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#226 Re: Main Forum » The Architect's Hat » 2019-04-04 07:11:50

Whatever wrote:

You created a game which let people live in societies that share nearly everything.
People try to work together as good as they can to improve their village. (except for griefers)
This is awesome. You created a very unique game.
Focus on the strengths of this game, don't try to make it something which it doesn't want to be.

THIS

trying to mimic Rust now will destroy what OHOL already is

so maybe the better idea would be
to analyze what does actually function in OHOL & why
what doesn't & why

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#227 Re: Main Forum » The Architect's Hat » 2019-04-04 07:01:27

before changes to who can build what can work in OHOL there has to be features in place which reward constructive behaviour
eg players have asked, me included, for a BLESSING SYSTEM



& i don't play Rust because i am not into pure survival games & also not into substitute of RL games
that's why i dislike to play RPGs
i play RTS mainly leaning towards management & town building
that's why the clutter situation in OHOL is so agreviating for me, i am unable to fix the functionality of the town because there are no tools or features in OHOL which would enable it, like craftable map & craftable zoom, stackability of everything
pickaxes breaking on one single ancient wall is the overkill atm since players build those with ease, i am starting to suspect even it's the current griefing opportunity, to build with ancient wall in a wrong way
sorry hmm

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#228 Re: Main Forum » The Architect's Hat » 2019-04-04 01:10:14

i suggested in the caring thread Eve naming town + an option for a group of town's residents naming town as well if the player who was the original Eve renounces the town's name
if from that naming token, from the marker a radius would span, then this would determine where the town is & where no more
that way in between towns there would be noman's land, this is the area where wars could happen if towns grow & spread

wars are not possible if there are no real towns, with a designated area & an actual name
what we have now is roleplay towns, someone came up with some name & made a sign, nobody really cares for that, maybe the initial maker but not anybody else

i agree with the hat idea, though it doesn't need to be an actual hat

but i would rather prefer that hat to be bound only to the naming Eve or if she renounces the naming, then the naming group of residents

we need in game something more social, a cooperating group of those who work & care, those people have to become more empowered
though i wouldn't give the Eve the power to give her hat away
i really would prefer to have it bound to those responsible for the naming only, either Eve or that group of people, only those would be the elders

i have no idea how this would actually play out, but we need a change in game, atm the gameplay is stagnant & cooperation is a huge exception among mainly egotistic endevours without consideration of the greater good or communicated agreement


btw we have already some sort of empowered elders in game, it comes from the knives carried in backpack, those empower to some actions & it works rather well, if people care to participate that way & act responsible
at some point every player gets it, most remain peaceful, some decide to grief, so the usual social occurance


so maybe instead of a hat, an Eve should be born with an adorned knife, the founder's knife
or she could be only empowered to smith it later in game herself

she could decide either to take it with her when she dies, then nobody else would have its benefits
or she could decide to bequeath it to a resident of her choosing

i am not sure how the multiplication of that knife would work out or if a singular founder's knife would work better

but i would actually prefer it to be a knife, which would be used in the same way for practical work as the usual knives

& though the magic is tempting, i agree with BlueDiamondAvatar, i'd prefer better buildings, better materials, more diverse materials, storage options, better reasons to build houses
maybe a slightly easier building options with the founder's knife, no overkill magic, don't know ...

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#229 Re: Main Forum » Big towns are a mess, radios are a mess, Milestones » 2019-04-03 09:08:33

that's not quite true

"we have a main road"
"we have a crossroads in all 4 directions"
"we have a new main fire"
"we have a hospital"
"we have a nursery" (not that bakery hijacked)
"we have an organized berry farm"
"we have a tree farm"
"we have a tool room"
...

in a town things run fast awry if players start pouring in but everybody relies on what is there & only few work their butts off while others stand around or asking "job?"
there is always something one can improve, the only obstacle doing that are the uncooperative, egotistic players, who are used to play singleplayer against AI hmm

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#230 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-03 07:20:18

so ok, i came up with a game changing idea surrounding caring

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a life of an Eve has to matter
atm it is as unimportant as every female life

a life as an Eve has to matter to the player being an Eve
& a life of every Eve has to matter to every player
if those goals are not met then nothing will help
because only an Eve can start a family ***


how can a life as an Eve matter to the player being an Eve ?

new idea : A TOWN's NAME

the options to live for every player :
* an Eve
* a town's name
* a family name
* consequent lives

round 1 :
-an Eve should be the only one who names a town, a place with a special marker
-the town's name is solidified to stay only if its founding Eve survived to 60, otherwise it is wiped clean
-players born to an Eve with a named town are only those who have already named a town successfully themselves
* this will be the quality of players initiation test *
-every player has at first to have a successful solo run as childless Eve, without any descendants & live till 60 to be able to found a town at all
-after a player manages that life, the town founded stays as a place on the map, it has to have an Eve's marker, a special marker recognizable as an Eve's town
-every player is able to have only one town named at the same time, either that town stays & the founding player can be born to another player that way or they have to found a town successfully first
-this will make every player trully care for what the player is playing
-it will punish every player who hasn't been able to live to 60 while naming a town with a childless rebirth as Eve, over & over again
-being a founding Eve will be the initial test to be able to play something else than that, the Eve's initiation
-players born to an Eve with a named town, who has passed that initiation test are only those who themselves have already named a town successfully, who have themselves passed that test as well
-this will make every such player care for that very spot, for that very town, because named themselves & it will probably inspire some real drama subsequently later on, if a player who was a founding Eve reveals themselves as living there again
(months ago i had the fortune to live very few lives in that sense, those were very memorable but the occurance was random at that time, didn't really belong to any certain gameplay
i am also meeting players in game still, who care for the founding Eve, so that initiation thing is real gameplay content already now
with my ideas here it would include way more commitment of the players than we have now
i am not sure how it will change the griefing situation, but it probably will significantly, since a player can choose to not participate in building a town founded by some other player but disrupt its thriving instead, but there will be one additional positive option to mitigate that in round 3)


round 2 :
-the first life after passing the initiation test is to be born to that exact spot of the own town as Eve again but now with the option to have kids
-as is now already, only an Eve can found a family & give that family a name
-that family name depends on successful life of other players carrying on with the name, as it is already now
-after that second life as Eve, every such player is born either to another such player as Eve's child, as females child or again as Eve, able to found another family
-so - per Eve only one town, but many families possible
-that way every such player can be born only to an existing town
-after that second Eve's life the following lives will be as they are now, randomly born as whatever & whereever


round 3 :
-a player who named a town as Eve, if born to that exact spot, to that town again, has the option to remove that town's name
-that town becomes available to be named new
-the player themselves will be born after that life into a fresh spot as Eve & will be able to beginn the cycle with round 1 again
-the nameless town can be named again only if several residents agree, make it at least 6 maybe
-this will make players who named a town that way care for that very spot, for that very town !!!
this time around it will be more than only one player, it will be already a group of players
-a town named that communal way will have a different marker than the marker a town gets if named by an Eve


round 4 :
-an apocalypse can still wipe ALL town's names clean on a server
-an apocalypse will get that way some real drama input, i am hoping for really mean players, who orchestrate now an apocalypse which removes lots of effort of other players & which in return will motivate players, who don't want to have their town's names removed actually FIGHT against

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***
i was yesterday an Eve, i tried but i am pretty tired meantime with the meaningless effort to be an Eve  AT ALL
an Eve's life is hard & what's the reward ? the family's name will be wiped out probably by some noob players who are randomly born as the only female or by some players who grief for kicks or cause they are disorientated what this game is about at all or just because they have half an hour before their lunch to cause trouble
i was born in a thankless spot, more wolves, boars & bear caves after running aimlessly for 20 minutes than berry bushes or banana trees
i had 4 kids, maybe one survived, the son, as always, but so what ? who cares ? not even i do & i was the founding Eve hmm

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thoughts ?

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#231 Re: Main Forum » Beyond twins » 2019-04-02 13:09:26

what i also would like is the reverse thing
to NEVER again meet with players who were just obnoxious in game lol
curse alone is not enough & i have only one curse per one hour, in some games there are more than two a-holes lol
i would like to be able to mark them, as i don't want to meet them, as it is now, i probably will hmm

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#232 Re: Main Forum » All about that Base » 2019-04-02 12:58:01

pein, that's what i'm saying
using zoom you are in advantage, that's why you use it
you can call it "soft" & "convenient", the bottom line is, if it wouldn't benefit you, then you wouldn't use it
if i remain vanilla, then i know that i am at a disadvantage, my OHOL life is less "soft" & less "convenient"

also, for me, in vanilla, finding an iron vein is a big event, for a zoom out player it's only a shrug of "so what, i knew that already" hmm


the things with the fertile female in lineage is for me personally of no interest, so not really missing on that
i don't suicide because i am the last remaining male or too old female to have kids, many players i play in such scenarios do
i don't play like that, i play for the greater good, i do things not because the lineage is still going, but because things need better function & everywhere things are improvable

#233 Re: Main Forum » All about that Base » 2019-04-02 09:45:34

i say it again

craftable map & craftable zoom

players using awbz are in advantage over vanilla players like me
it skews the gameplay, it's a multiplayer & if a part of those use it & the other part doesn't, it shifts the advantageous gameplay towards the mod's users, away from vanilla players
this is troubling
awbz users don't even know anymore how hard it is to find anything anywhere, rocks, iron, iron mine, seals, stones even or to avoid wolves, snakes & boars
they mock me even of being not efficient enough, because they see the bigger map while i struggle



i am atm only fixing those messes of towns
i'm done farming, making pies & compost
i am still waiting till those wretched sheep pens get some easy to make update, like that wattle fence i am asking about ad nauseam
until then i won't be participating in that sharade of building them with oven bases & tower bases & what not
& don't let me even start with milkweed & rope hmm

also oc - a baby sling
to be female in OHOL is hard & boring enough
i would gladly move to found a new base or live a nomad life
but without some new tools it's not that enticing
it's hard, dangerous & after the first beginning euphoria the usual stuff sets in

towns are brimming with griefers again, out of boredom
& after that last food update the mess became a feast again
single tomatos next to broken malets, some remains of a field, bowls with some seeds, single plates, broken hoes, scattered rabbits skinned & fured, pork still not stackable, bowls & plates with all parts of salsa, fries & chips, the list of scattered stuff goes on
as i already said before we've got that one single improvement of stackable carrots
a messy town with clutter everywhere is THE invitation to grief
it looks like something to throw away & so people do
griefing in an organized town with a flow of goods calls for cooperation, griefing becomes harder
the mess is making griefing easy

so
i am now only trying to fix those messes of towns
other than that, i don't like to cook IRL, so, cooking in OHOL doesn't really do it for me
i hope the next update doesn't include more food hmm

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#234 Re: Main Forum » An amazing adventure! » 2019-04-02 09:14:39

for once not a story where a griefer was involved, not a living one lol

i had today also something related
not directly "an amazing adventure" but it was interesting enough to tell
& it hasn't griefers included either lol

was born male to an Eve, had already a baby bro
there was another Eve
they say "Let's go"
i wondered, since we were already in a town which seemed to be dead
then one of the Eve's tried to put a cart on a horse
i said sad-dle, after the third time they realised
so my mum with a backpack grabbed me & ran north
& we ran & ran & ran & ran
i started severly to wonder what the point was
the other Eve with the horse went missing
while my bro with a backpack & clothed was still somewhere around
then my mum dropped dead, yeah, was to expect
after i put on my mums clothes & backpack, we went back to town

the town was indeed dead, several fresh corpses, probably there was no young females & they were just old
my bro didn't want to stay, so he suicided
i, on the other hand, saw the opportunity to fix the berry farm & expand the road further which the previous people have started
plenty of food around for one lone man & nobody disturbing while i dug up the bushes

made then there two centers on that road
whoever finds that town again can continue
died at 60 big_smile

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#235 Re: Main Forum » Why do people... baffling behaviours » 2019-03-30 21:07:02

-build fast roads next to rooms ?
-still pave fast roads next to berry bush farms
-build ancient walls rooms with only one or two doors, so you have to run around to get into it ?
-still expand the huge berry bush farms ?
-are unable to deal with the newcomen pump ?
-scatter tools around town ?
-build ancient walls rooms cutting up a fast road ?
-build kiln & oven next to a wall above ?
-thresh flour leaving straw despawn ?
-put backpacks with knives on babies ?

#236 Re: Main Forum » rant/discussion » 2019-03-30 07:38:52

Glassius wrote:
breezeknight wrote:

there is still bow & arrow

There is no bow & arrow when griefer strikes, as those are the things griefers hide before murders. With knifes in backpack you can still be productive and this is the only way to quick deal with griefers.

the first time i've got murdered was by bow & arrow, i've been murdered with bow & arrow by my own son i've wasted my time with nurturing him,
& all those countless guards with bow & arrow bored guarding & going on a killing spree
killers don't need a knife, just an intention or pretext to kill, bow & arrow is as good to kill as knife is

& i still don't propose killing in revenge or as a measure to "deal with griefers"
i've been also to countless towns where bystanders or some kid eating pies or some elder got "dealt with" just because
"killing a griefer" is probably quite a genius griefer idea to kill without people getting suspicious
cause not everybody is as observant as i am lol

prevention is the best option,
reduce knives in town if there are actually too many, means more than about 3,
put bow & arrows visible to all middle in town center, prepare hospital
make backpacks, give knives to responsibly working folks, so they learn to hand down their knives to the next generation of responsibly working folks
this makes the town safe, proven again & again

i would prefer more prevention options but well, it is only as Jason gives it

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#237 Re: Main Forum » rant/discussion » 2019-03-29 09:37:25

futurebird wrote:

If you end up with more than one knife melt it down. If you aren't using the knife or old and have no one to give it to? Melt it. As long as the sheep are getting killed the bread sliced etc. there isn't any need to leave it floating about.

sorry but no

only one knife in a settlement is dangerous
everybody with a backpack, who proved themselves useful should have a knife, that's the safest a town can get

if you have in town only one knife this can mean that a griefer gets hands on it & then blood will be spilled

one knife might be viable in a total beginner settlement with little iron, but such a settment is better off without any knife, until backpacks are there & sheep are kept at first only for wool

but if you have already a sheep pen, enough people to run a wheat farm for compost & pies
fair amount of furs for clothes & backpacks, then you will need more than one knife & you should have about three

if the number of people is dwindling in a town, then it's equal anyways if there is only one knife or three

btw i've been to towns flooded with knives, didn't have more bloodshed than anywhere else
not knives alone but people murder & grief


Glassius wrote:

You can either arm everybody, od disarm everybody. Your approach, the second one, is decreasing the chance for murders. But if any happens, it will be massive!

nope again, sorry hmm

there is still bow & arrow

a town is not safer without knives but with responsible ways to deal with them
if you have a knife & are going to die soon, pass it on to someone who's working, farming, baking, cleaning sheep pen, caring corpses away, setting up a hospital, forging, firing pottery, doing useful stuff
those are the most reliable players
if you see a knife lying around & you have a backpack, then take it, keep it safe, use it for good

just destroying knives is not the best option

then again
i think instead to melt two knives you should rather make shears with them big_smile

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#238 Re: Main Forum » First ice cream, now Tomatoes, Hot Peppers, Shrimp and vinegar? » 2019-03-29 09:22:25

i am not against more food
but civilization should be really more than a food simulator hmm

there are so many areas missing in OHOL, so why more food food food ?
it's boring, because it's the same in new clothes

sorry Jason, but i don't like it

so far the only announced new stuff that's really useful are those spring doors, is a pain in butt to use doors now
i just wonder if we can add such spring doors to a sheep pen & if sheep get through it as well or not,
cause open gates in a sheep pen is a popular griefing method

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#239 Re: Main Forum » rant/discussion » 2019-03-29 00:20:56

also

make yourself a backpack, or secure one or at least an apron
& grab the knife lying around the sheep pen or the bakery
better you've got it than some bored griefer or roleplayer
they don't really need any actual reason to stab, they just pretend to

i've been to so many towns, where i didn't grab the knife & it always ended in bloodshed
where i had the knife, the murder ratio was at least reduced, often to zero
but do it always first after the backpack, therefore backpacks & rabbits & snares are very important

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#240 Re: Main Forum » War on stone hoes » 2019-03-29 00:10:38

you have to see the bigger picture than just early farming

it's better to use the soil to set up a milkweed farm asap instead to set up a skewer farm
ropes are used constantly for the most vital stuff throughout the whole tech tree, better starting with it already in an Eve's camp

& why would you want to have a "no iron town" ?

#241 Re: Main Forum » The perfect mom » 2019-03-28 18:25:42

worst is, when some babies get full clothing while others stay naked
cause what do you know about a baby ? what do you know who's behind it ?
maybe the naked one would make good use of that clothing while you can be lucky if the clothed one is not a griefer

i cloth babies, but prefer not to give them backpacks if there is not an abundance of
& they sure don't get any knives in their backpack !
after the temp update clothing is vital, it improves the livelihood extremely
without clothing whatsoever to do anything is beyond hard

if i have the time & patience then i give baby a tour,
sometimes i am just running around with the baby searching for something, that's already some kind of tour
at the end i drop grown up kids in the berry bushes, it's the best start for them,

if i know what's missing in town then i tell also what the kid could do
sometimes i ask if they know how to do something, it's better than asking if new

speed mimicking, hyper active babies, babies which jump around things, don't stay put, try to force me to get them clothes
are going on my nerves,
i am less nice to babies like that, & way more cautious

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#242 Re: Main Forum » Some items are used for too many tasks and have no alternative. » 2019-03-28 13:36:13

that's why i often bring a bunch of new stones to the settlement/town, cause those present are mostly used for wells or just disappear magically

i am all for storage options, storage options & stackable everything
with what we have is organization atm hard to achieve, actually not at all

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#243 Re: Main Forum » 502 Bad Gateway I can't view any of the topics in the forum » 2019-03-27 16:15:31

the family tree

Jason changes the privacy stuff about emails as log in
not sure how it will work eventually
atm you can log in to your family tree directly from the game

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#244 Re: Main Forum » Brutalism comes to OHOL » 2019-03-27 07:55:37

brutalism, lolz lol


but i really wonder, why there are those giant corners at all,
why does a horizontal wall not just align with a vertical to a nice slim corner ?
maybe Jason needs some iron as well lol

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#245 Re: Main Forum » Simple trick to make bakery work. » 2019-03-26 20:57:05

just saying
a blackboard would gather all the needs in one place,
those of someone looking to do something, those who look for someone to take over, those who look for something to learn
but it would reveal the town's unfilled workplaces as well big_smile

sure, if i see someone who is hanging out where i work atm, then i ask, but that doesn't happen that often, since i am usually doing this & that
i never ask what to do, i look around & there is usually plenty that needs to be done, often i encounter towns, where many players don't quite know what the town actually needs & often do stuff, which is not the most vital, while important tasks stay undone

i did suggest this now here
https://www.reddit.com/r/OneLifeSuggest … lackboard/

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#246 Re: Main Forum » Next Update - Spring Doors! » 2019-03-26 20:39:41

oh, i will be forging now more, love it !!! big_smile

#247 Main Forum » unravelling tangled family ties » 2019-03-26 20:30:59

breezeknight
Replies: 3

so i was born right now to a single woman, she was no Eve, she had no town
i didn't know where we were or what my mother was up to
the only thing i knew was i had to survive, since as it looked, i was the only daughter & my ma wasn't getting any younger
we were scouting the terrain but at some point went to where sort of a basis was
a full set of steel tools lying around, so i figured, we were to set up a colony

i had another two siblings, both /died, then a triplet set, after first died, the other two as well
my ma was now too old, so i was the only one surviving kid, enough, just needed to stay alive & get kids, daughters

after i made my home marker i went to fetch some rabbits
after some trips too & fro, i had my own backpack too
then kids starting popping out, one after another, /die /die /die /die
didn't look good

in the meantime my ma at the basis, set up a berry farm & started to make tower base sheep pen
the land was good, the base set up in gray gray badlands but lots of milkweed around, no wolves, only few boars, very few mosquitos, some banana trees, some berry bushes scattered, quite a few ponds & lots of rabbits around, would be a shame if the settlement had to die out
but then i had a son, he agreed to stay, so that was already something
we went back & by now my ma was dead

thank Jason, the son knew how to not only survive but even how to make a sheep pen out of tower bases, so he continued where his grandma stopped
i thought meantime to be too old for kids, but then a daughter came, that was enough to keep the line going & justify all the efforts done
but then even a second daughter was born
soon after i was old, did fetch some more rabbits, helped with the berry bushes at the corners of the sheep pen, which drained the last water from the shallow well
i knew, i had the last minutes to live, so i rushed to find four milkweeds, made the rope, made the boards, made the bucket, rushed to the adze, made the stanchion kit, made the deep well
& died

then went to see what the family tree was like
& then realised ... i was already today not only a direct ancestor, but i was a participant of another unusual story in that family

my name in the first family i told above was Juliana Milk, my mother was Gayatri Milk
i was the 11th generation, a bunch of generations earlier there is an ancestor, in the 3rd generation of an Eve, with the name Coco Milk & i was today already that exact Coco Milk

my story from that life was nothing special, some life in some town, not bad, in fact a nice life, but fairly unspectacular
only now it gains some more depth
i didn't pay much attention to it as it happened, because it was not that strange, but now, generations later, it becomes very special

as i was born into that town, my mother asked me if another woman is allowed to name me
as far i recall, i agreed, or maybe my mother agreed as the woman asked her, i'm not sure
anyways, fact is, i was born to a mother with the name of Cloie Boots, but the woman who named me was a different one, one with the surname Milk
& so the family line i was the ancestor of was not Boots but Milk
i was adopted to be the bearer of the family name Milk

as i looked for today's Eve Milk i found the missing link
the last words of hers were "You are coco" big_smile


http://lineage.onehouronelife.com/serve … id=3904429
http://lineage.onehouronelife.com/serve … id=3904429
http://lineage.onehouronelife.com/serve … id=3902542

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#248 Re: Main Forum » Simple trick to make bakery work. » 2019-03-26 00:40:52

i know exactly that phenomenon also
same with compost, forging, making kindling, even omeletts, watering carrots, harvesting carrots

the only crafting which seems resistant to "sudden helpers" is making pottery
rather the opposite, as soon i start making space in a forge for some new bowls & plates, someone decides, that it's time again to forge


what i would like is a job assignment blackboard, where all the jobs available are listed
if some craftsperson is soon about to die, they can announce an urgent job assignment on that blackboard

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#249 Re: Main Forum » A Griefer's Guide to Pitbulls » 2019-03-25 14:22:42

it takes forever to load your screenshots yikes
reduce the resolution

#250 Re: Main Forum » Jason PLZ - next necessity » 2019-03-25 14:18:14

Tarr wrote:

Here is a secret you may or may not know. You can cook meat by itself and remove it from cluttering up an area. If your priority is a clean space then you sacrifice the foods efficiency by eating it in a way that is lower total pips. If your priority is high food efficiency then you sacrifice space as the meat has to be stored in baskets/boxes/etc so you can save it for when you make pies.

The answer to your storage issue is right under your nose. Just cook the rabbits and eat them instead of hoarding them in a useless state.

here is a secret for you

cooked mutton & cooked rabbits are also not stackable lol

you only suggest to waste my in game time with doing something i don't want
it has absolutely nothing to do with any sort of a solution to the scattered meat problem
you are being ignorant & outright silly

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