survive.

#243 Re: Main Forum » Do full domestic gooseberries or dead gooseberries ever despawn? » 2019-01-23 17:56:36

I've seen empty spots in old plantings of bushes, so I think it's only the empty bushes that decay. Maybe someone came by, ate all the berries, and then left without doing much else?  After that the berry bushes would have decayed.   The entire tile can also be reset because no one has looked at it in a while, but since your flint pattern was still there, that seems unlikely.

#244 Re: Main Forum » Why was I never in San-Cal » 2019-01-22 20:09:23

So there's how the spawn mechanics work now, and how they worked during the San-Cal era.  While San-Cal was around, if you weren't specifying a server to log-in to, you would get randomly assigned a server when you started your OHOL client program, and then keep playing on that server for the rest of the day and/or period of time you had the client up. 

Jason recently made the servers less "sticky" as a part of balancing the server load and population distribution between active servers.  So I think your server assignment is even more fluid.

I really loved San-Cal. So I figured out that it was on Server 2, and that I could go into the settings and make public server 2 my "custom server". 

Right now server 2 hosts a number of fun and long-lived cities, even though I'm pretty sure we've lost San-Cal.    Because there are more people using the setting to make sure they log in to server 2, it makes it less likely that people will randomly be assigned to server 2 by the random OHOL system (AKA reflector).

Hope that helps,

p.s.  pein, I was the one that started planting the jungle berry patch, you happened to be on at the same time and we talked about the cistern/plank design and the mosquito wall you had already put up.

#245 Re: Main Forum » Are these things still a thing anymore? » 2019-01-22 04:18:56

CrazyEddie wrote:
austin_beale wrote:

does any one say "Q" any more? It doesn't seem to help me like it used to

If you say "Q" to me I will let you starve.

I don't like elitists.

Seriously???  That seems really petty to me.

I tend to starve babies that do the eyebrow dance, cause in my experience they are griefers. Or at least, I ask them just as many suspicious questions as I ask a pair of twins.

I'd like it if someone said Q, because that way I'd have a better sense that this is someone I can talk to about a complex job, the overall state of our compost and water system, etc. If you talk to most players about how the village needs iron, they'll try to go get it right away, and starve themselves by accident.  But if you don't tell them about it when they are babies, you rarely get a chance to let them know later.

I've considered asking "Are you an expert?" right after asking about being new, but I'm pretty sure I can't trust most players answer about that, given how many newbies lie about being new.

#246 Re: Main Forum » Are these things still a thing anymore? » 2019-01-22 03:20:48

karltown_veteran wrote:

"Q" means you use the forum.


OOOOOOOooooo. 

I was just thinking we needed something like this.   Let's start using that again!

#247 Re: Main Forum » Drawplate killer! » 2019-01-20 18:50:57

MultiLife wrote:

Mm, milkweed seeds. So nutritious.

Weird!  I had a dream last night that you could make this blue-green puffy paste out of milkweed seeds.  People were using it for insulation, and firestarters, and food.  And I really liked it.

#248 Re: Main Forum » Why I feel the last few content updates have been lacking. » 2019-01-19 22:05:52

Tarr wrote:

The thing is if you give options to early game how much do they really matter? Early game is already something that can be finished within one to three generations (my definition of early game is no sheep, all steel tools unfinished.)

I just finished playing over an hour of triplet eveing with Michie and Nepumuk, where we found NOTHING.  IMHO, the way in which early game needs help is it needs more biome combinations that are playable as an eve.  More water options, more fiber options, more quick ways to manage temperature.  Etc.

#249 Re: Main Forum » Why I feel the last few content updates have been lacking. » 2019-01-19 17:04:44

Yes, yes, and yes.  I totally agree with everything you wrote in this post. I'm one of those Steam players.  I started playing the week before the jungle update, so it set my expectations on the quality of game content we'd get every week.  But since I'm not any good at smithing (even after 500+ hours of gameplay), I'm never going to build a newcommen machine of any type.  I just figured out how to do the foundation block - so I can block off bear caves in villages I like.

None of this changes the fact that I'm completely addicted to this game as it is... but it would be nice to get a content update that made me happy instead of ranty.  The closest to that I've seen is population stabilization update.  Which was awesome specifically because it was responsive to player requests.

This game may be Jason's baby, but he really CAN'T know what impacts the typical player's experiences.  Because he could not possibly play as often as the hardcore players and keep up with the coding and stay sane.   Yet he keeps making pronouncements about what impacts player gameplay the most.  This is the core problem of the game right now. Jason needs to listen more.

Glad you seem to be feeling better, Twisted.

P.S. Hi Steve!  It's your sister, Hope!

#250 Re: Main Forum » San-Cal challenge (AKA RIP San-Cal) » 2019-01-18 03:50:08

Hmm, any idea of the coordinates for the north-east village?


And there's also a chance that the cell reset code isn't actually working the way Jason expects it to.  I really have no idea how San-Cal managed to last this long.

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