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#276 Re: Main Forum » Griefer report » 2018-07-10 15:58:17

Ribbz wrote:

I think its a matter of knowing which tile the game actually recognizes him on at the moment of stabbing. I've stabbed/shot several during their slowdown and typically I have to judge which tile the game might recognize him to be on, typically like Xan said it's the tile hes moving to.

The issue with clicking right on a slowdown player that is moving is that the way slowdown is coded you might just be clicking on an animation/transition and not an actual object which would cause you to drop the knife or accidentally stab someone else.

That's just my uneducated guess though.

I watched the replay again.  I did click ahead of him second time - still put down the knife.  In fact when I've stabbed innocent bystander, it was griefer's description shown at the bottom, not hers.

Is is possible that tiles with items on them interfere with stabbing?

#277 Re: Bug Discussion » Slowed down murderer cannot be killed while moving » 2018-07-10 14:40:14

https://onehouronelife.com/forums/viewt … 025#p23025

Xan wrote:

Scorp I killed my first moving person on Sunday. The first time I put the knife down because I aimed at him. The second time I aimed for the tile that he was moving to and I got him. At full speed I have no idea how anyone could manage that but I got them while they were slowed. Hope that helps.

If it's true that you need to click ahead of murderer instead on him - that's bug in UI.

And having stab and put down operations both on RMB is bad design too - dropping knife while chasing somebody is the least likely operation you want to perform.  I've also seen many times people do the opposite as well - stabbing somebody that moved onto tile, while they were trying to put the knife down.  I've even got killed as a kid this way, running to pick a berry, as some elder was passing the knife.

#278 Re: Main Forum » Griefer report » 2018-07-10 14:22:32

Xan wrote:

Scorp I killed my first moving person on Sunday. The first time I put the knife down because I aimed at him. The second time I aimed for the tile that he was moving to and I got him. At full speed I have no idea how anyone could manage that but I got them while they were slowed. Hope that helps.

Thanks, I'll try that.  But at slowdown just aiming at him directly should be enough IMO.  And I wasn't the only person having this problem, so maybe he is doing something that makes it harder to hit him.  At 4th attempt I killed somebody else who was crossing his path.  He managed to kill 8 people this run - he was on friggin cooldown half of his adult lifetime FFS.

#279 Bug Discussion » Lineage ban does not prevent murderers from respawning in lineage » 2018-07-10 11:36:45

sc0rp
Replies: 1

I've sent this via email.  I'm writting it down here only to help track it.

Here is example of griefer that killed people, got killed, and lived till 34 as Nameless.  And still got reborn into same lineage shortly thereafter.
His first kill in third run was 56 minutes after last one in second, so at most ~40 minutes between spawns.
http://lineage.onehouronelife.com/serve … _id=494998
http://lineage.onehouronelife.com/serve … _id=495777

Kill log courtesy of Ribbz:
https://onehouronelife.com/forums/viewt … 851#p22851

PlayerID Gender	Coordinates	Pop	Age	      Killer ID	 Killer Hash	                               Time Stamp	Player killed	Killer name
398592	M	(-59053,74685)	pop=53	age=32.26	398613	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 19:21	JACK LUCKY	DIXON LUCKY
398622	M	(-59072,74658)	pop=58	age=23.37	398613	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 19:28	MARCO     	DIXON LUCKY
398672	M	(-59060,74677)	pop=55	age=10.26	398613	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 19:33	ORION     	DIXON LUCKY
398689	F	(-59072,74667)	pop=55	age=13.55	398613	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 19:39	SNOW KITTEN	DIXON LUCKY
398721	F	(-59058,74664)	pop=53	age=17.38	398613	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 19:51	TRISHA KITTEN	DIXON LUCKY
398755	M	(-59084,74671)	pop=57	age=7.63	398613	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 19:52	Nameless	DIXON LUCKY
399215	M	(-59049,74638)	pop=28	age=28.92	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:16	DARIUS LUCKY	Nameless
399279	F	(-59064,74678)	pop=31	age=5.26	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:22	POYRAZ LUCKY	Nameless
399192	M	(-59065,74678)	pop=27	age=48.56	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:27	APOLLO LUCKY	Nameless
399268	M	(-59069,74678)	pop=27	age=24.66	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:30	HARRY LUCKY	Nameless
399269	F	(-59066,74678)	pop=26	age=25.92	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:32	MARIETTE LUCKY	Nameless
399182	F	(-59048,74678)	pop=28	age=58.93	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:33	POLA LUCKY	Nameless
399299	F	(-59071,74654)	pop=26	age=10.59	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:35	BETHANY LUCKY	Nameless
399212	F	(-59074,74672)	pop=26	age=51.76	399257	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 22:36	ELIA LUCKY	Nameless
399393	F	(-59070,74682)	pop=24	age=44.63	399466	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 23:32	JOY LUCKY	LINNA LUCKY
399471	M	(-59070,74684)	pop=25	age=15.47	399466	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 23:35	ARNOLD LUCKY	LINNA LUCKY
399504	F	(-59070,74683)	pop=24	age=5.80	399466	f5d8a558039e575fd2e21c323a40a175832bed2a	7/8/18 23:34	Nameless	LINNA LUCKY

#280 Fixed Bugs » Anti spam plugin to stop spam on forum » 2018-07-10 11:19:04

sc0rp
Replies: 19

I'm in Europe.  Most or all moderators are in US, I guess.  So for the whole day until afternoon my time 1/3 of the first page of main forum topics are spam.  Maybe a plugin to stop spam will help:
https://fluxbb.org/forums/viewtopic.php … 092#p64092

Or at least appoint 1-2 more moderators from different timezones (Europe/Asia/Australia).

#281 Re: Main Forum » Griefer report » 2018-07-10 10:28:58

YAHG wrote:
pein wrote:

so be prepared and one person cant kill all city, if he can, then you deserve it

This

How can I prepare?  I've been going after this guy with a knife.  I put down knife 3 times instead of hitting him, despite replay showing that I was right clicking in the middle of murderer on slowdown.  Somebody else could not hit him at the same time with a bow.  It wasn't the case that the whole town was ignoring him or had no weapons to defend - he was actively chased.

He is probably exploiting some glitch or bug in aiming code.  And the only way to learn that and practice fighting in OHOL at a scale is to become griefer yourself.  But if everybody have to become griefer to fight them, it kind of defeats the purpose.

I proposed one way to fix that, but Jason didn't think that's important:
https://onehouronelife.com/forums/viewtopic.php?id=2145

#282 Re: Main Forum » Griefer report » 2018-07-10 10:20:09

Ribbz wrote:

Serial griefer that would specifically kill folks from the Family Tree. Took me a minute to realize that this was on server two instead of server one.

Thank you so much, that helped me a lot.

#283 Re: Main Forum » taxes » 2018-07-10 10:11:23

bENdI wrote:

oh god, a class system????
hell no

i like my currencyless villages

Now you have a huge problem coping with single lone griefer.  Just wait for full scale warfare, when coordinated enemy will come and behead all your family.  You'll begging for powerful king, warrior class and taxes to fund it all to defend your little berry field.

#284 Re: Bug Discussion » Game fails to preload all assets before starting a life » 2018-07-10 09:38:36

https://onehouronelife.com/forums/viewt … 843#p22843

DJDisorder wrote:

I've noticed the first game I play of any session, the time it takes for loading in is increased. Often I will have been already named. Any other birth I'm straight in there (well outa there...)

#285 Bug Discussion » Game fails to preload all assets before starting a life » 2018-07-10 09:37:35

sc0rp
Replies: 2

Game preloads lots of stuff when you launch it.  But then, after you are born, you still don't see anything for like 5-10 seconds.  Happens only on first run - later everything is already in the cache.

#286 Re: Main Forum » taxes » 2018-07-10 09:28:41

YAHG wrote:

https://archive.org/details/onpoweritsnature00injouv

Is a good book about this sort of thing forming naturally.

Any ideas that that you think we can apply right now in OHOL?

#287 Re: Main Forum » Son's last words. » 2018-07-10 01:26:13

Welcome to the forum.  <3

Yes, this game has plenty of such moments.

#288 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 22:10:06

FounderOne wrote:

Griefers instead are rare and they can be stopped with bow and knife.

They can't.  That's the whole point.  You kill him, then spawn in next life and lo and behold he is there again.  Or even they spawn into the same lineage - with lowered number of people per server lineage ban doesn't work currently either.  Here you have example of griefer respawning into the same lineage ~40mins later to finish it off, despite being killed on previous attempt.  Bonus point for being nameless to avoid curse on longest run:
https://onehouronelife.com/forums/viewt … 851#p22851
http://lineage.onehouronelife.com/serve … _id=494998
http://lineage.onehouronelife.com/serve … _id=495777

And it's not that easy to kill them either.  It's not an accident that he killed so many people.  I've put down knife instead of hitting him 3 times in a row, despite replay showing, that I'm right clicking in the center of murderer on slowdown.  Somebody else didn't hit him a the same time with a bow.  There seems to be some bug with aiming, that he is exploiting.

#289 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 18:11:13

forestglade wrote:

Being a ma and being able to name your kids is a special aspect of the game.

Modifying it to everyone being able to name it anything is taking away from a key experience.

People are roleplaying adoption anyway.  It just doesn't officially show up.  Ma are still special, unless she decides to not name the kid until he's 5yo.

#290 Re: Main Forum » Why don't you just kill anyone without a name? » 2018-07-09 18:08:27

Because you will be killing mostly innocent people?  And it doesn't deal with griefers anyway.  They'll immediately become someone's else problem, and will hunt you across lifes like before introducing curses.

#291 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 17:59:59

Luniatji wrote:

I would absolutly love if the adoption parent can name it; logically the name of the adoption parent becomes the 'surname', but then it has to do official.. so maybe that both child and parent needs to say that. (Like the curse, that baby's could say "I want adoption by.." and adoption parents holding baby "I want to adopt this child" and if both do that then tingle they are family?) Then they need to both agree to being adopted, you can't just random name every child so its special (Because you need to be both willing to adopt/you need to be the birth mom to name a child)

That's great idea.  But I'd allow adoption only when you can't hold baby anymore.  Until then only mother could name the kid.

#292 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 17:55:24

Do not underestimate the creativity and persistence of griefers.  If that's the easiest way they can continue griefing, we'll see it for sure.  Took them one day to exploit immunity from curses granted by being unnamed.

#293 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 17:50:07

forestglade wrote:

Is distanced based cursing just so much harder to code?

"I curse you unnamed" curses the closest unnamed?

Would I curse myself if I'm also unnamed? wink

#294 Re: Main Forum » Griefer report » 2018-07-09 17:45:39

Ribbz wrote:

Checked the log this morning and you were telling the truth that you were not Steve, so I apologize for pointing my finger at you and getting all butt hurt about it.

<3  We have really nice people on the forum.

Ribbz wrote:

Where the other person i'll just refer to as Steve had five total kills, three as Steve and two other as an Unnamed.

If you have it at hand already, could you also check it this Nameless guy
http://lineage.onehouronelife.com/serve … _id=494998
killed people only on this run (Pola, Elia, Trinity) or was he serial griefer?

#295 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 17:18:41

+1
Inherit last name from adopting parent.

New griefing meta: people will steal a kid to name them after somebody they don't like.
Solution: add random second name or II, III, IV.

#296 Re: Main Forum » Any cursed babies yet? » 2018-07-09 17:06:18

forestglade wrote:
sc0rp wrote:
forestglade wrote:

Do you just criticize everyone, even people on your side?

Telling how to get a problem solved in fastest way possible is criticizing?

sc0rp wrote:

If you wanna just whine on the forum, it's you choice.

Oh, that wash harsh.  I'm sorry.  But you cut it out of context.  I was asking you to post a bug report, because I couldn't do it myself:
"""
Yep, but it's still faster and easier for him if you mail the replay showing it.  It's one man show - help him a bit.  I've already got bunch of bugs fixed this way, so I highly recommend it.  If you wanna just whine on the forum, it's you choice.  But it's not likely to be fixed this way.  I can't post the bug report myself, 'cause I haven't seen it and I don't have the replay.
"""

BTW. Jason confirmed today that you should be able to curse someone beyond 10 points:
https://onehouronelife.com/forums/viewt … 792#p22792
So if you've seen something different, please post a bug report.


forestglade wrote:

I submitted the reddit suggestions on removing flint from flint-tip bows, and also a lineage ban on committing murders. Both were griefer nerfs that were implemented.

So I don't need your condescension on how I haven't done anything but whine on the forum.

I really appreciate it.  I never said you did nothing.  Sorry for misunderstanding.

#297 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 16:38:23

jasonrohrer wrote:

Another idea:   if you get past age 5 with no name, some kind of unique placeholder name is assigned.  It doesn't show up in the family tree or anything, but it can be used to curse.

Maybe the list of words for the placeholder name is different from the list of actual names allowed.

I'm fine with that.  First come first serve would be good too - if mother cannot pick up a kid anymore, first person saying "YOU ARE ..." names him - people roleplay it already, it just doesn't show up anywhere.

While we're at it.  Would it be possible to add random second name in case of duplicate names?  How I'm supposed to know if there is no older Tom in lineage when I curse the young one?  People are used to name kids as a tribute to parents/grandparents.  Maybe at least add any of jr., II, III, the third.

jasonrohrer wrote:

I've also thought about numbers.... but worry that it would be aesthetically jarring.

Meh.  Can trigger them for vendetta.

#298 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 16:16:35

jasonrohrer wrote:

What if there was a name assistance service, where you type, "YOU ARE RANDOM" and then a random name is picked by the server for your baby?  Maybe it would even replace it in the speech for other players to see.  You could also do I AM RANDOM as Eve, with the same effect for last names.

It's already there wink   I had mother naming her kids "YOU ARE A", "YOU ARE B".  Closest name is selected, frequently wrong gender though.

#299 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 16:10:07

jasonrohrer wrote:

How big is this problem?  How likely is it to be exploited by a griefer?

I can only talk from my own experience.  On Saturday I've seen only griefers as petty thieves.  On Sunday I've already encoutered unnamed murderer in town.  So it's already being exploited.  And hiding behind other baby at campfire makes it pretty trivial to exploit.

jasonrohrer wrote:

I guess the other problem is collateral damage:  innocent unnamed babies who are not allowed to live out their lives because of griefer suspicion.  Its not their fault, yet their game/life could be ruined because of it.

To stop it we are supposed to kill also mothers not naming their babies and newbies feeding starving kids.  Or at least we should have never ending dontdothat talks.

#300 Re: Main Forum » Cannot curse unnamed kids » 2018-07-09 11:56:46

FounderOne wrote:

Watch the mums and you will probatly find the one that is not naming

I can also watch the grass grow - the same level of fun.  Besides they are all over the place.  You need a separate guard per fertile woman.

FounderOne wrote:

or ask

Whom?  If they are not naming kids, they are not likely to respond either.

FounderOne wrote:

or just kill the unnamed baby.

If you kill them with knife and bow lineage ban kicks in.

Takes half a lifetime to get one.  And problem is 90% or more of unnamed kids are completely innocent.  They are unnamed through no fault of their own.  Heck, I sometimes even chase my mother, repeatedly asking for a name and end up unnamed still.  In crowded towns I don't even notice sometimes that I had a kid myself.

So the solution is: kill dozen of players, maybe you'll get a griefer?  And he will get only lineage ban, so he'll immediately become someone's else problem.  Should you also stab all fertile women which you suspect of not naming their kids?  Seems worse than the problem it tries to solve.  People spawn as Eve's child and get immediately abandoned.  People spawn in town and should get randomly stabbed by some dude.  You are new player and you've missed that your kid was born - both you and him gets stabbed.  Perfectly warm welcome for newcomers.

And there will be always some well intentioned newb, that'll feed unnamed kid.  How could he know that feeding a berry to a starving kid, when there is plenty of food around, is capital offence now?  I thought we're going away from "dontdothats".  Don't pick the non-fruiting milkweed, don't drain the pond, don't drain the well, don't snare the non-family rabbit, don't feed the nameless kid.  Some mom will anyway pick a griefer from crowded campfire by accident twice and he is good to go.

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