a multiplayer game of parenting and civilization building
You are not logged in.
Would you rather spend $20 for a life time on something you don't know you'll like anymore in a month because it drastically changed, or $5/mo on the same thing but you have the option to opt out at any time if you don't like it anymore?
I prefer $20 for lifetime access.
If the game manages to keep me entertained for around 4 hours (a little more than the length of a movie), I feel like I've gotten my money's worth. Any game time beyond that is pure bonus.
I like being able to take months off for different reasons, then return to the game to see what's happened. I still play Minecraft from time to time because I don't have to pay for it. I'm not sure I would return to OHOL after a break if I had to pay a monthly fee.
That said, I watch people play the game on Youtube before I make up my mind to purchase it, so I never end up with a product I don't like. Thus I knew OHOL was prone to change when I bought it.
Twisted in the garden at 46:00
@Morti
Thank you for sharing, I could almost smell the sweet fragrance of the flowers and trees ![]()
It sucks that a few griefers manage to destroy so much for so many. ![]()
I too would prefer it if Eve friends were sisters.
Or, maybe one could spawn in as Eve and the rest as her brothers?
No, this would be for my own mod.
Nice!
To me, the main problem with milkweed farming is it's repetitive nature. So any change is a good change in my eyes...
To get two stalks form one milkweed would be heaven!
I don't have a problem with the seeding debris right now, even though it stays there for a long time. Real estate is cheap, I can just move the farm somewhere else if people pick the milkweed at the wrong times.
But, what if we could just add soil and water to the seeding debris? It would save a lot of work and make the process less repetitive. Perhaps this could be a feature of domesticated milkweed, so that it can't be done in the wild.
I don't really mind horrible mothers (or efficient mothers who need to leave me behind) because as a baby, I haven't invested any time in that life yet. I'm less fond of being randomly killed as an adult.
The way I see it, the nuclear family in this game is not mother, father and child, but mother, mother's brother and child. My sister's lineage is my lineage in my eyes.
My impression is that if you prepare the tools and materials, things usually gets done. So I'm not sure if I would call people lazy, since they seem to be happy to work if they get a little guidance.
Maybe it's just that there's so much to do, so it's easy to get sidetracked.
Milkweed farming feels like grinding.
And it's sort of meaningless grinding, because we're not building skill, we're building towns that vanish in the next apocalypse.
Carrot farming feels different, because after all your work, when you take that carrot and use it for whatever you needed it for, there are still a pile of carrots left.
But milkweed is spent just like that. No evidence of your hard work other than a small stump.
(And then someone whisks it away before your eyes.)
Just some Friday night rambling... ![]()
Raising my glass and wishing for a less grindy OHOL future. Cheers! ![]()
I don't think needle and thread works to create slot boxes. /sad
I helped replanting the mango trees. Unfortunately I placed a tree where there should be a rose bush, sorry. Bottom right corner in Twisted's picture. Now my mistake has been recorded for eternity! /blush
A lot of time (years of our lives) is spent running around in search of the tool we know was there just a few years earlier. Did it break or did someone move it? If so, where? Am I going blind?
Dodge wrote:You died? No problem just get reborn.
AGREED!
Next update;
Die in the game = die irl!
Problem: There is no way on this forum to express agreement or to display an emotion for a post other than to make a new post.
To earlier posters:
lol
I heard when it went off but still lived to old age and died forty minutes after it rang i thought it was an instant kill?? when did it finally end all?
I died from the apocalypse in this life:
http://lineage.onehouronelife.com/serve … id=4721420
My screen was all white, so my last words were: "I can't see!"
Very sad. I do not know why they think it is dangerous. I mean, if its "oh they may kill us all", I have been murdered by my own son before!
Thing is, I understand why they made that choice. In this game there is nothing outsiders can do that family can't. Except waging war. So there really is no reason to let them live.
We need a form of adoption or marriage or specialized trade or something else that makes it beneficial not to kill strangers.
My sad story of today...
I was born as a boy in a town of redheads. There was another small dead town not far north east. I wanted to revive it, and a stranger, a woman, showed up. She gave birth to a baby girl and disappeared.
A daughter! I named the girl Miracle. She was a ginger like me, so I thought she would fit right in. I brought her home, and introduced her to my family. She was old enough to care for herself, so I went back to the outpost and worked there for awhile.
I returned back home just in time to see an old lady kill my adopted daughter. Obviously Miracle had done nothing wrong, as the lady said it was too dangerous to let her live.
But Miracle had a baby of her own just before she died. I picked up the baby and ran away with it.
Alas, a relative followed us. When I put the baby down to feed her, he picked her up and ran with her until she died in his arms.
I lost all will to continue on, and died of starvation in the outpost where my daughter was born.
Nice. I was online when the apocalypse happened. Everything turned white, I starved to death, and got the message "Cause of death: apocalypse"
I thought we were supposed to live through the end of the world now, and that it would just erase buildings?
There's every reason to kill outsiders, and no real reason to keep them alive since outsiders eventually will lead to war... And there is nothing constructive outsiders do that our own family members can't do just as well.
My main contributions:
The games gets repetitive quickly. It doesn't matter if you're in an early camp or in an advanced city. You still have to pick berries one by one for the endless berry/carrot bowls needed. Milkweed farming gets very repetitive as well.
I feel more connected with my baby when I'm able to bring it with me while I work, rather than the options. But bringing a baby along is cumbersome, especially if I don't have a backpack, or if I get more babies while away from the fire.
(Oh and bear skins don't seem to keep babies warm for some reason. I expected them to back when I was new to the game.)
Speaking of new players, with all the different ingredients of clay bowls, it is difficult to see which bowls contain food.
Edit: For example, palm oil i bowl (not edible) looks exactly like turkey broth in bowl (edible).
(BTW, I love the new slot boxes!)
To answer your question, no.
Deciding whether to play or not is a balancing of the aspects that are rewarding and the ones that are detrimental to the overall gaming experience.
I won't complain too much about it though, the game has the right to develop in any way it wants, and there's always other games I can play. I appreciate the good times I've had in OHOL either way.
But I do maintain that griefing is a bug, not a feature.
11.) Pein wants those damn kids to get off his lawn.
So... a no trespassing sign? ![]()
We can't bash developers for players being dicks, because there is nothing they can do about that.
The one thing I hope for is that Jason will come out and say that griefing, although it is impossible to build in mechanisms to stop it, is not playing the game as intended.
It might not do much to stop the griefers, but I believe it would be an encouragement for other players who otherwise might decide to leave if they get killed off too often.
I so love playing in a town where people are kind and trying to be useful!!!
Isn't it the same with griefers and swords? Griefer's playstyle was focused on killing - now, they can continue killing (playstyle is not changed) but other families and invadors (contributing to the family line).
Well, I think what you say is clever, and it makes sense. And this is exactly what brought down Ned Stark.
Taking for granted that other people think the same way, that their values and way of reasoning is the same. That if there is a core in you that is honorable, then that core will exist in the the griefers' hearts as well. Ned was wrong and it doomed him.
You can't look at griefers that way if you want to play the game. You have to recognize them for what they are: Trolls. They'll follow no rules. They'll take every new feature added, test them for weaknesses and find ways to diminish the game.
This is the real strength of having griefers around though, as long as you are aware of it. Not that they make the game more exciting, they don't, but that they are able to uncover the weak spots and help us fix them.
so a dirt road would be the best thing to do so. similar to floors would prevent farming, show the way, imagine makign a square of dirt road, would be logical to everyoen that you plant inside it, or make the pen inside it, or make the room inside it, mark the way between 2 springs and would be logical to space out everything else
I'd love dirt roads! If they're sufficiently cheap, they would be incredibly useful! Dirt roads around berry bushes. Dirt roads to tar spots and iron mines. Dirt roads thousands of tiles into the wilderness to create a network of cities.
4. Make writing signs cheaper and less tedious so that we can connect better with towns and communicate functions to clueless citizens in our town.
In medieval ages, when most people couldn't read anyway, signs were pictures.
In Minecraft, you can put an item on a frame, and it effectively becomes a sign.
Perhaps OHOL could do something similar.