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#276 Re: Main Forum » No fire left? » 2019-08-11 03:18:41

kubassa wrote:
Saolin wrote:

you're "ok with that".  No shit, my comment was directed at you, dumbass.


LOL you mad bro?

Why you so mad BRO?

Me thinks you need to unplug for a bit and get some R&R. Come back to reality.

No, I just strongly dislike people who take pleasure in the misery of others.

#277 Re: Main Forum » No fire left? » 2019-08-11 03:11:32

kubassa wrote:
Saolin wrote:

Some people just like to watch the world burn.


I'm ok with that. If that is fun for them so be it. It is just a game and not real life FYI.

you're "ok with that".  No shit, my comment was directed at you, dumbass.

#278 Re: Main Forum » No fire left? » 2019-08-11 03:04:14

kubassa wrote:
DestinyCall wrote:

Fire griefing.  A new low point in OHOL history.

Your opinion is subjective. I think it is quite funny personally.

Some people just like to watch the world burn.

#279 Re: Main Forum » Code of the Griefers » 2019-08-11 03:03:12

kubassa wrote:
sigmen4020 wrote:
kubassa wrote:

This is how i read this guys response.

cry cry waaa waaa cry
waa waa waa cry cry boo hoo sniff sniff cry
boo hoo sniff cry waa waa cry cry sniff
cry cry cry waa waa waa sniff
cry cry I am a cry baby

Which guy? Also what I lovely mature response. You must be fun to be around XD.

But you know griefers are totally hardcore badasses and not no-life losers.

LOL @ this kids response........... The irony is strong with this BETA.

Yeah, because you're not obviously a teenager.

#280 Main Forum » No fire left? » 2019-08-11 01:14:19

Saolin
Replies: 35

Played three lives this evening, didn't see anything suggesting there was, and anyone I asked either said "all juniper trees cut down" or they just ran off as soon as I asked about it after we greeted each other.  Did a lot of exploring and found nothing encouraging.  Even most fences are decayed and former towns seemed pretty much abandoned.

I would have thought someone would have maintained a fire even after all trees were cut down, there's tons of wood around after all, and you can't really grief a fire.

#281 Re: Main Forum » Code of the Griefers » 2019-08-11 01:04:45

sigmen4020 wrote:
DestinyCall wrote:

LOL .. griefers don't have a code.

That’s not true. Griefers do have a code. It goes something like this:

My fun trumps everyone else’s
My fun is not complete without the innocent’s misery
My fun is making everyone quit out of frustration
Others misery is the only thing
Giving my life meaning

This is the most succinct and accurate description of what a "griefer's code" would appear to be.  Very astute of you.

Sadly, some men never develop the ability to consider another person's perspective (women almost always do), and even then, it tends to be one of the later skills to develop in males.  The brain isn't fully developed until 17-19 (it continues to develop until ~25, but at that stage it's just myelination which is essentially speeding up and reinforcing existing pathways)  Given the type of demographic that tends to be seen in video games.......  I remember it being 10% of men never develop the skill, but it could be less than that, I don't specifically remember the number.

Anyway I don't mean to challenge your post at all, I admire your post so much, it's a great description.  Just hoping to provide some perspective for everyone, and maybe wake a few people up that might need a kick to realize they have the option of considering what someone else experiences.

Sadism is also a thing though.  There's a lot of problems with people...

#282 Re: Main Forum » All time low » 2019-08-11 00:35:43

well I have the perfect gif for this, but the instructions on the forum make no sense to me and after multiple tries I had to give up.  Is it possible to post gifs on this forum?

#283 Re: Main Forum » Can we just all agree to end it all » 2019-08-10 21:13:04

I was in '1' last night if I'm not mistaken (I remember seeing upper rift, but second guessing whether I saw the western rift or not) it had everything needed - working diesel pump and oil rig, enough tools. Food supply was a bit short but that was more due to people focusing on their stab fiestas instead of working. I ignored all the red exclamation marks and kept working, revived the stew farm, made and baked a ton of pies, kept carrots and milkweed production going. Seemed like one of the better towns going.

#284 Re: Main Forum » Tomorrow will be the end of the Arc » 2019-08-10 16:56:08

It's not like a Skinner box any more than any other facet of life could be considered a Skinner box. A better comparison (though not perfect) is the mouse "utopia" experiment where a colony of mice are put in an enclosure that has everything they need - food, water, recreation, plenty of space for everyone. In theory the mice were expected to be happy here, but what actually happened was quite different and surprising. Initially things started out well and there was lots of reproduction, however as time passed eventually you had two types of mice: "social" ones that would group together in extremely tiny sections of the enclosure with a lot of in-fighting amongst them, and loners that would isolate themselves. Individuals from the social group would also fight the loners if paths crossed. Despite having everything they needed, the mice were not happy. Eventually the population actually started to decrease, and eventually reproduction ceased altogether, and the colony died out.

#285 Re: News » Update: Whole New World » 2019-08-10 15:53:09

This current rift is actually developing in surprising way to me. Things have sort of stabilized into a few workable towns, and I'm surprised by the longevity of these villages. I'm still not thrilled with ease of permanently griefing things that take a lot more work to set up than to permanently ruin, or the constant murderfests. I actually am interested to see how it continues to develop, though there is definitely things that need to be worked on.

#286 Re: Main Forum » Oil isnt depleted and this is why. » 2019-08-09 17:37:13

Also saw an oil well blocked by Newcomen tower on the west side two days ago.

#287 Re: Main Forum » School of sado » 2019-08-08 17:58:58

The only oddity I've seen is when an item/baby elastic band across the screen into someone's arms. Seen it lots, makes me laugh.

#288 Re: Main Forum » Killed for the first time since the war sword update. » 2019-08-08 17:50:50

Pretty surprising. It sounds like I play about as much as you and, let alone any other times, I've been killed deja vu style about 5 times: standing to the right of the fire, run up and to the right out of town, someone steps out from behind a tree with bow and arrow and shoots me then runs off with no words exchanged.

I'm starting to just ignore when the red exclamation marks pop up on the screen, running over to see what's happening is just exposing yourself to getting stabbed.  There used to be more of a trial, but now it just seems people are stabbing for the hell of it, with new people running onto the screen every few seconds with weapon drawn and stabbing whoever is holding a weapon or just nearby.. creating a stabbing chain.

#290 Re: Main Forum » Fortress experiment 4.0 » 2019-08-07 02:09:45

I visited you!  In your second life; I had the same last name as you.

I asked to borrow your shovel, and then metioned that my town had no iron.  You said to try the town East, but I was worried I'd get murdered if I went there.  Ended up getting murdered anyway riding a horse through the wilderness looking for Iron (didn't find any).

Sorry to hear your base was vanquished.  Why did you chop all your trees down?

#291 Re: Main Forum » The fence minigame » 2019-08-07 01:49:06

Hmm I was trying to think of designs for an entrance.  The best I could come up with is have a square of property fence attached to the main fenced-in area, with a gate on each side for 4 total gates, one going into the main town area, the other 3 going out into the wilderness, ideally tripling the investment someone would need to block the access.  Could even be larger to add even more gates.  Idea would be to raise the cost of blocking the gates so high that it wouldn't be very manageable, and would essentially grief the griefer (have fun lugging all those stone blocks).

The thing is though, isn't it possible to block a gate by just putting up your own small property fence with a gate on it around their gate?

The more I think about it, I wonder if gates are just a negative presence in general.  Fence is useful to bounce bears off, but anyone who wants to grief a town can just /die until they get born inside.

#292 Re: Main Forum » dumb random easy » 2019-08-07 01:27:43

And yet you still keep playing 12 hours a day to grief everyone.

#293 Re: Main Forum » too many bears » 2019-08-06 17:42:55

ollj wrote:

there is no such thing as too many fuzzy wuzzy huggy bears.

You'll have to do a better job of training them not to bite

#294 Re: Main Forum » The fence minigame » 2019-08-06 16:07:14

Is it possible to build a proper airlock / single entrance that works from both sides and can't be blocked?

#295 Re: Main Forum » Bow is too easy to make » 2019-08-03 09:03:54

RodneyC86 wrote:
pein wrote:

the best would be the ability to dodge reintroduced
the it's a bit of skill game and wouldn't give all advantage to the attackers
people werent so brave attacking anyone and i ocudl defend my camp against triplet griefers even

if someoen makes a bow faster than you, it can kill you by other means too, and generally better players don't kill randomly with no reason at all
revenge for a previous life is possible, but still
when i seen that soemone cant take out a knife from a basket but is killing people and convinces his kids to kill others, only then i realized how dumb is this game

I'm not too sure how true this is to be honest.
Regular feral eve griefers will eventually pick up on dodging skills and reflexive stuff like that Vs a normal gamer who plays peaceful.

I suspect the average griefer will develop better combat skills than the average peaceful player. There will be players like you of course, ones that sunk in thousands of hours and also do combat, but I think players like you are an exception rather than the rule.

The thing is that it makes it advantage defender, since defender has more options and attacker is forced to reveal their hand without any guaranteed damage done.  Who cares if griefers have good dodging skills, that's not the problem - its them killing in the first place, which would be riskier to attempt if dodging was possible.

#296 Main Forum » Current combat system is too griefer-friendly » 2019-08-03 06:33:55

Saolin
Replies: 1

If you want to kill someone they're pretty much dead.

I didn't mind the old "click-fest"  I never tried to kill anyone while that was the combat system, but the few times someone tried to kill me, I evaded it 100% of the time I believe.

If the combat system is going to remain completely simplistic (first click wins), I believe probability-based attacks would discourage griefing, forcing a griefer to show their hand with the risk of doing no damage, exposing them to a counter-attack or allowing the would-be victim to potentially escape.  Something like bows 50-67% accuracy, knives 67-75% accuracy, and swords remain 100% accurate.  Could be used to help balance bows, and force griefers to pick their spots.  Only problem is knife accuracy might have minimal impact due to ease of re-clicking.  Not sure if there would be enough time to allow for an escape and a would-be counter-attacker to ready themselves.  Bows would be substantially less effective in PvP though, and in my experience the most frequent random kills are a result of crossing paths with someone holding a bow.  In general the idea is to add a deterrent to griefers striking.  If accuracy was only moderate someone would think twice about risking their only arrow if it has a chance of failure, and exposing their intention if others are present.

#297 Re: Main Forum » Diesel Mining pick » 2019-08-03 05:45:00

Psykout wrote:

I think it takes one can of kerosene per run and each run equals X amount of iron. You get six runs of the engine before it transitions to a "dry/exhausted" state. In doing it that way you have more direct control over iron gained in a controlled variable. You retain jackpot potential of a single good pull out of run while still having and easy tweakable number to adjust down the road.

If this is the case, then oil will take the top spot as our limiting resource, with iron a close second.

I think we just entered a new era...

Yeah, you're totally right.

Also, cars were worthless already in the rift (even before the rift, they really needed cargo space), but they're probably easily the worst thing in the game by far now.

#298 Re: Main Forum » Can you implement a sound when peace is declared maybe a text effect? » 2019-08-03 05:34:22

Psykout wrote:

Also exchanging peace should be easy.

It is easy, only thing is the age limit (55+) might be too high.  In the experience I gave previously, , while my family was typing "PEACE", I saw the other family saying "FEIRE" repeatedly.  I typed it, and shortly after I saw the Mom saying "PEACE" in my language.   The thing is, I'm pretty sure I was in my early 50s and the woman was ~40, so it probably didn't apply anyway :S

#299 Re: Main Forum » Bow is too easy to make » 2019-08-03 05:22:14

I agree, bow is the best weapon in the game and easiest to make / lowest tech.  Other option would be to nerf it.

#300 Re: Main Forum » Can you implement a sound when peace is declared maybe a text effect? » 2019-08-02 17:25:30

Aurora Aurora wrote:

Why would anyone go trough so much effort to take a little horsie for like 20 minutes just os they can declare peace with a village theyll never meet. Thats dumb

Last night I was in a fenced village and we realized we had no girls. We discussed what to do and someone found a mother and daughter to invite in. We declared peace in each other's language. We also gave them our last name too, so not sure if peace is redundant in that case.

I was thinking a noise would be good to confirm that it worked, but I suppose if its global, having a notification play across the screen is a better idea.

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