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#276 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 16:48:28

Dodge wrote:

"Though I would much rather we met in person so we could open up to each other, perhaps bring each other to tears sharing stories and comforting each other afterwards with how we find resolve considering the worst we have imagined, whether, for life, the universe, or just ourselves."

Yeah be sure to bring more videos of shootings i'm sure he would love to see them.

"thanks to people like you inflating the severity of every heart felt reaction"

Yes exactly it must be that who wouldn't want to meet in person someone who enjoys watching videos of mass murder and then brags about it in an edgy way on a public forum.

Morti wrote:
P.S. I love baiting out people like Dodge. smile

"just a bait" btw

i totally believe you...

Last edited by Dodge (Today 12:31:24)

What was the edit?

Also I'm more worried about Lazy Bear or Tomorrow Corporation finding out that one of their fans has played their games without paying for it. That shooting vid is just saved & shared for historic reasons. It is a fact that it and many horrific things like it have happened over the years. We shouldn't forget about such events, and let the people who do remember, use them against us.
It's a concerning lesson, as is the reason such events occur. They are important butterflies in the picture that is the chaos/order, of the predetermined state of the world we exist in. They will be keys to sorting out problems in the future and I am doing a small part to continue sharing that key.

It's good to forget though, isn't it?

If only the bureaucrats vying for power over the minds of the world, would do so first... big_smile FAT CHANCE.

If only you know the torrents I've saved on hard drives over the years... better you pretend to be above consideration for such matters.

#277 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 16:33:45

Morti wrote:

What has happened to this community over the years?

Dodge wrote:

*some idiot posting evidence on purpose and knowingly of dowloading video of shooting in new zealand on a public forum*

*same idiot wondering why dev of that forum doesn't want to interact more with the community*

Funny that you didn't mention the name of one ohol streamer in particular that is the real reason for that post, since you want him to interact with that specific person.

Cant blame him honestly at this point i would be scared at the idea of that said person showing at my door or in the middle of the night while i'm sleeping, creepy stuff... stalker type shit...

Dodge, I'd be willing to suggest your types of posts have done more harm than mine.
I'd love to do a more thorough investigation of the vitriol you have oozed into this community over the years and compare it fairly to my own, but I recognize I'd be biased in your favor, considering the sort of martyr I tend to want to portray myself as.

You were a good reason I took a vacation from here... probably a reason a lot of people have, and will, possibly never come back. I don't get why you are such a loose cannon, but I'd like to. I'd like to know why people like you exist, as if we both don't know. Maybe I can help you too.


Maybe we can help each other.

#278 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 16:21:34

P.S. I love baiting out people like Dodge. smile

Have I ever told you I loved you Dodge?

I do.

I love you.

You, uh... wanna get a room somewhere?

#279 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 16:16:28

Morti wrote:

Maybe he can have more of an affect on that future than he thinks.

Either "Maybe he can have more of an effect on that future than he thinks."
OR "Maybe he can affect the future more than he thinks."

Maybe we all can.
Let's not sell ourselves short, shall we?

#280 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 16:12:49

Dodge wrote:

*some idiot posting evidence on purpose and knowingly of dowloading video of shooting in new zealand on a public forum*

*same idiot wondering why dev of that forum doesn't want to interact more with the community*

Funny that you didn't mention the name of one ohol streamer in particular that is the real reason for that post, since you want him to interact with that specific person.

Cant blame him honestly at this point i would be scared at the idea of that said person showing at my door or in the middle of the night while i'm sleeping, creepy stuff... stalker type shit...

Hi Dodge.
Good to see you too.

Me? Yes. I am the one I want Jason to come interact with.
Since it is unlikely that we will ever see each other in person at this point thanks to people like you inflating the severity of every heart felt reaction, yes, this would be 'safe' way for Jason to engage with me.
Though I would much rather we met in person so we could open up to each other, perhaps bring each other to tears sharing stories and comforting each other afterwards with how we find resolve considering the worst we have imagined, whether, for life, the universe, or just ourselves.

I don't think an hour of internet activity would benefit either of us much compared to a day or two of a nature retreat, but then again, why would I deserve any more of his time, or he of mine, for that matter.

Why do we care, about each other...?

I think it still is a shared concern for the future beyond ourselves.
And I want to give him more hope; more knowledge based aspirations, for his children's futures and for the rest of all life.

Maybe he can have more of an affect on that future than he thinks.

#281 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 15:58:55

Gogo wrote:

@Morti if you have project of some sort, would you like to co-op with your audience aswell? You did? What were the results?

Perhaps I am not certain what you mean by projects. or "you have projects" and instead I see the development of this game as "we have projects". This game has always been about the community to me. When I'm in it, I rarely think of Jason compared to the people I am working with, and for, so that they may have better lives than my own.

I come here to defend those people from the damage I perceive Jason doing to us for his amusement and the amusement of... who knows what other twisted, careless, people, who find it interesting how we fail when tortured to death. That's how it's felt before.
Like torture, and I have spent years, years, in correctional institutions and locked away in, who knows what to call them, they change the names so often, sanitariums? Mental health clinics?

Truth is the world has not been kind to me and I in turn continue to return the favor, but, my aggression is misdirected time and time again towards innocent people who are not responsible for the times I have suffered.

I, like Jason, could really just use a good friend. It's no fun feeling like a sprue, a trimming, a weed.

Gogo, consider my 3100 hours playing this game as a project.
Yes, we co-operated, and so far the results have been that I was loved, and I have loved, each and every one of you, as though you were my mothers and my children. My ancestors, my descendants and my family.

Still perhaps not the sort of project you may be considering. Maybe you can give one of your own as a second example, and express your position on working with others, or alone.

As if we could ever do anything, truly alone.
That's not how life works, that's not how we work.
As a collection of trillions of cells working together, it's a foolish view of life that any one, thing, is responsible for any thing.
Every thing, is connected, by chains of events, forces, information. No one thing, anywhere in this universe, exists on it's own.

I must be painting the intent of your comment darkly.
We are all here because we know who and what is responsible, for some things.
I suspect you are preparing to defend Jason from me.
Initiating interaction from a defensive position, is a bad start if your intent is a fruitful engagement.

I am sorry if I am making this worse.

Jason makes games, not rockets, not buildings, not roads.
NOT REAL ROCKETS. NOT REAL BUILDINGS. NOT REAL ROADS.
But he does make minds happy, but so do drugs. Doesn't change the world outside the mind.
More games aren't helping to sort out the world's problem with a lack of activity.
Which was one of Jason's complaints to me, regarding my interest in the future of life.

This is not a normal game though, love can lead people to do great things.
It certainly has influenced Jason to be productive.
And the opposite..., not hate, but just, a deficit of love...
Both are far less desirable, and can easily lead to destruction, which is unfortunate.

Is it our job, as the community of One Hour One Life, to solve the world's problems, as far as it's lack of willingness to share and grow love, goes?
YES.
Yes it is.
I say it should be.
This is our project.

#282 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 15:09:01

Gogo wrote:

@Morti if you have project of some sort, would you like to co-op with your audience aswell? You did? What were the results?

As a former teacher of astronomy at a planetarium, yes, in a way, I co-operated with my audience.
That planetarium was/is inside of a museum, and I saw a lot of works of art pass through there over my 9 years working there.
I considered, what goes through the minds of artists, while working there and since, and I get why most artists are reclusive.
But I also understand why scientists, good ones, are not, when they are not. That is when science is most effective. And I would argue that is when games, art, and any works in progress by human beings, including governments and civilizations themselves, are most effective and productive - when people are working things out, together.

On the flipside, it's nice, the fruits of humanity, the works we produce for one another, that come from each of our actions alone.

Like all things, there is a balance to find, in the process, for the results each may desire, by the ends of our lives.

I cannot say how much time is best spent working with others, as opposed to working alone. Each case is unique.
But I will say, I love communities that engage regularly with one another, throughout their development.
I love being a part of these processes. At every level. This is what it is to be a live.

#283 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 14:54:52

I don't like to edit posts, but images 2 and 3 are out of order.

(the whole post is probably out of order, tbh, but eh, whatcha gonna do?)

#284 Re: Main Forum » Jason, an idea for community engagement. » 2020-08-17 14:51:41

What has happened to this community over the years?

Jason started this place with so much energy and positivity. Look back at his first 100 posts in 2017. Do it, there are many ways to easily look, just go

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...
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Maybe it was partly me? Maybe that in me which people have labeled as schizophrenia, bipolar, or manic depression, maybe these things, along with all my other problems are partially to blame?
Maybe we have too much knowledge and not enough friends, family and loved ones, at our fingertips, and we all, ALL, have screwed up a little.

I swear I have made this statement before, but I am sorry, for my part, in all of the distrust of you Jason.
I really do hope you can forgive me.
Don't worry, about me, don't talk down to me, or any other human being for that matter, don't try, to put yourself above us, just realize that we're all human beings together, and that our mistakes, as people, are similar to mistakes on homework assignments; they are parts of the lesson, of learning, to be - better people.

(You don't really have to forgive me... if you don't want to.)

I am sorry, for not being a better friend, when you expressed to me that's what you were looking for.
Sorry I wasn't... receptive, towards your thinly veiled invitation, to be your considered your friend.

I have always... thought of you as a friend. Even when we disagreed, even at my rudest toward you, even at your most dismissive of me. Please, take my weight off your mind.
Let us both take a little weight off each other, for the sake of future journeys.

#286 Re: Main Forum » Remember » 2020-08-15 23:51:13

karltown_veteran wrote:

Thank you Morti. So important to remember that we are real people outside of the screen. Hope you are doing ok. How’s your health? Better than it was a year ago I hope.

You're welcome, karltown. We have so much power, to make each other better than we can imagine, so much influence over one another. At least, we can. We can have great influence over one another. Why not use it to make each other better people? Why not remind each other that we care for each other? I don't know why we don't take advantage of this opportunity to, to remind one another that we care, that someone cares, more often.

As far as I know my health is good, I only notice the pains when I dwell on them, but even now, and for the last week or so, I haven't given them much mind, but, I've also been getting outside more, eating less, drinking less coffee and drinking more water, so, perhaps, these habits are helping. As for the things that aren't causing pain, but I know should be treated, I still won't be accepting any debt as a result of treatment. People managed for millions of years without hospitals, medicines or machines. I'll manage without them for as long as I can, like billions of other people do, everyday. It'll be fine. I accepted death a decade and a half ago. As long as it doesn't accept me, I'll continue looking in other directions. Enjoy life, and try to spend some time with people closest to you that are nearing the end of it. Remind them you haven't forgotten about them, that's all I can say. And may your friends and family do the same for you, for all of us.

#287 Re: Main Forum » Remember » 2020-08-15 21:46:25

DiscardedSlinky wrote:

Did you try LSD for the first time or something?

Just reminding people what's important in life.
Love you, Slinky, always good to see a familiar name.

#288 Re: Main Forum » Remember » 2020-08-15 20:22:27

Cantface wrote:

Morti bringing the positivity and good vibes. Love it, I am here for it <3

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<3

#289 Main Forum » Jason, an idea for community engagement. » 2020-08-15 20:07:36

Morti
Replies: 27

Have a live stream on Twitch once a month and interact with your playerbase.
Talk to us like friends and we will be your friends.
Let us ask questions and interact with you, and address each other.

Conversely, you could come on Twitch and interact with players that stream the game.
Set up dates and times that you will come and engage with the community via various streamer's streams, people like Twisted, Wolvenscar, wondible, 2Laughor2Cry; people that have been streaming and playing the game for ages.

What do you think of that idea?

What do the rest of you think of that idea?

Once a week for an hour or two would be nice, but even if you did so once a month and scheduled times to stream yourself or to join people and announced when you would be in other people's chat in advance, it would be nice.

Please consider it. You'd be free to set ground rules and expectations ahead of time.
Or just go with the flow and let people know, as they engage with you, what your thoughts are regarding the past, present and future of the game.

#290 Main Forum » A Beautiful Word » 2020-08-15 18:59:44

Morti
Replies: 0

nascent - newly born and full of potential

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Like a family, with all it's children

a cell, with it's: cell membrane, nucleus, nucleolus, nuclear membrane, cytoplasm, endoplasmic reticulum, Golgi apparatus, ribosomes, mitochondria, centrioles, cytoskeleton, vacuoles, and vesicles.

a person, with all our systems:  integumentary, skeletal, muscular, nervous, endocrine, cardiovascular, lymphatic, respiratory, digestive, urinary, and reproductive systems.

a planet, with it's nations in the first century of space exploration.

Are we new?
Suppose that depends on when you ask?
Or how long you wait to ask.

Have we only just been born on a long time scale?
Or are we nearing the end of a short one?

Information, doesn't age.
Will it.

P.S. Hi.
Hello again.
I missed you.
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#291 Main Forum » Remember » 2020-08-15 16:12:05

Morti
Replies: 10

We are the only source of love for one another; people.
Love can come from no where else, but inside of us.

Pets, gods, NPCs, characters in stories - none of these truly compare to the love people can share with one another, for, each other.
No gift is greater, to give or receive.
Nothing, will change your life more,

Going from starving for it, to being sated with it, it's like being a balloon, swollen with helium, pressed against the ceiling.
It can make you feel gigantic, full of warm air, eager to take your friends and family up into the sky with you in a basket.
It may even make you feel like a rocket, full of fuel, engines lit, destined for the stars.

Some of you may think you have enough love in your life, that you don't need more.
You can have more.
You can always, have more.

Some may not understand the value of it, don't give up on them.

--

I can tell you right now, I am still not quite at the rocketship stage of love.
I'm somewhere between the helium balloon and, perhaps, a butterfly, or a small toy kite.
I see the strength of love though, to raise people up, to maintain flight, and perhaps, to escape from gravity - any gravity.

This is not to say I do not also appreciate the comfort of solid ground, the embrace of gravity or can't imagine the thrill, of falling into even the most massive of black holes.
Those experiences exist too. They exist, and, we should be allowed to experience them as well. Density, pressure, weight - they all come with their own rewards.
Falling... if you done right, you may survive. Some may even choose to take the risk, of falling, from the highest heights.
But how'd they get up there, you must wonder.
Love. It's the secret ingredient in the lives of the most successful people, of all walks of life.
They were loved. And if they're up there, they continue to be, loved.

You can be up there too.
I love you.

I love you.

#293 Re: Main Forum » I miss nursing » 2020-08-12 14:45:17

JonySky wrote:

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Can you share a link to this data, in this thread?

#294 Main Forum » WOT: A Thought on the Venus Figurines » 2020-05-10 21:16:50

Morti
Replies: 2

This doesn't necessarily have to do with One Hour One Life, but it's a semi related, off topic thought, regarding our prehistoric ancestors. That I brought attention to the Venus figurines, this can be the case for the figurines that have dated back ten of thousands of years, but it came to me when I was watching a video titled 6000 BCE: Life in Greece & The Balkans - Neolithic Europe Documentary you can watch it here https://www.youtube.com/watch?v=6Pnv3jelAO4 The whole video is 16 minutes long, but the part that got me thinking about these figurines of women that are commonly found in the Middle East and Southern Europe around the Mediterranean, can be found at 8:00 into the video. The figurines shown here look remarkably like the Venus figurines of the Gravettian Period, 21,000 to 26,000 years ago. So obviously this is something that has stood the test of time, to be going on for at least 20,000 years, from 26,000 to 6,000 years ago.

Now, one of the things you will often hear about these figurines is that people do not understand what they were used for. But, I think I have a pretty good idea of what they represented: they were memento's of hunter's girl's back home. Like a photo of your girlfriend, or wife, in your wallet, on your dashboard, or in a frame on your desk at the office. They served to remind men of the women they wanted to get back home to, either, after a long hunt, or, after a fight with another tribe.

I have thought on and off about these little statuettes, since I first came upon them in encyclopedia articles on archaeology and the history of human beings. Hundreds of books and web pages over the years, that I have dug through, searching for information, to bridge the gap, between the earliest written history, the earliest homo sapiens and the earliest hominids, have all included them as a marker; a milestone, in history. They are found so widespread across the region, yet every article, every presenter of every documentary, every archaeologist, puts them out there like they are a mystery. Maybe, it's just because all those types of people, the scholarly types, don't really understand the minds of soldiers and hunters, people out there risking their lives for their families, for their homes and their, ways of life. These statuettes, these figurines, they were simply those era's versions of photographs, or, a picture of your wife on your phone. When times were bad, they would bring the men's spirits up, and when times were good; a hunt successful, a battle won, they could share that moment with the reminder of their girl back home.

There may be a whole lot more to them then that, they may have been made and sold as kids toys, dolls, to get young girls into the mindset of being mothers early. They may have even been used by women, as guides; inspirations, for better figures that would bear healthier children, in much the same way women look through pictures of other women online, on television and in magazines. I have no doubt, given all the time and places that they were used, they must have served a plethora of purposes. I'm just so tired of hearing people say their use was a mystery... Right, so I paused that video at 8:45 and was going to make a similar comment in it's comment section, but, I've been thinking a lot about this game the last few days, and when the idea that these figurines must have been like pinup girls, came to mind, I wanted to share it with someone special. So I came here. Even though it has almost nothing to do with the game. But I bet it's an idea a lot of you will understand, and relate to. So, thanks for reading my thoughts on this matter.

https://en.wikipedia.org/wiki/Venus_figurines

Bonus thought: What a perfect name "Clactonian" 'Clack' - 'Tone' for the people most renowned for their early endeavors with flint. Even though it's named after a city, and not the sound of the rocks banging together.

Enjoy your day.

They were probably porn.

#295 Main Forum » [quote=jasonrohrer]Broken At The Core[/quote] » 2020-05-08 01:38:53

Morti
Replies: 3
jasonrohrer wrote:

Cantface, do you think it's a good idea to pile new content on top of a game where existing systems are broken and unused?

If you keep doing that, you end up with a game that keeps growing and growing, but remains broken at the core.


Better to get all the existing stuff working correctly and actually used before adding even more stuff.

As a simple example, I could have added a bunch of new foods to the game a few weeks ago, but that would have been a waste, because so many of the existing foods were completely unused.  Much better to spend time getting all the existing stuff rebalanced, and rework YUM along with it.  And suddenly, formerly dead and ignored food content is being actively used in the game again.



These are hard problems to solve, and they take time.


Thank you for your patience as I work myself to death each week trying to make the best game imaginable.

https://onehouronelife.com/forums/searc … &user_id=2

You won't get people, without content.
Don't keep this like Pacman and expect WoW numbers.
Don't be lazy, make content.
You shouldn't be making rules of gameplay, we should.
You want to have an influence on that, stick to speaking to us through the content.

Side note, imagine multiplayer Pacman with WoW numbers.
It'd be like an .io game.

"Keep it simple."
"Keep it real."
"Keep it interesting."

Which is it?

jasonrohrer wrote:

the best game imaginable.

Thought experiment:
Imagine you have no imagination.
But you can code.

What do you do?

No imagination, only creation.
Let us do the imagining.
Let the players make the game.

What could go wrong?
You don't need imagination to code, you need people.

Code content for people for imagination for code.

End of the line.

#297 Re: Main Forum » To Jasmine Love » 2020-05-04 01:24:59

Curses still last 30 days and have what sort of radius of effect?

People learn, but not until they know the answer, do they understand how wrong they were; where, why, and how, being wrong at a previous step, changed the outcome of steps down the road.

Simple example, would be a calculus problem that takes a half hour to solve and has 140 unique steps. Get one of them wrong in the first 5 minutes, and you've just spent 25 minutes doing things you already knew how to do, but without reaching the correct answer. But life, isn't quite like that. It's much harder to go back and amend mistakes. And in this case, it's not 30 minutes, but 30 days; potentially hundreds of lives played, missing out on a key variable.

Thank you for making this post, sigmen.
This act itself; your post, is a key variable that will help us solve the equation, of the game, and ourselves.

--

We have a pretty big responsibility, as the generation of the internet, that is bringing together the children of the world; of all cultures, to decide on a few basic human norms. Not as historians, politicians, or scientists, just, as gamers. Just, as products of cultures. It has always been the case that life has managed to find balance and mutual exchange. Everything that is life on Earth, is now concentrated in the hands of one species. We need to find our balance, with each other. We need to solve each other's equations too, if we are to find a grand unified theory, of humanity.

#298 Re: Main Forum » Jason, here is the proof » 2020-05-04 00:35:48

How you know good people?
By the types of comments they engage with.

Love you all.
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#299 Re: Main Forum » I want to apologize » 2020-05-02 04:27:22

Hey, Fish, whoever you are in real life, whatever you are, whatever you do, I appreciate you making this post for it's own sake.

The game is a way for people to communicate with the world via their actions, given the limitations. Every game, every game world, has it's limitations, but every interaction, is, it's own form of a message. Saying GG to another player after a match of Starcraft, teabagging someone in a shooter when you know their camera is looking out of the eyes of their corpse, or stabbing someone and then talking to them while they bleed out for 30 seconds in OHOL, any and all mediums for interaction have their limitations.

The same goes for discord, this forum and even talking to someone while you're standing face-to-face. There is only so much we can do to communicate to each other how we feel; to share the thoughts, perspectives and feelings we have with others. Images carry with them their own messages. Games allow us to put those messages in other people's faces. I don't need to know the exact things you'd done and check them off a list of egregious past experiences I've had with others, because, thanks to this game, the vast majority of wrong is cast immeasurable dim, by the overwhelming luminosity of all the positive experiences. But for what shadows of your past you have dwelled upon, that may have involved me or things I have held dear to me, as a result of our shared experience via this game, or anywhere else for that matter, I forgive you.

There are good reasons we have the ability to make memories.
There are also good reasons to forget events of the past.
They can carry with them a lot of weight.
Weight you don't need, moving on in the future.

Bear in mind, I do not, and can not, speak for everyone.
Some people do not understand the weight, and how the weight moves, from person to person.
I can not take their weight off you or yours off them.
But any weight you may, have put on me, any weight those acts may have placed on you, at any time in the past, consider it dropped.
Like a bag of sand carried through a desert; it does no one any good to hold it or pass it around.
The desert is made, of the sands of the past.
No doubt yours was accumulated, and passed on, from person to person, desert to desert, for quite awhile.
You don't have to hold my sand anymore. Though, something tells me mine is probably not the most significant weight on your shoulders.
May those people forgive you as well.

Good health to you, Fish.
Good health, to us all.

#300 Re: Main Forum » Jason, here is the proof » 2020-05-02 03:12:57

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I wish I had the knowledge to make a program to scan the colors of the objects in the images, to get an average color of a sample of say 100 images.

I'd take the RGB value of skin color, in this case #A85F3E, figure out an acceptable range (+/-) of values that keep the replacement value 'looking' similar, and then compare which average is closest.

Here's I'll compare some sample colors and see which look most similar here in chat text.

☻ This is skin color. #A85F3E
☻ Here is a sample color from a chocolate milk image. #C08562
☻ Here is a sample color from a mocha image. #965D31
☻ Here is a sample color from a chocolate image. #784837

None of these are quite it. But, to my eye, the colors of the mochas are closest.
And I just like saying Mocha. Mocha mocha mocha.
BRB gettin some coffee with a spoon of sugar and splash of milk. Wish I had some cocoa powder to add to it. Like a spoon of powder for hot chocolate.

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