a multiplayer game of parenting and civilization building
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looks like OHOL has in store lessons in shame
never thought about that from that perspective, interesting ...
oh boy ![]()
1. once i wanted to hand down a knife to a guy
he came along, i put the knife down, & no i didn't kill him with the knife, he grabbed it, put it into his backpack
only to starve to death a second later
since then i always make sure the other player is well nourished
2. clicked with a shovel to get to the sheep pen made out of tower bases - sheep started to pour out
alternative of the same
was with a bowl of water near a sheep pen made out of oven bases ... you can guess the rest
since those happened i became extremely cautious near the provisory sheep pens
3. few days ago
was running with a pickaxe in town searching for a cart
didn't notice to have clicked an ancient wall - result - corner of wall in rubble, pickaxe broken
4. made once a key instead of a knife
since then i forged way more than before, learned alot about forging since that mishap
5. yeah, killed a mouflon once too
it wandered into the knife meant for the shorn sheep
but the other guy was chill with it, he did manage even to catch another mouflon afterwards
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breezeknight wrote:i see in many towns cars, planes, radios, kerosene pumps & their parts standing dry & useless while there is often not even fire, no kindling, the last axe is nearly broken, all carpentry tools are scattered, people chop down mango trees to get wood !!!
Just to be clear, I am chopping down mango trees in order to destroy the mango infestation, not because we need wood. See my newly updated signature below. The firewood is just a great by product that makes people slightly less likely to stab me for chopping down their precious clutter producers.
Regarding the meat stacking versus add a technology discussion - I am anti-clutter. Clearly Jason should do one or both of these things, with all haste. I don't have a firm opinion between the two.
I do have a different way to look at the problem: One of the problems that OHOL has right now, is that not enough of the casual players stick around. Would making meat stackable make people less disgusted with the cluttered towns? Would it make people more likely to get into the game and stay? Would having a "sack" technology using linen make people more likely to learn a technology and explore the joys of crafting presented by the game?
I think both of these would be of benefit. What if we make meats stackable, add a sack/linen technology, AND make meat outside of a container decay on a relatively short timer (something between 1-5 minutes).
The fact that stacking is not sufficient to preserve meat would be one of the many things that people learn when/if they stick around beyond the first couple hours of play, but we'd still have much cleaner towns at all tech levels.
the town i've mentioned had a row of mango trees, the first time i've been there, about 10 maybe, so not really "infestation"
the mangos were in that life not really that needed but a good food alternative
the second time i've been there, all but two were chopped down, all wood from them gone, surroundings were bare any trees, one had to wander far to get some & people were starving, so those 10 mango trees would have been helpful
about the stackable meat matter
i am realistic
since Jason is just one guy, so it's absolutely impossible for him to do everything that would be needed asap
so i have to prioritize & rethink what would make the biggest impact on everyday handling of stuff in game, as gameplay
before the carrots stacking, it was carrot stacking & seed stacking
those cluttered the surface
together with those, was meat in the same boat (i mentioned that in the thread about carrot stacking), but carrots, since used for compost & wool & pies, were way more abundant than meat
that was not only before Jason finally made carrots stackable but also before he made the temperature update
that one update flipped the whole rabbits situation on its head
before that update rather mutton was cluttering the surface, but now, since fur clothing is being produced en mass, so rabbits are cluttering the surface
& it's not like mutton would be now less produced, only rabbit has surpassed mutton as clutter, that's the situation
here a screenshot from today, a smallish town in its beginnings & already rabbits compete for baskets with other areas
what we need NOW is a solution - a NOW solution & not an "If Jason would do this or that THEN" solution
& the NOW solution means - stackable meat
any other change, i have nothing against, but changes have to be made AFTER meat is out of the way, same as now carrots are out of the way
to pile up meat is rather simple to make for Jason,
doesn't need additional gameplay changes since there are already piles tested in game,
doesn't need new objects (containers/shelves),
doesn't need new gameplay (rotting meat)
it would be a simple change with a big everyday impact
nothing fancy, just unspectacular everyday management of a settlement
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yep, you could make only ZZZZZ instead of text ![]()
you could bite people & give them fever
you would be immune to hot biomes ![]()
you can do with tech
i prefer simplicity, especially in a scrambling settment, where people have difficulties to even get their necessities together
nobody has any time, most even don't have the knowledge to do any tech
i see in many towns cars, planes, radios, kerosene pumps & their parts standing dry & useless while there is often not even fire, no kindling, the last axe is nearly broken, all carpentry tools are scattered, people chop down mango trees to get wood !!!
so, just wake up to the reality of OHOL
it's not tech tree, it's basic chaos
you can wish for a complex technology, but that's not the reality
piled up meat is one option, one option which would aleviate the situation now & everywhere
we are far from living in OHOL anything resembling actual civilization, with piled meat we could at least organize the chaos a little better
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i would like to be organized in OHOL
but in most settlements that's so far a fantasy because of chaos
add to that nerfed, despawning & limited tools & ressources, disadvantage of playing vanilla, rooms built too narrow, fast roads next to workplaces, unnerving doors etc etc etc
i don't even mention roleplayers anymore, cause to what end ? people play what they want to play, if they don't want to participate in a functioning settlement, then i usually just suicide
if the players around me are not cooperative, then they should do without me working my ass off in their roleplay ![]()
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the carrot stacking improved the quality of life tremendously
i would like to have that quality expanded to meat as well
all argumentations against are just unreasonable obstructions
yeah, tree planting & caring for is one of the underrated jobs for sure
the bigger, older & advanced the town, the more an extensive tree farm is needed
i've been to both, such a town with baren land surrounding
& other old towns where someone had the foresight to care for some patches of trees
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amazing ![]()
i have though a problem with the color code
SS foods & C foods
are at the opposite ends of the usefulness spectrum but their color is too similar
use rather the street light code
red for a nono
green for a good to go
yellow for average
or gray for average
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& what's with
snake babies, bear babies, boar babies, mosquito-babies ? ![]()
& cabbage babies oc
give cabbage babies to lone men without future ![]()
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breezeknight wrote:Spoonwood wrote:I'm a vegan in real life.
We have butter. Why not cheese.
Cheese + onion pie!
in general nothing against cheese but
cheese & butter are not vegan ![]()
I agree with you on making it more easily determinable of which pie is which, but I still think it comes down to an organizational object. One of my best experiences in the game was making a secondary bakery that was ONLY for pies outside of mutton. I only baked rabbit because there was active trappers and tailors so there was a great deal of rabbit to deal with. Every time anyone tried to bring mutton down, it was immediately taken away way with a scolding. My children and any that wanted to take to that cloth, also preached that message. This was a specialty bakery, not for normal pies.
There will always be a place for pies outside of mutton, but they need to be at the right time, and it needs its own area. A separate bakery is essential if you are going to start producing those pies, especially so if rabbits are steadily coming into the village because someone is making clothes. For the most part, it didn't make a huge difference. There were plenty of mutton pies to live off of, and most went there to refresh their backpacks. But to those that new they could snag 4+ yum bonus if they stopped by, it was huge. Until we have former kitchens, where food storage and food production are in separate buildings, you have to have two bakeries.
organization might be viable when you are in town
but since you are not everywhere & always, so organization is rare in OHOL ![]()
i have usually not any time to set up a second bakery
i have barely any time to bake in the first ![]()
in my last game i've spend my life hunting rabbits, collecting round stones, making baskets, setting up a pottery kiln - rip
& this was already a very comfortable life ![]()
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if you want to have containers, then ask for containers
i am asking Jason to do what in my opinion is useful
if you think differently, then go ahead, ask for what you need
i won't be posting obstructionist views ![]()
learn to be tolerant ![]()
secondly
the current situation in the game looks like it will take a very long time to be able to make any sort of containers in a useful manner
atm milkweed is rare, reed is rare, wheat is problematic, wood is problematic
there are too many gaps & too many stopgaps to make any further containers viable in the everyday average settlement
will that situtation change cause there are related updates then i might be asking for containers
atm, nope
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I'm a vegan in real life. A pure vegan colony in this game has serious limitations, since someone has to eat at least one rabbit in order to make bellows for a forge. Additionally, meat based foods, like vegetably based foods, provide a source of yum. So, again, a vegan colony has serious limitations. Yum also comes as why there is no one best pie.
more power to vegan
there should be banana pie - in YELLOW
there should be onion pie - in pale GREEN
farmable onions would be great !
more vegan & vegetarian options to yum bonus
absolutastic !!! ![]()
yeah, but only because the temp update made yum bonus more useful ![]()
just wanted to remind, there is cause & effect
& since Jason updates the game regularly (Hail Jason !!!),
so there will be always (hopefully) things which were before not practical & all of sudden move to the center of attention
i was never a fan of the yum bonus, but now it's a different story, so yeah
even if i argued once against carrot pies,
now EVERY sort of a pie became benefitting the populace
so get them baked, the carrot pies, berry pies, carrot berry pies, carrot rabbit pies, berry rabbit pies, carrot berry rabbit pies ![]()
more power to pies
pies are great
can't praise them enough !!!
also i would suggest
even if it would increase the load on game
but since life in OHOL is EXTREMELY fleeting, so looking up which pie is which because they all look exact the same is taking up precious time
those different pies should be clearly discernable, by texture &/or color
berry pies could be clearly PINK
carrot pies more brownish ORANGE
berry carrot pie CHECKERED brownish-orange/pink
rabbit pie PALE PINK
carrot rabbit pie CHECKERED brownish-orange/pale pink
berry rabbit pie CHECKERED pink/pale pink
carrot berry rabbit pie STRIPED brownish-orange/pink/pale pink
mutton pie could remain brown as it is now
![]()
also
i think such details make the game just simply more attractive
attention to detail makes a better gameplay
even if many players think those are negligible triffles
those are NOT ![]()
the praises detailed open world games get speak volumes ![]()
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before the stackable carrot update the OHOL towns were a junk yard, the situation improved after to a mess, so that's a big plus
a small change with a H U G E impact !!!
since the temp update clothing is THE most important part of OHOL life, aligned with food
before that update were skinned rabbits a nuissance but not as urgent, since barely anybody ever made clothing
now in EVERY town & even earliest settlements hunted rabbits are the norm, hence skinned rabbits start to litter the surface in a similar way as farmed non-stackable carrots were
the situation with non-stackable mutton remains about as urgent as before
the newest in game development is, baskets upon baskets of grouped mutton, next to grouped rabbits are cluttering bakeries, literally
the more people present in a town, the more urgent the situation
this produces as a result lack of baskets, since those are used to group meat
pork just comes along
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stackable meat
rabbits
mutton
pork
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they are roleplaying
i don't like roleplayers in OHOL either, they still are not directly griefers, they are just bored with farming, eating, clothes & crafting steel stuff
if you don't want to participate, then suicide, that's what i always do, if the people in a town or the happenings are not to my liking, one has always the chance to spawn somewhere else, to other players, which are not as bored
& don't dispair, they are still as mortal as you are & the included randomness is what prevents players to repeat life after the same strategy, the same roleplay
yes, a player has to have the knowledge where what stuff goes & that it's vital to the town to have things sorted out
i think the most underrated jobs are
kindling making
newcommen pump maintenance
moving bones out of the way
the first two are already quite complex & require tools, which are usually not there,
so one has to make those on the way, even if it's just basket, at times already that feels like a challenge
i am usually janitor (kindling, wood, pottery, round stones, sharp stones, flint chips, needles, wool, thread, milkweed, milkweed seeds in bowl, stones for a well, plates to bakery, carrot picking, carrot seed warning, wheat sawing, compost making, cleaning bones, charcoal making, newcommen pump firing) or already making a shovel or hunting rabbits ... the list goes on
since i am unable to do all those jobs at once, so something won't be made & then i will have to, because it's s stepping stone for something else on which i was working
but
what has radio to do with underrated jobs ?
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freaking awesome !
we need a foto camera in game ![]()
& the option to hang pictures on walls
next still the same - paintings
a pool of template paintings would be probably enough
but something
something else than eating & farming to eat & making clothes to survive to eat again = not really that interesting
smithing is cumbersome & not pretty
pottery could need a severe update too, more pots, vases, urns, bigger plates, prettier bowls, all with colorful decors
the game needs more than bonsai & some colorful walls & plain colored clothes which are not as good at insulation as the fur clothes are
also colorful rubber balls PLZ !!!
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the funny thing is, i recall the time when digging up berry bushes was the most popular griefing method, been once to a town where one griefer did proudly dig up a huge berry bush farm all by himself, but now the opposite griefing apparently takes place, under the disguise of usefulness berry bushes are being protected against any strategic & organizational attempts to make them actually manageable
about the boar
seems to be a novelty griefing method, at first the wild piglet seems cute until it grows up & babies get killed, been twice to that room where such a piglet was set in & people didn't realise how deadly it will become soon
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why lineages die off & with them towns is because too few people in general are playing the game
at times there are only 80 people or even 70, those are spread across all towns, even on one server those are not enough players to maintain every family line
the lowest i've ever encountered was pre-steam release & that was under 30
the highest number of players i've seen was over 500 & that was short after steam release, the game was brimming with noobs, it was insane but it was incredibly fun
no balancing or any changes to how code works can even out the lack of players
we could discuss how to bring in new players
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i am now constantly dying from mosquitos, because even half clothed it's just too hot with clothing ![]()
yeah, been there done that, they just pile the soil on any berry bush like insane
& you need two people anyway since 2 sec is quite a time to dig a berry bush up
in one town i succeeded since a guy helped me, it was the only reasonable person there
in another town, no chance ...
those berry bush monstrosities where you are not even able to get with a bowl to the middle of it because it all is filled with bushes
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