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#276 Re: Main Forum » Any lag observations? » 2019-11-20 22:55:12

correct Jason, right now there is some lag on the main server

I must add that there are currently saturation of new players and there are many veteran players who are trying to explain the early stages of the game with child overload

It is possible to distribute the players in 2 servers (50/50)?, I think that in this way the game can be better explained and there will not be so much frustration on both sides (new and veteran)

#277 Main Forum » Problems with http://lineage.onehouronelife.com » 2019-11-20 14:36:57

JonySky
Replies: 1

http://lineage.onehouronelife.com/ is not registering the lives correctly, I believe that the massive arrival of new players has relantizado the registration in the genealogical tree server

My last life played 20 minutes ago is not shown in the family tree

#278 Re: Main Forum » Come on Jason, this doesn't fkin work » 2019-11-19 20:35:56

jasonrohrer wrote:

Looking at OneMap, it doesn't look like you're actually that far apart.  But the map is big.... so which way should you walk to find someone?


This is good, because the exploration and search experience of other cities is created.

one of the big problems with the rift was that traveling to another city was really simple and there was no risk or difficulty
this caused a lot of inconveniences ... (for example the ease of finding free resources effortlessly)

200 boxes is fine and although it seems close you should keep in mind that it is easy to get lost without a reference point, so many explorers currently do not find other cities (this is not necessarily bad, because it should not be a simple task)

But if an explorer performs the task of going out to explore and look for other cities, this explorer must have means to transmit what he has found to his relatives.

Thank you for thinking about this Jason! GG

#280 Re: Main Forum » Come on Jason, this doesn't fkin work » 2019-11-19 16:56:23

Paper maps within the game should be more dynamic and intuitive

If the intention is to boost trade in OHOL, there must be explorers and visitors to other cities and for this, we must be able to travel quickly to where we are going (remember that we have 60 minutes to trade)

DO NOT MISS! I DON'T WANT ANOTHER RIFT!

Some time ago I said that paper maps cannot be based on placemarks, that is neither practical nor agile! It creates confusion and very few people use them.

We must create self-filling, self-exploratory maps (as in Age of empires) and that of course can be transmitted from generation to generation or between families

In this way we can plan roads, we will also solve the trade in OHOL, we will create the ROL of the explorer and the traveling merchant, we will also create the ROL of the translator (who can travel with the merchant) and the universal dictionaries on paper.

You could also create the object of the compass that would position us within this map (visually)

It is true that these types of implementations are complicated, but current position marks can hardly fulfill the function of traveling to other cities to trade.

I also believe that the great disorder of the cities does not improve trade or barter (it is very difficult to know the real needs of the city with the disorder)

P.S. I do not like anything that there is a race with super powers to be able to translate everything .. this should be limited ONLY to certain random people of each family (1 in every 2 generations for example) to create the figure of the translator and not throw the implementation down of the language (one of my favorites)

#281 Re: Main Forum » JASON HELP ASAP!!! MAP BROKEN!! NO ANIMAL RESPAWNS!! » 2019-11-18 20:43:03

DestinyCall wrote:

I have not played as a pale race since the update, but I assume they understand other races and can be understood by them at all times.   For other races, Jason changed the learning mechanics in some way.   It should be much slower, but if the two families live together, they will eventually learn to understand. 

I've only met one other family since the update and we could not understand each other.   He was ginger and I was chocolate-flavored.

Pale guys don't suffer from language barrier at all.

I find it disproportionate that an entire race can translate everything ... they should only be random people, such as when a person has a facility to learn languages ... that would encourage communication and a new profession / role would be added

#282 Re: Main Forum » JASON HELP ASAP!!! MAP BROKEN!! NO ANIMAL RESPAWNS!! » 2019-11-18 20:25:27

DestinyCall wrote:

What family were you playing as?   The non-ginger pale folk are universal translators.

The translation is both ways? One of the lives, if it was pale, but in the other life it was brown and the translation worked equally

#283 Re: Main Forum » JASON HELP ASAP!!! MAP BROKEN!! NO ANIMAL RESPAWNS!! » 2019-11-18 17:55:31

Today I played 2 lives and at 2 I had contact with other foreign families and I was surprised that we could understand each other without problem ... is this normal? Have languages been neglected?

Another problem I experienced is that when I located another family away from my place of birth, I lost my marker to my hometown ...
my original signal was replaced by this new town found (luckily I almost always travel in a straight line and I could return to my city)

About animals, in the area of my city there were no animals of any kind, but I traveled about 10 minutes to the east and there I began to see animals
this only happened in one of the 2 families / cities lived
in the other city the behavior of the animals was normal

#284 Re: Main Forum » Are abbandon wealthy big cities a common thing? why do we lose cities? » 2019-11-15 16:07:44

Big cities are boring, that's why players run away from these cities. this translates into child suicides, absurd murders and scouting players who leave the city as soon as they can get on a horse

#285 Re: Main Forum » Coming soon: Character skills (tools) » 2019-11-04 18:01:08

yes! ... the game has become more repetitive and boring now ...
if you want to change homework or just kill a griefer and you don't have any more skill slots ... forget!
Also the cities are full of noobs eating berries and if you are an expert player you must do everything .... without any help ... something impossible right now with this new system
OHOL fun has been limited again

#286 Re: Main Forum » As much as i hate to admit it » 2019-11-04 08:33:05

MrShuriken wrote:

Jasons idea that people would fight over resources actually worked, after all food water and oil ran out in a few towns we gathered like soldiers and tried to invade another town
This didn't work, BUT it was a good start, made for a very fun time.



Now please remove the rift, you got what you wanted

I do not agree, I have lived several lives at the end of the last arc and the only thing I have seen are murderous relatives (nothing out of the ordinary in OHOL) and many people starving because there was no more water to water the berries and they were not even able to go out and look for some wild berries for their own survival
I have also seen many people doing Halloween masks and many players circling without doing anything
I have not seen battles or wars ...
people are very lazy

I don't think that after several arcs with a multitude of players forcing the restart of the rift and trying to kill the women of their families, now the family's survival is desperately sought ... I'm sorry, but I don't think so

also think about it, if these players could use a bow, a knife or a sword, they were players who had spaces to use these tools ...
Everyone knows that if you are a competent player who tries to do many things to save your family, you run out of skill spaces quickly

possibly it would only be a group of griefers wanting to party

#287 Re: Main Forum » Does the tool limit or the well limit cause fast arcs? » 2019-10-29 15:00:11

Dodge wrote:
JonySky wrote:

Dodge ..., let me disagree

On which specific point do you disagree?


You say that right now, thanks to this update we observe that: "The survival of the city depended on a few players who did everything, while most of the other players were inactive or doing trivial things."

this is not true ... new players and "sponge" players have been in the game for a long time and it is a problem that has long been detected

You also say this:
Now that each player has more value as an individual, we can see that the previous system had flaws and needs to be improved to adapt to each player who has a more important role to play.

We already knew that the system had failures with collaborative tasks long before this update

For all this I think that this update was not necessary right now ... just generated more frustration

My thought about OHOL's priority task is that it be fun again, that EVES challenges and its early camps return, that cities don't disappear, the crack is annoying in many ways ... when the game is fun again, the players will play it again ... and it is at that moment that these mechanics have to be modified ... but not now

#288 Re: Main Forum » Does the tool limit or the well limit cause fast arcs? » 2019-10-29 10:08:12

Dodge ..., let me disagree, this problem has long been visualized in the game
OHOL has always been like this, a few experienced players pull the car of the other players
Many players who write in this forum had already commented
Now I don't have much time, but I can look for some references in this same forum that talk about this problem "The historical sponge players"
However, analyzing this problem was as simple as using a survey within OHOL and asking ... how many of you know how to make an engine?
I bet less than a quarter of OHOL players know how to make an engine
or simpler yet ... try playing a game of OHOL in a big city and watch each player

With this I do not mean that this change is bad, I think it is a very good mechanic for OHOL, but it is not a priority

there are other more urgent problems to solve

On collaborative works, it has also been commented several times in this forum ...
A few days ago I refloated a post about very interesting natural disasters that promotes collaborative work

And about communication, there has also been talk on several occasions that it is tedious to speak in OHOL ..
at another 1 hour does not allow great communications with the family
I must add that English is not the language of all players in OHOL and sometimes expressing yourself is difficult
That is why I also commented a long time ago a system of "circle of options" (a kind of wheel / menu as in rust with the construction) with phrases or several options that facilitate communication in 60 minutes

I think the players don't communicate because there's no time and because it's tedious

#289 Re: Main Forum » Does the tool limit or the well limit cause fast arcs? » 2019-10-29 07:58:03

In your theories about the end of the arcs do you talk about child suicides (a historical problem in OHOL) currently with the new skill system nobody can´t build a city from 0 ... if you try to create a satellite city but all your children commit suicide, forget ...
since the hated rift has been implemented, it makes no sense to have a suicide system ... if someone wants to return to their old city, they just have to wait to become self-sufficient and walk 5 minutes along the rift until they reach their old project or family
The / die system only serves to teleport to other cities instantly

A few days ago I tried to create a satellite city to the north-west of the rift and all my children committed suicide one after another ... I ended up returning to my hometown without success, because I had no more space to raise sheep (bow)

Child suicides is only a reflection of the real problem in OHOL ..., there are NO real collaboration mechanisms, nor trade in OHOL ... players continue to carry out their personal projects without caring about the rest of the tasks in the cities

These "improvements" have only further limited the fun at OHOL
All this has caused that if you want to continue a project that you have left half by lack of skills, you just have to commit suicide

Currently we do not have early play, we can not evade the big cities, there are no survival challenges, the genetic score does not work well, the exploration is laughing, the PVP another heavy joke, the maps are unnecessary in a closed space of 5 minutes per on each side, the "secondary" tasks (french fries, letters, ketchup, dogs, etc ...) are no longer performed because nobody is going to use a skill for this

The game has become very repetitive and boring

If I'm writing this, it's because I want OHOL to be great and be a great game ... if I wasn't interested ... I wouldn't be writing anything

#290 Re: Main Forum » Most common and annoying things that players do » 2019-10-28 17:25:48

Gogo wrote:

For example a storage. Today my mom retrieve stolen engine, I was then holding a cart with engine and kerosene, just to keep them safe while she was working. Before her death I promised I'll think of something, so I build a small fence and store the engine there, luckily mom came back as another kid and completed the diesel well.

This history shows that child suicide is broken again
For weeks I have noticed that child suicide is worryingly high (again)
I think they should take more lives from respawn
It is disgusting to try to create a satellite city and watch all your children commit suicide one after another to finally die completely alone at 60

It is currently very easy to use / die to travel back to the city of your previous life
Now you could implement a button to reappear in the same city without "disturbing" anyone who really needs children
With this new mechanics of limited skills, it is necessary to have children to be able to create a satellite city, if you do not have children or all have committed suicide, you cannot create everything you need.

#291 Re: Main Forum » Natural disasters » 2019-10-24 16:18:12

Jason, have you ever considered implementing something similar to what I said long ago in this post?
I think it would largely eliminate the boring lives of big cities and create collaboration situations between players ...
With these disasters it would not be necessary to restart the arc every week

Sorry for refloating a post from 1 year ago, but I think this makes more sense to implement it now than a year ago

#292 Re: Main Forum » I trust in Jason's decisions » 2019-10-23 16:48:13

Dodge wrote:
JonySky wrote:

Spoonwood and other players give their vision of the game and development because anyone can give their opinion of the current state of the game

I agree on many things that Spoonwood says, he is realistic

Surely you do not like how it is expressed, but he is very right on many points

I would worry more when there is no one left to give his point of view of the game (negative or positive)

Sometimes we don't value others' opinions correctly
sometimes we despise the thoughts of the other players ...
But the reality remains the same ...

https://i.postimg.cc/W1RcTbs6/2019-10-2 … Charts.jpg

There was a whole topic about it maybe you didn't read it

https://onehouronelife.com/forums/viewtopic.php?id=8073

https://i.imgur.com/djVG3FJ.png

Even when Jason was adding content after content number where still droping, guess Spoonwood isn't that right after all...

the solution is not to add new content ...
The new content won't solve the game ...
I have never said that adding new content solves OHOL's current problems
But there is a problem ... this is evident.

The community expresses itself ... and gives its opinion (negative or positive)

The only thing I want to say is that all opinions must be respected, because although I don't know everyone's liking ... negative opinions can also be constructive

#293 Re: Main Forum » I trust in Jason's decisions » 2019-10-23 16:25:33

Spoonwood and other players give their vision of the game and development because anyone can give their opinion of the current state of the game

I agree on many things that Spoonwood says, he is realistic

Surely you do not like how it is expressed, but he is very right on many points

I would worry more when there is no one left to give his point of view of the game (negative or positive)

Sometimes we don't value others' opinions correctly
sometimes we despise the thoughts of the other players ...
But the reality remains the same ...

2019-10-23-18-21-13-One-Hour-One-Life-Steam-Charts.jpg

#294 Re: Main Forum » Suggestion: Bait bag. » 2019-10-21 14:25:42

We could make a compilation post with all the suggestions and ideas that we have made the players and the result implemented of that idea ...

What percentage of ideas has been placed in the game?
and the ideas that have been implemented ... do they resemble the original ideas?

#295 Re: Main Forum » So Less Content Again? » 2019-10-18 15:52:31

DestinyCall wrote:
JonySky wrote:

My question is: does it take a whole week to make these kinds of changes?
7 days just to nerf the poor rabbits (that nobody has requested !!!)

Nope.   It only takes a few minutes to break rabbits completely.

If it feels like this change was made without consideration for how it might impact gameplay and village supply chains, don't worry!   This change was prompted because Jason recently saw a village with fifty extra backpacks.   Fifty!    Backpacks are supposed to be precious and hard to obtain, but since rabbits are free to hunt and respawn every hour or two, people were able to make way too many packs, flooding the market and lowering their trade value.    On an average rift map there are over 2000 rabbit holes and if you hunt them at peak efficiency, you could get approximately one rabbit every hour.  So that means we could potentially produce 48,000 rabbits every day!   That's clearly way too many bunnies.  It is no wonder the situation was getting out of hand.   Fortunately, Jason noticed in time.

This is just a quick fix to resolve the main issue while Jason considers a more permenant solution.   I assume he will probably keep messing with rabbits until he is satisfied or until he gets distracted by the next "emergency".

And no ... this problem was NOT a direct result of the recent change that removed decay from backpacks.   Don't be silly.   The problem is cheap rabbits.   Duh!


if I have also seen the cities oversaturated with backpacks and it is absurd ... but I must remind you that this is a consequence of putting everyone in a box (rift) and it will happen with everything that regenerates automatically ...
The sheep are also endless and the berries ... many elements regenerate automatically

a backpack should not be a precious object ... if we become a jewel we will frustrate the few remaining players ... especially the new ones

if we have excess backpacks, it is as simple as lowering the rabbits respawn

this also indicates that there will only be one way to get a backpack ... rabbits ...
we have airplanes ... but we have to keep hunting rabbits like in Neolithic to get a backpack ... this won't evolve? No new materials will be created to get "futuristic" backpacks?

Articles that nobody has requested to change are being changed, but I still do not see trade, new players, or a development with a clear objective.

#296 Re: Main Forum » So Less Content Again? » 2019-10-18 10:54:22

My question is: does it take a whole week to make these kinds of changes?
7 days just to nerf the poor rabbits (that nobody has requested !!!)

#297 Re: Main Forum » Rabbits will no longer respawn, ponds will no longer refill » 2019-10-17 21:11:13

I ask myself a question ... has iron reduction generated trade? Has it generated interesting stories? Has anyone seen player migrations heading to an iron mine to reestablish nearby? or ... have epic battles for iron control been created? ...
... none of this has happened, only the EVE game has been eliminated and the game of players who want to create satellite cities has disappeared ...

the same will happen with this ...

#298 Re: Main Forum » Nothing lasts forever ... let it all decay. » 2019-10-17 16:26:20

There are many things without logic in OHOL ...
an arrowhead occupies an entire square ... just like a car with horses ... or an engine ... size does not matter in OHOL hehehehe

#299 Re: Main Forum » Infinite + Rift » 2019-10-17 16:06:57

I'm sorry but I don't like this ... a lot of people are complaining about the rift and this post is intended to make a bigger rift ...

This does not solve any current problem of the game, it will not create more fun, more survival, or new challenges, (heck, do not even move now to get water 50 squares away!)

Let's make a "live" map as in Age of Empires that can be transferred from generation to generation! for example! or let's make earthquakes that generate cracks where we must create bridges to cross them! but the rift is a simple (and underdeveloped) idea to a basic problem in the game

#300 Re: Main Forum » Myths and facts about why player numbers are dropping over time » 2019-10-17 15:50:16

wondible wrote:
JonySky wrote:

Why has child suicide returned? what is the reason? rift ??

Perhaps the situation with the arc age report has people thinking there is an eve window open, when there is not.

makes sense, ty

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