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#251 Re: Main Forum » If you could make only ONE change to the game what would it be? » 2019-04-17 03:04:29

Thaulos wrote:

I would make it so that whenever you try to put food in your already full backpack it wouldn't make you eat it.

+1 lmao

#252 Re: Main Forum » I know this is probably a waste of time.... » 2019-04-17 02:45:59

Huh, this thing got a lot more attention than I thought it would. And it's not nearly as negative as I figured it'd be. Not sure what the cause is, and you wont hear me say this often, but shout outs to the forums.

@Tarr

Tarr wrote:

Originally the difference between stage two and stage three was the amount of seeds you received after harvesting.

Really? I don't remember that ever being a thing. Maybe it was before I played, early March 2018 or before. Do you know about when it was changed? Also, not sure I can fully agree with your opinion of a massive milkweed buff not messing with game balance.

@Whatever

Can't say I'd be a fan of that suggestion. Personally me, I'm a pretty adamant detractor of RNG in games.

@futurebird

Yes, it can be taken down pretty easy as it stands now. But with my suggestion, the only thing they could do (without staking, watering, and shoveling) is pick it during a stage it regrows, or pick it at a stage where it will produce seeds. They don't have an easy option to grief. As far as the multi generational farming, I'm of the opinion of it being far more complicated than it'd be worth. I feel there are many more practical, and easier implemented solutions.

@Psykout

Like I said in the OP, you can muster up an argument for the current flowering milkweed stage, but it wouldn't justify it's existence IMO. I will agree that the debris phase after it gets picked is unnecessary and should be done away with.

And I guess I'm technically asking for a milkweed buff, but I'm not looking at it in that sense. My initial reaction to the idea of a "domestic" milkweed that gives thread is to be against it. I'm sure I could probably be persuaded, I would just want it to come with a pretty decent drawback (maybe soiling and watering?). I wouldn't want it to be too strong.

For the final point of your thoughts on a downside to picking a biome clean and not cultivating it, and that it should change it's behavior once "domesticated". I personally believe you are looking at it the wrong way. I believe you are comparing apples to oranges. Milkweed is not like carrots, corn, sheep, pigs, etc. They are more like trees. They don't provide food, they provide crafting materials. If you think of a milkweed plant as a maple tree, you'll understand where I'm coming from. Just imagine every milkweed stalk as a poplar, maple, or yew tree. You don't have to plant a new poplar tree every time you grab a curved branch; nor do you have to soil and water it. You get one, every predetermined amount of time. I'm not going to waste time typing out every little thing, because I'm sure you can see where I'm coming from.

At least that's my opinion. I don't think you should "domesticate" a milkweed plant any more than you can "domesticate" a poplar tree. I know that milkweed kind of exists in between a tree functionality and a bushes/corn functionality, but I'd like to see it move more towards the prior.

#253 Main Forum » I know this is probably a waste of time.... » 2019-04-16 06:50:47

FeignedSanity
Replies: 17

But it's 2AM, and I'm in the mood to waste some time. So fuck it.

Now, how about that milkweed? It's a real pain in the ass as it is right now; but what if it regrew after you picked it, like the days of yore?

What always struck me as odd about milkweed, is that it has always had an unnecessary phase. "Milkweed" and "Flowering Milkweed" are basically the same and always have been, at least as far as I can remember. Maybe you can attempt to muster up an argument about for it, but for me, they're just redundant. You could easily get rid of one, and the only thing you'd lose is a bit of newbie confusion.

While I would be fine with that; how about instead, we give flowering milkweed a purpose. What if milkweed regrew when you picked it in it's flowering phase? Now I know this would kind of bring back the old problem of the "don't do that's" Jason was trying to do away with a while back; but you can still burn geese, rabbits, and fish by trying to cook on a fire or waste soil by tilling a full soil pile.

So here is my proposal, for anyone interesting in shooting it full of holes big_smile We can go ahead and keep the "Milkweed" stage. Maybe it could be the initial growing stage (work just like it does now) and after 5 minutes or so, it turns into flowering milkweed. After that, it stays flowering for....idk, let's say 20 or 30 minutes. You can pick it at any point during this time, and it will start to regrow after it's been picked. Maybe the regrowth process takes an hour (subject to change), like branches. You can dig them up like berry bushes.

After the flowering stage, it would turn to fruiting milkweed. This stage would function basically the same as it does now. If left unpicked, the fruiting milkweed would turn back to flowering milkweed after 5 minutes. It would alternate between flowering and fruiting.

And that's basically it. I'd appreciate it if you'd be so kind as to let me know what you think. And with that, I'm off to bed.

#254 Re: Main Forum » If you could make only ONE change to the game what would it be? » 2019-04-16 06:12:39

Fix and fine tune the combat so the winner of a duel is a lot less "coin flippy".

Of course, seeing as that's not really realistic, I'd probably go with a version of the zoom out mod being a standard part of the game. Something a lot like whatever's new one with key bindings and the other conveniences.

#255 Re: Main Forum » Okay, can someone explain what happened here? » 2019-04-16 06:02:10

@ Matbat

Ahhhh, I didn't know that. I was under the same impression as Tarr. Thanks for the info!

@ Luniatji

Well, sorry to hear that. Thanks for sharing though. And it wasn't the same person, as she starved at age six. But, at least you got some 1 on 1 time with a newbie.

@ pein

Yeah, I saw that a long time ago as well. Was a girl running around with a bow and arrow at age 5 or 6. Glad it looks like that isn't the case.

#256 Re: Main Forum » I HAVE SEEN HEAVEN » 2019-04-16 05:53:25

Whatever wrote:

i remember in the past milkweed would regrow if you pick it at the seeding stage, i miss that.

Ah yes, I remember those days; back in the olden days when people used to chew each other out for picking not fruiting milkweed XD

I actually had an idea recently regarding milkweed. Was thinking about making a post, but not sure if it's worth the effort.

#257 Re: Main Forum » Okay, can someone explain what happened here? » 2019-04-15 19:10:13

Yeah, that's what I found odd. Knife is the weapon that can be picked up at the youngest (being 8), so how did a 6 year old kill someone? Could snowballing a starving person really count as a murder (speaking game logic, not philosophically)?

Anyone else have any ideas? Maybe a bug?

#258 Main Forum » Okay, can someone explain what happened here? » 2019-04-15 03:04:05

FeignedSanity
Replies: 7

http://lineage.onehouronelife.com/serve … id=4111725

Apparently Andy White got killed by Elizabeth White...but she was only 6. Am I missing something?

#259 Re: Main Forum » Please make poop decay » 2019-04-06 22:05:03

So why do adult sheep give poop again? I was gone when he made this change, that's certainly what's causing it. Shouldn't he just revert it?

#260 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-05 22:30:56

Booklat1 wrote:

Hey bud, you nerfed the wrong thing

LMAO +1

#261 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-05 22:16:46

Deleted old message, as I couldn't find a way to change it to say what I was intending without changing the whole thing.

@jasonrohrer

Will the change come with a means to dispose, or use up unneeded hides? Or will they continue to last for eternity?

#262 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-05 22:05:00

Tarr wrote:
FeignedSanity wrote:

...

That might be a you problem. Mouflon hide is one of two Eve accessible tops with the sealskin being the other. Mouflon hide requires a bow + arrow which means at max Eve can carry two of them at a time (one on herself, and one in her hands or on a baby she carries.) The only other no thread/needle clothing options for Eve are a turkey hat (no insulation but gives a small bonus due to covering your head) and a reed skirt.

Instead of nerfing the insulation value on mouflon hides just make them less common and what not.

I never said anything about nerfing their insulation value. This is the reason why I hate to use the forums.

I also added additional clarification a little later on that I am fully aware that they have a purpose, and I'm not saying to make any changes to it. I personally believe that it would be nice to be able to get rid of them if they are no longer necessary. That was the whole reason for my post.

Also, I had already acknowledged that I may very well be the only person with the gripe, but thank you for reiterating.

#263 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-05 21:56:20

Yeah, they can look nice, or funny. And they have a purpose, but once you have better clothes, then what do you do with them? If you have properly insulating clothes, then you're just wasting food if you're wearing them. But you can't do anything else with them, except for sheep skin. You can turn that into a saddle, which again, will last for eternity.

#264 Re: Main Forum » Simplified property fence plan » 2019-04-05 21:45:15

jasonrohrer wrote:

Yeah, maybe the fence bundle won't be totally zero cost.  Not sure.

I'm personally in favor of zero cost. I don't really see at as being a problem, they're already troublesome enough as is.

#265 Re: Main Forum » Can someone check the new content before I release it? » 2019-04-05 21:36:44

I think it would be nice solely because you can't get rid of them, aside from running 5 minutes in one direction and dropping them off, which is annoying. Mouflon and sheep skins are just a nuisance for me, personally; always have been. But I might be the only one with this gripe.

#266 Re: Main Forum » Other off-the-wall ideas for "making you really care"? » 2019-04-03 11:52:09

jasonrohrer wrote:

--One Eve on a server, ever... after the family dies out, the server is wiped.  Death of a family = death of the world.  Everyone clustered around (0,0), just like the old days, but to keep that sprawling civ going, some baby needs to survive.  Big problem with Eve getting overrun by babies at the start.  Maybe excess players are spawned nearby as Adams in the beginning.

I personally really like this idea.

jasonrohrer wrote:

--Really crazy:  What if you only got ONE LIFE each hour.  Gosh, how this would change the game dramatically in so many ways.  If you lived to 60 each time, you could play continuously.  But if you ever died early, you'd spend the rest of the hour cooling off.  Goodbye baby suicide.  Every baby would indeed be precious to both the mother and the baby.  Also goodbye to my financial success.

I agree with everything said here very much. The last part literally made me LOL.

#267 Re: Main Forum » Why there are no wars » 2019-04-02 23:24:42

Whew, what a time I picked to come back to the game. Things are getting VERY interesting. I tend not to post on forums because people rarely read what you wrote, they only read what they want it to say, but I have a suggestion to this whole "burying to come back to your village" thing that Jason seems to have taken an interest in.

I propose a counter mechanic to the burial process. Someone dies, and their bones decay. If they are buried (probably with a grave/tombstone of some sort or a ritual) they can come back. However, what if want to banish someone from ever returning? Currently, I guess murder would be the means to this end, but innocent people get killed, I believe, frequently enough for this to be looked at. Besides, it puts the decision solely on one person, not the family.

I would like to suggest possibly replacing the banning method with bone burning. I feel like this adds an interesting mechanic to the banning process. Let's say, someone is trying to hand off a knife and accidentally stabs someone. Everyone recognizes it was an accident, but there are no medicinal supplies. Someone walks in from off screen, jumps to conclusions and stabs the "murderer". Boom, two people facing the ban. If everyone agrees they were innocent, then they give them the burial. Maybe the village decides that the second stabber is a deviant and decides to burn his bones, but bury the guy who accidentally stabbed when trading off.

This way, the family is able to use their knowledge to make their own choice on who should be reborn or not, and leaving less up to happenstance. That, and I love the idea of burning the bones of the mass murderer after you've hunted him down. You can bury all his victims, then burn the bastards bones. Of course, you can apply this to many different scenarios, but I feel like this mechanic would really add a lot. So I decided to throw it out there and see if it gets ripped to shreds or just dismissed.


Edit: Possibly make the process not be instant. Maybe make the bones burn for 10 seconds before they're turned to ash or something. That way you don't have some guy immediately burning bones and people could remove them.

I am aware that this idea has problems that would need to be worked out, but I feel like it could have merit. Maybe the idea seems redundant. If you don't want someone to come back, just don't bury the bones. But maybe this would be a means to keep someone from being "that guy" and burying the griefer.

#268 Re: Main Forum » Can we please cool it with the deserts? » 2018-08-07 09:43:25

MultiLife wrote:

Ofc we love the deserts but I think the thread is trying to point out how people boil themselves in deserts. I didn't know personally that the hot temperature could be worse than cold ("I don't know if most people know this, but overheating doesn't have a cap. And if it does, it's certainly high enough to wear it's basically irrelevant.") so it is certainly something to be aware of from now on. I've seen many smiths with clothes on in a desert smithing/cooking station... myself included. [...] the floors are really not needed.

And that is part of the reason for the post. I'm sure a lot of even more experienced players aren't aware of this, because the current bar makes it seems like once you hit the far right, it's not going to get any worse.

As a general rule, it is generally better to be hot than cold. If I remember correctly, the same amount in the cold burns more hunger than the exact same measure of heat, but you can only get so cold. However you can keep stacking up heat until you're burning something like one hunger bar per second, or even more.

And the floors are not just unnecessary, they are actually a detriment. You put a floor on a desert tile and you're just burning up more food.

#269 Re: Main Forum » Can we please cool it with the deserts? » 2018-08-07 09:32:18

Lotus wrote:

The tutorial explains overheating, but it seems all of the newbies want full clothes in a desert. Why? To... look cool? To hide your shame? Just get the no nudity mod.

It’s costing to build a house in the desert, too... even if it is bad, people continue to build them for appeal in regards to looks and a display of advancement.

Does it really? I, of course, made it through the tutorial and don't recall anything about overheating. Actually, come to think of it, I think it did say something about taking your clothes off in the desert; but I don't think it really states how dangerous it is, just that you probably shouldn't do it. Maybe it should specify that there is no heat cap, because the current meter gives off the impression that there is a reasonable heat limit (which there isn't).

As to why they want to wear full clothes in the desert, aside from ignorance, is probably the same reason I do. I like to spend time roaming the city. I usually don't like to squat in one spot for an hour, and you'll often go from desert back to non desert. Quite often I spend most of my time outside of the desert, so clothing is a plus. However, it's a big hassle to take your clothes off every time you go in the desert, just to put them back on when you leave; especially if you're doing a lot of back and forth. That, coupled with the danger of having your clothes stolen (which will happen), is why I tend to always have my clothes on; even when I travel to the desert.

And I know people will do whatever they want in the name of aesthetics, but I'm just going about making sure they are aware of the risks. I've already come up with plans to counter these things, so I'm set on my end. I just wanted to make the issue known.

#270 Re: Main Forum » Can we please cool it with the deserts? » 2018-08-06 05:50:59

*sigh*

I never once suggested that people need to live in colder climates. My very first fucking sentence is acknowledging how strong and useful they are. I don't hold it against you, because that's to be expected from the forum. Just to reiterate, I'm merely suggesting that people stop building houses and fires in the desert. If you're going to build them, build them outside of the desert.

Now if you ask me if I'd like people to stop using deserts all together, then I'd say yes. I personally enjoy consistency, but I don't expect people to do this, nor do I suggest it.

Also, in the picture, she's not entirely in the desert. You'd probably need to be two tiles further in to feel the full effect. But thank you for the maths.

#271 Re: Main Forum » To the Mouse family » 2018-08-06 00:10:06

@neo

No, I was a couple generations afterwards. I think I do remember seeing you as a baby though lol. The name Grier seems familiar.

@ribbz

I can't imagine the bow and arrows not getting lost or hidden that much longer after you died, we were 10 generations apart. Though I did manage to find two arrows in the Savannah, but that was it. I had to craft the rest.

Ironically enough, someone made one of those stupid bear pens. I killed two of them but someone convinced me to leave the third alive. I check back two hours later and see that most of the line died out to a hungry grisly bear FeelsBadMan.

@sweetmamasun

I can't imagine it being at the same time, I never saw anyone born with black text. Seems odd though that they would bother talking at all. Smart thing to do is to keep your mouth shut until you can eat for yourself. Come to think of it, I'm kind of jealous that I've never had the black text. Maybe more of my lives should be dedicated to murder >:]

Anyway, this was me: http://lineage.onehouronelife.com/serve … &id=792469

#272 Re: Main Forum » Can we please cool it with the deserts? » 2018-08-05 23:45:07

@neo

Oh really? I'm fairly certain they don't, but I suppose I've never really paid attention. Not very often you get stone floors, mostly just walls.

@multilife

Oh yes, then it'll be perfect. Add a nice rub and some sauce, delicious XD

And I know why people do it, but that's a bit of what this post is supposed to be, just a bit of education for people who may not know. I usually don't post anything unless there's at least 3 reasons to do so. And while there's many things that can be done gameplay wise to help with this, I'm fairly certain this wont be on Jason's radar any time soon, if ever. It'll be pretty much up to the experienced players to take things into their own hands. I've thought about going around destroying desert stuff and rebuilding it out of the desert, but not only does it seem not worth the trouble, it's also usually not an issue for me. But I think this was the final straw, it's now officially my problem lol.

And yes, I've had my mom put me on a desert, bear skin bonfire. Then when I try to move, she puts me right back, calls me a dumbass, and threatens to let me starve if I don't stay O.o That's enough to drive someone shooty <.< >.>

@turnipseed

Yeah, I saw this, but I don't really agree. I don't think that there should be heat reducing clothing because then you're just taking away the downside of the desert without touching the upside. It's already broken as is, it should have some counter balance. My problem is that the counter balance is just so damn annoying. I would be okay with heat reducing clothing if something like, all half desert tiles get full desert heat.

@pein

Well of course, that is all true. I don't think anyone is disputing any of that. Except maybe for the part where babies deserve to die, that might get some controversy. This is the forum after all XD

#273 Main Forum » Can we please cool it with the deserts? » 2018-08-05 13:15:53

FeignedSanity
Replies: 16

Yes, yes, yes, we can all agree that deserts are an amazing god send from Jason himself to crutch starting civs into easy street with perfect temperature tiles; but can we stop building stuff in them? Or at least stop making fires and houses.

You people are cooking yourselves, and Jason forbid you put any clothes on. At that point, you're basically standing on the surface of the sun. It's so annoying to momentarily stand in someone's desert house, or on a desert fire, then ding, ding, dead. Dead in four seconds flat. Like damn, that's an annoying mechanic.

I don't know if most people know this, but overheating doesn't have a cap. And if it does, it's certainly high enough to wear it's basically irrelevant. If you have a hat and a loincloth, and stand on a desert fire while waiting for your coals (to make pads, cook food, or anything else), you will die very, very quickly. And yes, putting down wooden floors just makes the desert even hotter.

I don't know if many people know this, but it's been bothering me for the longest time. I'm going to do my best to be more aware and maybe even rip up some desert floors, but I just figured I'd share and get in a little bit of griping (because that's most of what the forum is anyway tongue ...well, that, and trolling hmm  )

(Yes I am a little miffed I just insta died because someone I was showing dying to put the fires in the desert, (next to the sheep pen and forge) and I got side tracked with a question and forgot I was standing on the fire. I reach into my backpack and it's not my pie, it's my alum T.T And don't judge me, we've all done it XD )

#274 Main Forum » To the Mouse family » 2018-08-05 10:01:43

FeignedSanity
Replies: 4

Thank you so much for the good life.

You were all wonderful, and I'm sorry I didn't get to say goodbye to you all properly. I was trying to pass off the bow and arrows to Hope I but the whole family came XD. I'm like no, that's not how this works, you can't all know where it is LMAO.

I wasted too much time getting that all sorted out and wound up dying before I could even say my final words hmm

I can tell by all the bear deaths in the family tree, that I made the wrong decision. I'm sorry our line died out to Daniel, but I'm glad you at least put him down Hope. Sorry daddy didn't protect you all from your hairy daddy. I'd like to say you can blame that on your mom, but the decision ultimately lay with me. I hope you can forgive me. I wont make the same mistake twice.

Thank you all, and may the cactus god bless you.

Love,
Daddy

#275 Re: Main Forum » Is there a trick to finding towns as an eve? » 2018-08-05 01:03:53

MultiLife wrote:

Jason said Eves who die of old age can spawn to their old home marker locations. A forum member West told this to me in my thread about me spawning into my old town a week later as an Eve. smile

That only works if you're the only person on the server. Jason implemented it as a "single player" measure. If the game were to ever get to a point where there was only one person playing, they could still play by using this system. The rule is that you have to be an eve, have to die of old age, and you can't be ever be reborn as someone's kid otherwise it's lost.



As far as eve's spawning into old cities, it's purely luck. The way the eve spawn system works, it's bound to happen eventually. There is no trick, just a very very very very very very very very very very very very very very very very very good chance that an eve will spawn into an old city at some point.

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