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#226 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 17:02:04

OminousBladeBlank wrote:

If a griefer goes to the trouble of acquiring enough sets of handcuffs to handcuff all weapon holders

Just handcuffing one of them still helps him a lot.

OminousBladeBlank wrote:

steal all the files

1 click.

OminousBladeBlank wrote:

remove any means of creating new files

Take the bellows.

OminousBladeBlank wrote:

handcuffs the only people able to stop him

It's pretty obvious who has a knife.

OminousBladeBlank wrote:

and also gets a knife and enough food Management to do as you say

There are people doing it all day long, every day:
https://onehouronelife.com/forums/viewt … 851#p22851

You are just making their task simplier.  With handcuffs it wouldn't take him three runs to kill the whole town.  One would be enough.

OminousBladeBlank wrote:

I'll quote pein "you deserve it"

You don't.  Griefers have advantage of surprise.  They have a lot of more information than defenders.  And they train to do it all day long.  Town needs to defend with people that have to figure out on the fly what's happening.  And they see it rarely, so it's not obvious what they should do to counter.

OminousBladeBlank wrote:

I think this task would be easily spotted Midway through by any decent player.

IF decent player is around griefer.  But usually they're doing usefull stuff.  Making compost, carts, building wells, going for iron.

OminousBladeBlank wrote:

It'd be an awfully conspicuous setup without a town being essentially braindead.

It's extremely hard to spot, unless you exactly know what to look for.


Ok, lets skip this topic.  And go back to prison/plantation idea.  Handcuffs are good, if you can put them only on cursed people.  If you can put them on anybody, they're a nightmare to get balance right.

#227 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 16:30:53

OminousBladeBlank wrote:

Not a bad point. However, if all it took were a few hits from a file to break them, then this is a rather easy counter to a griefer trying to hinder relief efforts, yet still impossible for a lone griefer to avoid the cuffs without an accomplice.

Then steal the file first, put handcufs on guard and doc, stab somebody.  Before anything can be done, victim is dead and murderer off the cooldown.  A little less coordination from rest of the folks and both doc and guard starved as well.  Pick the knifes.  Now the whole town is totally helpless.

You've designed a griefer's paradise.  And that's for a single griefer.  If they pair up, I'm sure there are many more options.

#228 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 16:16:12

OminousBladeBlank wrote:

I've killed many griefers with few witnesses, and about 80% of the time can convince the town I did them a service. If people don't know you're a good guy, you didn't work hard enough. If you can't talk them into freeing you, you have no social skills. I am rather new, but I'm good at the social aspect of the game.

I'm just saying that it need to be carefully designed and all obvious loopholes for griefers fixed before implementation.  You go with bowl for a water and come back with handcuffs kind of thing.  Or putting handcuffs on guard and doctor, before stabbing somebody.

#229 Re: Main Forum » Listen up berry munchers and carrot sponges! Time for some sports! » 2018-07-12 15:52:41

Any success yet?  I haven't been born in a town, where I could afford to build such a luxury.

#230 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 15:51:32

OminousBladeBlank wrote:

If a griefer cuffs you, run into your town and get fed and released.

You must be new here wink  Of course he'll run after you, screaming that you are the griefer.  It's hard to prove it either way.

#231 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 15:48:21

pein wrote:

give him one wheat, one carrot seed, one basket of soil and some water, a sheep and let him live in a doubble room
or just water berry and some soil, empty bowls, let him out for 10 full bowls

Oh, an extended pen idea - a reeducation center next to sheep.  But task may be too complicated for convicts.

#232 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 15:39:06

OminousBladeBlank wrote:

Also, I think handcuffs are a fantastic idea that Jason should totally add. Or at least bindings of some sort that allow others to move you as if you were a baby, and slow your movement. You can still jump out if someone is tugging you, but you can't feed yourself and you are slow to move.

The problem with that was, that griefers could use it too.  But if you can put them only on cursed...

#233 Re: Main Forum » How to fix big berry farms. » 2018-07-12 14:39:49

zennyrpg wrote:
sc0rp wrote:

Main reason for all of this it that berries are very expensive or maybe the most expensive (soil+water+work) food around in the game for amount of energy they give..

Carrots are vastly worse than berries.

Maybe.  Did somebody made an updated list how much various food cost?  We also need to include somehow amount of work/number of steps involved.

#234 Re: Main Forum » Murdered but no name of the killer until after the murderer died? » 2018-07-12 14:26:18

DJDisorder wrote:

Well, like I said, I was in the process of sorting other priorities. The farms were running dry and no-one seemed to be addressing that, unmade wells despite low water supplies, no sheep at gen 14 despite pen being ready etc. Famine kills more that a lone moron with a bow...

Numbers doesn't matter much.  If he kills 2-3 most hardworking players, others are doomed anyway.  If there are 10 people and nobody can figure out how to bring soil or water, you WANT famine.  It has nice property, that only people that know how to forage survive, which correlates with experience.  Natural selection and all.  You get almost fresh start with best players that've been there and none of the dead weight.

DJDisorder wrote:

He was on my list of things to rectify, just not at the top.

But you was on his list as highest priority, that's the problem.

DJDisorder wrote:

Griefers claim they do it because they're bored, there was tons to be done.

In this case, their excuse is "population control" - by killing most hardworking people, that is.  Other excuse is "this place was a mess anyway".

DJDisorder wrote:

I was trying to actively encourage another to help create (thought maybe he was a new player) rather than assume anyone holding a weapon is an asshole out for destruction.

If I meet someone holding weapon ready to use, I never assume best intentions.  Guilty until proven innocent.  There is no sane reason to run with loaded bow through middle of the village.  If one is too dumb to make a backpack, he should not be allowed to touch a bow.  They suffer from naked kid with a bow syndrome.

DJDisorder wrote:

As for curse 'begging' nah, not begging, just trying to work out how the cursing mechanics can be best used, same as any other game system.

In middle of village tell people who is the griefer.  Tell them what he does.  Curse.  4-5 curses will follow.

#235 Re: Main Forum » Curses OP - A PRISON PROPOSAL » 2018-07-12 10:50:28

OminousBladeBlank wrote:

I can't think of anything you could have someone do while confined to a single building other than perhaps smith. but that seems like a terrible idea. Perhaps baking?

Baking is too griefable - they can eat most of it themselves, every pip.  Hard to spot too.

But they can run milkweed plantation there and make ropes.  There's never enough milkweed around and nobody seems to stick planting it long term.  Somebody will need to bring them soil, though.  Water can be handled by having a well inside.  Row of carrots or two to feed themselves.

pein, may I you ask you to design a prison cell, that will function well for this? wink  Can soil and rope go into marked grave or we need boxes for it?

#236 Re: Main Forum » How to fix big berry farms. » 2018-07-12 10:28:03

JackTreehorn wrote:
elpargo wrote:

This is very intriguing for a new player. Could you a) explain why it's a problem

Big berry fields are logistical problem. We need to be able to get supplies in and out of the middle. It's about organising the base so it runs well and so you don't have to keep running back and forth when delivering supplies. (Dirt,Water etc.)

I'm not saying we should stop making large amounts of berry bushes, we just have to leave enough space to get supplies in and out.

I disagree, respectfully so.  Logistical problem is the least important problem with berry fields.  After all, how much time it takes to move 3 or 4 tiles.  The largest problem with berry fields is that they are big friggin famine generators, put right in the middle of the town. This is how it unfolds:

So your town baker has popped his clogs.  Maybe old age, maybe lag.  Nobody knows.  Unfortunately he left 20 raw pies ready to bake and no firewood/fire around.   So one person, as ususal, goes to bakery to swap empty plate for a new pie (J/K nobody brings back empty plates).  But there are only raw pies there.  Oh, somebody is already working on it, probably went for kindling, so I just grab few berries and come back later.  And another person, as ususal, goes to bakery to swap empty plate for a new pie.  But there are only raw pies there.  Oh, somebody is already working on it, probably went for kindling, so I just grab few berries and come back later.  And third person, as ususal, goes... you get the drill.

In no time, the whole berry field is completely cleared.  Then people panic.  Berry bushes are dying!!!!  Quick.  All the compost is used up and one or two wells dried as well.  And there are 10 people running back and forth, all near starvation, waiting for any berry bush to fruit, so they can save themselves.  All new berries are gone in less than 1 second.

And there lies the problem.  Berries are needed to restart compost cycle.  You can convince 2-3 people to not eat them.  But if there are 10 of them frantically running back and forth, you stand no chance.  And wheat and carrots are needed too.  Wheat is usually around, but some fuckwit has eaten all the carrots.  Hey, carrots are for eating, right?  NO!  Carrots near sheep pen are for compost only.  There should be capital punishment for eating them.  I'm completely serious.  You save yourself, but indirectly you starve 5 other people.  What would you do to someone stabbing 5 random people in the town?

At this point in time I either bake all pies or go for soil.  But baking is rare, as I'm usually too low on food myself to do it.  Most often I go forage, and bring a basket or soil to plant carrots.  When I'm back 90% of people are already dead, so getting few berries for compost is not a problem.

Main reason for all of this it that berries are very expensive or maybe the most expensive (soil+water+work) food around in the game for amount of energy they give.  If we had some functioning market there, they would cost as much as caviar - only royalty would be able to afford it.  But everybody is treating them now as el-cheapo food for plebs.  Maybe that's because they are quite good choice for early camps, when you have access to soil and water basically for free.  But they don't translate well to towns.  When you need to make compost and 10 deep wells are barely enough to water it, they're very expensive.

JackTreehorn wrote:

and b) maybe make a wiki article about it?

You have the knowledge now, so you go and make wiki article about it.

#237 Re: Fixed Bugs » Anti spam plugin to stop spam on forum » 2018-07-12 09:03:02

jasonrohrer wrote:

Okay, did a quick bit of modification to the existing anti-spam plugin that I'm using.

It now randomly-generates a batch of 50 math problems.
[...]

THUS...  we will finally determine, for real, whether these spammers are humans or robots.

Well, keto guys are back already.  So, if that's custom modification to plugin, not just some option that you've switched, then we can be proud: we've got precious, hand crafted spam wink

#238 Re: Main Forum » Murdered but no name of the killer until after the murderer died? » 2018-07-12 08:54:39

DJDisorder wrote:

Kids been there with a bow for a while, not said anything bad to me so I give him the benefit of the doubt, maybe he just is not sure what he's doing yet. Ask him to help me get sheep, I'll get the rope, he kills the mouflon? Nah the asshole just shoots me with the bow instead.

Some dude running aimlessly with a bow => just already start making your own one.  You'll need it.  It's noob griefer in 90% of cases I've seen.  By leaving armed bow laying in the middle of village you basically are asking for it.  Would you leave an armed gun in your kid's room?

#239 Re: Main Forum » Murdered but no name of the killer until after the murderer died? » 2018-07-12 08:48:47

Lum wrote:

Can we report curse begging?

You can curse him instead if you want - it's a double edged sword wink

#240 Re: Main Forum » Bless » 2018-07-11 19:40:10

Seems relevant:
https://onehouronelife.com/forums/viewt … 475#p21475

jasonrohrer wrote:

Well, I DO want to avoid artificially rewarding any kind of behavior.  I'm not looking to create a "gold star" system here.

Part of the thesis of the game is that these things need no reward, because of the inherent nature of human reality.  Not "human nature" outside the game, but the very structure of the game itself (individual lives are limited, etc.).

The "reward" comes in the form of existence as opposed to oblivion.

#241 Re: Main Forum » Bless » 2018-07-11 19:07:19

What for?  The only practical use that it'll have, is to make you more likely target of griefers.

#242 Re: Fixed Bugs » Anti spam plugin to stop spam on forum » 2018-07-11 17:26:20

jasonrohrer wrote:

Or maybe humans come through, answer them once, and program bots that come back later.

Recaptcha should work if that's the case.

Other idea then: hide topics reported as spam by one or two members with 10+ posts (until reviewed by moderator).  Also lower cooldown for reporting spam (1 min is too long, at least for 5-10 first reports in a row).  If people can see they can "disappear" spam pretty quicky, they will be more likely to report it.  Right now reporting seems pointless (from POV of forum member), as it just waits there for moderator, and he will look at the list of main topics himself anyway.

#243 Re: Fixed Bugs » Anti spam plugin to stop spam on forum » 2018-07-11 16:49:19

Another reason that people may not report spam.  When you do it, you cannot report another one for full minute.  So reporting 5 spam topics takes 4 minutes.

#244 Re: Main Forum » How to fix big berry farms. » 2018-07-11 16:21:53

YAHG wrote:

If you can push all that labor into mutton pies go for it.
You will be drowning in soil is all, not a bad problem.

Yeah, then there is a chance that somebody sane will plant milkweed so we could have couple of boxes and more than one cart per town.

When I try improve things a bit and make few carts, etc., there is never milkweed around.  So I go plant it and can plant only ~8 because there is no soil.  So I go make compost and there is no cart around, so I have to run like an idiot with one bowl at a time to feed sheep.  By the time I go back to make damn cart, somebody already stolen all planted milkweed.  Maybe guards should stay there stabbing anybody trying to touch it.  When I finally make first cart, to make making carts easier, I have to go everywhere with it.  When I leave it for 5 secs it's already gone.

Maybe we should figure out how to make ownership work.  The things I need to do work are already gone, before I can do much.

#245 Re: Fixed Bugs » Goose draining ponds » 2018-07-11 16:11:58

Mr.XIX wrote:

After a goose comes back from his laying egg state, he will drain water from the pond.

I've noticed this today.  I've picked up some eggs while setting up the kiln and pottery, then when I started watering first berry bush, most of the ponds were already half drained.  You're running out of the water even not using it at all.

#246 Re: Main Forum » How to fix big berry farms. » 2018-07-11 14:53:31

TAIOAN wrote:
YAHG wrote:

This is dumb. Berries are better than most other crops and come in nice food chunk sizes for all ages.

Your famine is cause by large amounts of useless people. Those people will sit around and eat whatever there is no matter what you plant.

True.

IRL you have large amounts of useless people too.  You don't feed them using least cost efficient food source avaliable.

#247 Re: Main Forum » How to fix big berry farms. » 2018-07-11 14:52:04

Seriously, you want to munch on berries?  They waste enormous amounts of water, soil and time.  Isn't it much better to have mutton pies?  Maybe few bushes are good for kids and elders.   But having big field of berries that will suck up all compost and drain 2 wells in blink of the eye is huge liability.

#248 Re: Main Forum » How to fix big berry farms. » 2018-07-11 14:30:46

Making popcorn is such a waste of time, that nobody really bothers to do it.

#249 Re: Main Forum » How to fix big berry farms. » 2018-07-11 14:23:03

+1

They're main cause of famine.

#250 Re: Main Forum » Missed Connections » 2018-07-11 14:17:35

To my mother Kindle Pope,

Hi mom.  This is your daughter Temperance.  I avenged your death and killed your murderer.  Rest of family was kind of dumb though, most of them did not curse him and they let me starve after shooting him.  Hope they'll get some smart kids soon, otherwise they are doomed.

http://lineage.onehouronelife.com/serve … &id=520478

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