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a multiplayer game of parenting and civilization building

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#251 Re: Main Forum » Your Lineages Are Doomed To Die » 2020-04-21 19:03:48

Families could live forever Spoonwood, as long as we don't get an update with servers reset. But this doesn't count tongue

#252 Re: Main Forum » We ALL have to YUM Or Die , BUT HOW? » 2020-04-21 16:09:22

Btw, skim milk + butter is in the first place on your list. I don't think you should count it like that... Skim milk is equal to milk. And butter is already counted in buttered bread. You can't eat only butter, that's why I think you should remove Skim milk + butter from your list and add only skim milk.



Spoonwood, I meant that families can live forever and not players. It's a survival game of your family but not your character.

#253 Re: Main Forum » We ALL have to YUM Or Die , BUT HOW? » 2020-04-21 15:46:34

Too bad we can't kill without a cooldown and a posse. Teaching and preventing would be much easier big_smile



Spoonwood wrote:

Your village will die out anyways.

This is not true. With good people villages and their families could live forever... At least until server is reset, but we shouldn't count that.
Well, maybe not necessary villages since at one point the only reasonable way would be to move on, but with good people even villages would survive extremely long time. Families can live forever. It's a survival game (and a game of parenting and civilization building) and it all depends on players how long they will survive.

#254 Re: Main Forum » current state of the game » 2020-04-20 22:30:59

I agree that this game isn't too newbies friendly and I think it should be.

OHOL mobile version is doing it good. They have a recipe book built in game, people can learn things using it.

Here is a random video I just found. A newbie trying to make a pie using this recipe book, you can see how does it work.
https://youtu.be/MMYympeHXGw?t=1784 watch from 29:44.

He didn't click any item in the recipe book there, but all items that you can see in it are clickable, so you could basically check how to make an item from scratch just by reading the recipe book.
I really wish we had the same thing in main OHOL.

#255 Re: Main Forum » How can I get the game back? » 2020-04-20 21:44:52

WumboJumbo wrote:

I cannot find the original purchase email. Should I just buy the game again on Steam?

Try using search function in your email, search for "one hour one life". If it finds no results that means you don't have it anymore for some reason.

#256 Re: Main Forum » Coming soon: tortilla tables » 2020-04-20 21:36:23

jinbaili83 wrote:

Waiting for hot coals takes 60 seconds (for hot oven only 15),but the most annoying thing is there is alway some "good" person who stokes your fire so it does not go out.

Yeah, I agree that it is a little bit annoying to wait for hot coals. Because of that I don't like to make some foods like carnitas for example... And I guess it's not only me, we could often see pork meat staying raw for generations with nobody willing to cook it.

Jason, would it make sense if we could instantly make hot coals using a firebrand on a big charcoal pile?

#257 Re: Main Forum » Food rebalance efficiency » 2020-04-20 21:14:49

Pein, are you sure you did the math correctly? Or maybe it works only for early generations?
Full milk gives only two or one pip later on (I'm not sure but I think last time I drank it it gave me only one pip, I know it should give 2), I think it would be better to do the math for later generations since we play more there.

Yeah, skim milk is better now than full milk, but bread isn't too good and it's required to make use of butter so it's should be included in the math.

I mean, I think every food is good as long as you eat it only once per life. It wouldn't be fun to think what to eat to be a little bit more water efficient, the difference wouldn't be big and worth it anyways as long as you eat only yum things.
I think such maths would only make sense for mono diet, but we shouldn't mono diet unless we eat only feast plates - I didn't do the math but I guess it's the most water efficient food now in later generations.

#258 Re: Main Forum » Coming soon: tortilla tables » 2020-04-20 20:52:02

Twisted wrote:

Does it only work with a full bowl of dough? I remember there being a bug back when bread was added that you could use an almost empty bowl of dough to make a full bread, thankfully that was quickly fixed.

"Can roll a whole bowl of dough into tortillas on an empty table in one shot (works with any amount of dough left in bowl). Fixes #735"

#259 Re: Main Forum » How can I get the game back? » 2020-04-20 20:44:22

I have a steam version so I'm not sure, but I think you should have a download link in your email. If you find it you can also unlock the game on Steam.
How to unlock the game on Steam

#260 Re: Main Forum » Too many kids issue? Baby distribution changes? » 2020-04-20 20:36:41

Also I wonder how old 'all random' system would work now, with no families limit and a chance to spawn as Eve whenever you start a game (maybe only to people within top 50 gene score).

#261 Main Forum » Too many kids issue? Baby distribution changes? » 2020-04-20 20:28:08

Coconut Fruit
Replies: 2

We stopped caring for many of our kids, we don't teach brand new players anymore because we have so many kids while also so much work to do. Fertile women keep popping kids every while. I think something should be done with it.

Also baby distribution system makes it that even super fresh towns get so many people. Would be more realistic if more advanced towns had more people than fresh towns.

It doesn't matter to us if our kids die, it won't hurt our family because we will always have more kids, I think it's not very interesting, I remember when we had no baby distribution system - it was all random, I liked how we had to care for every baby... But unlucky families were dying out so it wasn't perfect either.



I was thinking about making a hard cap on how many times a mother could give birth. I think 2 births per mom could work good (maybe 3 births per mom in late generation... like 45+ maybe) (/die shouldn't decrease the amount of births that a mom can give).

This could make the gameplay funnier and more interesting. Families would die out if they didn't keep their babies. Caring about people would be important.


But... This system wouldn't be perfect sadly. I'm worried that in late arcs we would have too many families, because an Eve would have to be spawned whenever there is no more moms that can give birth.

Also, what if moms were unlucky and had only boys? Advanced towns instead of having many people would have only a few of them.

Yeah, after all this isn't a good idea, but I'm posting it anyways because we have a few issues here:
- Fresh towns have the same amount of people as advanced towns.
- Women keep popping too many kids.
- Caring about every kid doesn't matter since a family can't end up with no kids and due to that die out... I mean it happens but probably because people give up when there is no food/water/iron.
- In these times it's hard to spend time on teaching people, especially when we have so many kids and so much work to do.

Maybe someone of you will find a good solution for these issues.

#262 Re: Main Forum » Coming soon: tortilla tables » 2020-04-20 19:35:37

Make more tortilla chips people, we can make pretty nice amount of them with only one bowl of masa dough. Ez yum for many people.


...And then pray there won't be a person who eats them all at once :D

#263 Re: Main Forum » A Game of Child Abandonment » 2020-04-19 10:50:12

jinbaili83 wrote:

You can compare numbers of dead todlers from diferent months so we can see if game is better now or worse in this aspect.

Haven't checked the logs, but definitely more babies are abandoned now.
We have only a few families and new baby distribution system. New families that can't afford babies get the most of them. Towns are overpopulated, water disappears quickly.

#264 Re: Main Forum » A Game of Child Abandonment » 2020-04-19 09:21:33

Spoonwood wrote:

No, that would be okay ... having infinite food in particular area would be fine.  There would NOT exist any food related reason for players to abandon children, no matter how high the population on a server.

This can be solved in other way than giving us infinite food. Infinite food is boring.

#265 Re: Main Forum » A Game of Child Abandonment » 2020-04-19 01:24:52

So what do you actually want? To change advertising to "Game about parenting (except for cases when your mom abandons you), and civilization building"? That wouldn't look good.

I think you have a mild form of autism Spoon. No offense.

#266 Re: Main Forum » A Game of Child Abandonment » 2020-04-18 23:38:51

I actually like that we leave babies to die if we can't afford them. Even before purchasing this game, I was aware that some moms will abandon me because they can't afford a kid... And it's totally fine, I liked it right from the beginning. I actually doubt it that some people would think "oh, my mom abandoned me, this game sux". This is not a problem...

The problem would start when every family couldn't afford kids. We have too few families with too many kids, it's hard to give your kid attention if you keep giving births over and over again every moment.
I would rather have twice as many families with twice less people playing in every fam.

#267 Re: Main Forum » A Matter of Trust » 2020-04-18 22:06:36

I think I would want to know who to trust, but I don't if I'm busy doing things. There are tons of newbies that hardly can do anything, actually there is way more of them than players that actually know at least a few things that can help family survive. I don't want to give trust to people who don't know how to play, or even worse to griefers.

What I would like to see is something opposite to cursing. We can recognize cursed people right away, they have black text and black name with two random words (idk how does it work in vanilla client, probably they still can be recognized right away). If we had blessing or whatever, we could use it on trusted people, this way we could recognize them easier in next lives. I mean, without these 2 random words, so we still wouldn't know who they are, but we would see their names green and their text green, so we would know they are trustworthy.

I mean, system like this wouldn't be needed at all if more people knew how to play, but we play among tons of noobs who produce less than consume. That's the reason families have hard time surviving, not mentioning protecting things.

#268 Re: Main Forum » A way to deal with griefers » 2020-04-18 20:41:56

Morti wrote:

Yeah, that makes perfect sense,
Born white, steal from blacks
Born black, steal it back.

Steal. Die. Repeat.

That wouldn't happen if families protected their stuff. And protecting own stuff from strangers at least makes sense.

#269 Re: News » Update: Food Fixes » 2020-04-18 20:38:11

Don't underestimate males, they can be much more productive than females. I love being a male in this game and fortunately I don't need to be a father.

#270 Re: Main Forum » Why I declined to get a refund Jason. » 2020-04-18 08:53:23

Too bad, you are a terrible person. Would be better if you were gone.

#271 Re: Main Forum » A way to deal with griefers » 2020-04-18 08:41:50

jasonrohrer wrote:

The big difference here is that this game is, in part, ABOUT griefing---or rather, how we deal with it collectively.

I think it would be fun if griefing was coming only from other families. I mean, we shouldn't trust other families, unless we are in peace with them. We shouldn't be able to curse other family members unless they are in peace with us. Because this way it would actually make sense and be fun. We would need to protect our stuff and we would see sense in this. But griefing within our own family is a terrible thing and I don't really want it to exist.

You want to grief? Okay, go and grief other families, steal their stuff and bring it to us, kill their sheep or whatever.

Protecting things from other families makes sense to people, we don't want to protect anything from our own fam because it's just stupid.

#273 Main Forum » A way to deal with griefers » 2020-04-17 18:28:02

Coconut Fruit
Replies: 25

In CS GO you can report other players, whether for cheating or griefing. If a player gets a certain amount of reports through one single game, replay of the video is saved and then players with global elite rank (very pro/experienced players) can watch the replay and then decide if the suspect was using aim bot, wall hack and/or was just griefing. The suspect will be banned if he was doing at least one of these things and if majority of these expert players confirmed it. This way administration of the game doesn't need to spend time dealing with cheaters/griefers, experienced players do it for them.


In real world we would just put people that don't follow the rules to prisons. Yeah, we don't have written rules here in OHOL what can be done and what can't, but if majority decided to put a player to jail (donkey town) for a certain amount of time, that means that player's behavior was disruptive, anti-competitive, and/or anti-social, and they deserve it.

Here is a random video I just found, you can watch only the first case which ends at about 4:00 to see how it works. https://www.youtube.com/watch?v=TKWX-O4ex6o

The cool thing is that the players' names are hidden, this way you won't have more mercy for your friends, because you don't know who is playing in the replay video, and you always watch a random replay from a whole list of reported players.

There would be no more cursing, you could only /report player and nobody would even know that you reported someone, and you could report as many players as you want at once.


Yeah, I'm aware implementation of this would probably take lots of time, we don't even have working replay system.


What do you think about this kind of system, people? Would it solve griefing part in this game completely?

#274 Re: Main Forum » In this video... » 2020-04-17 17:41:58

Would be cool to have something like overwatch in cs go. People who reached gobal elite rank can watch replays of people who have been reported by other players. Then after watching the replay they decide whether the player actually cheated or not and should be banned or not. We could deal with griefers the same way instead of cursing them if we had similar system.

In real world we would just put people that don't follow the rules to prisons. Yeah, we don't have written rules here in OHOL what can be done and what can't, but if majority decided to put a player to jail for a certain amount of time, that means that player deserved it... Democracy tongue

#275 Re: Main Forum » Ladies and Gentleman we got em’ (RIP Jason) » 2020-04-17 17:08:29

jasonrohrer wrote:

BTW, Toxic never gave me his Steam ID so that I could process his refund request.

I guess he loves the game too much after all.

I felt that he wouldn't do it just from the beginning, lol.

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