One Hour One Life Forums

a multiplayer game of parenting and civilization building

You are not logged in.

#251 Re: Main Forum » Please make Iron Mines permanant » 2019-08-26 16:48:51

There would definitely have to be a significant movement speed decrease or something if the solution was to make all engines removable. I can already picture a three year old running directly from the fire to the well to grab the engine, and then sprinting out of town with it, never to be seen again.

#252 Re: Main Forum » Small improvements » 2019-08-25 20:39:35

When I played last night iirc, I believe I saw it go from 6 to 5 to 4 to 4, with the Jones family apparently dying out twice about 30-40 minutes apart.

#253 Re: News » Update: What We've Learned » 2019-08-25 15:57:32

Great update! I really like these changes:

jasonrohrer wrote:

--The default state between families is neutral instead of war.  To use war swords, an elder must declare WAR in the target family's language.  Elders cannot hold swords themselves, though, blocking solo crusading.

--A bunch of things that were blocking and unremoveable (Newcommen towers and looms) have been made deconstructable.

--Chopping all trees, including juniper, is now hungry work.

--Wildcard phrases for gate ownership, like MY OFFSPRING OWN THIS (all living children) and MY FAMILY OWNS THIS (all living family).

Especially the war sword nerf, should make things a bit less chaotic and hopefully more peaceful. It seems like it should have a pretty significant impact on the social dynamics.

#254 Re: Main Forum » End conditions for the rift... » 2019-08-23 19:43:39

The_Anabaptist wrote:
DestinyCall wrote:
Saolin wrote:

And we got all his supplies, with no cost.

Trade successful.

I feel all this story is missing is...

... And then we loaded the trebuchets with large rocks and cans of flaming kerosene.  We shelled the neighboring village some fifteen hundred tiles away.  Eventually we got around to picking up the loot that survived from amid the smoldering craters and charred bodies.

The_Anabaptist

Heh, some of the other villagers wanted to launch an attack, but i tried (successfully I think) to convince them that we'd be better off staying to defend, if necessary, since we already had everything we needed and an attack would be very risky.

#255 Re: Main Forum » miskas' brilliant replacement for Donkeytown » 2019-08-23 18:27:50

Tempted wrote:
DestinyCall wrote:
jasonrohrer wrote:

You did say you NEVER wanted to play with this player again, right?


Yes, please.

I second

With the suggestions in this thread, you definitely WILL play with the player again, especially in the rift. Only way to avoid it would be perma ban to donkey town.

#256 Re: Main Forum » Jason, don't give up. » 2019-08-22 21:42:57

I know I'm just another random player, but I just want to say Jason, I really appreciate the way you've handled things the last few weeks, and I look forward to see how the game progresses smile

#257 Re: Main Forum » End conditions for the rift... » 2019-08-22 21:25:26

Interpersonal trade does happen a little: "want to trade hats?"

For more of like a shopkeeper dynamic though, it's generally at the detriment of the town to do so, all it really accomplishes is limiting access of whatever goods you're stocking to the rest of the town. It doesn't really benefit anyone, shopkeeper included, and is currently just an avenue for roleplay.

Also for intervillage trade, I don't feel like I can adequately explain it or reduce it to a few main points, so I'll just provide an example from a life a few days ago: We had a decent town with lots or iron, and everyone was getting along and working together. The town was unfenced and a man arrived at town from a different family. He was murdered, and that is actually what alerted me to his presence. I ran over with my war sword drawn in case the town needed defending, but saw it was already taken care of. I scouted around behind him to see if there was anyone else, and came across a loose horse cart loaded with a basket of pies, bowl of berries, bowl of pads, and a chisel. He seemed to be by himself. I brought the horse back to town and unloaded the supplies. Did he have nefarious intentions? Or was he bringing supplies for trade? No one knew since we couldn't understand him. And it dawned on me that this was the most profitable and least risky outcome for our village. His family would have no idea where he had run off to, or if he simply died in the wilderness. And we got all his supplies, with no cost.

#258 Re: Main Forum » Why are we still acting like we're in the rift? » 2019-08-22 17:30:31

Fences still make sense outside the rift to protect against raids and bears. The problem is they're tedious, unpredictable, and boring to maintain. If you're not the one who built the fence you need to inspect the whole thing off the get go to make sure there aren't any gaps, and see if repairs are needed. Then check the fence and gates regularly for decay. By far the worst of all though is how easy it is to convert a defensive perimeter into a trap just by blocking entrances with non-removable objects, turning the fence into a vulnerability rather than a strength.

#259 Re: Main Forum » End conditions for the rift... » 2019-08-21 18:26:35

ryanb wrote:

I feel like you're looking for the wrong kind of fail condition. Why reset abruptly on a boring note? There is an opportunity to make the reset condition exciting and a critical part of the arc.

For example, what if there are totems on opposite sides of the map which will reset the server unless they are "fed" in some way (think opposite Nosaj's). The expense could slowly get higher requiring better technology over time. There could be an alarm which goes off with an arrow pointing to the totem when it needs to be fed. It could be an end-of-days scenario like the moon falling on Major's Mask and the scramble to work together to keep the world going.

Hmm this is a neat mechanic.

Personally, I'd still be fine with just ensuring an apocalypse is possible and leaving that as the reset condition, with an additional failsafe.

#260 Re: Main Forum » Everyone Complains about greiving but nothings being Done. » 2019-08-21 17:45:59

I believe the problem is the discrepancy between the amount of work needed to accomplish a constructive task, and the amount of work needed to set back or permanently ruin said constructive task.

In general it takes a lot more time in game to do something constructive than to ruin that same thing. This enables a dedicated griefer to do a lot of damage and ruin potentially multiple people's entire lives worth of work in a single lifetime. It magnifies the problem and makes it seem like griefers are a majority at times. Taking steps to reduce the negative impact one person can have would help with this. For example, occasional respawning milkweed disincentivizes a griefer from picking all milkweed. Allowing a Newcomen tower to be easily deconstructed disincentivizes blocking entrances with a tower, etc.

#261 Re: Main Forum » One Week One Life: Changing the life length to one week » 2019-08-21 17:11:16

That's a neat idea. It's intriguing until your suggested hunger mechanics. If I have to log on every few hours to feed a baby, that's not happening. And also the start of the week, you basically wouldn't be able to play for however many hours until you were old enough to do anything. So you'd log on to start your life, then log off and hope your mom kept you fed so you could play in 6 hours. Otherwise it sounds pretty interesting.

#262 Re: Main Forum » i love the servers (idont) » 2019-08-15 18:28:20

Something seems to have changed, but I don't know enough about how that stuff works to do more than just share my own experiences: in terms of lagging I used to only see elastic band babies and items, flying across the screen into someone's arms. But now I've been getting a lot more of the white screen with scribbles, which I never used to experience at all until recently (~2 weeks?). Not too big of a deal for me. It seems others have worse issues so I thought I'd just add mine.

#263 Re: Main Forum » 8 days was too long, but what would be ideal? » 2019-08-15 18:16:19

I agree with DestinyCall that having the apocalypse as the primary reset trigger should be fine. Though having a backup condition is probably necessary just in case. For example you could have the reset condition be "no one lives longer than x amount of time, where x is how long it would take an Eve to starve with no food." Though for that condition to be met I imagine the game would have been pretty horrible for quite a while already, so I'm not sure on specifics. But just a secondary condition that would guard against the apocalypse becoming impossible.

#264 Re: Main Forum » 10'000 Years prize » 2019-08-15 17:52:33

BlueDiamondAvatar wrote:

So I like the list of goodies folks are putting together here, but I'm not sure about the basic mechanics of Jason giving us rewards for having an arc last a long time.

Jason is already putting in >>40 hours a week coding and handling issues with OHOL, how exactly would he find the time to put together extra content?  Would he make content and then put it on hold until we make an arc last over 10,000 years?  I'm not sure I want any additional delays baked in to getting the OHOL content into our greedy little hands.

And on a separate thread... we're wrestling with the idea of what the "fail" condition looks like, because the number of families metric clearly didn't work (at least on it's own).  Jason will need to make lasting ten thousand years meaningful before we start asking for goodies for getting to that goal.

An issue I have with "forced implementation of community voted-on suggestions" is that they may contradict with future design choices by Jason, limiting his ability to develop the game as he sees fit, and forcing him to try to work around things that he never planned to implement to begin with.

I'm not always going to like what Jason chooses to do, but I don't want to inhibit his ability to design the game the way he sees fit, as I think that works out to everyone's detriment in the long run.  I mean if he said "ok the game is at a state I feel comfortable with allowing you guys to vote in a suggestion", then that would be fine. But if hypothetically we were somehow able to vote on and force into effect some change or new items or whatever, they could get in the way of future decisions Jason wants to make.

Anyway I'm not decidedly against it, just my two cents about the discussion.

#265 Re: Main Forum » Reflections of the Rift - What did you like? » 2019-08-14 21:55:34

I really like the map update. It feels a lot more natural, and I find it's easier to keep track of where I'm going without getting lost when exploring if there's no home marker.

#266 Re: Main Forum » I didnt hate the rift. » 2019-08-14 21:02:57

Yeah I don't hate the idea of the rift either. It has the potential to add interesting dynamics to the game, though I do worry that playing towards an inevitable failure might be demotivating. The rift definitely highlighted some problems that could lead to growth and improvements, rift or not.

Though I definitely found it refreshing last night being able to venture out into the wilderness and actually find the things I wanted to bring back to town.

#267 Re: Main Forum » Apoc plan » 2019-08-11 08:12:49

I'm willing to help.  I'll be up a few more hours.  I'll need help though to make sure i don't screw it up.  We need a reset now with no fires left.

#268 Re: Main Forum » No fire left? » 2019-08-11 06:11:51

OminousBladeBlank wrote:
Saolin wrote:
OminousBladeBlank wrote:

Cool it on the youtube psychology. I don't assume someone is suffering. I add an intimate and competitive aspect to my games. I play this game maybe every other day.

I don't like griefing. I love raiding though. Not for the suffering, for the action and competition. You should not be suffering from playing a game. And I am not responsible for your mental health regarding games you play.

You assume my knowledge of psychology is from youtube, lol.  And then you attempt to discredit me by attacking my mental health, LOL!  Based on your posts, I don't see you as a sadist or psychopath, but based on your response to me earlier in this thread, i wasn't going to let you discredit my opinion by suggesting I see a doctor.  I'm the person people come see when they need help!  And I want to help others.  And sometimes people struggle with maladaptive issues.  A lot of times a young person can grow out of these issues as they develop.  But an older person needs to actively work on these issues in order to surpass them!  I think most of the people referred to as 'griefers' are probably teenagers who still need time to develop.  But an agenda to ruin the work of others for no personal gain is somewhat alarming!  Even if it's just in a meaningless video game, what is the motivation for doing so?  Why not participate in the benefit of society and empowerment of others rather than be a drag on that?  I'm not saying someone has to be some kind of Ned Flanders all the time.  But I don't understand the motivation to ruin other's experience if it's not either ignorant or sadistic.

Fair enough. I'm mean on this forum because it seems to be common and at the end of the day I don't post anything that I think will actually cause someone true distress.

I'm not saying you have mental health issues, but I am not responsible for other players' mental health. It's not my job to make sure that the game-player-base I define as 'you' are having a fun time.

In many situations, yes it is bad when people purposefully sully the work of others.

and I agree that people who blatantly troll progress are bad. I like that towns can be temporarily sieged, but I hate that rooms can be made inaccessible for eternity.

I disagree that all destruction is grief. If my intention is to destroy your town, loot it, and improve the standings in my game-born home, then I am playing the game as it is meant to be played IMO.

If you have a problem with raiders and temporary sieges, this is probably not the game for you. At least not in the current meta.

If you hate true griefers who just make the game unplayable by destroying all the fire and perma-locking loot, I'm with you. Gotta wait til Jason fixes the perma-lock issue. Then it's just a 'simple' matter of stopping griefers from cutting down all trees which I honestly can't believe is something people put effort into doing.

I don't see you as 'mean' on the forum.  More-so as having a socially-resented playstyle which is resented due the prevalence and ease of griefing.  There's so many players out there right now who are an active dead weight on the sustainability of villages intentionally it would seem.  It just seems like there is a very high priority on killing right now in the game, to the extent that it diminishes other elements of the game.  That is not your fault obviously.  But the stuff you boast about goes against what a lot of old-school players initially appreciated about the game, which is a game of working together and helping others.  You're not responsible for other players.  There is just a protest from old-school players (which i sympathize with) towards the current meta of 'stab fiesta'. And I hope Jason will take action to make griefing more costly and less appealing.  Drama is fine and the game would be more boring without it.  I just don't like how it seems like there's an increasing faction of players right now who seem to take pride in ruining the potential for enjoyment of the game for everyone else.

#269 Re: Main Forum » No fire left? » 2019-08-11 05:47:48

kubassa wrote:
Saolin wrote:

As have you.  Eh, I'd rather not to continue your pursuit to get a rise out of any takers.  I'm probably old enough to be your mom.  I genuinely hope you mature sufficiently as you progress through your early-to-mid teens towards your twenties.


LOL you and your assumptions. DO NOT QUIT YOUR DAY JOB, if you even have one, because your assuming of peoples age on a forum is piss poor.

Then I'm curious, how old are you? Because to me you sound like 13-14.

#270 Re: Main Forum » All time low » 2019-08-11 05:41:04

kubassa wrote:
Mr meeseeks wrote:

We are all entitled to a refund...

No one is "entitled" for a refund. What world are you living in son? Buy or beware. You paid and got a product. Now all of a sudden you are not happy so you think you are entitled for a refund....

LOL.

Waaa cry cry the game is not what "I" want it to be..... give me a refund..... *stomps feet* waaa cry cry.

Millennial's................

"Buy or beware"?  You mean buyer beware.  Growing up takes time.

#271 Re: Main Forum » No fire left? » 2019-08-11 05:35:31

kubassa wrote:
Saolin wrote:

So you criticize me, claiming I think I know what others think, and then you claim to think you know what I think??

You have been posting your opinion all over this forum. So yes...... LOL @ millennial's.

As have you.  Eh, I'd rather not to continue your pursuit to get a rise out of any takers.  I'm probably old enough to be your mom.  I genuinely hope you mature sufficiently as you progress through your early-to-mid teens towards your twenties.

#272 Re: Main Forum » No fire left? » 2019-08-11 05:08:12

kubassa wrote:
OminousBladeBlank wrote:
Saolin wrote:

Nice straw-man.  My issue isn't whether I find this game enjoyable or not.  I've been playing almost every day.  I get concerned in regards to people who seem to take pleasure in the misfortune of others.  It is highly anti-social, and to the detriment of society.  And yes, while it doesn't matter in a video game, it's a personal characteristic that society would be better off without.

Cool it on the youtube psychology. I don't assume someone is suffering. I add an intimate and competitive aspect to my games. I play this game maybe every other day.

I don't like griefing. I love raiding though. Not for the suffering, for the action and competition. You should not be suffering from playing a game. And I am not responsible for your mental health regarding games you play.

You won't get through to this care bear that there are others that enjoy other aspects of the game. He want's everyone to be clones of his game play style.

So you criticize me, claiming I think I know what others think, and then you claim to think you know what I think??

#273 Re: Main Forum » No fire left? » 2019-08-11 05:04:11

OminousBladeBlank wrote:
Saolin wrote:

Nice straw-man.  My issue isn't whether I find this game enjoyable or not.  I've been playing almost every day.  I get concerned in regards to people who seem to take pleasure in the misfortune of others.  It is highly anti-social, and to the detriment of society.  And yes, while it doesn't matter in a video game, it's a personal characteristic that society would be better off without.

Cool it on the youtube psychology. I don't assume someone is suffering. I add an intimate and competitive aspect to my games. I play this game maybe every other day.

I don't like griefing. I love raiding though. Not for the suffering, for the action and competition. You should not be suffering from playing a game. And I am not responsible for your mental health regarding games you play.

You assume my knowledge of psychology is from youtube, lol.  And then you attempt to discredit me by attacking my mental health, LOL!  Based on your posts, I don't see you as a sadist or psychopath, but based on your response to me earlier in this thread, i wasn't going to let you discredit my opinion by suggesting I see a doctor.  I'm the person people come see when they need help!  And I want to help others.  And sometimes people struggle with maladaptive issues.  A lot of times a young person can grow out of these issues as they develop.  But an older person needs to actively work on these issues in order to surpass them!  I think most of the people referred to as 'griefers' are probably teenagers who still need time to develop.  But an agenda to ruin the work of others for no personal gain is somewhat alarming!  Even if it's just in a meaningless video game, what is the motivation for doing so?  Why not participate in the benefit of society and empowerment of others rather than be a drag on that?  I'm not saying someone has to be some kind of Ned Flanders all the time.  But I don't understand the motivation to ruin other's experience if it's not either ignorant or sadistic.

#274 Re: Main Forum » No fire left? » 2019-08-11 04:26:18

kubassa wrote:
Saolin wrote:

No, the enjoyment is on the part of the perpetrator.  The sadistic person takes pleasure in the perceived misery of others, its not some kind of telepathic communication.  You don't know if you're actually causing them displeasure, you revel in the idea of causing it for them.


I think it's funny you "think" you know how someone feels when playing a game. You should sell that "talent" to the corporate world maybe the gaming industry........ You would make bank bro.

I never said that I do, but I know what sadism is.  I don't need to sell my talent to those industries, it is much more valuable in others.

OminousBladeBlank wrote:
Saolin wrote:

No, I just strongly dislike people who take pleasure in the misery of others.

If this game causes you misery you should stop playing and see a doctor.

Nice straw-man.  My issue isn't whether I find this game enjoyable or not.  I've been playing almost every day.  I get concerned in regards to people who seem to take pleasure in the misfortune of others.  It is highly anti-social, and to the detriment of society.  And yes, while it doesn't matter in a video game, it's a personal characteristic that society would be better off without.

#275 Re: Main Forum » No fire left? » 2019-08-11 03:36:49

kubassa wrote:
Saolin wrote:

No, I just strongly dislike people who take pleasure in the misery of others.


Again your misery is subjective. It's a you problem.

No, the enjoyment is on the part of the perpetrator.  The sadistic person takes pleasure in the perceived misery of others, its not some kind of telepathic communication.  You don't know if you're actually causing them displeasure, you revel in the idea of causing it for them.

Board footer

Powered by FluxBB