a multiplayer game of parenting and civilization building
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if i have a backpack, i pick it up
if i don't, then don't & hope to get soon to a backpack & that nobody gets killed in the meantime
also depends on the town & how many knives there are, the more knives there are the safer it is to leave it,
if that's the only knife, then it will with a high probability end up in murder
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People say free sheeps eat carrots. I’ve never seen that, but it might be true.
it not only "might be true", they just do,
carrot rows are in danger with free roaming sheeps
Anyway, I always domesticate sheeps without having a pen in young civilizations, to make compost ASAP. But I can’t see a reason for free sheeps in advanced civilizations.
i should start doing that as well
few sheeps early on is with the increased need for clothes probably a better idea than grind for milkweed,
i've set up now some milkweed farms in early settlements & it just feels like waste of everyhing, time, soil, space, hoe, skewers
with few sheeps around, the strain might become less
the only problem i see is still just the carrots in danger but if there are not endless rows, they can be picked since carrots are now stackable
can't be happy enough because of those stackable carrots ![]()
that means also, one should concentrate quite early on making shears, knives & backpacks
& for carrot seeds one could plant two rows further away, with the carrot seeds is still the same problem, not only free roaming sheep pick them but also everybody else
an advanced town, that's indeed something totally different
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only if your carrots are safe
but in general i think it's an option
a better idea would be to have a simpler fence than the wooden
i am asking for a wattle fence since months
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in the run just now, where i was about to go for rabbit hunt with a cart i found a backpack, a knife, a loin cloth, three skinned mouflons, which i cut up into mutton & brought back to town, on the next turn found a dead turkey, which i plucked & skinned, brought back feathers & the turkey, on the third turn found 3 plates, the rest was this time just rabbits
thumbs up
very informative, should be probably implemented into the regular gameplay,
though i would suggest a modification, the seed graphic should be visible only with a shortcut,
cause in a messy town, which is rather the norm than the exception, additional stuff to see makes it even more messy
i think we should move away from the food obsession
maybe add rather obesity as a slow down in movement (yeah, politically incorrect) & even die from it at some point
also nausea from eating the same stuff over & over again, like for the 10th time a berry, for the 10th time the same pie
add a feature widening the yum, like an additional hidden emot by reaching a certain yum level, like /delight
add a favourite food feature giving another secret yum /fav
& i also would prefer the gameplay to be widened in other directions in life like painting, making music (with a limited sound scope of in-screen), making skulptures, bicycles, googles, shelves, wadrobes & closets, architectural elements, movies ... enough with the food for now, we shouldn't live in game just to eat, this is insane, not civilized
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make rubber balls !!!
there are two emots i still am missing
/cry as crying for babies at will
/tongue as in ![]()
https://www.reddit.com/r/OneLifeSuggest … ll_tongue/
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yes, realised that yesterday in game too
got to ommit that feature for as long it's bugged
do you mean by SS, screenshot ?
if so, run the game through steam, it has an easy to use screenshot function
use also pictures from onetech.info
The clothing rework isn't the problem here, its the fact that clothing is needed now, while before, most people would run around naked, so a snow biome could cool you down fast enough to survive in most cases
Jason removed the sim step to clothing, which added warmth
i asked if that did the trick
clothing should insulate, no warm up, insulate against warm & cold temperatures towards perfect temperature
that update goes in that direction
you should post this on Steam Guides
prefarably with some pictures
YES ![]()
i wonder how that small change will impact the murder & griefing rate
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did this happen before or after the change to how clothing works ?
cause Jason changed that with the Mar 15, 2019 update
https://github.com/jasonrohrer/OneLife/ … aee0fab393
i was dead two times in situtions as described before, so i know it was deadly
i have hoped the new change to clothing helped but didn't play today & didn't run fully clothed into mosquitos since that update, so didn't test it
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carrots are stackable !!!
carrot seeds & milkweed seeds despawn within 5 min if left on the ground, in baskets & backpacks
& have to be collected in bowls to stay !
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stackable mutton ?
Gutes Gelingen btw ! ![]()
if people are that easily killable, then they either deserve no better or they have still to learn the bitter OHOL lesson
as others practice in killing, i practice in survival
maybe it would be a worthy experiment, not to kill the killer but just remove oneself from his killing spree,
a baby sling would empower here the survival of the lineage btw
anyway
i am happy the last updates brought up finally more discussion threads about the problems of the actual peaceful civilization
@futurebird
yes, the "well meant killings", i think those are even worse than actual cold blooded murders,
because resulting from superstition & misinformation, those are the players when asked if new answer with N ![]()
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boxes directly over the oven is a bad idea, because people want to get to the boxes & they clutter the oven
also if you bake with several people & have one side blocked everybody stands in the way of the other
an oven is best placed two spaces free from all sides, even from the wall, or even better, in the middle of the bakery
also
i've seen a good idea, a turkey broth corner in the bakery, where the bones can be utilised
& a bakery needs an own fire & therefore piles of wood & kindling oc
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i think i was your mum & that was one of the very frustrating towns for me today
a noob got murdered for no reason, another guy got murdered "because he's been eating", geez
& all my runs today but one were when someone came to where i was doing something & started meddling in, only to leave the place later unattended, either the forge, the compost place, the carrot farm, the bakery
this is worse than outright griefing
bless the noobs that just stand around & watch people doing something & learn in peace
& curse the people who take & work without reason or consideration ![]()
but i had at least one good run, one good life today
where i revived a bakery & several other players helped & were not just doing stupid stuff but reasonable
there were three boxes, which were placed directly above the oven, between oven & wall & were totally in the way, so i moved them to the other side of the door, after that the bakery began to flourish, also because i established a fire in one corner of the place
that was the only good life i had
but the small bakery you describe might be a good one only if you are working alone, but in OHOL you shouldn't count on that, people want either help or just stand around disturbing
a bigger space is better functioning, not too big but a little bigger
nevertheless, i am happy your life turned out to be somewhat enjoyable,
i couldn't take it anymore & suicided as with the other unnerving lives today ![]()
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that's an interesting discussion
maybe tacos & especially burritos should be buffed then,
so they could win on efficiency
burritos have one advantage though
they can be put into containers
did you make that ? it's pretty awesome
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...
In a gen 2 run, my only daughter was iffy about staying. I begged her and she agreed. She never did any work and I was constantly worried she would run off and kill herself. When she was around fifteen she went to the desert and afk'd there. You can't have any kids at that temperature, so rip to that town.
maybe that player didn't get the message with the temp update & thought desert will keep her warm, as it was before
i encountered many players who are not familiar with some changes done over the last months, not everybody is playing daily & checking out the last update
like some people are still using milkweed thread to sew clothing although wool would be easily available
some even still make compost piles although not even sheep pen there
WHAT ?
first you complain about the pen cluttered
but then presented with a solution you complain about wasting iron ?
so what is it ?
may i remind you - OHOL IS A GAME
things done here which are not explicit griefing, aka done to anger other players, are part of the gameplay !!!
if things are cluttered, you use tools available to improve them
Jason introduced decay, decay is part of the game
ask Jason, again, to improve the iron situation, if you think iron is short
& don't ask me to change my need to improve the clutter situation by wasting my RL time by doing stuff in a game i don't want to - like being forced to make compost when i don't want to !
the result of that way of thinking will be - players will stop playing !!!
this is a game !
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Then why not AFK/disconnect?
Fair enough but if you’re the last girl and I’m the only mom about to be 40, the lineage is dead. It bothers me when I take the time to set up a nice new place with my last name only for it to be for nothing. Run dead. Repeatedly. I can feed an AFK girl.
i don't play AFK, i play actively
i tried the disconnect, it doesn't function well
& the problem sits deeper than your personal experience in one life
1. to be a girl, a female in OHOL is unrewarding
2. being a male has the reversed problem, males are being killed because they are not a girl & they even kill themselves because there is no option for them to have kids
those two problems are linked & have to be solved on a more general level
you cannot ask other players to play something they don't want to
if a life is unsatisfactory, i suicide, no matter if baby, adult, female or male
if i spawn life after life a female baby, i am fed up
being a female is boring & stressful at the same time i won't do that life after life
one of the solutions would be to give a female a baby sling finally
so ask Jason, then i would be more willing to stay as female
another solution would be to give males the option of cabbage kids
this would solve the burden for all females to be a birthing machine
asking other players to be your birthing machine is not the solution - it's a multiplayer
people who don't understand the point of OHOL, the fleeting life
will have a very hard time dealing with RL, cause RL is exactly like that, fleeting, everything breaks at some point, life itself as well